14 research outputs found

    An indoor navigation architecture using variable data sources for blind and visually impaired persons

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    Contrary to outdoor positioning and navigation systems, there isn’t a counterpart global solution for indoor environments. Usually, the deployment of an indoor positioning system must be adapted case by case, according to the infrastructure and the objective of the localization. A particularly delicate case is related with persons who are blind or visually impaired. A robust and easy to use indoor navigation solution would be extremely useful, but this would also be particularly difficult to develop, given the special requirements of the system that would have to be more accurate and user friendly than a general solution. This paper presents a contribute to this subject, by proposing a hybrid indoor positioning system adaptable to the surrounding indoor structure, and dealing with different types of signals to increase accuracy. This would permit lower the deployment costs, since it could be done gradually, beginning with the likely existing Wi-Fi infrastructure to get a fairy accuracy up to a high accuracy using visual tags and NFC tags when necessary and possible.info:eu-repo/semantics/publishedVersio

    Indoor Positioning and Navigating System Application Using Wi-Fi with Fingerprinting Method and Weighted K-Nearest Neighbor Algorithm: English

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    The need for accurate indoor location determination, object tracking, digital maps and indoor travel routes is increasing along with the construction of buildings that have complex and spacious layouts. The current Global Positioning System navigation system is only effective for outdoor use. However, when used indoors it becomes inaccurate due to factors such as signal attenuation and multipath caused by wall obstructions in the building. This study designed an application of Indoor Positioning and Navigating System Using Wi-Fi with Fingerprinting method and Weighted K-Nearest Neighbor algorithm. In the design process, it is necessary to create a fingerprinting database by considering the number of Access points and environmental conditions. Based on the results of the study, the location results of the application show that from floors 1,2, and 3. Floor 1 has a room accuracy result of 89% and a point accuracy of 86% with an average deviation of 1.42 px or 0.9 m, floor 2 has room accuracy results. of 65% and a point accuracy of 70% with an average deviation of 2.43 px or 1.7 m, and the 3rd floor has a room accuracy of 86% and a point accuracy of 68% with an average deviation of 2.27 or 1.5 m. Based on the data above, this application is proven to be able to detect the position of someone in the room with a success percentage on the 1st floor by 90%, the 2nd floor by 55%, and the 3rd floor by 80%

    EXPERIMENTAL EVALUATION OF MACHINE LEARNING ALGORITHMS FOR FINGERPRINTING INDOOR LOCALIZATION

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    One of the most preferred range-free indoor localization methods is the location fingerprinting. In the fingerprinting localization phase machine learning algorithms have widespread usage in estimating positions of the target node. The real challenge in indoor localization systems is to find out the proper machine learning algorithm. In this paper, three different machine learning algorithms for training the fingerprint database were used. We analysed the localization accuracy depending on a fingerprint density and number of line-of-sight (LOS) anchors. Experiments confirmed that Gaussian processes algorithm is superior to all other machine learning algorithms. The results prove that the localization accuracy can be achieved with a sub-decimetre resolution under typical real-world conditions

    Fingerprint indoor positioning based on user orientations and minimum computation time

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    Indoor Positioning System (IPS) has an important role in the field of Internet of Thing. IPS works based on many existing radio frequency technologies. One of the most popular methods is WLAN Fingerprint because this technology has been installed widely inside buildings and it provides a high level of accuracy. The performance is affected by people who hold mobile devices (user) and also people around the users. This research aimed to minimize the computation time of kNN searching process. The results showed that when the value of k in kNN was greater, the computation time increased, especially when using Cityblock and Minkowski distance function. The smallest average computation time was 2.14 ms, when using Cityblock. Then the computational time for Euclidean and Chebychev were relatively stable, i.e. 2.2 ms and 2.23 ms, respectively

    Combining IoT and users’ profiles to provide contextualized information and services

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    Technological evolution has led to the emergence of a set of solutions suitable to support mobility and ubiquity scenarios. Wireless computing and mobile devices together with the miniaturization of sensors and actuators, which are now embedded in physical spaces, are today’s reality. This phenomenon opened the door to a set of opportunities for reengineering how we perceive a given fact or situation and how we act on it. With regard to the delivery of information to users of a given physical space, there is now the possibility of radically transforming the mechanisms of interaction between the space and the user, redesigning the entire experience of interaction. This change allows the user to see the physical space around him adapt to himself and provide him with contextualized and personalized information according to his profile of interest. This approach can improve the way we manage customer relationships in a given business context. This article presents an overview of the state of the art of intelligent spaces and analyzes the potential of indoor positioning systems and techniques, and proposes a conceptual model for the detection of users in physical spaces and the consequent adaptation of an intelligent physical space to provide information aligned with the user's interest profile and in accordance with their privacy rules.UNIAG, R&D unit funded by the FCT – Portuguese Foundation for the Development of Science and Technology, Ministry of Science, Technology and Higher Education. UID/GES/4752/2019.info:eu-repo/semantics/publishedVersio

    Modelling the Effect of Human Body around User on Signal Strength and Accuracy of Indoor Positioning

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    WLAN indoor positioning system (IPS) has high accurate of position estimation and minimal cost. However, environmental conditions such as the people presence effect (PPE) greatly influence WLAN signal and it will decrease the accuracy. This research modelled the effect of people around user on signal strength and the accuracy. We have modelled the human body around user effects by proposed a general equation of decrease in RSSI as function of position, distance, and number of people. RSSI decreased from 5 dBm to 1 dBm when people in LOS position, and start from 0.5 dBm to 0.3 dBm when people in NLOS position. The system accuracy decreases due to the presence of people. When the system in NLOS case (ΔRSSI = 0.5 dBm), the presence of people causes a decrease in accuracy from 33% to 57%. Then the accuracy decrease from 273% to 334% in LOS case (ΔRSSI = 5 dBm)

    Discovering location based services: A unified approach for heterogeneous indoor localization systems

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    The technological solutions and communication capabilities offered by the Internet of Things paradigm, in terms of raising availability of wearable devices, the ubiquitous internet connection, and the presence on the market of service-oriented solutions, have allowed a wide proposal of Location Based Services (LBS). In a close future, we foresee that companies and service providers will have developed reliable solutions to address indoor positioning, as basis for useful location based services. These solutions will be different from each other and they will adopt different hardware and processing techniques. This paper describes the proposal of a unified approach for Indoor Localization Systems that enables the cooperation between heterogeneous solutions and their functional modules. To this end, we designed an integrated architecture that, abstracting its main components, allows a seamless interaction among them. Finally, we present a working prototype of such architecture, which is based on the popular Telegram application for Android, as an integration demonstrator. The integration of the three main phases –namely the discovery phase, the User Agent self-configuration, and the indoor map retrieval/rendering– demonstrates the feasibility of the proposed integrated architectur

    Modelling the effect of human body around user on signal strength and accuracy of indoor positioning

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    WLAN indoor positioning system (IPS) has high accurate of position estimation and minimal cost. However, environmental conditions such as the people presence effect (PPE) greatly influence WLAN signal and it will decrease the accuracy. This research modelled the effect of people around user on signal strength and the accuracy. We have modelled the human body around user effects by proposed a general equation of decrease in signal strength as function of position, distance, and number of people. Signal strength decreased from 5 dBm to 1 dBm when people in line of sight (LOS) position, and start from 0.5 dBm to 0.3 dBm when people in non-line of sight (NLOS) position. The system accuracy decreases due to the presence of people. When the system is in NLOS case, the presence of people causes a decrease in accuracy from 33% to 57%. Then the accuracy decrease from 273% to 334% in LOS case

    Field programmable gate array based sigmoid function implementation using differential lookup table and second order nonlinear function

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    Artificial neural network (ANN) is an established artificial intelligence technique that is widely used for solving numerous problems such as classification and clustering in various fields. However, the major problem with ANN is a factor of time. ANN takes a longer time to execute a huge number of neurons. In order to overcome this, ANN is implemented into hardware namely field-programmable-gate-array (FPGA). However, implementing the ANN into a field-programmable gate array (FPGA) has led to a new problem related to the sigmoid function implementation. Often used as the activation function for ANN, a sigmoid function cannot be directly implemented in FPGA. Owing to its accuracy, the lookup table (LUT) has always been used to implement the sigmoid function in FPGA. In this case, obtaining the high accuracy of LUT is expensive particularly in terms of its memory requirements in FPGA. Second-order nonlinear function (SONF) is an appealing replacement for LUT due to its small memory requirement. Although there is a trade-off between accuracy and memory size. Taking the advantage of the aforementioned approaches, this thesis proposed a combination of SONF and a modified LUT namely differential lookup table (dLUT). The deviation values between SONF and sigmoid function are used to create the dLUT. SONF is used as the first step to approximate the sigmoid function. Then it is followed by adding or deducting with the value that has been stored in the dLUT as a second step as demonstrated via simulation. This combination has successfully reduced the deviation value. The reduction value is significant as compared to previous implementations such as SONF, and LUT itself. Further simulation has been carried out to evaluate the accuracy of the ANN in detecting the object in an indoor environment by using the proposed method as a sigmoid function. The result has proven that the proposed method has produced the output almost as accurately as software implementation in detecting the target in indoor positioning problems. Therefore, the proposed method can be applied in any field that demands higher processing and high accuracy in sigmoid function outpu

    Ultra-Low-Power, High-Accuracy 434 MHz Indoor Positioning System for Smart Homes Leveraging Machine Learning Models

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    Global navigation satellite systems have been used for reliable location-based services in outdoor environments. However, satellite-based systems are not suitable for indoor positioning due to low signal power inside buildings and low accuracy of 5 m. Future smart homes demand low-cost, high-accuracy and low-power indoor positioning systems that can provide accuracy of less than 5 m and enable battery operation for mobility and long-term use. We propose and implement an intelligent, highly accurate and low-power indoor positioning system for smart homes leveraging Gaussian Process Regression (GPR) model using information-theoretic gain based on reduction in differential entropy. The system is based on Time Difference of Arrival (TDOA) and uses ultra-low-power radio transceivers working at 434 MHz. The system has been deployed and tested using indoor measurements for two-dimensional (2D) positioning. In addition, the proposed system provides dual functionality with the same wireless links used for receiving telemetry data, with configurable data rates of up to 600 Kbauds. The implemented system integrates the time difference pulses obtained from the differential circuitry to determine the radio frequency (RF) transmitter node positions. The implemented system provides a high positioning accuracy of 0.68 m and 1.08 m for outdoor and indoor localization, respectively, when using GPR machine learning models, and provides telemetry data reception of 250 Kbauds. The system enables low-power battery operation with consumption of <200 mW power with ultra-low-power CC1101 radio transceivers and additional circuits with a differential amplifier. The proposed system provides low-cost, low-power and high-accuracy indoor localization and is an essential element of public well-being in future smart homes
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