103 research outputs found

    Analysis and Comparison of Modern Video Compression Standards for Random-access Light-field Compression

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    Light-field (LF) 3D displays are anticipated to be the next-generation 3D displays by providing smooth motion parallax, wide field of view (FOV), and higher depth range than the current autostereoscopic displays. The projection-based multi-view LF 3D displays bring the desired new functionalities through a set of projection engines creating light sources for the continuous light field to be created. Such displays require a high number of perspective views as an input to fully exploit the visualization capabilities and viewing angle provided by the LF technology. Delivering, processing and de/compressing this amount of views pose big technical challenges. However, when processing light fields in a distributed system, access patterns in ray space are quite regular, some processing nodes do not need all views, moreover the necessary views are used only partially. This trait could be exploited by partial decoding of pictures to help providing less complex and thus real-time operation. However, none of the recent video coding standards (e.g., Advanced Video Coding (AVC)/H.264 and High Efficiency Video Coding (HEVC)/H.265 standards) provides partial decoding of video pictures. Such feature can be achieved by partitioning video pictures into partitions that can be processed independently at the cost of lowering the compression efficiency. Examples of such partitioning features introduced by the modern video coding standards include slices and tiles, which enable random access into the video bitstreams with a specific granularity. In addition, some extra requirements have to be imposed on the standard partitioning tools in order to be applicable in the context of partial decoding. This leads to partitions called self-contained which refers to isolated or independently decodable regions in the video pictures. This work studies the problem of creating self-contained partitions in the conventional AVC/H.264 and HEVC/H.265 standards, and HEVC 3D extensions including multi-view (i.e., MV-HEVC) and 3D (i.e., 3D-HEVC) extensions using slices and tiles, respectively. The requirements that need to be fulfilled in order to build self-contained partitions are described, and an encoder-side solution is proposed. Further, the work examines how slicing/tiling can be used to facilitate random access into the video bitstreams, how the number of slices/tiles affects the compression ratio considering different prediction structures, and how much effect partial decoding has on decoding time. Overall, the experimental results indicate that the finer the partitioning is, the higher the compression loss occurs. The usage of self-contained partitions makes the decoding operation very efficient and less complex

    QoS framework for video streaming in home networks

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    In this thesis we present a new SNR scalable video coding scheme. An important advantage of the proposed scheme is that it requires just a standard video decoder for processing each layer. The quality of the delivered video depends on the allocation of bit rates to the base and enhancement layers. For a given total bit rate, the combination with a bigger base layer delivers higher quality. The absence of dependencies between frames in enhancement layers makes the system resilient to losses of arbitrary frames from an enhancement layer. Furthermore, that property can be used in a more controlled fashion. An important characteristic of any video streaming scheme is the ability to handle network bandwidth fluctuations. We made a streaming technique that observes the network conditions and based on the observations reconfigures the layer configuration in order to achieve the best possible quality. A change of the network conditions forces a change in the number of layers or the bit rate of these layers. Knowledge of the network conditions allows delivery of a video of higher quality by choosing an optimal layer configuration. When the network degrades, the amount of data transmitted per second is decreased by skipping frames from an enhancement layer on the sender side. The presented video coding scheme allows skipping any frame from an enhancement layer, thus enabling an efficient real-time control over transmission at the network level and fine-grained control over the decoding of video data. The methodology proposed is not MPEG-2 specific and can be applied to other coding standards. We made a terminal resource manager that enables trade-offs between quality and resource consumption due to the use of scalable video coding in combination with scalable video algorithms. The controller developed for the decoding process optimizes the perceived quality with respect to the CPU power available and the amount of input data. The controller does not depend on the type of scalability technique and can therefore be used with any scalable video. The controller uses the strategy that is created offline by means of a Markov Decision Process. During the evaluation it was found that the correctness of the controller behavior depends on the correctness of parameter settings for MDP, so user tests should be employed to find the optimal settings

    A Modular Approach to Adaptive Reactive Streaming Systems

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    The latest generations of FPGA devices offer large resource counts that provide the headroom to implement large-scale and complex systems. However, there are increasing challenges for the designer, not just because of pure size and complexity, but also in harnessing effectively the flexibility and programmability of the FPGA. A central issue is the need to integrate modules from diverse sources to promote modular design and reuse. Further, the capability to perform dynamic partial reconfiguration (DPR) of FPGA devices means that implemented systems can be made reconfigurable, allowing components to be changed during operation. However, use of DPR typically requires low-level planning of the system implementation, adding to the design challenge. This dissertation presents ReShape: a high-level approach for designing systems by interconnecting modules, which gives a ‘plug and play’ look and feel to the designer, is supported by tools that carry out implementation and verification functions, and is carried through to support system reconfiguration during operation. The emphasis is on the inter-module connections and abstracting the communication patterns that are typical between modules – for example, the streaming of data that is common in many FPGA-based systems, or the reading and writing of data to and from memory modules. ShapeUp is also presented as the static precursor to ReShape. In both, the details of wiring and signaling are hidden from view, via metadata associated with individual modules. ReShape allows system reconfiguration at the module level, by supporting type checking of replacement modules and by managing the overall system implementation, via metadata associated with its FPGA floorplan. The methodology and tools have been implemented in a prototype for a broad domain-specific setting – networking systems – and have been validated on real telecommunications design projects

    A Framework for pervasive web content delivery

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    Ph.DDOCTOR OF PHILOSOPH

    Interoperability of semantics in news production

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    Design and Implementation of Efficient Algorithms for Wireless MIMO Communication Systems

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    En la última década, uno de los avances tecnológicos más importantes que han hecho culminar la nueva generación de banda ancha inalámbrica es la comunicación mediante sistemas de múltiples entradas y múltiples salidas (MIMO). Las tecnologías MIMO han sido adoptadas por muchos estándares inalámbricos tales como LTE, WiMAS y WLAN. Esto se debe principalmente a su capacidad de aumentar la máxima velocidad de transmisión , junto con la fiabilidad alcanzada y la cobertura de las comunicaciones inalámbricas actuales sin la necesidad de ancho de banda extra ni de potencia de transmisión adicional. Sin embargo, las ventajas proporcionadas por los sistemas MIMO se producen a expensas de un aumento sustancial del coste de implementación de múltiples antenas y de la complejidad del receptor, la cual tiene un gran impacto sobre el consumo de energía. Por esta razón, el diseño de receptores de baja complejidad es un tema importante que se abordará a lo largo de esta tesis. En primer lugar, se investiga el uso de técnicas de preprocesado de la matriz de canal MIMO bien para disminuir el coste computacional de decodificadores óptimos o bien para mejorar las prestaciones de detectores subóptimos lineales, SIC o de búsqueda en árbol. Se presenta una descripción detallada de dos técnicas de preprocesado ampliamente utilizadas: el método de Lenstra, Lenstra, Lovasz (LLL) para lattice reduction (LR) y el algorimo VBLAST ZF-DFE. Tanto la complejidad como las prestaciones de ambos métodos se han evaluado y comparado entre sí. Además, se propone una implementación de bajo coste del algoritmo VBLAST ZF-DFE, la cual se incluye en la evaluación. En segundo lugar, se ha desarrollado un detector MIMO basado en búsqueda en árbol de baja complejidad, denominado detector K-Best de amplitud variable (VB K-Best). La idea principal de este método es aprovechar el impacto del número de condición de la matriz de canal sobre la detección de datos con el fin de disminuir la complejidad de los sistemasRoger Varea, S. (2012). Design and Implementation of Efficient Algorithms for Wireless MIMO Communication Systems [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/16562Palanci

    Temporal Video Transcoding in Mobile Systems

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    La tesi analizza il problema della transcodifica temporale per la trasmissione del video in tempo reale su reti mobili. Viene proposta un’architettura di transcodifica temporale e un nuovo algoritmo di ricalcolo dei vettori di moto per il transcoder temporale H.264. Per fronteggiare il problema della riduzione costante della banda del canale wireless nelle reti infrastrutturate, vengono proposte diverse politiche di frame skipping basate sul dimensionamento del buffer del transcoder per garantire una comunicazione in tempo reale. Il moto di un frame e il numero di frames consecutivi scartati vengono inoltre considerati per migliorare la qualità del video transcodificato. E’ stato inoltre proposto e studiato un sistema di trasmissione video per reti veicolari con protocollo IEEE 802.11, basato su transcodifica temporale. Questo sistema permette di scartare quei frames il cui tempo di trasmissione supera un massimo ritardo ammisssibile al di sopra del quale tali frames non verrebbero comunque visualizzati. Il sistema proposto permette un notevole risparmio di banda e migliora la qualità del video evitando che molti frames consecutivi vengano scartati a causa della congestione

    Video Encoder Optimization for Real - Time Communication

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    Ph.DDOCTOR OF PHILOSOPH

    Images on the Move

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    In contemporary society, digital images have become increasingly mobile. They are networked, shared on social media, and circulated across small and portable screens. Accordingly, the discourses of spreadability and circulation have come to supersede the focus on production, indexicality, and manipulability, which had dominated early conceptions of digital photography and film. However, the mobility of images is neither technologically nor conceptually limited to the realm of the digital. The edited volume re-examines the historical, aesthetical, and theoretical relevance of image mobility. The contributors provide a materialist account of images on the move - ranging from wired photography to postcards to streaming media

    Virtualizing Reconfigurable Architectures: From Fpgas To Beyond

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    With field-programmable gate arrays (FPGAs) being widely deployed in data centers to enhance the computing performance, an efficient virtualization support is required to fully unleash the potential of cloud FPGAs. However, the system support for FPGAs in the context of the cloud environment is still in its infancy, which leads to a low resource utilization due to the tight coupling between compilation and resource allocation. Moreover, the system support proposed in existing works is limited to a homogeneous FPGA cluster comprising identical FPGA devices, which is hard to be extended to a heterogeneous FPGA cluster that comprises multiple types of FPGAs. As the FPGA cloud is expected to become increasingly heterogeneous due to the hardware rolling upgrade strategy, it is necessary to provide efficient virtualization support for the heterogeneous FPGA cluster. In this dissertation, we first identify three pairs of conflicting requirements from runtime management and offline compilation, which are related to the tradeoff between flexibility and efficiency. These conflicting requirements are the fundamental reason why the single-level abstraction proposed in prior works for the homogeneous FPGA cluster cannot be trivially extended to the heterogeneous cluster. To decouple these conflicting requirements, we provide a two-level system abstraction. Specifically, the high-level abstraction is FPGA-agnostic and provides a simple and homogeneous view of the FPGA resources to simplify the runtime management and maximize the flexibility. On the contrary, the low-level abstraction is FPGA-specific and exposes sufficient low-level hardware details to the compilation framework to ensure the mapping quality and maximize the efficiency. This generic two-level system abstraction can also be specialized to the homogeneous FPGA cluster and/or be extended to leverage application-specific information to further improve the efficiency. We also develop a compilation framework and a modular runtime system with a heuristic-based runtime management policy to support this two-level system abstraction. By enabling a dynamic FPGA sharing at the sub-FPGA granularity, the proposed virtualization solution can deploy 1.62x more applications using the same amount of FPGA resources and reduce the compilation time by 22.6% (perform as many compilation tasks in parallel as possible) with an acceptable virtualization overhead, i.e., Finally, we use Liquid Silicon as a case study to show that the proposed virtualization solution can be extended to other spatial reconfigurable architectures. Liquid Silicon is a homogeneous reconfigurable architecture enabled by the non-volatile memory technology (i.e., RRAM). It extends the configuration capability of existing FPGAs from computation to the whole spectrum ranging from computation to data storage. It allows users to better customize hardware by flexibly partitioning hardware resources between computation and memory based on the actual usage. Instead of naively applying the proposed virtualization solution onto Liquid Silicon, we co-optimize the system abstraction and Liquid Silicon architecture to improve the performance
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