32,309 research outputs found

    Information and communication technology solutions for outdoor navigation in dementia

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    INTRODUCTION: Information and communication technology (ICT) is potentially mature enough to empower outdoor and social activities in dementia. However, actual ICT-based devices have limited functionality and impact, mainly limited to safety. What is an ideal operational framework to enhance this field to support outdoor and social activities? METHODS: Review of literature and cross-disciplinary expert discussion. RESULTS: A situation-aware ICT requires a flexible fine-tuning by stakeholders of system usability and complexity of function, and of user safety and autonomy. It should operate by artificial intelligence/machine learning and should reflect harmonized stakeholder values, social context, and user residual cognitive functions. ICT services should be proposed at the prodromal stage of dementia and should be carefully validated within the life space of users in terms of quality of life, social activities, and costs. DISCUSSION: The operational framework has the potential to produce ICT and services with high clinical impact but requires substantial investment

    Navigation without localisation: reliable teach and repeat based on the convergence theorem

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    We present a novel concept for teach-and-repeat visual navigation. The proposed concept is based on a mathematical model, which indicates that in teach-and-repeat navigation scenarios, mobile robots do not need to perform explicit localisation. Rather than that, a mobile robot which repeats a previously taught path can simply `replay' the learned velocities, while using its camera information only to correct its heading relative to the intended path. To support our claim, we establish a position error model of a robot, which traverses a taught path by only correcting its heading. Then, we outline a mathematical proof which shows that this position error does not diverge over time. Based on the insights from the model, we present a simple monocular teach-and-repeat navigation method. The method is computationally efficient, it does not require camera calibration, and it can learn and autonomously traverse arbitrarily-shaped paths. In a series of experiments, we demonstrate that the method can reliably guide mobile robots in realistic indoor and outdoor conditions, and can cope with imperfect odometry, landmark deficiency, illumination variations and naturally-occurring environment changes. Furthermore, we provide the navigation system and the datasets gathered at http://www.github.com/gestom/stroll_bearnav.Comment: The paper will be presented at IROS 2018 in Madri

    Using Wii technology to explore real spaces via virtual environments for people who are blind

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    Purpose - Virtual environments (VEs) that represent real spaces (RSs) give people who are blind the opportunity to build a cognitive map in advance that they will be able to use when arriving at the RS. Design - In this research study Nintendo Wii based technology was used for exploring VEs via the Wiici application. The Wiimote allows the user to interact with VEs by simulating walking and scanning the space. Finding - By getting haptic and auditory feedback the user learned to explore new spaces. We examined the participants' abilities to explore new simple and complex places, construct a cognitive map, and perform orientation tasks in the RS. Originality – To our knowledge, this finding presents the first virtual environment for people who are blind that allow the participants to scan the environment and by this to construct map model spatial representations

    Recreation, tourism and nature in a changing world : proceedings of the fifth international conference on monitoring and management of visitor flows in recreational and protected areas : Wageningen, the Netherlands, May 30-June 3, 2010

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    Proceedings of the fifth international conference on monitoring and management of visitor flows in recreational and protected areas : Wageningen, the Netherlands, May 30-June 3, 201

    Peoples’ use of, and concerns about, green space networks: A case study of Birchwood, Warrington New Town, UK

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    Cultural services provided by green space networks and in particular leisure and recreational opportunities are central to the quality of life of those living in urban areas. However, the literature concerned with green space networks has mainly focussed on planning aspects rather than on recreational use. The aim of this study was to evaluate the recreational use of, and concerns about, a naturalistic green space network. The case study location was the naturalistic woodland framework in Birchwood, Warrington, UK, known as Birchwood Forest Park. Non-participant observation and content analysis of local archives were used to collect quantitative and qualitative data. Birchwood Forest Park was used more for leisure activities (52.8%, N = 1,825; i.e. recreation, sports or play) than for utilitarian purposes (47.2%, N = 1,825; i.e. as walking or cycling thoroughfare). However, utilitarian walking (30%, N = 1,825) was the most frequent type of activity observed. The maintenance of the naturalistic woodland framework was the most frequent concern mentioned in the local archives (33.3%, N = 234). This case study suggests that the recreational patterns in, as well as peoples’ concerns about, naturalistic urban landscapes may be a factor of high quality maintenance and associated local aesthetic and cultural perceptions. In developing, planning or managing comprehensive urban green space networks it is important to ensure that natural looking scenes are well maintained and that the local community is culturally connected to such scenes

    Don't Look Back: Robustifying Place Categorization for Viewpoint- and Condition-Invariant Place Recognition

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    When a human drives a car along a road for the first time, they later recognize where they are on the return journey typically without needing to look in their rear-view mirror or turn around to look back, despite significant viewpoint and appearance change. Such navigation capabilities are typically attributed to our semantic visual understanding of the environment [1] beyond geometry to recognizing the types of places we are passing through such as "passing a shop on the left" or "moving through a forested area". Humans are in effect using place categorization [2] to perform specific place recognition even when the viewpoint is 180 degrees reversed. Recent advances in deep neural networks have enabled high-performance semantic understanding of visual places and scenes, opening up the possibility of emulating what humans do. In this work, we develop a novel methodology for using the semantics-aware higher-order layers of deep neural networks for recognizing specific places from within a reference database. To further improve the robustness to appearance change, we develop a descriptor normalization scheme that builds on the success of normalization schemes for pure appearance-based techniques such as SeqSLAM [3]. Using two different datasets - one road-based, one pedestrian-based, we evaluate the performance of the system in performing place recognition on reverse traversals of a route with a limited field of view camera and no turn-back-and-look behaviours, and compare to existing state-of-the-art techniques and vanilla off-the-shelf features. The results demonstrate significant improvements over the existing state of the art, especially for extreme perceptual challenges that involve both great viewpoint change and environmental appearance change. We also provide experimental analyses of the contributions of the various system components.Comment: 9 pages, 11 figures, ICRA 201

    Modeling an ontology on accessible evacuation routes for emergencies

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    Providing alert communication in emergency situations is vital to reduce the number of victims. However, this is a challenging goal for researchers and professionals due to the diverse pool of prospective users, e.g. people with disabilities as well as other vulnerable groups. Moreover, in the event of an emergency situation, many people could become vulnerable because of exceptional circumstances such as stress, an unknown environment or even visual impairment (e.g. fire causing smoke). Within this scope, a crucial activity is to notify affected people about safe places and available evacuation routes. In order to address this need, we propose to extend an ontology, called SEMA4A (Simple EMergency Alert 4 [for] All), developed in a previous work for managing knowledge about accessibility guidelines, emergency situations and communication technologies. In this paper, we introduce a semi-automatic technique for knowledge acquisition and modeling on accessible evacuation routes. We introduce a use case to show applications of the ontology and conclude with an evaluation involving several experts in evacuation procedures. © 2014 Elsevier Ltd. All rights reserved

    Land Use Strategy (LUS) Delivery Evaluation Project : Volume 1: Main Report

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    Scotland’s first Land Use Strategy (LUS) – Getting the best from our land – was published in March 2011. The LUS is a requirement of the Climate Change (Scotland) Act 2009, highlighting the important contribution that Scottish Ministers expect land use and land management to make towards the climate change agenda in Scotland. The crucial component of the LUS are its ten principles for sustainable land use – the LUS Principles. The LUS Principles are the key mechanism by which the strategic intent of the national level LUS can be translated into regional and local level planning and decision-making, through existing land use delivery mechanisms, to inform action on the ground. The overall aim of the LUS Delivery Evaluation Project therefore was “to evaluate the range of current land use delivery mechanisms, to ascertain their effectiveness in translating the strategic Principles of the LUS into decision-making on the ground”. The evaluation considered eleven case study land use delivery mechanisms ranging from an urban Local Development Plan (LDP) to the Loch Lomond and the Trossachs National Park Partnership Plan

    Walking the walk: a phenomenological study of long distance walking

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    Evidence suggests that regular walking can elicit significant psychological benefits although little evidence exists concerning long distance walking. The purpose of this study was to provide detailed accounts of the experiences of long distance walkers. Phenomenological interviews were conducted with six long distance walkers. Data were transcribed verbatim before researchers independently analyzed the transcripts. Participants reported a cumulative effect with positive feelings increasing throughout the duration of the walk. Long distance walking elicited positive emotions, reduced the effects of life-stress, and promoted an increased sense of well-being and personal growth. Results are aligned to theories and concepts from positive psychology
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