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Articular human joint modelling
Copyright @ Cambridge University Press 2009.The work reported in this paper encapsulates the theories and algorithms developed to drive the core analysis modules of the software which has been developed to model a musculoskeletal structure of anatomic joints. Due to local bone surface and contact geometry based joint kinematics, newly developed algorithms make the proposed modeller different from currently available modellers. There are many modellers that are capable of modelling gross human body motion. Nevertheless, none of the available modellers offer complete elements of joint modelling. It appears that joint modelling is an extension of their core analysis capability, which, in every case, appears to be musculoskeletal motion dynamics. It is felt that an analysis framework that is focused on human joints would have significant benefit and potential to be used in many orthopaedic applications. The local mobility of joints has a significant influence in human motion analysis, in understanding of joint loading, tissue behaviour and contact forces. However, in order to develop a bone surface based joint modeller, there are a number of major problems, from tissue idealizations to surface geometry discretization and non-linear motion analysis. This paper presents the following: (a) The physical deformation of biological tissues as linear or non-linear viscoelastic deformation, based on spring-dashpot elements. (b) The linear dynamic multibody modelling, where the linear formulation is established for small motions and is particularly useful for calculating the equilibrium position of the joint. This model can also be used for finding small motion behaviour or loading under static conditions. It also has the potential of quantifying the joint laxity. (c) The non-linear dynamic multibody modelling, where a non-matrix and algorithmic formulation is presented. The approach allows handling complex material and geometrical nonlinearity easily. (d) Shortest path algorithms for calculating soft tissue line of action geometries. The developed algorithms are based on calculating minimum ‘surface mass’ and ‘surface covariance’. An improved version of the ‘surface covariance’ algorithm is described as ‘residual covariance’. The resulting path is used to establish the direction of forces and moments acting on joints. This information is needed for linear or non-linear treatment of the joint motion. (e) The final contribution of the paper is the treatment of the collision. In the virtual world, the difficulty in analysing bodies in motion arises due to body interpenetrations. The collision algorithm proposed in the paper involves finding the shortest projected ray from one body to the other. The projection of the body is determined by the resultant forces acting on it due to soft tissue connections under tension. This enables the calculation of collision condition of non-convex objects accurately. After the initial collision detection, the analysis involves attaching special springs (stiffness only normal to the surfaces) at the ‘potentially colliding points’ and motion of bodies is recalculated. The collision algorithm incorporates the rotation as well as translation. The algorithm continues until the joint equilibrium is achieved. Finally, the results obtained based on the software are compared with experimental results obtained using cadaveric joints
HAPTIC SCULPTING AND 5-AXIS PENCIL-CUT PLANNING IN VIRTUAL PROTOTYPING AND MANUFACTURING
ABSTRACT In this paper, a Two-phase approach to tool collision detection and local gouging elimination is proposed for haptic pencil-cut of sculptured surfaces. Pencil-cut is a special kind of machining operation, whose purpose is to use relatively smaller tools to remove rest material on the corners or highly curved regions that are inaccessible by bigger tools. Tool orientation determination and tool collision avoidance are critical issues for 5-axis pencil-cut tool path planning. Detailed techniques of haptic rendering and tool interference avoidance are discussed for haptic-aided 5-axis pencil-cut tool path generation. Hardware and software implementation of the haptic pencil-cut system with practical examples are also presented in this paper
A framework for robotized teleoperated tasks
"Premio al mejor artículo presentado en ROBOT 2011" atorgat pel Grupo de Robótica, Visión y Control de la Universidad de Sevilla, la Universidad Pablo Olavide i el Centro Avanzado de Tecnologías Aeroespaciales.Teleoperation systems allow the extension of the
human operator’s sensing and manipulative capability into a
remote environment to perform tasks at a distance, but the
time-delays in the communications affect the stability and
transparency of such systems. This work presents a teleoperation
framework in which some novel tools, such as nonlinear
controllers, relational positioning techniques, haptic guiding
and augmented reality, are used to increase the sensation
of immersion of the human operator in the remote site.
Experimental evidence supports the advantages of the proposed
framework.Award-winningPostprint (published version
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A Haptic Surface Robot Interface for Large-Format Touchscreen Displays
This thesis presents the design for a novel haptic interface for large-format touchscreens. Techniques such as electrovibration, ultrasonic vibration, and external braked devices have been developed by other researchers to deliver haptic feedback to touchscreen users. However, these methods do not address the need for spatial constraints that only restrict user motion in the direction of the constraint. This technology gap contributes to the lack of haptic technology available for touchscreen-based upper-limb rehabilitation, despite the prevalent use of haptics in other forms of robotic rehabilitation. The goal of this thesis is to display kinesthetic haptic constraints to the touchscreen user in the form of boundaries and paths, which assist or challenge the user in interacting with the touchscreen. The presented prototype accomplishes this by steering a single wheel in contact with the display while remaining driven by the user. It employs a novel embedded force sensor, which it uses to measure the interaction force between the user and the touchscreen. The haptic response of the device is controlled using this force data to characterize user intent. The prototype can operate in a simulated free mode as well as simulate rigid and compliant obstacles and path constraints. A data architecture has been created to allow the prototype to be used as a peripheral add-on device which reacts to haptic environments created and modified on the touchscreen. The long-term goal of this work is to create a haptic system that enables a touchscreen-based rehabilitation platform for people with upper limb impairments
A haptic base human robot interaction approach for robotic grit blasting
This paper proposes a remote operation method for a robot arm in a complex environment by using the Virtual Force (VF) based approach. A virtual robot arm is manipulated by a steering force, at the end-effecter, which is generated according to the movement of a feedback haptic. A three-dimensional force field (3D-F2) is employed in collision detection and avoidance. Repulsive forces from the 3D-F2 are produced and feedback to the haptic device that enables the operator to have a sense of touch on the encountered obstacle and then steer the arm to avoid it. As a result, collision-free poses of the virtual robot arm can then be used to command the real robot. Experiments are conducted in a mock up bridge environment where the real robot arm is steered to target points by the operator. Experiment results have shown successful collision avoidance and emulation of the actual command force and the virtual forces in remote operations
The evaluation of a novel haptic machining VR-based process planning system using an original process planning usability method
This thesis provides an original piece of work and contribution to knowledge by creating a new process planning system; Haptic Aided Process Planning (HAPP). This system is based on the combination of haptics and virtual reality (VR). HAPP creates a simulative machining environment where Process plans are automatically generated from the real time logging of a user’s interaction. Further, through the application of a novel usability test methodology, a deeper study of how this approach compares to conventional process planning was undertaken.
An abductive research approach was selected and an iterative and incremental development methodology chosen. Three development cycles were undertaken with evaluation studies carried out at the end of each. Each study, the pre-pilot, pilot and industrial, identified progressive refinements to both the usability of HAPP and the usability evaluation method itself.
HAPP provided process planners with an environment similar to which they are already familiar. Visual images were used to represent tools and material whilst a haptic interface enabled their movement and positioning by an operator in a manner comparable to their native setting. In this way an intuitive interface was developed that allowed users to plan the machining of parts consisting of features that can be machined on a pillar drill, 21/2D axis milling machine or centre lathe. The planning activities included single or multiple set ups, fixturing and sequencing of cutting operations. The logged information was parsed and output to a process plan including route sheets, operation sheets, tool lists and costing information, in a human readable format.
The system evaluation revealed that HAPP, from an expert planners perspective is perceived to be 70% more satisfying to use, 66% more efficient in completing process plans, primarily due to the reduced cognitive load, is more effective producing a higher quality output of information and is 20% more learnable than a traditional process planning approach
Haptics Rendering and Applications
There has been significant progress in haptic technologies but the incorporation of haptics into virtual environments is still in its infancy. A wide range of the new society's human activities including communication, education, art, entertainment, commerce and science would forever change if we learned how to capture, manipulate and reproduce haptic sensory stimuli that are nearly indistinguishable from reality. For the field to move forward, many commercial and technological barriers need to be overcome. By rendering how objects feel through haptic technology, we communicate information that might reflect a desire to speak a physically- based language that has never been explored before. Due to constant improvement in haptics technology and increasing levels of research into and development of haptics-related algorithms, protocols and devices, there is a belief that haptics technology has a promising future
Clothoid-based Planning and Control in Intelligent Vehicles (Autonomous and Manual-Assisted Driving)
[EN] Nowadays, there are many electronic products that incorporate elements and features coming from the research in the field of mobile robotics. For instance, the well-known vacuum cleaning robot Roomba by iRobot, which belongs to the field of service robotics, one of the most active within the sector. There are also numerous autonomous robotic systems in industrial warehouses and plants. It is the case of Autonomous Guided Vehicles (AGVs), which are able to drive completely autonomously in very structured environments. Apart from industry and consumer electronics, within the automotive field there are some devices that give intelligence to the vehicle, derived in most cases from advances in mobile robotics. In fact, more and more often vehicles incorporate Advanced Driver Assistance Systems (ADAS), such as navigation control with automatic speed regulation, lane change and overtaking assistant, automatic parking or collision warning, among other features.
However, despite all the advances there are some problems that remain unresolved and can be improved. Collisions and rollovers stand out among the most common accidents of vehicles with manual or autonomous driving. In fact, it is almost impossible to guarantee driving without accidents in unstructured environments where vehicles share the space with other moving agents, such as other vehicles and pedestrians. That is why searching for techniques to improve safety in intelligent vehicles, either autonomous or manual-assisted driving, is still a trending topic within the robotics community.
This thesis focuses on the design of tools and techniques for planning and control of intelligent vehicles in order to improve safety and comfort. The dissertation is divided into two parts, the first one on autonomous driving and the second one on manual-assisted driving. The main link between them is the use of clothoids as mathematical formulation for both trajectory generation and collision detection. Among the problems solved the following stand out: obstacle avoidance, rollover avoidance and advanced driver assistance to avoid collisions with pedestrians.[ES] En la actualidad se comercializan infinidad de productos de electrónica de consumo que incorporan elementos y características procedentes de avances en el sector de la robótica móvil. Por ejemplo, el conocido robot aspirador Roomba de la empresa iRobot, el cual pertenece al campo de la robótica de servicio, uno de los más activos en el sector. También hay numerosos sistemas robóticos autónomos en almacenes y plantas industriales. Es el caso de los vehículos autoguiados (AGVs), capaces de conducir de forma totalmente autónoma en entornos muy estructurados. Además de en la industria y en electrónica de consumo, dentro del campo de la automoción también existen dispositivos que dotan de cierta inteligencia al vehículo, derivados la mayoría de las veces de avances en robótica móvil. De hecho, cada vez con mayor frecuencia los vehículos incorporan sistemas avanzados de asistencia al conductor (ADAS por sus siglas en inglés), tales como control de navegación con regulación automática de velocidad, asistente de cambio de carril y adelantamiento, aparcamiento automático o aviso de colisión, entre otras prestaciones.
No obstante, pese a todos los avances siguen existiendo problemas sin resolver y que pueden mejorarse. La colisión y el vuelco destacan entre los accidentes más comunes en vehículos con conducción tanto manual como autónoma. De hecho, la dificultad de conducir en entornos desestructurados compartiendo el espacio con otros agentes móviles, tales como coches o personas, hace casi imposible garantizar la conducción sin accidentes. Es por ello que la búsqueda de técnicas para mejorar la seguridad en vehículos inteligentes, ya sean de conducción autónoma o manual asistida, es un tema que siempre está en auge en la comunidad robótica.
La presente tesis se centra en el diseño de herramientas y técnicas de planificación y control de vehículos inteligentes, para la mejora de la seguridad y el confort. La disertación se ha dividido en dos partes, la primera sobre conducción autónoma y la segunda sobre conducción manual asistida. El principal nexo de unión es el uso de clotoides como elemento de generación de trayectorias y detección de colisiones. Entre los problemas que se resuelven destacan la evitación de obstáculos, la evitación de vuelcos y la asistencia avanzada al conductor para evitar colisiones con peatones.[CA] En l'actualitat es comercialitzen infinitat de productes d'electrònica de consum que incorporen elements i característiques procedents d'avanços en el sector de la robòtica mòbil. Per exemple, el conegut robot aspirador Roomba de l'empresa iRobot, el qual pertany al camp de la robòtica de servici, un dels més actius en el sector. També hi ha nombrosos sistemes robòtics autònoms en magatzems i plantes industrials. És el cas dels vehicles autoguiats (AGVs), els quals són capaços de conduir de forma totalment autònoma en entorns molt estructurats. A més de en la indústria i en l'electrònica de consum, dins el camp de l'automoció també existeixen dispositius que doten al vehicle de certa intel·ligència, la majoria de les vegades derivats d'avanços en robòtica mòbil. De fet, cada vegada amb més freqüència els vehicles incorporen sistemes avançats d'assistència al conductor (ADAS per les sigles en anglés), com ara control de navegació amb regulació automàtica de velocitat, assistent de canvi de carril i avançament, aparcament automàtic o avís de col·lisió, entre altres prestacions.
No obstant això, malgrat tots els avanços segueixen existint problemes sense resoldre i que poden millorar-se. La col·lisió i la bolcada destaquen entre els accidents més comuns en vehicles amb conducció tant manual com autònoma. De fet, la dificultat de conduir en entorns desestructurats compartint l'espai amb altres agents mòbils, tals com cotxes o persones, fa quasi impossible garantitzar la conducció sense accidents. És per això que la recerca de tècniques per millorar la seguretat en vehicles intel·ligents, ja siguen de conducció autònoma o manual assistida, és un tema que sempre està en auge a la comunitat robòtica.
La present tesi es centra en el disseny d'eines i tècniques de planificació i control de vehicles intel·ligents, per a la millora de la seguretat i el confort. La dissertació s'ha dividit en dues parts, la primera sobre conducció autònoma i la segona sobre conducció manual assistida. El principal nexe d'unió és l'ús de clotoides com a element de generació de trajectòries i detecció de col·lisions. Entre els problemes que es resolen destaquen l'evitació d'obstacles, l'evitació de bolcades i l'assistència avançada al conductor per evitar col·lisions amb vianants.Girbés Juan, V. (2016). Clothoid-based Planning and Control in Intelligent Vehicles (Autonomous and Manual-Assisted Driving) [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/65072TESI
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