6,381 research outputs found
GPU accelerated Nature Inspired Methods for Modelling Large Scale Bi-Directional Pedestrian Movement
Pedestrian movement, although ubiquitous and well-studied, is still not that
well understood due to the complicating nature of the embedded social dynamics.
Interest among researchers in simulating pedestrian movement and interactions
has grown significantly in part due to increased computational and
visualization capabilities afforded by high power computing. Different
approaches have been adopted to simulate pedestrian movement under various
circumstances and interactions. In the present work, bi-directional crowd
movement is simulated where an equal numbers of individuals try to reach the
opposite sides of an environment. Two movement methods are considered. First a
Least Effort Model (LEM) is investigated where agents try to take an optimal
path with as minimal changes from their intended path as possible. Following
this, a modified form of Ant Colony Optimization (ACO) is proposed, where
individuals are guided by a goal of reaching the other side in a least effort
mode as well as a pheromone trail left by predecessors. The basic idea is to
increase agent interaction, thereby more closely reflecting a real world
scenario. The methodology utilizes Graphics Processing Units (GPUs) for general
purpose computing using the CUDA platform. Because of the inherent parallel
properties associated with pedestrian movement such as proximate interactions
of individuals on a 2D grid, GPUs are well suited. The main feature of the
implementation undertaken here is that the parallelism is data driven. The data
driven implementation leads to a speedup up to 18x compared to its sequential
counterpart running on a single threaded CPU. The numbers of pedestrians
considered in the model ranged from 2K to 100K representing numbers typical of
mass gathering events. A detailed discussion addresses implementation
challenges faced and averted
An Agent-Based Approach to Self-Organized Production
The chapter describes the modeling of a material handling system with the
production of individual units in a scheduled order. The units represent the
agents in the model and are transported in the system which is abstracted as a
directed graph. Since the hindrances of units on their path to the destination
can lead to inefficiencies in the production, the blockages of units are to be
reduced. Therefore, the units operate in the system by means of local
interactions in the conveying elements and indirect interactions based on a
measure of possible hindrances. If most of the units behave cooperatively
("socially"), the blockings in the system are reduced.
A simulation based on the model shows the collective behavior of the units in
the system. The transport processes in the simulation can be compared with the
processes in a real plant, which gives conclusions about the consequencies for
the production based on the superordinate planning.Comment: For related work see http://www.soms.ethz.c
SymbioCity: Smart Cities for Smarter Networks
The "Smart City" (SC) concept revolves around the idea of embodying
cutting-edge ICT solutions in the very fabric of future cities, in order to
offer new and better services to citizens while lowering the city management
costs, both in monetary, social, and environmental terms. In this framework,
communication technologies are perceived as subservient to the SC services,
providing the means to collect and process the data needed to make the services
function. In this paper, we propose a new vision in which technology and SC
services are designed to take advantage of each other in a symbiotic manner.
According to this new paradigm, which we call "SymbioCity", SC services can
indeed be exploited to improve the performance of the same communication
systems that provide them with data. Suggestive examples of this symbiotic
ecosystem are discussed in the paper. The dissertation is then substantiated in
a proof-of-concept case study, where we show how the traffic monitoring service
provided by the London Smart City initiative can be used to predict the density
of users in a certain zone and optimize the cellular service in that area.Comment: 14 pages, submitted for publication to ETT Transactions on Emerging
Telecommunications Technologie
Attentive monitoring of multiple video streams driven by a Bayesian foraging strategy
In this paper we shall consider the problem of deploying attention to subsets
of the video streams for collating the most relevant data and information of
interest related to a given task. We formalize this monitoring problem as a
foraging problem. We propose a probabilistic framework to model observer's
attentive behavior as the behavior of a forager. The forager, moment to moment,
focuses its attention on the most informative stream/camera, detects
interesting objects or activities, or switches to a more profitable stream. The
approach proposed here is suitable to be exploited for multi-stream video
summarization. Meanwhile, it can serve as a preliminary step for more
sophisticated video surveillance, e.g. activity and behavior analysis.
Experimental results achieved on the UCR Videoweb Activities Dataset, a
publicly available dataset, are presented to illustrate the utility of the
proposed technique.Comment: Accepted to IEEE Transactions on Image Processin
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ‘natural’) and allow interaction with the surroundings and other (virtual) humans. Current animation techniques differ in the trade-off they offer between motion naturalness and the control that can be exerted over the motion. We show mechanisms to parametrize, combine (on different body parts) and concatenate motions generated by different animation techniques. We discuss several aspects of motion naturalness and show how it can be evaluated. We conclude by showing the promise of combinations of different animation paradigms to enhance both naturalness and control
- …