262 research outputs found

    The influence of restricted viewing conditions on egocentric distance perception: implications for real and virtual environments

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    technical reportThree experiments examined the influence of field of view and binocular viewing restrictions on absolute distance perception in the real world. Previous work has found that visually directed walking tasks reveal accurate distance estimations in full-cue, real world environments to distances of about 20 meters. In contrast, the same tasks in virtual environments using headmounted displays (HMDs) show large compression of distance. Field of view and binocular viewing are common limitations in research with HMDs and have been rarely studied under full pictorial-cue conditions in the context of distance perception in the real world. Experiment 1 determined that the view of one?s body and feet on the floor was not necessary for accurate distance perception. Experiment 2 manipulated horizontal field of view and head rotation, finding that a restricted field of view did not affect the accuracy of distance estimations when head movement was allowed. Experiment 3 found that performance with monocular viewing was equal to that with binocular viewing. These results have implications for the information needed to scale egocentric distance in the real world and suggest that field of view and binocular viewing restrictions do not largely contribute to the underestimation seen with HMDs

    Perceiving virtual geographic slant: action influences perception

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    technical reportFour experiments varied the extent and nature of observer movement in a virtual environment to examine the influence of action on estimates of geographical slant. Previous slant studies demonstrated that people consciously overestimate hill slant but can still accurately guide an action toward the hill (Proffitt, Bhalla, Gossweiler & Midget, 1995). Related studies (Bhalla & Proffitt, 1999) suggest that one s potential to act may influence perception of slant and that distinct representations may independently inform perceptual and motoric responses. We found that in all conditions, perceptual judgments were overestimated and motoric adjustments were more accurate. The virtual environment allowed manipulation of the effort required to walk up simulated hills. Walking with the effort appropriate to the visual slant led to increased perceptual overestimation of slant compared to active walking with effort appropriate to level ground, while visually guided actions remained accurate

    Perspective taking:building a neurocognitive framework for integrating the "social" and the "spatial"

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    From carrying a table to pointing at the moon, interacting with other people involves spatial awareness of one’s own body and the other’s body and viewpoint. In the past, social cognition has often focused on tasks like belief reasoning, which is abstracted away from spatial and bodily representations. There is also a strong tra-dition of work on spatial and object representation which does not consider social interactions. The 24 papers in this research topic represent the growing body of work which links the spatial and the social. The diversity of methods and approaches used here reveal that this is a vibrant and growing research area which can tell us more than the study of either topic in isolation. Online mental transformations of spatial representations are often believed to rely on action simulation and other “embodied” processing and three papers in the current research topic pro-vide new evidence for this process. Surtees and colleagues revea

    Spatial Updating of Virtual Displays During Self- and Display Rotation

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    In four experiments, we examined observers\u27 ability to locate objects in virtual displays while rotating to new perspectives. In Experiment 1, participants updated the locations of previously seen landmarks in a display while rotating themselves to new views (viewer task) or while rotating the display itself (display task). Updating was faster and more accurate in the viewer task than in the display task. In Experiment 2, we compared updating performance during active and passive self-rotation. Participants rotated themselves in a swivel chair (active task) or were rotated in the chair by the experimenter (passive task). A minimal advantage was found for the active task. In the final experiments, we tested similar manipulations with an asymmetrical display. In Experiment 3, updating during the viewer task was again superior to updating during the display task. In Experiment 4, we found no difference in updating between active and passive self-movement. These results are discussed in terms of differences in sources of extraretinal information available in each movement condition

    Relating spatial perspective taking to the perception of other's affordances: providing a foundation for predicting the future behavior of others

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    Understanding what another agent can see relates functionally to the understanding of what they can do. We propose that spatial perspective taking and perceiving other's affordances, while two separate spatial processes, together share the common social function of predicting the behavior of others. Perceiving the action capabilities of others allows for a common understanding of how agents may act together. The ability to take another's perspective focuses an understanding of action goals so that more precise understanding of intentions may result. This review presents an analysis of these complementary abilities, both in terms of the frames of reference and the proposed sensorimotor mechanisms involved. Together, we argue for the importance of reconsidering the role of basic spatial processes to explain more complex behaviors

    Sharing Space: The Presence of Other Bodies Extends the Space Judged as Near

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    Background: As social animals we share the space with other people. It is known that perceived extension of the peripersonal space (the reaching space) is affected by the implicit representation of our own and other's action potentialities. Our issue concerns whether the co-presence of a body in the scene influences our extrapersonal space (beyond reaching distance) categorization. Methodology/Principal Findings: We investigated, through 3D virtual scenes of a realistic environment, whether egocentric spatial categorization can be influenced by the presence of another human body (Exp. 1) and whether the effect is due to her action potentialities or simply to her human-like morphology (Exp. 2). Subjects were asked to judge the location ("Near" or "Far") of a target object located at different distances from their egocentric perspective. In Exp. 1, the judgment was given either in presence of a virtual avatar (Self-with-Other), or a non-corporeal object (Self-with-Object) or nothing (Self). In Exp. 2, the Self condition was replaced by a Self-with-Dummy condition, in which an inanimate body (a wooden dummy) was present. Mean Judgment Transition Thresholds (JTTs) were calculated for each subject in each experimental condition. Self-with-Other condition induced a significant extension of the space judged as "Near" as compared to both the Selfwith- Object condition and the Self condition. Such extension was observed also in Exp. 2 in the Self-with-Dummy condition. Results suggest that the presence of others impacts on our perception of extrapersonal space. This effect holds also when the other is a human-like wooden dummy, suggesting that structural and morphological shapes resembling human bodies are sufficient conditions for the effect to occur. Conclusions: The observed extension of the portion of space judged as near could represent a wider portion of "accessible" space, thus an advantage in the struggle to survive in presence of other potential competing individuals

    Issues of geologically-focused situational awareness in robotic planetary missions: lessons from an analogue mission at Mistastin Lake impact structure, Labrador, Canada

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    Remote robotic data provides different information than that obtained from immersion in the field. This significantly affects the geological situational awareness experienced by members of a mission control science team. In order to optimize science return from planetary robotic missions, these limitations must be understood and their effects mitigated to fully leverage the field experience of scientists at mission control. Results from a 13-day analogue deployment at the Mistastin Lake impact structure in Labrador, Canada suggest that scale, relief, geological detail, and time are intertwined issues that impact the mission control science team‟s effectiveness in interpreting the geology of an area. These issues are evaluated and several mitigation options are suggested. Scale was found to be difficult to interpret without the reference of known objects, even when numerical scale data were available. For this reason, embedding intuitive scale-indicating features into image data is recommended. Since relief is not conveyed in 2D images, both 3D data and observations from multiple angles are required. Furthermore, the 3D data must be observed in animation or as anaglyphs, since without such assistance much of the relief information in 3D data is not communicated. Geological detail may also be missed due to the time required to collect, analyze, and request data. We also suggest that these issues can be addressed, in part, by an improved understanding of the operational time costs and benefits of scientific data collection. Robotic activities operate on inherently slow time-scales. This fact needs to be embraced and accommodated. Instead of focusing too quickly on the details of a target of interest, thereby potentially minimizing science return, time should be allocated at first to more broad data collection at that target, including preliminary surveys, multiple observations from various vantage points, and progressively smaller scale of focus. This operational model more closely follows techniques employed by field geologists and is fundamental to the geologic interpretation of an area. Even so, an operational time cost/benefit analyses should be carefully considered in each situation, to determine when such comprehensive data collection would maximize the science return. Finally, it should be recognized that analogue deployments cannot faithfully model the time scales of robotic planetary missions. Analogue missions are limited by the difficulty and expense of fieldwork. Thus, analogue deployments should focus on smaller aspects of robotic missions and test components in a modular way (e.g., dropping communications constraints, limiting mission scope, focusing on a specific problem, spreading the mission over several field seasons, etc.)
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