11 research outputs found
Field D* pathfinding in weighted simplicial complexes
Includes abstract.Includes bibliographical references.The development of algorithms to efficiently determine an optimal path through a complex environment is a continuing area of research within Computer Science. When such environments can be represented as a graph, established graph search algorithms, such as Dijkstra’s shortest path and A*, can be used. However, many environments are constructed from a set of regions that do not conform to a discrete graph. The Weighted Region Problem was proposed to address the problem of finding the shortest path through a set of such regions, weighted with values representing the cost of traversing the region. Robust solutions to this problem are computationally expensive since finding shortest paths across a region requires expensive minimisation. Sampling approaches construct graphs by introducing extra points on region edges and connecting them with edges criss-crossing the region. Dijkstra or A* are then applied to compute shortest paths. The connectivity of these graphs is high and such techniques are thus not particularly well suited to environments where the weights and representation frequently change. The Field D* algorithm, by contrast, computes the shortest path across a grid of weighted square cells and has replanning capabilites that cater for environmental changes. However, representing an environment as a weighted grid (an image) is not space-efficient since high resolution is required to produce accurate paths through areas containing features sensitive to noise. In this work, we extend Field D* to weighted simplicial complexes – specifically – triangulations in 2D and tetrahedral meshes in 3D
Field D* Pathfinding in Weighted Simplicial Complexes
The development of algorithms to efficiently determine an optimal path through a complex environment is a continuing area of research within Computer Science. When such environments can be represented as a graph, established graph search algorithms, such as Dijkstra’s shortest path and A*, can be used. However, many environments are constructed from a set of regions that do not conform to a discrete graph. The Weighted Region Problem was proposed to address the problem of finding the shortest path through a set of such regions, weighted with values representing the cost of traversing the region.
Robust solutions to this problem are computationally expensive since finding shortest paths across a region requires expensive minimisation. Sampling approaches construct graphs by introducing extra points on region edges and connecting them with edges criss-crossing the region. Dijkstra or A* are then applied to compute shortest paths. The connectivity of these graphs is high and such techniques are thus not particularly well suited to environments where the weights and representation frequently change.
The Field D* algorithm, by contrast, computes the shortest path across a grid of weighted square cells and has replanning capabilites that cater for environmental changes. However, representing an environment as a weighted grid (an image) is not space-efficient since high resolution is required to produce accurate paths through areas containing features sensitive to noise.
In this work, we extend Field D* to weighted simplicial complexes – specifically – triangulations in 2D and tetrahedral meshes in 3D.
Such representations offer benefits in terms of space over a weighted grid, since fewer triangles can represent polygonal objects with greater accuracy than a large number of grid cells. By exploiting these savings, we show that Triangulated Field D* can produce an equivalent path cost to grid-based Multi-resolution Field D*, using up to an order of magnitude fewer triangles over grid cells and visiting an order of magnitude fewer nodes.
Finally, as a practical demonstration of the utility of our formulation, we show how Field D* can be used to approximate a distance field on the nodes of a simplicial complex, and how this distance field can be used to weight the simplicial complex to produce contour-following behaviour by shortest paths computed with Field D*
Dynamic path planning for reconfigurable rovers using a multi-layered grid
Autonomy on rovers is desirable in order to extend the traversed distance, and therefore, maximize the number
of places visited during the mission. It depends heavily on the information that is available for the traversed
surface on other planet. This information may come from the vehicle’s sensors as well as from orbital images.
Besides, future exploration missions may consider the use of reconfigurable rovers, which are able to execute
multiple locomotion modes to better adapt to different terrains. With these considerations, a path planning
algorithm based on the Fast Marching Method is proposed. Environment information coming from different
sources is used on a grid formed by two layers. First, the Global Layer with a low resolution, but high extension
is used to compute the overall path connecting the rover and the desired goal, using a cost function that takes
advantage of the rover locomotion modes. Second, the Local Layer with higher resolution but limited distance
is used where the path is dynamically repaired because of obstacle presence. Finally, we show simulation and
field test results based on several reconfigurable and non-reconfigurable rover prototypes and a experimental
terrain
The AD–AHP Planner: Incremental Path Planning for Robots Incorporating Decision Theory
Path planning for mobile robots in dynamic environments with many objectives to regard at once is challenging and often impossible. However recent outdoor robotic applications encounter many situations when such an approach is needed. This paper presents a path planning method for mobile robots that incorporates decision theory to guide the search. The method is able to handle an arbitrary number of objectives at the same time and also enables the incorporation of human logic into the planning process. All parts of the algorithm suit real– time implementation
Memory-constrained pathfinding algorithms for partially-known environments
Pathfinding is the search for a goal state given a start state, within either static or dynamic environments. Many pathfinding algorithms exist, including established algorithms such as A*, SMA*, and D*. These algorithms all provide optimal solution paths, using all available memory. Consequently, Algorithms such as A* and D* are known to be inefficient in terms of memory space usage. SMA* and similar algorithms provide a means by which optimal solution paths can be found while being memory efficient. SMA* and such algorithms are restricted to static environments, in which state traversal costs never change. This is a severe limitation, as one of the primary fields for search algorithms are games, many of which involve dynamic environments. Presented in this paper is a dynamic variant of the established D* Lite algorithm, that is able to provide an optimal solution path, if given sufficient memory, while using as little memory as possible. It is also the case that in some areas, an optimal solution is not needed. This may be the case for robotics. Many algorithms already exist in this area, such as Anytime algorithms for time-limited searches. Real-Time algorithms for when the agent needs to move while planning its path. Also presented is an algorithm for real-time planning when an agent does not have a priori knowledge of the environment, and also limited memory capacity. This algorithm sacrifices optimality, but in turn is highly memory efficient, even in comparison to other algorithms designed for memory efficiency
AN ADAPTIVELY SAMPLED PATH PLANNER USING WAYPOINTS: AN ANY-ANGLE VARIANT
This thesis develops a low-cost grid-based path planner that intrinsically supports smooth, curved vehicle dynamics. There are many advantages to grid-based planners, including working natively in the digital space of most sensors, and efficiency in low dimensional space. However, discrete planners create jaggedness in most paths. Further, the dimensionality must be limited for efficiency, usually by limiting vehicle steering angles to a small finite set.
The algorithm presented here, Waypoint-A*, extends A* to produce low-cost curved trajectories, taking the dynamics of the vehicle into account explicitly post-planning. Considering the path generated by A* as composed of a set of waypoints, Waypoint-A* calculates the minimum-cost heading on a continuum, to direct the vehicle to the waypoint at the location resulting in the lowest total cost. Smoothness of these curves is invariant to terrain resolution and computation
Gene therapy in treating sickle cell anemia disease
Sickle cell anemia disease or in
short known as SCD is an inherited and
serious condition affecting the body's
blood and various organs. This disease can
give effects to the red blood cells that can
cause sickle-like episodes that cause pain
and other symptoms. People with SCD are
generally well in between episodes of
sickling which may cause a long term of
complications. Certain situations may
trigger sickling, like cold, low oxygen levels,
infection or lack of fluid in the body
(dehydration). This complication of disease
can be prevented from the root with a good
treatment. Therefore, early diagnosis and
specialized treatment for SCD are
recommended from doctors. Based on the
previous research, the method used in
treating this disease is stem cell
transplantation that can be found in bone
marrow. Actually, every transplant of bone
marrow has risks and bad effects on the
patient. It can give an infection to the
immune system like attack the new stem
cells that will cause failure to the transplant.
Moreover, once the stem cell of the donor
doesn't match with the recipients, the new
immune system cell of donors would attack
a few organs of recipients. So, these
complications are very dangerous to the
donors and recipients. Based on the
medical biotechnology that has a lot of
benefits, this research will focus on treating
disease by gene therapy with CRISPR/Cas9
as a method and an adeno-associated virus
(AAV) as a vector. In this research which is
based on application of biotechnology, it
will be focusing on gene therapy. Gene
therapy is also one of the best treatments
for this disease. The main reason for
patients with sickle cell is causing the
disorder of the adult hemoglobin gene, not
the fetal hemoglobin gene during the gene
mutation. So, this gene therapy in the sickle
cell operates by growing the production of
the selected gene by restoring the transition
performance again to fetal hemoglobin,
which does not sickle, and subsequently
decreasing sickle hemoglobin and thereby
increasing fetal hemoglobin
A Partially Randomized Approach to Trajectory Planning and Optimization for Mobile Robots with Flat Dynamics
Motion planning problems are characterized by huge search spaces and complex obstacle structures with no concise mathematical expression. The fixed-wing airplane application considered in this thesis adds differential constraints and point-wise bounds, i. e. an infinite number of equality and inequality constraints.
An optimal trajectory planning approach is presented, based on the randomized Rapidly-exploring Random Trees framework (RRT*).
The local planner relies on differential flatness of the equations of motion to obtain tree branch candidates that automatically satisfy the differential constraints. Flat output trajectories, in this case equivalent to the airplane's flight path, are designed using BĂ©zier curves. Segment feasibility in terms of point-wise inequality constraints is tested by an indicator integral, which is evaluated alongside the segment cost functional.
Although the RRT* guarantees optimality in the limit of infinite planning time, it is argued by intuition and experimentation that convergence is not approached at a practically useful rate. Therefore, the randomized planner is augmented by a deterministic variational optimization technique. To this end, the optimal planning task is formulated as a semi-infinite optimization problem, using the intermediate result of the RRT(*) as an initial guess. The proposed optimization algorithm follows the feasible flavor of the primal-dual interior point paradigm. Discretization of functional (infinite) constraints is deferred to the linear subproblems, where it is realized implicitly by numeric quadrature. An inherent numerical ill-conditioning of the method is circumvented by a reduction-like approach, which tracks active constraint locations by introducing new problem variables. Obstacle avoidance is achieved by extending the line search procedure and dynamically adding obstacle-awareness constraints to the problem formulation.
Experimental evaluation confirms that the hybrid approach is practically feasible and does indeed outperform RRT*'s built-in optimization mechanism, but the computational burden is still significant.Bewegungsplanungsaufgaben sind typischerweise gekennzeichnet durch umfangreiche Suchräume, deren vollständige Exploration nicht praktikabel ist, sowie durch unstrukturierte Hindernisse, für die nur selten eine geschlossene mathematische Beschreibung existiert.
Bei der in dieser Arbeit betrachteten Anwendung auf Flächenflugzeuge kommen differentielle Randbedingungen und beschränkte Systemgrößen erschwerend hinzu.
Der vorgestellte Ansatz zur optimalen Trajektorienplanung basiert auf dem Rapidly-exploring Random Trees-Algorithmus (RRT*), welcher die Suchraumkomplexität durch Randomisierung beherrschbar macht. Der spezifische Beitrag ist eine Realisierung des lokalen Planers zur Generierung der Äste des Suchbaums. Dieser erfordert ein flaches Bewegungsmodell, sodass differentielle Randbedingungen automatisch erfüllt sind. Die Trajektorien des flachen Ausgangs, welche im betrachteten Beispiel der Flugbahn entsprechen, werden mittels Bézier-Kurven entworfen. Die Einhaltung der Ungleichungsnebenbedingungen wird durch ein Indikator-Integral überprüft, welches sich mit wenig Zusatzaufwand parallel zum Kostenfunktional berechnen lässt.
Zwar konvergiert der RRT*-Algorithmus (im probabilistischen Sinne) zu einer optimalen Lösung, jedoch ist die Konvergenzrate aus praktischer Sicht unbrauchbar langsam. Es ist daher naheliegend, den Planer durch ein gradientenbasiertes lokales Optimierungsverfahren mit besseren Konvergenzeigenschaften zu unterstützen. Hierzu wird die aktuelle Zwischenlösung des Planers als Initialschätzung für ein kompatibles semi-infinites Optimierungsproblem verwendet. Der vorgeschlagene Optimierungsalgorithmus erweitert das verbreitete innere-Punkte-Konzept (primal dual interior point method) auf semi-infinite Probleme. Eine explizite Diskretisierung der funktionalen Ungleichungsnebenbedingungen ist nicht erforderlich, denn diese erfolgt implizit durch eine numerische Integralauswertung im Rahmen der linearen Teilprobleme.
Da die Methode an Stellen aktiver Nebenbedingungen nicht wohldefiniert ist, kommt zusätzlich eine Variante des Reduktions-Ansatzes zum Einsatz, bei welcher der Vektor der Optimierungsvariablen um die (endliche) Menge der aktiven Indizes erweitert wird.
Weiterhin wurde eine Kollisionsvermeidung integriert, die in den Teilschritt der Liniensuche eingreift und die Problemformulierung dynamisch um Randbedingungen zur lokalen BerĂĽcksichtigung von Hindernissen erweitert.
Experimentelle Untersuchungen bestätigen, dass die Ergebnisse des hybriden Ansatzes aus RRT(*) und numerischem Optimierungsverfahren der klassischen RRT*-basierten Trajektorienoptimierung überlegen sind. Der erforderliche Rechenaufwand ist zwar beträchtlich, aber unter realistischen Bedingungen praktisch beherrschbar
Planning and Navigation in Dynamic Environments for Mobile Robots and Micro Aerial Vehicles
Reliable and robust navigation planning and obstacle avoidance is key for the autonomous operation of mobile robots. In contrast to stationary industrial robots that often operate in controlled spaces, planning for mobile robots has to take changing environments and uncertainties into account during plan execution. In this thesis, planning and obstacle avoidance techniques are proposed for a variety of ground and aerial robots. Common to most of the presented approaches is the exploitation of the nature of the underlying problem to achieve short planning times by using multiresolution or hierarchical approaches. Short planning times allow for continuous and fast replanning to take the uncertainty in the environment and robot motion execution into account. The proposed approaches are evaluated in simulation and real-world experiments. The first part of this thesis addresses planning for mobile ground robots. One contribution is an approach to grasp and object removal planning to pick objects from a transport box with a mobile manipulation robot. In a multistage process, infeasible grasps are pruned in offline and online processing steps. Collision-free endeffector trajectories are planned to the remaining grasps until a valid removal trajectory can be found. An object-centric local multiresolution representation accelerates trajectory planning. The mobile manipulation components are evaluated in an integrated mobile bin-picking system. Local multiresolution planning is employed for path planning for humanoid soccer robots as well. The used Nao robot is equipped with only relatively low computing power. A resource-efficient path planner including the anticipated movements of opponents on the field is developed as part of this thesis. In soccer games an important subproblem is to reach a position behind the ball to dribble or kick it towards the goal. By the assumption that the opponents have the same intention, an explicit representation of their movements is possible. This leads to paths that facilitate the robot to reach its target position with a higher probability without being disturbed by the other robot. The evaluation for the planner is performed in a physics-based soccer simulation. The second part of this thesis covers planning and obstacle avoidance for micro aerial vehicles (MAVs), in particular multirotors. To reduce the planning complexity, the planning problem is split into a hierarchy of planners running on different levels of abstraction, i.e., from abstract to detailed environment descriptions and from coarse to fine plans. A complete planning hierarchy for MAVs is presented, from mission planners for multiple application domains to low-level obstacle avoidance. Missions planned on the top layer are executed by means of coupled allocentric and egocentric path planning. Planning is accelerated by global and local multiresolution representations. The planners can take multiple objectives into account in addition to obstacle costs and path length, e.g., sensor constraints. The path planners are supplemented by trajectory optimization to achieve dynamically feasible trajectories that can be executed by the underlying controller at higher velocities. With the initialization techniques presented in this thesis, the convergence of the optimization problem is expedited. Furthermore, frequent reoptimization of the initial trajectory allows for the reaction to changes in the environment without planning and optimizing a complete new trajectory. Fast, reactive obstacle avoidance based on artificial potential fields acts as a safety layer in the presented hierarchy. The obstacle avoidance layer employs egocentric sensor data and can operate at the data acquisition frequency of up to 40 Hz. It can slow-down and stop the MAVs in front of obstacles as well as avoid approaching dynamic obstacles. We evaluate our planning and navigation hierarchy in simulation and with a variety of MAVs in real-world applications, especially outdoor mapping missions, chimney and building inspection, and automated stocktaking.Planung und Navigation in dynamischen Umgebungen für mobile Roboter und Multikopter Zuverlässige und sichere Navigationsplanung und Hindernisvermeidung ist ein wichtiger Baustein für den autonomen Einsatz mobiler Roboter. Im Gegensatz zu klassischen Industrierobotern, die in der Regel in abgetrennten, kontrollierten Bereichen betrieben werden, ist es in der mobilen Robotik unerlässlich, Änderungen in der Umgebung und die Unsicherheit bei der Aktionsausführung zu berücksichtigen. Im Rahmen dieser Dissertation werden Verfahren zur Planung und Hindernisvermeidung für eine Reihe unterschiedlicher Boden- und Flugroboter entwickelt und vorgestellt. Den meisten beschriebenen Ansätzen ist gemein, dass die Struktur der zu lösenden Probleme ausgenutzt wird, um Planungsprozesse zu beschleunigen. Häufig ist es möglich, mit abnehmender Genauigkeit zu planen desto weiter eine Aktion in der Zeit oder im Ort entfernt ist. Dieser Ansatz wird lokale Multiresolution genannt. In anderen Fällen ist eine Zerlegung des Problems in Schichten unterschiedlicher Genauigkeit möglich. Die damit zu erreichende Beschleunigung der Planung ermöglicht ein häufiges Neuplanen und somit die Reaktion auf Änderungen in der Umgebung und Abweichungen bei den ausgeführten Aktionen. Zur Evaluation der vorgestellten Ansätze werden Experimente sowohl in der Simulation als auch mit Robotern durchgeführt. Der erste Teil dieser Dissertation behandelt Planungsmethoden für mobile Bodenroboter. Um Objekte mit einem mobilen Roboter aus einer Transportkiste zu greifen und zur Weiterverarbeitung zu einem Arbeitsplatz zu liefern, wurde ein System zur Planung möglicher Greifposen und hindernisfreier Endeffektorbahnen entwickelt. In einem mehrstufigen Prozess werden mögliche Griffe an bekannten Objekten erst in mehreren Vorverarbeitungsschritten (offline) und anschließend, passend zu den erfassten Objekten, online identifiziert. Zu den verbleibenden möglichen Griffen werden Endeffektorbahnen geplant und, bei Erfolg, ausgeführt. Die Greif- und Bahnplanung wird durch eine objektzentrische lokale Multiresolutionskarte beschleunigt. Die Einzelkomponenten werden in einem prototypischen Gesamtsystem evaluiert. Eine weitere Anwendung für die lokale Multiresolutionsplanung ist die Pfadplanung für humanoide Fußballroboter. Zum Einsatz kommen Nao-Roboter, die nur über eine sehr eingeschränkte Rechenleistung verfügen. Durch die Reduktion der Planungskomplexität mit Hilfe der lokalen Multiresolution, wurde die Entwicklung eines Planers ermöglicht, der zusätzlich zur aktuellen Hindernisfreiheit die Bewegung der Gegenspieler auf dem Feld berücksichtigt. Hierbei liegt der Fokus auf einem wichtigen Teilproblem, dem Erreichen einer guten Schussposition hinter dem Ball. Die Tatsache, dass die Gegenspieler vergleichbare Ziele verfolgen, ermöglicht es, Annahmen über mögliche Laufwege zu treffen. Dadurch ist die Planung von Pfaden möglich, die das Risiko, durch einen Gegenspieler passiv geblockt zu werden, reduzieren, so dass die Schussposition schneller erreicht wird. Dieser Teil der Arbeit wird in einer physikalischen Fußballsimulation evaluiert. Im zweiten Teil dieser Dissertation werden Methoden zur Planung und Hindernisvermeidung von Multikoptern behandelt. Um die Planungskomplexität zu reduzieren, wird das zu lösenden Planungsproblem hierarchisch zerlegt und durch verschiedene Planungsebenen verarbeitet. Dabei haben höhere Planungsebenen eine abstraktere Weltsicht und werden mit niedriger Frequenz ausgeführt, zum Beispiel die Missionsplanung. Niedrigere Ebenen haben eine Weltsicht, die mehr den Sensordaten entspricht und werden mit höherer Frequenz ausgeführt. Die Granularität der resultierenden Pläne verfeinert sich hierbei auf niedrigeren Ebenen. Im Rahmen dieser Dissertation wurde eine komplette Planungshierarchie für Multikopter entwickelt, von Missionsplanern für verschiedene Anwendungsgebiete bis zu schneller Hindernisvermeidung. Pfade zur Ausführung geplanter Missionen werden durch zwei gekoppelte Planungsebenen erstellt, erst allozentrisch, und dann egozentrisch verfeinert. Hierbei werden ebenfalls globale und lokale Multiresolutionsrepräsentationen zur Beschleunigung der Planung eingesetzt. Zusätzlich zur Hindernisfreiheit und Länge der Pfade können auf diesen Planungsebenen weitere Zielfunktionen berücksichtigt werden, wie zum Beispiel die Berücksichtigung von Sensorcharakteristika. Ergänzt werden die Planungsebenen durch die Optimierung von Flugbahnen. Diese Flugbahnen berücksichtigen eine angenäherte Flugdynamik und erlauben damit ein schnelleres Verfolgen der optimierten Pfade. Um eine schnelle Konvergenz des Optimierungsproblems zu erreichen, wurde in dieser Arbeit ein Verfahren zur Initialisierung entwickelt. Des Weiteren kommen Methoden zur schnellen Verfeinerung des Optimierungsergebnisses bei Änderungen im Weltzustand zum Einsatz, diese ermöglichen die Reaktion auf neue Hindernisse oder Abweichungen von der Flugbahn, ohne eine komplette Flugbahn neu zu planen und zu optimieren. Die Sicherheit des durch die Planungs- und Optimierungsebenen erstellten Pfades wird durch eine schnelle, reaktive Hindernisvermeidung gewährleistet. Das Hindernisvermeidungsmodul basiert auf der Methode der künstlichen Potentialfelder. Durch die Verwendung dieser schnellen Methode kombiniert mit der Verwendung von nicht oder nur über kurze Zeiträume aggregierte Sensordaten, ermöglicht die Reaktion auf unbekannte Hindernisse, kurz nachdem diese von den Sensoren wahrgenommen wurden. Dabei kann der Multikopter abgebremst oder gestoppt werden, und sich von nähernden Hindernissen entfernen. Die Komponenten der Planungs- und Hindernisvermeidungshierarchie werden sowohl in der Simulation evaluiert, als auch in integrierten Gesamtsystemen mit verschiedenen Multikoptern in realen Anwendungen. Dies sind insbesondere die Kartierung von Innen- und Außenbereichen, die Inspektion von Gebäuden und Schornsteinen sowie die automatisierte Inventur von Lägern
Control of a Hierarchical Team of Robots for Urban Search and Rescue
Research teams worldwide are researching the application of robots for Urban Search and Rescue (USAR) operations and some are using teams of robots. The Mechatronics Research Group of Victoria University of Wellington is developing a low cost architecture of a team of USAR robots that is hierarchically structured and can operate autonomously. The objective of this thesis is to design the autonomous control system for the proposed architecture. The overall system design and combination of hardware and software solutions needs to be evaluated in a realistic environment. The project could not perform tests in a real environment and developed a realistic simulation environment instead to allow the evaluation of hardware and software constraints. This project successfully developed an incremental mapping algorithm which served as foundation for distributed path planning, and modified an existing navigation approach to cope with the main challenges of 3D operation environments. In order to deal with multiple robots, this thesis applied a centralised control mechanism and a combination of a global and local exploration strategy. This thesis contributes software solutions to operate the low cost robot architecture and identified weaknesses in the design of the middle tier of robots. The individual algorithms, and their combination in a major control system proved to be effective, but not without limitations. Consequently, this thesis suggests solutions to overcome some of these limitations