61 research outputs found

    A flow cell simulating a subsurface rock fracture for investigations of groundwater-derived biofilms

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    Laboratory scale continuous-flow-through chambers (flow cells) facilitate the observation of microbes in a controlled, fully hydrated environment, although these systems often do not simulate the environmental conditions under which microorganisms are found. We developed a flow cell that mimics a subsurface groundwater-saturated rock fracture and isamenable to confocal laser scanning microscopy while allowing for the simple removal of the attached biomass. This flow cell was used to investigate the effect of toluene, a representative contaminant for non-aqueous phase liquids, on groundwater-derived biofilms. Reduced average biofilm biomass and thickness, and diminished diversity of amplifiable 16S rRNA sequences were observed for biofilms that developed in the presence of toluene, compared to the biofilms grown in the absence of toluene. The flow cell also allowed the detection of fluorescent protein-labelled cells

    Fermi Gamma-ray Imaging of a Radio Galaxy

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    The Fermi Gamma-ray Space Telescope has detected the gamma-ray glow emanating from the giant radio lobes of the radio galaxy Centaurus A. The resolved gamma-ray image shows the lobes clearly separated from the central active source. In contrast to all other active galaxies detected so far in high-energy gamma-rays, the lobe flux constitutes a considerable portion (>1/2) of the total source emission. The gamma-ray emission from the lobes is interpreted as inverse Compton scattered relic radiation from the cosmic microwave background (CMB), with additional contribution at higher energies from the infrared-to-optical extragalactic background light (EBL). These measurements provide gamma-ray constraints on the magnetic field and particle energy content in radio galaxy lobes, and a promising method to probe the cosmic relic photon fields.Comment: 27 pages, includes Supplementary Online Material; corresponding authors: C.C. Cheung, Y. Fukazawa, J. Knodlseder, L. Stawar

    Level Design in a Music Education Video Game

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    In both video games and teaching practices, the way that information is presented and experienced by the user is an important factor in information retention, immersion, and other components. This project examined the role of level design in an educational video game that introduces musical concepts to kids in an informal manner. I developed a prototype game demo that embodied the level design theory outlined In my background research, and administered a survey to a select group of past WPI music students to gather information about specific aspects of the level design in the game prototype. This validated that the world I created achieved its goals, but still has much room for improvement

    St. Jude Medical prosthesis: Reply

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