29,347 research outputs found

    A document-like software visualization method for effective cognition of c-based software systems

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    It is clear that maintenance is a crucial and very costly process in a software life cycle. Nowadays there are a lot of software systems particularly legacy systems that are always maintained from time to time as new requirements arise. One important source to understand a software system before it is being maintained is through the documentation, particularly system documentation. Unfortunately, not all software systems developed or maintained are accompanied with their reliable and updated documents. In this case, source codes will be the only reliable source for programmers. A number of studies have been carried out in order to assist cognition based on source codes. One way is through tool automation via reverse engineering technique in which source codes will be parsed and the information extracted will be visualized using certain visualization methods. Most software visualization methods use graph as the main element to represent extracted software artifacts. Nevertheless, current methods tend to produce more complicated graphs and do not grant an explicit, document-like re-documentation environment. Hence, this thesis proposes a document-like software visualization method called DocLike Modularized Graph (DMG). The method is realized in a prototype tool named DocLike Viewer that targets on C-based software systems. The main contribution of the DMG method is to provide an explicit structural re-document mechanism in the software visualization tool. Besides, the DMG method provides more level of information abstractions via less complex graph that include inter-module dependencies, inter-program dependencies, procedural abstraction and also parameter passing. The DMG method was empirically evaluated based on the Goal/Question/Metric (GQM) paradigm and the findings depict that the method can improve productivity and quality in the aspect of cognition or program comprehension. A usability study was also conducted and DocLike Viewer had the most positive responses from the software practitioners

    Detecting Functional Requirements Inconsistencies within Multi-teams Projects Framed into a Model-based Web Methodology

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    One of the most essential processes within the software project life cycle is the REP (Requirements Engineering Process) because it allows specifying the software product requirements. This specification should be as consistent as possible because it allows estimating in a suitable manner the effort required to obtain the final product. REP is complex in itself, but this complexity is greatly increased in big, distributed and heterogeneous projects with multiple analyst teams and high integration between functional modules. This paper presents an approach for the systematic conciliation of functional requirements in big projects dealing with a web model-based approach and how this approach may be implemented in the context of the NDT (Navigational Development Techniques): a web methodology. This paper also describes the empirical evaluation in the CALIPSOneo project by analyzing the improvements obtained with our approach.Ministerio de Economía y Competitividad TIN2013-46928-C3-3-RMinisterio de Economía y Competitividad TIN2015-71938-RED

    Utilizing a 3D game engine to develop a virtual design review system

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    A design review process is where information is exchanged between the designers and design reviewers to resolve any potential design related issues, and to ensure that the interests and goals of the owner are met. The effective execution of design review will minimize potential errors or conflicts, reduce the time for review, shorten the project life-cycle, allow for earlier occupancy, and ultimately translate into significant total project savings to the owner. However, the current methods of design review are still heavily relying on 2D paper-based format, sequential and lack central and integrated information base for efficient exchange and flow of information. There is thus a need for the use of a new medium that allow for 3D visualization of designs, collaboration among designers and design reviewers, and early and easy access to design review information. This paper documents the innovative utilization of a 3D game engine, the Torque Game Engine as the underlying tool and enabling technology for a design review system, the Virtual Design Review System for architectural designs. Two major elements are incorporated; 1) a 3D game engine as the driving tool for the development and implementation of design review processes, and 2) a virtual environment as the medium for design review, where visualization of design and design review information is based on sound principles of GUI design. The development of the VDRS involves two major phases; firstly, the creation of the assets and the assembly of the virtual environment, and secondly, the modification of existing functions or introducing new functionality through programming of the 3D game engine in order to support design review in a virtual environment. The features that are included in the VDRS are support for database, real-time collaboration across network, viewing and navigation modes, 3D object manipulation, parametric input, GUI, and organization for 3D objects

    7e Nederlandse testdag, Eindhoven, 8 November 2001 : proceedings

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    These are the proceedings of the seventh edition of the Nederlandse Testdag (a.k.a. Dutch Testing Day), held on November 8, 2001 in Eindhoven, The Netherlands. The increase in the complexity of software and hardware systems was the predominant concern in the software design of the last decades. This increase is still going on today. and mastering this complexity is possible, only by investigating, discussing and evaluating methods and techniques for testing such systems. The Nederlandse Testdag serves as a forum in which researchers from the industry and the academia discuss and present their latest experiences and theories in the area of testing. The initiative for organising the Nederlandse Testdag is, and has always been, the result of the combined efforts of the Dutch academia and the industry. The Nederlandse Testdag is an annual event which was first held in 1995. This year's edition again consists of one invited presentation by Jens Grabowski, on ITCN-3. and six regular presentations, both from the academia and from the industry. The presentations capture a broad field of the entire testing spectrum. In the presentation by Martin Gijsen (CMG), test automation for Graphical User Interface (GUI), dedicated and embedded systems according to the TestFrame methodology is explained. Klaas Mateboer (Collis) presents the test-tool Conclusion. René de Vries (University of Twente) reports on specification testing in practice and illustrates this by means of an example. In the presentation by Loe Feijs (Eindhoven University of Technology), testing is related to game-theory. Marcel Verhoef (Chess) and Bertil Oving (NLR) present their experiences using real-time simulation, UML and VDM to obtain more reliable spacecraft avionics. Finally, Ben van Buitenen (Baan), provides an insight in service pack testing: how to efficiently test customised software components and packages. The organisation of the Nederlandse Testdag is grateful for the sponsorship it received from the Eindhoven University of Technology, the Eindhoven Embedded Systems Institute, and the financial support from Dutch Research School IPA. We are very much indebted to CMG and Telelogic's willingness to sponsor this event financially. Over the years, both companies have profiled themselves as companies investing both time and resources in advancing the current state in testing. Finally, the organisation thanks Marcella de Rooij and EIize Russell for their organisational assistance

    7e Nederlandse testdag, Eindhoven, 8 November 2001 : proceedings

    Get PDF
    These are the proceedings of the seventh edition of the Nederlandse Testdag (a.k.a. Dutch Testing Day), held on November 8, 2001 in Eindhoven, The Netherlands. The increase in the complexity of software and hardware systems was the predominant concern in the software design of the last decades. This increase is still going on today. and mastering this complexity is possible, only by investigating, discussing and evaluating methods and techniques for testing such systems. The Nederlandse Testdag serves as a forum in which researchers from the industry and the academia discuss and present their latest experiences and theories in the area of testing. The initiative for organising the Nederlandse Testdag is, and has always been, the result of the combined efforts of the Dutch academia and the industry. The Nederlandse Testdag is an annual event which was first held in 1995. This year's edition again consists of one invited presentation by Jens Grabowski, on ITCN-3. and six regular presentations, both from the academia and from the industry. The presentations capture a broad field of the entire testing spectrum. In the presentation by Martin Gijsen (CMG), test automation for Graphical User Interface (GUI), dedicated and embedded systems according to the TestFrame methodology is explained. Klaas Mateboer (Collis) presents the test-tool Conclusion. René de Vries (University of Twente) reports on specification testing in practice and illustrates this by means of an example. In the presentation by Loe Feijs (Eindhoven University of Technology), testing is related to game-theory. Marcel Verhoef (Chess) and Bertil Oving (NLR) present their experiences using real-time simulation, UML and VDM to obtain more reliable spacecraft avionics. Finally, Ben van Buitenen (Baan), provides an insight in service pack testing: how to efficiently test customised software components and packages. The organisation of the Nederlandse Testdag is grateful for the sponsorship it received from the Eindhoven University of Technology, the Eindhoven Embedded Systems Institute, and the financial support from Dutch Research School IPA. We are very much indebted to CMG and Telelogic's willingness to sponsor this event financially. Over the years, both companies have profiled themselves as companies investing both time and resources in advancing the current state in testing. Finally, the organisation thanks Marcella de Rooij and EIize Russell for their organisational assistance

    A Model-Driven approach for functional test case generation

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    Test phase is one of the most critical phases in software engineering life cycle to assure the final system quality. In this context, functional system test cases verify that the system under test fulfills its functional specification. Thus, these test cases are frequently designed from the different scenarios and alternatives depicted in functional requirements. The objective of this paper is to introduce a systematic process based on the Model-Driven paradigm to automate the generation of functional test cases from functional requirements. For this aim, a set of metamodels and transformations and also a specific language domain to use them is presented. The paper finishes stating learned lessons from the trenches as well as relevant future work and conclusions that draw new research lines in the test cases generation context.Ministerio de Economía y Competitividad TIN2013-46928-C3-3-

    Optical techniques for 3D surface reconstruction in computer-assisted laparoscopic surgery

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    One of the main challenges for computer-assisted surgery (CAS) is to determine the intra-opera- tive morphology and motion of soft-tissues. This information is prerequisite to the registration of multi-modal patient-specific data for enhancing the surgeon’s navigation capabilites by observ- ing beyond exposed tissue surfaces and for providing intelligent control of robotic-assisted in- struments. In minimally invasive surgery (MIS), optical techniques are an increasingly attractive approach for in vivo 3D reconstruction of the soft-tissue surface geometry. This paper reviews the state-of-the-art methods for optical intra-operative 3D reconstruction in laparoscopic surgery and discusses the technical challenges and future perspectives towards clinical translation. With the recent paradigm shift of surgical practice towards MIS and new developments in 3D opti- cal imaging, this is a timely discussion about technologies that could facilitate complex CAS procedures in dynamic and deformable anatomical regions

    Vision systems with the human in the loop

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    The emerging cognitive vision paradigm deals with vision systems that apply machine learning and automatic reasoning in order to learn from what they perceive. Cognitive vision systems can rate the relevance and consistency of newly acquired knowledge, they can adapt to their environment and thus will exhibit high robustness. This contribution presents vision systems that aim at flexibility and robustness. One is tailored for content-based image retrieval, the others are cognitive vision systems that constitute prototypes of visual active memories which evaluate, gather, and integrate contextual knowledge for visual analysis. All three systems are designed to interact with human users. After we will have discussed adaptive content-based image retrieval and object and action recognition in an office environment, the issue of assessing cognitive systems will be raised. Experiences from psychologically evaluated human-machine interactions will be reported and the promising potential of psychologically-based usability experiments will be stressed
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