3 research outputs found

    SUPERJOY : A CRIAÇÃO DE UM GAME PARA ALFABETIZAÇÃO NA PÓS-PANDEMIA

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    This work presents the process of building the Educational Game Super Joy, aimed at helping public school students who have difficulties to become literate, as a result of the social isolation that occurred during the Covid-19 pandemic. This production is an integral part of the ongoing research “Alfabeclicando: Reforço Escolar de Alfabetização with Use of Educational Games”, which is being developed by the Instituto Superior de Educação do Rio de Janeiro (ISERJ), linked to the Fundação de Apoio à Escola Técnica do Estado of Rio de Janeiro (FAETEC) and the Municipal Department of Education of Rio de Janeiro (SME/RJ), represented by its unit Ginásio Experimental Tecnológico (GET) Elza Soares, with support from the Carlos Chagas Filho Foundation for Research Support of the State of Rio de Janeiro (FAPERJ). As partial results, we observed that the proposal to build games with and for children has proved to be an effective pedagogical strategy in the elaboration of a school reinforcement that does not reproduce traditional activities, but seeks to offer them innovative and meaningful learning. As partial results we have: the elaboration of the two fundamental guidelines for the creation of Educational Games of Literacy in Research, which are: 1. There must be a balance between the pedagogical aspects and the technical aspects in the produced games and 2. The Games production process Educational must contain spaces of authorship for children to participate in its elaboration.Este trabalho apresenta o processo de construção do Game Educativo Super Joy, destinado a ajudar alunos do ensino público que apresentam dificuldades para se alfabetizarem, em consequência do isolamento social ocorrido durante a pandemia de Covid-19. Esta produção é parte integrante da Pesquisa em andamento “Alfabeclicando: Reforço Escolar de Alfabetização com Uso de Games Educativos”, que está sendo desenvolvida pelo Instituto Superior de Educação do Rio de Janeiro (ISERJ), vinculado à Fundação de Apoio à Escola Técnica do Estado do Rio de Janeiro (FAETEC) e a Secretaria Municipal de Educação do Rio de Janeiro (SME/RJ), representada pela sua unidade Ginásio Experimental Tecnológico (GET)  Elza Soares, com apoio da Fundação Carlos Chagas Filho de Amparo à Pesquisa do Estado do Rio de Janeiro (FAPERJ). Como resultados parciais, observamos que a proposta de construção de games com e para crianças tem se mostrado como uma estratégia pedagógica eficaz na elaboração de um reforço escolar que não reproduza atividades tradicionais, mas que busque oferecer a elas aprendizagens inovadoras e significativas. Como resultados parciais temos: a elaboração das duas diretrizes fundamentais para a criação de Games Educativos de Alfabetização na Pesquisa, que são: 1. Deve haver equilíbrio entre os aspectos pedagógicos e os aspectos técnicos nos games produzidos e 2. O processo de produção dos Games Educativos deve conter espaços de autoria para as crianças participarem de sua elaboração

    Characterisation of microbial attack on archaeological bone

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    As part of an EU funded project to investigate the factors influencing bone preservation in the archaeological record, more than 250 bones from 41 archaeological sites in five countries spanning four climatic regions were studied for diagenetic alteration. Sites were selected to cover a range of environmental conditions and archaeological contexts. Microscopic and physical (mercury intrusion porosimetry) analyses of these bones revealed that the majority (68%) had suffered microbial attack. Furthermore, significant differences were found between animal and human bone in both the state of preservation and the type of microbial attack present. These differences in preservation might result from differences in early taphonomy of the bones. © 2003 Elsevier Science Ltd. All rights reserved

    NEOTROPICAL ALIEN MAMMALS: a data set of occurrence and abundance of alien mammals in the Neotropics

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    Biological invasion is one of the main threats to native biodiversity. For a species to become invasive, it must be voluntarily or involuntarily introduced by humans into a nonnative habitat. Mammals were among first taxa to be introduced worldwide for game, meat, and labor, yet the number of species introduced in the Neotropics remains unknown. In this data set, we make available occurrence and abundance data on mammal species that (1) transposed a geographical barrier and (2) were voluntarily or involuntarily introduced by humans into the Neotropics. Our data set is composed of 73,738 historical and current georeferenced records on alien mammal species of which around 96% correspond to occurrence data on 77 species belonging to eight orders and 26 families. Data cover 26 continental countries in the Neotropics, ranging from Mexico and its frontier regions (southern Florida and coastal-central Florida in the southeast United States) to Argentina, Paraguay, Chile, and Uruguay, and the 13 countries of Caribbean islands. Our data set also includes neotropical species (e.g., Callithrix sp., Myocastor coypus, Nasua nasua) considered alien in particular areas of Neotropics. The most numerous species in terms of records are from Bos sp. (n = 37,782), Sus scrofa (n = 6,730), and Canis familiaris (n = 10,084); 17 species were represented by only one record (e.g., Syncerus caffer, Cervus timorensis, Cervus unicolor, Canis latrans). Primates have the highest number of species in the data set (n = 20 species), partly because of uncertainties regarding taxonomic identification of the genera Callithrix, which includes the species Callithrix aurita, Callithrix flaviceps, Callithrix geoffroyi, Callithrix jacchus, Callithrix kuhlii, Callithrix penicillata, and their hybrids. This unique data set will be a valuable source of information on invasion risk assessments, biodiversity redistribution and conservation-related research. There are no copyright restrictions. Please cite this data paper when using the data in publications. We also request that researchers and teachers inform us on how they are using the data
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