51 research outputs found

    Fast and Memory Efficient Strassen’s Matrix Multiplication on GPU Cluster

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    Prior implementations of Strassen's matrix multiplication algorithm on GPUs traded additional workspace in the form of global memory or registers for time. Although Strassen's algorithm offers a reduction in computational complexity as compared to the classical algorithm, the memory overhead associated with the algorithm limits its practical utility. While there were past attempts at reducing the memory footprint of Strassen's algorithm by compromising parallelism, no prior implementation, to our knowledge, was able to hide the workspace requirement successfully. This thesis presents an implementation of Strassen's matrix multiplication in CUDA, titled Multi-Stage Memory Efficient Strassen (MSMES), that eliminates additional workspace requirements by reusing and recovering input matrices. MSMES organizes the steps involved in Strassen's algorithm into five stages where multiple steps in the same stage can be executed in parallel. Two additional stages are also discussed in the thesis that allows the recovery of the input matrices. Unlike previous works, MSMES has no additional memory requirements irrespective of the level of recursion of Strassen's algorithm. Experiments performed with MSMES (with the recovery stages) on NVIDIA Tesla V100 GPU and NVIDIA GTX 1660ti GPU yielded higher compute performance and lower memory requirements as compared to the NVIDIA library function for double precision matrix multiplication, cublasDgemm. In the multi-GPU adaptation of matrix multiplication, we explore the performance of a Strassen-based and a tile-based global decomposition scheme. We also checked the performance of using MSMES and cublasDgemm for performing local matrix multiplication with each of the global decomposition schemes. From the experiments, it was identified that the combination of using Strassen-Winograd decomposition with MSMES yielded the highest speedup among all the tested combinations

    Multi-resource management in embedded real-time systems

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    This thesis addresses the problem of online multi-resource management in embedded real-time systems. It focuses on three research questions. The first question concentrates on how to design an efficient hierarchical scheduling framework for supporting independent development and analysis of component based systems, to provide temporal isolation between components. The second question investigates how to change the mapping of resources to tasks and components during run-time efficiently and predictably, and how to analyze the latency of such a system mode change in systems comprised of several scalable components. The third question deals with the scheduling and analysis of a set of parallel-tasks with real-time constraints which require simultaneous access to several different resources. For providing temporal isolation we chose a reservation-based approach. We first focused on processor reservations, where timed events play an important role. Common examples are task deadlines, periodic release of tasks, budget replenishment and budget depletion. Efficient timer management is therefore essential. We investigated the overheads in traditional timer management techniques and presented a mechanism called Relative Timed Event Queues (RELTEQ), which provides an expressive set of primitives at a low processor and memory overhead. We then leveraged RELTEQ to create an efficient, modular and extensible design for enhancing a real-time operating system with periodic tasks, polling, idling periodic and deferrable servers, and a two-level fixed-priority Hierarchical Scheduling Framework (HSF). The HSF design provides temporal isolation and supports independent development of components by separating the global and local scheduling, and allowing each server to define a dedicated scheduler. Furthermore, the design addresses the system overheads inherent to an HSF and prevents undesirable interference between components. It limits the interference of inactive servers on the system level by means of wakeup events and a combination of inactive server queues with a stopwatch queue. Our implementation is modular and requires only a few modifications of the underlying operating system. We then investigated scalable components operating in a memory-constrained system. We first showed how to reduce the memory requirements in a streaming multimedia application, based on a particular priority assignment of the different components along the processing chain. Then we investigated adapting the resource provisions to tasks during runtime, referred to as mode changes. We presented a novel mode change protocol called Swift Mode Changes, which relies on Fixed Priority with Deferred preemption Scheduling to reduce the mode change latency bound compared to existing protocols based on Fixed Priority Preemptive Scheduling. We then presented a new partitioned parallel-task scheduling algorithm called Parallel-SRP (PSRP), which generalizes MSRP for multiprocessors, and the corresponding schedulability analysis for the problem of multi-resource scheduling of parallel tasks with real-time constraints. We showed that the algorithm is deadlock-free, derived a maximum bound on blocking, and used this bound as a basis for a schedulability test. We then demonstrated how PSRP can exploit the inherent parallelism of a platform comprised of multiple heterogeneous resources. Finally, we presented Grasp, which is a visualization toolset aiming to provide insight into the behavior of complex real-time systems. Its flexible plugin infrastructure allows for easy extension with custom visualization and analysis techniques for automatic trace verification. Its capabilities include the visualization of hierarchical multiprocessor systems, including partitioned and global multiprocessor scheduling with migrating tasks and jobs, communication between jobs via shared memory and message passing, and hierarchical scheduling in combination with multiprocessor scheduling. For tracing distributed systems with asynchronous local clocks Grasp also supports the synchronization of traces from different processors during the visualization and analysis

    ACOTES project: Advanced compiler technologies for embedded streaming

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    Streaming applications are built of data-driven, computational components, consuming and producing unbounded data streams. Streaming oriented systems have become dominant in a wide range of domains, including embedded applications and DSPs. However, programming efficiently for streaming architectures is a challenging task, having to carefully partition the computation and map it to processes in a way that best matches the underlying streaming architecture, taking into account the distributed resources (memory, processing, real-time requirements) and communication overheads (processing and delay). These challenges have led to a number of suggested solutions, whose goal is to improve the programmer’s productivity in developing applications that process massive streams of data on programmable, parallel embedded architectures. StreamIt is one such example. Another more recent approach is that developed by the ACOTES project (Advanced Compiler Technologies for Embedded Streaming). The ACOTES approach for streaming applications consists of compiler-assisted mapping of streaming tasks to highly parallel systems in order to maximize cost-effectiveness, both in terms of energy and in terms of design effort. The analysis and transformation techniques automate large parts of the partitioning and mapping process, based on the properties of the application domain, on the quantitative information about the target systems, and on programmer directives. This paper presents the outcomes of the ACOTES project, a 3-year collaborative work of industrial (NXP, ST, IBM, Silicon Hive, NOKIA) and academic (UPC, INRIA, MINES ParisTech) partners, and advocates the use of Advanced Compiler Technologies that we developed to support Embedded Streaming.Peer ReviewedPostprint (published version

    A survey of techniques for reducing interference in real-time applications on multicore platforms

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    This survey reviews the scientific literature on techniques for reducing interference in real-time multicore systems, focusing on the approaches proposed between 2015 and 2020. It also presents proposals that use interference reduction techniques without considering the predictability issue. The survey highlights interference sources and categorizes proposals from the perspective of the shared resource. It covers techniques for reducing contentions in main memory, cache memory, a memory bus, and the integration of interference effects into schedulability analysis. Every section contains an overview of each proposal and an assessment of its advantages and disadvantages.This work was supported in part by the Comunidad de Madrid Government "Nuevas TĂ©cnicas de Desarrollo de Software de Tiempo Real Embarcado Para Plataformas. MPSoC de PrĂłxima GeneraciĂłn" under Grant IND2019/TIC-17261

    Real-Time Scheduling for GPUs with Applications in Advanced Automotive Systems

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    Self-driving cars, once constrained to closed test tracks, are beginning to drive alongside human drivers on public roads. Loss of life or property may result if the computing systems of automated vehicles fail to respond to events at the right moment. We call such systems that must satisfy precise timing constraints “real-time systems.” Since the 1960s, researchers have developed algorithms and analytical techniques used in the development of real-time systems; however, this body of knowledge primarily applies to traditional CPU-based platforms. Unfortunately, traditional platforms cannot meet the computational requirements of self-driving cars without exceeding the power and cost constraints of commercially viable vehicles. We argue that modern graphics processing units, or GPUs, represent a feasible alternative, but new algorithms and analytical techniques must be developed in order to integrate these uniquely constrained processors into a real-time system. The goal of the research presented in this dissertation is to discover and remedy the issues that prevent the use of GPUs in real-time systems. To overcome these issues, we design and implement a real-time multi-GPU scheduler, called GPUSync. GPUSync tightly controls access to a GPU’s computational and DMA processors, enabling simultaneous use despite potential limitations in GPU hardware. GPUSync enables tasks to migrate among GPUs, allowing new classes of real-time multi-GPU computing platforms. GPUSync employs heuristics to guide scheduling decisions to improve system efficiency without risking violations in real-time constraints. GPUSync may be paired with a wide variety of common real-time CPU schedulers. GPUSync supports closed-source GPU runtimes and drivers without loss in functionality. We evaluate GPUSync with both analytical and runtime experiments. In our analytical experiments, we model and evaluate over fifty configurations of GPUSync. We determine which configurations support the greatest computational capacity while maintaining real-time constraints. In our runtime experiments, we execute computer vision programs similar to those found in automated vehicles, with and without GPUSync. Our results demonstrate that GPUSync greatly reduces jitter in video processing. Research into real-time systems with GPUs is a new area of study. Although there is prior work on such systems, no other GPU scheduling framework is as comprehensive and flexible as GPUSync.Doctor of Philosoph

    Efficient and Scalable Computing for Resource-Constrained Cyber-Physical Systems: A Layered Approach

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    With the evolution of computing and communication technology, cyber-physical systems such as self-driving cars, unmanned aerial vehicles, and mobile cognitive robots are achieving increasing levels of multifunctionality and miniaturization, enabling them to execute versatile tasks in a resource-constrained environment. Therefore, the computing systems that power these resource-constrained cyber-physical systems (RCCPSs) have to achieve high efficiency and scalability. First of all, given a fixed amount of onboard energy, these computing systems should not only be power-efficient but also exhibit sufficiently high performance to gracefully handle complex algorithms for learning-based perception and AI-driven decision-making. Meanwhile, scalability requires that the current computing system and its components can be extended both horizontally, with more resources, and vertically, with emerging advanced technology. To achieve efficient and scalable computing systems in RCCPSs, my research broadly investigates a set of techniques and solutions via a bottom-up layered approach. This layered approach leverages the characteristics of each system layer (e.g., the circuit, architecture, and operating system layers) and their interactions to discover and explore the optimal system tradeoffs among performance, efficiency, and scalability. At the circuit layer, we investigate the benefits of novel power delivery and management schemes enabled by integrated voltage regulators (IVRs). Then, between the circuit and microarchitecture/architecture layers, we present a voltage-stacked power delivery system that offers best-in-class power delivery efficiency for many-core systems. After this, using Graphics Processing Units (GPUs) as a case study, we develop a real-time resource scheduling framework at the architecture and operating system layers for heterogeneous computing platforms with guaranteed task deadlines. Finally, fast dynamic voltage and frequency scaling (DVFS) based power management across the circuit, architecture, and operating system layers is studied through a learning-based hierarchical power management strategy for multi-/many-core systems

    A flexible simulation framework for processor scheduling algorithms in multicore systems.

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    In traditional uniprocessor systems, processor scheduling is the responsibility of the operating system. In high performance computing (HPC) domains that largely involve parallel processors, the responsibility of scheduling is usually left to the applications. So far, parallel computing has been confined to a small group of specialized HPC users. In this context, the hardware, operating system, and the applications have been mostly designed independently with minimal interactions. As the multicore processors are becoming the norm, parallel programming is expected to emerge as the mainstream software development approach. This new trend poses several challenges including performance, power management, system utilization, and predictable response. Such a demand is hard to meet without the cooperation from hardware, operating system, and applications. Particularly, an efficient scheduling of cores to the application threads is fundamentally important in assuring the above mentioned characteristics. We believe, operating system requires to take a larger responsibility in ensuring efficient multicore scheduling of application threads. To study the performance of a new scheduling algorithm for the future multicore systems with hundreds and thousands of cores, we need a flexible scheduling simulation testbed. Designing such a multicore scheduling simulation testbed and illustrating its functionality by studying some well known scheduling algorithms Linux and Solaris are the main contributions of this thesis. In addition to studying Linux and Solaris scheduling algorithms, we demonstrate the power, flexibility, and use of the proposed scheduling testbed by simulating two popular gang scheduling algorithms - adaptive first-come-first-served (AFCFS) and largest gang first served (LGFS). As a result of this performance study, we designed a new gang scheduling algorithm and we compared its performance with AFCFS. The proposed scheduling simulation testbed is developed using Java and expected to be released for public use.The original print copy of this thesis may be available here: http://wizard.unbc.ca/record=b180562

    Compositional Analysis Techniques For Multiprocessor Soft Real-Time Scheduling

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    The design of systems in which timing constraints must be met (real-time systems) is being affected by three trends in hardware and software development. First, in the past few years, multiprocessor and multicore platforms have become standard in desktop and server systems and continue to expand in the domain of embedded systems. Second, real-time concepts are being applied in the design of general-purpose operating systems (like Linux) and attempts are being made to tailor these systems to support tasks with timing constraints. Third, in many embedded systems, it is now more economical to use a single multiprocessor instead of several uniprocessor elements; this motivates the need to share the increasing processing capacity of multiprocessor platforms among several applications supplied by different vendors and each having different timing constraints in a manner that ensures that these constraints were met. These trends suggest the need for mechanisms that enable real-time tasks to be bundled into multiple components and integrated in larger settings. There is a substantial body of prior work on the multiprocessor schedulability analysis of real-time systems modeled as periodic and sporadic task systems. Unfortunately, these standard task models can be pessimistic if long chains of dependent tasks are being analyzed. In work that introduces less pessimistic and more sophisticated workload models, only partitioned scheduling is assumed so that each task is statically assigned to some processor. This results in pessimism in the amount of needed processing resources. In this dissertation, we extend prior work on multiprocessor soft real-time scheduling and construct new analysis tools that can be used to design component-based soft real-time systems. These tools allow multiprocessor real-time systems to be designed and analyzed for which standard workload and platform models are inapplicable and for which state-of-the-art uniprocessor and multiprocessor analysis techniques give results that are too pessimistic

    High Performance Embedded Computing

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    Nowadays, the prevalence of computing systems in our lives is so ubiquitous that we live in a cyber-physical world dominated by computer systems, from pacemakers to cars and airplanes. These systems demand for more computational performance to process large amounts of data from multiple data sources with guaranteed processing times. Actuating outside of the required timing bounds may cause the failure of the system, being vital for systems like planes, cars, business monitoring, e-trading, etc. High-Performance and Time-Predictable Embedded Computing presents recent advances in software architecture and tools to support such complex systems, enabling the design of embedded computing devices which are able to deliver high-performance whilst guaranteeing the application required timing bounds. Technical topics discussed in the book include: Parallel embedded platforms Programming models Mapping and scheduling of parallel computations Timing and schedulability analysis Runtimes and operating systemsThe work reflected in this book was done in the scope of the European project P SOCRATES, funded under the FP7 framework program of the European Commission. High-performance and time-predictable embedded computing is ideal for personnel in computer/communication/embedded industries as well as academic staff and master/research students in computer science, embedded systems, cyber-physical systems and internet-of-things
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