124 research outputs found

    A model for the postcollapse equilibrium of cosmological structure: truncated isothermal spheres from top-hat density perturbations

    Get PDF
    The postcollapse structure of objects which form by gravitational condensation out of the expanding cosmological background universe is a key element in the theory of galaxy formation. Towards this end, we have reconsidered the outcome of the nonlinear growth of a uniform, spherical density perturbation in an unperturbed background universe - the cosmological ``top-hat'' problem. We adopt the usual assumption that the collapse to infinite density at a finite time predicted by the top-hat solution is interrupted by a rapid virialization caused by the growth of small-scale inhomogeneities in the initial perturbation. We replace the standard description of the postcollapse object as a uniform sphere in virial equilibrium by a more self-consistent one as a truncated, nonsingular, isothermal sphere in virial and hydrostatic equilibrium, including for the first time a proper treatment of the finite-pressure boundary condition on the sphere. The results differ significantly from both the uniform sphere and the singular isothermal sphere approximations for the postcollapse objects. These results will have a significant effect on a wide range of applications of the Press-Schechter and other semi-analytical models to cosmology. The truncated isothermal sphere solution presented here predicts the virial temperature and integrated mass distribution of the X-ray clusters formed in the CDM model as found by detailed, 3D, numerical gas and N-body dynamical simulations remarkably well. This solution allows us to derive analytically the numerically-calibrated mass-temperature and radius-temperature scaling laws for X-ray clusters which were derived empirically by Evrard, Metzler and Navarro from simulation results for the CDM model. (Shortened)Comment: 29 pages, 7 ps figures, MNRAS-style, LaTeX. Accepted for publication in MNRAS. Minor revisions only (including additional panel in Fig.3 and additional comparison with X-ray cluster simulations

    A virtual versus an augmented reality cooking task based-tools: a behavioral and physiological study on the assessment of executive functions.

    Full text link
    [EN] Virtual reality (VR) and augmented reality (AR) are two novel graphics immersive techniques (GIT) that, in the last decade, have been attracting the attention of many researchers, especially in psychological research. VR can provide 3D real-life synthetic environments in which controllers allow human interaction. AR overlays synthetic elements to the real world and the human gaze to target allow hand gesture to act with synthetic elements. Both techniques are providing more ecologically environments than traditional methods, and most of the previous researches, on one side, have more focused on the use of VR for treatment and assessment showing positive effectiveness results. On the other, AR has been proving for the treatment of specific disorders but there are no studies that investigated the feasibility and effectiveness of augmented reality in the neuropsychological assessment. Starting from these premises, the present study aimed to compare the performance and sense of presence using both techniques during an ecological task, such as cooking. The study included 50 cognitively healthy subjects. The cooking task consisted of 4 levels that increased in difficulty. As the level increased, additional activities appeared. The order of presentation of each exposure condition (AR and VR) was counterbalanced for each participant. The virtual reality-cooking task has been performed through ¿HTC/VIVE¿ and augmented reality through ¿Microsoft HoloLens¿.¿Furthermore, the study recorded and compared the psychophysiological changes (heart rate and skin conductance response) during the cooking task in both conditions. To measure the sense of presence occurring during the two exposure conditions, subjects completed the SUSQ and the ITC-SOPI immediately after each condition. The behavioral results showed that times are always lower in VR than in AR, increasing constantly in accordance with the difficulty of the tasks. Regarding physiological responses, the findings showed that AR condition produced more individual excitement and activation than VR. Finally, VR was able to produce higher levels of sense of presence than AR condition. The overall results support that VR currently represents the GIT with greater usability and feasibility compared to AR, probably due to the differences in the human-computer interaction between the two techniques.Chicchi-Giglioli, IA.; Bermejo Vidal, C.; Alcañiz Raya, ML. (2019). A virtual versus an augmented reality cooking task based-tools: a behavioral and physiological study on the assessment of executive functions. Frontiers in Psychology. 1-12. https://doi.org/10.3389/fpsyg.2019.02529S112Barratt, E. S. (1959). Anxiety and Impulsiveness Related to Psychomotor Efficiency. Perceptual and Motor Skills, 9(3), 191-198. doi:10.2466/pms.1959.9.3.191Bohil, C. J., Alicea, B., & Biocca, F. A. (2011). Virtual reality in neuroscience research and therapy. Nature Reviews Neuroscience, 12(12), 752-762. doi:10.1038/nrn3122Chaytor, N., & Schmitter-Edgecombe, M. (2003). The Ecological Validity of Neuropsychological Tests: A Review of the Literature on Everyday Cognitive Skills. Neuropsychology Review, 13(4), 181-197. doi:10.1023/b:nerv.0000009483.91468.fbCHAYTOR, N., SCHMITTEREDGECOMBE, M., & BURR, R. (2006). Improving the ecological validity of executive functioning assessment. Archives of Clinical Neuropsychology, 21(3), 217-227. doi:10.1016/j.acn.2005.12.002Chicchi Giglioli, I. A., Pallavicini, F., Pedroli, E., Serino, S., & Riva, G. (2015). Augmented Reality: A Brand New Challenge for the Assessment and Treatment of Psychological Disorders. Computational and Mathematical Methods in Medicine, 2015, 1-12. doi:10.1155/2015/862942Cipresso, P., Albani, G., Serino, S., Pedroli, E., Pallavicini, F., Mauro, A., & Riva, G. (2014). Virtual multiple errands test (VMET): a virtual reality-based tool to detect early executive functions deficit in Parkinson’s disease. Frontiers in Behavioral Neuroscience, 8. doi:10.3389/fnbeh.2014.00405Cipresso, P., Giglioli, I. A. C., Raya, M. A., & Riva, G. (2018). The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature. Frontiers in Psychology, 9. doi:10.3389/fpsyg.2018.02086De Leeuw, J. R. (2014). jsPsych: A JavaScript library for creating behavioral experiments in a Web browser. Behavior Research Methods, 47(1), 1-12. doi:10.3758/s13428-014-0458-yIriarte, Y., Diaz-Orueta, U., Cueto, E., Irazustabarrena, P., Banterla, F., & Climent, G. (2012). AULA—Advanced Virtual Reality Tool for the Assessment of Attention. Journal of Attention Disorders, 20(6), 542-568. doi:10.1177/1087054712465335Díaz-Orueta, U., Garcia-López, C., Crespo-Eguílaz, N., Sánchez-Carpintero, R., Climent, G., & Narbona, J. (2013). AULA virtual reality test as an attention measure: Convergent validity with Conners’ Continuous Performance Test. Child Neuropsychology, 20(3), 328-342. doi:10.1080/09297049.2013.792332Dunkin, B., Adrales, G. L., Apelgren, K., & Mellinger, J. D. (2006). Surgical simulation: a current review. Surgical Endoscopy, 21(3), 357-366. doi:10.1007/s00464-006-9072-0Elkind, J. S., Rubin, E., Rosenthal, S., Skoff, B., & Prather, P. (2001). A Simulated Reality Scenario Compared with the Computerized Wisconsin Card Sorting Test: An Analysis of Preliminary Results. CyberPsychology & Behavior, 4(4), 489-496. doi:10.1089/109493101750527042Fillmore, M. T., Rush, C. R., & Hays, L. (2006). Acute effects of cocaine in two models of inhibitory control: implications of non-linear dose effects. Addiction, 101(9), 1323-1332. doi:10.1111/j.1360-0443.2006.01522.xFleming, T. M., Bavin, L., Stasiak, K., Hermansson-Webb, E., Merry, S. N., Cheek, C., … Hetrick, S. (2017). Serious Games and Gamification for Mental Health: Current Status and Promising Directions. Frontiers in Psychiatry, 7. doi:10.3389/fpsyt.2016.00215Folstein, M. F., Folstein, S. E., & McHugh, P. R. (1975). «Mini-mental state». Journal of Psychiatric Research, 12(3), 189-198. doi:10.1016/0022-3956(75)90026-6Freeman, D., Reeve, S., Robinson, A., Ehlers, A., Clark, D., Spanlang, B., & Slater, M. (2017). Virtual reality in the assessment, understanding, and treatment of mental health disorders. Psychological Medicine, 47(14), 2393-2400. doi:10.1017/s003329171700040xGermine, L., Nakayama, K., Duchaine, B. C., Chabris, C. F., Chatterjee, G., & Wilmer, J. B. (2012). Is the Web as good as the lab? Comparable performance from Web and lab in cognitive/perceptual experiments. Psychonomic Bulletin & Review, 19(5), 847-857. doi:10.3758/s13423-012-0296-9Germine, L., Reinecke, K., & Chaytor, N. S. (2019). Digital neuropsychology: Challenges and opportunities at the intersection of science and software. The Clinical Neuropsychologist, 33(2), 271-286. doi:10.1080/13854046.2018.1535662Gregg, L., & Tarrier, N. (2007). Virtual reality in mental health. Social Psychiatry and Psychiatric Epidemiology, 42(5), 343-354. doi:10.1007/s00127-007-0173-4Henry, M., Joyal, C. C., & Nolin, P. (2012). Development and initial assessment of a new paradigm for assessing cognitive and motor inhibition: The bimodal virtual-reality Stroop. Journal of Neuroscience Methods, 210(2), 125-131. doi:10.1016/j.jneumeth.2012.07.025Jensen, L., & Konradsen, F. (2017). A review of the use of virtual reality head-mounted displays in education and training. Education and Information Technologies, 23(4), 1515-1529. doi:10.1007/s10639-017-9676-0Juan, M. C., & Pérez, D. (2010). Using augmented and virtual reality for the development of acrophobic scenarios. Comparison of the levels of presence and anxiety. Computers & Graphics, 34(6), 756-766. doi:10.1016/j.cag.2010.08.001Khademi, M., Hondori, H. M., Dodakian, L., Cramer, S., & Lopes, C. V. (2013). Comparing “pick and place” task in spatial Augmented Reality versus non-immersive Virtual Reality for rehabilitation setting. 2013 35th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC). doi:10.1109/embc.2013.6610575Krichenbauer, M., Yamamoto, G., Taketom, T., Sandor, C., & Kato, H. (2018). Augmented Reality versus Virtual Reality for 3D Object Manipulation. IEEE Transactions on Visualization and Computer Graphics, 24(2), 1038-1048. doi:10.1109/tvcg.2017.2658570Ku, J., Cho, W., Kim, J.-J., Peled, A., Wiederhold, B. K., Wiederhold, M. D., … Kim, S. I. (2003). A Virtual Environment for Investigating Schizophrenic Patients’ Characteristics: Assessment of Cognitive and Navigation Ability. CyberPsychology & Behavior, 6(4), 397-404. doi:10.1089/109493103322278781Lessiter, J., Freeman, J., Keogh, E., & Davidoff, J. (2001). A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory. Presence: Teleoperators and Virtual Environments, 10(3), 282-297. doi:10.1162/105474601300343612Martin, M. M., & Rubin, R. B. (1995). A New Measure of Cognitive Flexibility. Psychological Reports, 76(2), 623-626. doi:10.2466/pr0.1995.76.2.623McMahan, R. P., Alon, A. J. D., Lazem, S., Beaton, R. J., Machaj, D., Schaefer, M., … Bowman, D. A. (2010). Evaluating natural interaction techniques in video games. 2010 IEEE Symposium on 3D User Interfaces (3DUI). doi:10.1109/3dui.2010.5444727McMahan, R. P., Bowman, D. A., Zielinski, D. J., & Brady, R. B. (2012). Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game. IEEE Transactions on Visualization and Computer Graphics, 18(4), 626-633. doi:10.1109/tvcg.2012.43Miller, M. A., & Fillmore, M. T. (2010). The effect of image complexity on attentional bias towards alcohol-related images in adult drinkers. Addiction, 105(5), 883-890. doi:10.1111/j.1360-0443.2009.02860.xNeguț, A., Matu, S.-A., Sava, F. A., & David, D. (2016). Virtual reality measures in neuropsychological assessment: a meta-analytic review. The Clinical Neuropsychologist, 30(2), 165-184. doi:10.1080/13854046.2016.1144793Martínez-Loredo, V., Fernández-Hermida, J. R., Fernández-Artamendi, S., Carballo, J. L., & García-Rodríguez, O. (2015). Spanish adaptation and validation of the Barratt Impulsiveness Scale for early adolescents (BIS-11-A). International Journal of Clinical and Health Psychology, 15(3), 274-282. doi:10.1016/j.ijchp.2015.07.002Parsons, T. D. (2015). Virtual Reality for Enhanced Ecological Validity and Experimental Control in the Clinical, Affective and Social Neurosciences. Frontiers in Human Neuroscience, 9. doi:10.3389/fnhum.2015.00660Ming-Zher Poh, Swenson, N. C., & Picard, R. W. (2010). A Wearable Sensor for Unobtrusive, Long-Term Assessment of Electrodermal Activity. IEEE Transactions on Biomedical Engineering, 57(5), 1243-1252. doi:10.1109/tbme.2009.2038487PUGNETTI, L., MENDOZZI, L., ATTREE, E. A., BARBIERI, E., BROOKS, B. M., CAZZULLO, C. L., … Psychol, C. (1998). Probing Memory and Executive Functions with Virtual Reality: Past and Present Studies. CyberPsychology & Behavior, 1(2), 151-161. doi:10.1089/cpb.1998.1.151Ragan, E. D. (2010). The Effects of Higher Levels of Immersion on Procedure Memorization Performance and Implications for Educational Virtual Environments. Presence: Teleoperators and Virtual Environments, 19(6), 527-543. doi:10.1162/pres_a_00016Ragan, E. D., Kopper, R., Schuchardt, P., & Bowman, D. A. (2013). Studying the Effects of Stereo, Head Tracking, and Field of Regard on a Small-Scale Spatial Judgment Task. IEEE Transactions on Visualization and Computer Graphics, 19(5), 886-896. doi:10.1109/tvcg.2012.163Rand, D., Katz, N., & (Tamar) Weiss, P. L. (2007). Evaluation of virtual shopping in the VMall: Comparison of post-stroke participants to healthy control groups. Disability and Rehabilitation, 29(22), 1710-1719. doi:10.1080/09638280601107450Rand, D., Rukan, S. B.-A., (Tamar) Weiss, P. L., & Katz, N. (2009). Validation of the Virtual MET as an assessment tool for executive functions. Neuropsychological Rehabilitation, 19(4), 583-602. doi:10.1080/09602010802469074Reimers, S., & Stewart, N. (2014). Presentation and response timing accuracy in Adobe Flash and HTML5/JavaScript Web experiments. Behavior Research Methods, 47(2), 309-327. doi:10.3758/s13428-014-0471-1Rizzo, A. A., Buckwalter, J. G., Bowerly, T., Van Der Zaag, C., Humphrey, L., Neumann, U., … Sisemore, D. (2000). The Virtual Classroom: A Virtual Reality Environment for the Assessment and Rehabilitation of Attention Deficits. CyberPsychology & Behavior, 3(3), 483-499. doi:10.1089/10949310050078940Rizzo, A. A., Schultheis, M., Kerns, K. A., & Mateer, C. (2004). Analysis of assets for virtual reality applications in neuropsychology. Neuropsychological Rehabilitation, 14(1-2), 207-239. doi:10.1080/09602010343000183Rizzo, A. A., Bowerly, T., Buckwalter, J. G., Klimchuk, D., Mitura, R., & Parsons, T. D. (2009). A Virtual Reality Scenario for All Seasons:The Virtual Classroom. CNS Spectrums, 11(1), 35-44. doi:10.1017/s1092852900024196Saposnik, G., Mamdani, M., Bayley, M., Thorpe, K. E., Hall, J., Cohen, L. G., & Teasell, R. (2010). Effectiveness of Virtual Reality Exercises in STrokeRehabilitation(EVREST): Rationale, Design, and Protocol of a Pilot Randomized Clinical Trial Assessing the Wii Gaming System. International Journal of Stroke, 5(1), 47-51. doi:10.1111/j.1747-4949.2009.00404.xSeymour, N. E. (2007). VR to OR: A Review of the Evidence that Virtual Reality Simulation Improves Operating Room Performance. World Journal of Surgery, 32(2), 182-188. doi:10.1007/s00268-007-9307-9Sequeira, H., Hot, P., Silvert, L., & Delplanque, S. (2009). Electrical autonomic correlates of emotion. International Journal of Psychophysiology, 71(1), 50-56. doi:10.1016/j.ijpsycho.2008.07.009Slater, M. (2009). Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philosophical Transactions of the Royal Society B: Biological Sciences, 364(1535), 3549-3557. doi:10.1098/rstb.2009.0138Slater, M., & Steed, A. (2000). A Virtual Presence Counter. Presence: Teleoperators and Virtual Environments, 9(5), 413-434. doi:10.1162/105474600566925Suso-Ribera, C., Fernández-Álvarez, J., García-Palacios, A., Hoffman, H. G., Bretón-López, J., Baños, R. M., … Botella, C. (2019). Virtual Reality, Augmented Reality, and In Vivo Exposure Therapy: A Preliminary Comparison of Treatment Efficacy in Small Animal Phobia. Cyberpsychology, Behavior, and Social Networking, 22(1), 31-38. doi:10.1089/cyber.2017.0672Valmaggia, L. R., Latif, L., Kempton, M. J., & Rus-Calafell, M. (2016). Virtual reality in the psychological treatment for mental health problems: An systematic review of recent evidence. Psychiatry Research, 236, 189-195. doi:10.1016/j.psychres.2016.01.01

    Young Children Learning Languages in a Multilingual Context

    Get PDF
    Luxembourg is a trilingual country where residents communicate in Luxembourgish, French and German concurrently. Children therefore study these languages at primary school. In this paper I explore how six eight-year-old Luxembourgish children use and learn German, French and English in formal and informal settings over a period of one year. Their eagerness to learn and use German and English contrasted with their cautious and formal approach to the learning of French. My findings demonstrate that second language learning in a multilingual country is not an 'automatic' or 'natural' process but, rather, children's language behaviour depends on their personal goals, interests, competence, confidence and understanding of what counts as appropriate language use. These factors are influenced by the formal approach to language learning at school

    Placebo from an enactive perspective

    Get PDF
    Due to their complexity and variability, placebo effects remain controversial. We suggest this is also due to a set of problematic assumptions (dualism, reductionism, individualism, passivity). We critically assess current explanations and empirical evidence and propose an alternative theoretical framework—the enactive approach to life and mind—based on recent developments in embodied cognitive science. We review core enactive concepts such as autonomy, agency, and sense-making. Following these ideas, we propose a move from binary distinctions (e.g., conscious vs. non-conscious) to the more workable categories of reflective and pre-reflective activity. We introduce an ontology of individuation, following the work of Gilbert Simondon, that allow us to see placebo interventions not as originating causal chains, but as modulators and triggers in the regulation of tensions between ongoing embodied and interpersonal processes. We describe these interrelated processes involving looping effects through three intertwined dimensions of embodiment: organic, sensorimotor, and intersubjective. Finally, we defend the need to investigate therapeutic interactions in terms of participatory sense-making, going beyond the identification of individual social traits (e.g., empathy, trust) that contribute to placebo effects. We discuss resonances and differences between the enactive proposal, popular explanations such as expectations and conditioning, and other approaches based on meaning responses and phenomenological/ecological ideas

    Properties and reactions of ylidenemalononitriles

    No full text

    vic-Disulfoxides and OS-sulfenyl sulfinates

    No full text

    Mechanisms of Reactions of Sulfur Hydride Hydroxide: Tautomerism, Condensations, and C‑Sulfenylation and O‑Sulfenylation of 2,4-Pentanedione

    No full text
    The conformations, equilibrium structures, hydrogen bonds, and non-covalent interactions involved in the mechanisms of tautomerization, condensations, and C-sulfenylation and O-sulfenylation of 2,4-pentanedione by sulfur hydride hydroxide (hydrogen thioperoxide, oxadisulfane, H–SOH) have been studied using BD­(T), CCSD­(T), and QCISD­(T) with the cc-pVTZ basis set and using B3LYP, B3PW91, CAM-B3LYP, PBE1PBE, PBEh1PBE, LC-ωPBE, M06-2X, and ωB97XD with the 6-311+G­(d,p) basis set. All levels of theory predict the sulfenyl (H–SOH) tautomer of hydrogen thioperoxide to be lower in energy than the sulfinyl (H<sub>2</sub>SO) tautomer. Four reasonable mechanisms were considered for the tautomerization of the sulfenyl tautomer of hydrogen thioperoxide to the sulfinyl tautomer: a cyclic three-membered water-free transition state (<b>TS</b>, CCSD­(T) activation energy barrier <i>E</i><sup>⧧</sup> = 65.1 kcal/mol), a cyclic five-membered transition state with one water molecule (<b>TS</b>H<sub>2</sub>O, <i>E</i><sup>⧧</sup> = 31.1 kcal/mol), a cyclic seven-membered transition state with two water molecules (<b>TS</b>2H<sub>2</sub>O, <i>E</i><sup>⧧</sup> = 14.5 kcal/mol), and a cyclic nine-membered transition state with three water molecules (<b>TS</b>3H<sub>2</sub>O, <i>E</i><sup>⧧</sup> = 5.6 kcal/mol). The mechanisms involve hydrogen-bonded reactant complexes and hydrogen-bonded product complexes. The CCSD­(T)-predicted energy barriers for the condensation of hydrogen thioperoxide to form thiosulfinic acid through transition states with zero, one, and two waters are <i>E</i><sup>⧧</sup> = 42.0, 18.3, and 0 kcal/mol, respectively. Mixed condensation reactions are predicted to afford organosulfur products and compounds containing sulfur–selenium bonds. Hydrogen thioperoxide is predicted to add to 2,4-pentanedione to form C-sulfenylated (sulfide, thioether) and O-sulfenylated (sulfenate ester) products. Similar mechanistic trends and reaction pathways are observed in the tautomerism, condensations, and C-sulfenylation and O-sulfenylation reactions of hydrogen thioperoxide. The water molecules set up proton relay networks (bridges) that reduce ring strain, generate favorable conformations for reactivity, lower energy barriers, and increase the numbers of stabilizing hydrogen bonds and nonbonding interactions

    Rebuttal on Garlic Chemistry:  Stability of S

    No full text
    corecore