74,606 research outputs found
A Survey of Ocean Simulation and Rendering Techniques in Computer Graphics
This paper presents a survey of ocean simulation and rendering methods in
computer graphics. To model and animate the ocean's surface, these methods
mainly rely on two main approaches: on the one hand, those which approximate
ocean dynamics with parametric, spectral or hybrid models and use empirical
laws from oceanographic research. We will see that this type of methods
essentially allows the simulation of ocean scenes in the deep water domain,
without breaking waves. On the other hand, physically-based methods use
Navier-Stokes Equations (NSE) to represent breaking waves and more generally
ocean surface near the shore. We also describe ocean rendering methods in
computer graphics, with a special interest in the simulation of phenomena such
as foam and spray, and light's interaction with the ocean surface
Path-tracing Monte Carlo Library for 3D Radiative Transfer in Highly Resolved Cloudy Atmospheres
Interactions between clouds and radiation are at the root of many
difficulties in numerically predicting future weather and climate and in
retrieving the state of the atmosphere from remote sensing observations. The
large range of issues related to these interactions, and in particular to
three-dimensional interactions, motivated the development of accurate radiative
tools able to compute all types of radiative metrics, from monochromatic, local
and directional observables, to integrated energetic quantities. In the
continuity of this community effort, we propose here an open-source library for
general use in Monte Carlo algorithms. This library is devoted to the
acceleration of path-tracing in complex data, typically high-resolution
large-domain grounds and clouds. The main algorithmic advances embedded in the
library are those related to the construction and traversal of hierarchical
grids accelerating the tracing of paths through heterogeneous fields in
null-collision (maximum cross-section) algorithms. We show that with these
hierarchical grids, the computing time is only weakly sensitivive to the
refinement of the volumetric data. The library is tested with a rendering
algorithm that produces synthetic images of cloud radiances. Two other examples
are given as illustrations, that are respectively used to analyse the
transmission of solar radiation under a cloud together with its sensitivity to
an optical parameter, and to assess a parametrization of 3D radiative effects
of clouds.Comment: Submitted to JAMES, revised and submitted again (this is v2
A survey of partial differential equations in geometric design
YesComputer aided geometric design is an area
where the improvement of surface generation techniques
is an everlasting demand since faster and more accurate
geometric models are required. Traditional methods
for generating surfaces were initially mainly based
upon interpolation algorithms. Recently, partial differential
equations (PDE) were introduced as a valuable
tool for geometric modelling since they offer a number
of features from which these areas can benefit. This work
summarises the uses given to PDE surfaces as a surface
generation technique togethe
We All Live in a Virtual Submarine
Our seas and oceans hide a plethora of archaeological sites such as ancient shipwrecks that, over time, are being destroyed through activities such as deepwater trawling and treasure hunting. In 2006, a multidisciplinary team of 11 European institutions established the Venus (Virtual Exploration of Underwater Sites) consortium to make underwater sites more accessible by generating thorough, exhaustive 3D records for virtual exploration
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