141 research outputs found

    Ground plane interference elimination by passive element

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    The radiation pattern of a beam at elevation angles near the horizon is improved for phased array antennas by control of the radiation field intensity near the horizon to reduce multipath disturbances, and to improve the axial ratio of a circularly polarized phased array antenna. This is accomplished by placing a parasitic phase shifting element directly below the antenna beam axis. The waveguide section is designed to produce a phase shift in the portion of antenna radiation energy passing through it to cancel some of the radiation energy in the direction of the horizon. The spacing of the waveguide section in front of the antenna is determined empirically for optimum results, i.e., for reduction of beam power below about 20.degree. without affecting beam power at high elevation angles

    Radio frequency component and method of making same

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    An electrical component and a method of constructing it are disclosed. The component includes a hollow tubular structure. The structure includes a series of axially spaced apart rings and at least one outer perimeter housing member. The housing member interconnects the rings for defining an internal configuration of the hollow tubular structure for electrical purposes. The rings and the housing member each include inter-engageable elements for helping secure mechanically the rings and housing member together to facilitate final assembly of the electrical component

    What determines auditory similarity? The effect of stimulus group and methodology.

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    Two experiments on the internal representation of auditory stimuli compared the pairwise and grouping methodologies as means of deriving similarity judgements. A total of 45 undergraduate students participated in each experiment, judging the similarity of short auditory stimuli, using one of the methodologies. The experiments support and extend Bonebright's (1996) findings, using a further 60 stimuli. Results from both methodologies highlight the importance of category information and acoustic features, such as root mean square (RMS) power and pitch, in similarity judgements. Results showed that the grouping task is a viable alternative to the pairwise task with N > 20 sounds whilst highlighting subtle differences, such as cluster tightness, between the different task results. The grouping task is more likely to yield category information as underlying similarity judgements

    Abstract sounds and their applications in audio and perception research

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    International audienceRecognition of sound sources and events is an important pro- cess in sound perception and has been studied in many research domains. Conversely sounds that cannot be recognized are not often studied except by electroacoustic music composers. Besides, considerations on recogni- tion of sources might help to address the problem of stimulus selection and categorization of sounds in the context of perception research. This paper introduces what we call abstract sounds with the existing musical background and shows their relevance for different applications

    Letters between J. E. Bonebright and W. J. Kerr

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    Letters concerning a position in the science department at Utah Agricultural College

    Structuring synchronicity: mentoring as a component of leadership development programs in higher education

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    University of Minnesota Ph.D. dissertation. April 2014. Major: Organizational Leadership, Policy, and Development. Advisors: Karen Seashore, Kenneth Bartlett. 1 computer file (PDF); ix, 135 pages, appendix p. 135.The need to develop a pool of well-qualified future leaders is a key concern for human resource development scholars and practitioners in higher education. Research indicates that formal leadership development programs are most effective when they are based on experiential models. Mentoring is one experiential component that can enhance such programs by providing context, opportunities to develop and practice leadership behaviors, and assistance with career decision making.This study was a qualitative case study of a leadership development program, the Minnesota Partnership for Executive Leader Development, which included a variety of mentoring options. Two units of analysis were embedded in the case. By examining the program from the viewpoint of the sponsoring organizations and individual participants, the study sought to understand the organizational intent for mentoring and how it was experienced by the cohort members. Findings indicated that mentoring is most effective when activities occur within a formal structure that is grounded in a clearly articulated set of program goals and expectations and when the activities take into account the individual needs, circumstances, and experiences of the program participants. The research related to design of formal mentoring programs is limited. This study added to the literature by proposing a definition of mentoring, identifying mentee characteristics that may influence mentoring outcomes, and proposing mentoring strategies that may be appropriate for meeting specific types of program goals. Results can be used to inform development of similar mentoring programs within higher education

    A Qualitative Exploration of Factors Affecting Group Cohesion and Team Play in Multiplayer Online Battle Arenas (MOBAs)

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    Previous research examining the social psychology of video-gaming has tended to focus on Massively Multiplayer Online Role Playing Game (MMORPG) environments, such as World of Warcraft. Although many online group processes have been examined using this game, this genre does not enforce cooperative play and studies tend to be based on very large groups. Newer genres are being developed and played which have so far not been studied. The genre known as Multiplayer Online Battle Arenas (MOBAs) are attracting large numbers of players and success depends on effective team playing within smaller groups. The study reported here explores team play within MOBAs. Due to the lack of literature examining this genre, Corbin and Strauss’ (2008) Grounded Theory was used to analyse participants’ subjective experiences of playing MOBAs to create a conceptual model. A focus group pilot study informed the development of questions and then semi-structured interviews took place with twelve participants; 1 female and 11 male students aged between 18-21 years. Participants were required to have recent and frequent MOBA exposure, but with different preferences regarding roles and experience. Data was analysed using open, axial and selective coding and the resulting model depicts a scale, as optimal team performance was linked to a balance between factors. The core category “Communication” was heavily influenced by the relationship between teammates (friends or strangers). The balance of “Communication” affected the balance of the final three categories: “Team Composition”, “Psychological State” and “Level of Play”. The conceptual model is critically linked with traditional group processes, such as Belbin’s (1993) team roles, Tuckman’s (1965) model of group development and the perceptions and behaviour during the state of deindividuation (Taylor & MacDonald, 2002). The model has real-world application in both social and professional virtual environments, whilst contributing more broadly to research in Cyberpsychology and Social Psychology. Further research is suggested which will test predictions based on a predictive model

    Ten myths about work addiction

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    Research into work addiction has steadily grown over the past decade. However, the literature is far from unified and there has been much debate on many different issues. Aim and methods: This paper comprises a narrative review and focuses on 10 myths about work addiction that have permeated the psychological literature and beyond. The 10 myths examined are (a) work addiction is a new behavioral addiction, (b) work addiction is similar to other behavioral addictions, (c) there are only psychosocial consequences of work addiction, (d) work addiction and workaholism are the same thing, (e) work addiction exclusively occurs as a consequence of individual personality factors, (f) work addiction only occurs in adulthood, (g) some types of work addiction are positive, (h) work addiction is a transient behavioral pattern related to situational factors, (i) work addiction is a function of the time spent engaging in work, and (j) work addiction is an example of overpathogizing everyday behavior and it will never be classed as a mental disorder in the DSM. Results: Using the empirical literature to date, it is demonstrated that there is evidence to counter each of the 10 myths. Conclusion: It appears that the field is far from unified and that there are different theoretical constructs underpinning different strands of research

    Satori 2022

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    The Satori is a student literary publication that expresses the artistic spirit of the students of Winona State University. Student poetry, prose, and graphic art are published in the Satori every spring since 1970. The Satori 2022 editors are Matthew Pearson, Jasmyne Taylor, and Emily Venne. the Satori 2022 faculty advisor is Dr. Jim Armstrong, Professor of English.https://openriver.winona.edu/satori/1009/thumbnail.jp
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