6 research outputs found
Recommended from our members
Exploring the Possibilities of Embedding Heterogeneous Data Attributes in Familiar Visualizations
Heterogeneous multi-dimensional data are now sufficiently common that they can be referred to as ubiquitous. The most frequent approach to visualizing these data has been to propose new visualizations for representing these data. These new solutions are often inventive but tend to be unfamiliar. We take a different approach. We explore the possibility of extending well-known and familiar visualizations through including Heterogeneous Embedded Data Attributes (HEDA) in order to make familiar visualizations more powerful. We demonstrate how HEDA is a generic, interactive visualization component that can extend common visualization techniques while respecting the structure of the familiar layout. HEDA is a tabular visualization building block that enables individuals to visually observe, explore, and query their familiar visualizations through manipulation of embedded multivariate data. We describe the design space of HEDA by exploring its application to familiar visualizations in the D3 gallery. We characterize these familiar visualizations by the extent to which HEDA can facilitate data queries based on attribute reordering
Revisiting Bertin Matrices: New Interactions for Crafting Tabular Visualizations
We present Bertifier, a web app for rapidly creating tabular visualizations from spreadsheets. Bertifier draws from Jacques Bertin's matrix analysis method, whose goal was to “simplify without destroying” by encoding cell values visually and grouping similar rows and columns. Although there were several attempts to bring this method to computers, no implementation exists today that is both exhaustive and accessible to a large audience. Bertifier remains faithful to Bertin's method while leveraging the power of today's interactive computers. Tables are formatted and manipulated through crossets, a new interaction technique for rapidly applying operations on rows and columns. We also introduce visual reordering, a semi-interactive reordering approach that lets users apply and tune automatic reordering algorithms in a WYSIWYG manner. Sessions with eight users from different backgrounds suggest that Bertifier has the potential to bring Bertin's method to a wider audience of both technical and non-technical users, and empower them with data analysis and communication tools that were so far only accessible to a handful of specialists
Matrix Reordering Methods for Table and Network Visualization
International audienceThis survey provides a description of algorithms to reorder visual matrices of tabular data and adjacency matrix of networks. The goal of this survey is to provide a comprehensive list of reordering algorithms published in different fields such as statistics, bioinformatics, or graph theory. While several of these algorithms are described in publications and others are available in software libraries and programs, there is little awareness of what is done across all fields. Our survey aims at describing these reordering algorithms in a unified manner to enable a wide audience to understand their differences and subtleties. We organize this corpus in a consistent manner, independently of the application or research field. We also provide practical guidance on how to select appropriate algorithms depending on the structure and size of the matrix to reorder, and point to implementations when available
Cognitive Activity Support Tools: Design of the Visual Interface
This dissertation is broadly concerned with interactive computational tools that support the performance of complex cognitive activities, examples of which are analytical reasoning, decision making, problem solving, sense making, forecasting, and learning. Examples of tools that support such activities are visualization-based tools in the areas of: education, information visualization, personal information management, statistics, and health informatics. Such tools enable access to information and data and, through interaction, enable a human-information discourse. In a more specific sense, this dissertation is concerned with the design of the visual interface of these tools. This dissertation presents a large and comprehensive theoretical framework to support research and design. Issues treated herein include interaction design and patterns of interaction for cognitive and epistemic support; analysis of the essential properties of interactive visual representations and their influences on cognitive and perceptual processes; an analysis of the structural components of interaction and how different operational forms of interaction components affect the performance of cognitive activities; an examination of how the information-processing load should be distributed between humans and tools during the performance of complex cognitive activities; and a categorization of common visualizations according to their structure and function, and a discussion of the cognitive utility of each category. This dissertation also includes a chapter that describes the design of a cognitive activity support tool, as guided by the theoretical contributions that comprise the rest of the dissertation. Those that may find this dissertation useful include researchers and practitioners in the areas of data and information visualization, visual analytics, medical and health informatics, data science, journalism, educational technology, and digital games
An Interactive Visualisation System for Engineering Design using Evolutionary Computing
This thesis describes a system designed to promote collaboration between the human and computer
during engineering design tasks. Evolutionary algorithms (in particular the genetic algorithm) can
find good solutions to engineering design problems in a small number of iterations, but a review of
the interactive evolutionary computing literature reveals that users would benefit from
understanding the design space and having the freedom to direct the search. The main objective of
this research is to fulfil a dual requirement: the computer should generate data and analyse the
design space to identify high performing regions in terms of the quality and robustness of solutions,
while at the same time the user should be allowed to interact with the data and use their experience
and the information provided to guide the search inside and outside regions already found.
To achieve these goals a flexible user interface was developed that links and clarifies the
research fields of evolutionary computing, interactive engineering design and multivariate
visualisation. A number of accessible visualisation techniques were incorporated into the system.
An innovative algorithm based on univariate kernel density estimation is introduced that quickly
identifies the relevant clusters in the data from the point of view of the original design variables or
a natural coordinate system such as the principal or independent components. The robustness of
solutions inside a region can be investigated by novel use of 'negative' genetic algorithm search to
find the worst case scenario. New high performance regions can be discovered in further runs of
the evolutionary algorithm; penalty functions are used to avoid previously found regions. The
clustering procedure was also successfully applied to multiobjective problems and used to force the
genetic algorithm to find desired solutions in the trade-off between objectives.
The system was evaluated by a small number of users who were asked to solve simulated
engineering design scenarios by finding and comparing robust regions in artificial test functions.
Empirical comparison with benchmark algorithms was inconclusive but it was shown that even a
devoted hybrid algorithm needs help to solve a design task. A critical analysis of the feedback and
results suggested modifications to the clustering algorithm and a more practical way to evaluate the
robustness of solutions. The system was also shown to experienced engineers working on their real
world problems, new solutions were found in pertinent regions of objective space; links to the
artefact aided comparison of results. It was confirmed that in practice a lot of design knowledge is
encoded into design problems but experienced engineers use subjective knowledge of the problem
to make decisions and evaluate the robustness of solutions. So the full potential of the system was
seen in its ability to support decision making by supplying a diverse range of alternative design
options, thereby enabling knowledge discovery in a wide-ranging number of applications