219 research outputs found

    Design for novel enhanced weightless neural network and multi-classifier.

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    Weightless neural systems have often struggles in terms of speed, performances, and memory issues. There is also lack of sufficient interfacing of weightless neural systems to others systems. Addressing these issues motivates and forms the aims and objectives of this thesis. In addressing these issues, algorithms are formulated, classifiers, and multi-classifiers are designed, and hardware design of classifier are also reported. Specifically, the purpose of this thesis is to report on the algorithms and designs of weightless neural systems. A background material for the research is a weightless neural network known as Probabilistic Convergent Network (PCN). By introducing two new and different interfacing method, the word "Enhanced" is added to PCN thereby giving it the name Enhanced Probabilistic Convergent Network (EPCN). To solve the problem of speed and performances when large-class databases are employed in data analysis, multi-classifiers are designed whose composition vary depending on problem complexity. It also leads to the introduction of a novel gating function with application of EPCN as an intelligent combiner. For databases which are not very large, single classifiers suffices. Speed and ease of application in adverse condition were considered as improvement which has led to the design of EPCN in hardware. A novel hashing function is implemented and tested on hardware-based EPCN. Results obtained have indicated the utility of employing weightless neural systems. The results obtained also indicate significant new possible areas of application of weightless neural systems

    A Review of Classification Problems and Algorithms in Renewable Energy Applications

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    Classification problems and their corresponding solving approaches constitute one of the fields of machine learning. The application of classification schemes in Renewable Energy (RE) has gained significant attention in the last few years, contributing to the deployment, management and optimization of RE systems. The main objective of this paper is to review the most important classification algorithms applied to RE problems, including both classical and novel algorithms. The paper also provides a comprehensive literature review and discussion on different classification techniques in specific RE problems, including wind speed/power prediction, fault diagnosis in RE systems, power quality disturbance classification and other applications in alternative RE systems. In this way, the paper describes classification techniques and metrics applied to RE problems, thus being useful both for researchers dealing with this kind of problem and for practitioners of the field

    Individual and ensemble functional link neural networks for data classification

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    This study investigated the Functional Link Neural Network (FLNN) for solving data classification problems. FLNN based models were developed using evolutionary methods as well as ensemble methods. The outcomes of the experiments covering benchmark classification problems, positively demonstrated the efficacy of the proposed models for undertaking data classification problems

    A constraint-based genetic algorithm for optimizing neural network architectures for detection of loss of coolant accidents of nuclear power plants

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    © 2018 Elsevier B.V. The loss of coolant accident (LOCA) of a nuclear power plant (NPP) is a severe accident in the nuclear energy industry. Nowadays, neural networks have been trained on nuclear simulation transient datasets to detect LOCA. This paper proposes a constraint-based genetic algorithm (GA) to find optimised 2-hidden layer network architectures for detecting LOCA of a NPP. The GA uses a proposed constraint satisfaction algorithm called random walk heuristic to create an initial population of neural network architectures of high performance. At each generation, the GA population is split into a sub-population of feature subsets and a sub-population of 2-hidden layer architectures to breed offspring from each sub-population independently in order to generate a wide variety of network architectures. During breeding 2-hidden layer architectures, a constraint-based nearest neighbor search algorithm is proposed to find the nearest neighbors of the offspring population generated by mutation. The results showed that for LOCA detection, the GA-optimised network outperformed a random search, an exhaustive search and a RBF kernel support vector regression (SVR) in terms of generalization performance. For the skillcraft dataset of the UCI machine learning repository, the GA-optimised network has a similar performance to the RBF kernel SVR and outperformed the other approaches

    On-the-fly synthesizer programming with rule learning

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    This manuscript explores automatic programming of sound synthesis algorithms within the context of the performative artistic practice known as live coding. Writing source code in an improvised way to create music or visuals became an instrument the moment affordable computers were able to perform real-time sound synthesis with languages that keep their interpreter running. Ever since, live coding has dealt with real time programming of synthesis algorithms. For that purpose, one possibility is an algorithm that automatically creates variations out of a few presets selected by the user. However, the need for real-time feedback and the small size of the data sets (which can even be collected mid-performance) are constraints that make existing automatic sound synthesizer programmers and learning algorithms unfeasible. Also, the design of such algorithms is not oriented to create variations of a sound but rather to find the synthesizer parameters that match a given one. Other approaches create representations of the space of possible sounds, allowing the user to explore it by means of interactive evolution. Even though these systems are exploratory-oriented, they require longer run-times. This thesis investigates inductive rule learning for on-the-fly synthesizer programming. This approach is conceptually different from those found in both synthesizer programming and live coding literature. Rule models offer interpretability and allow working with the parameter values of the synthesis algorithms (even with symbolic data), making preprocessing unnecessary. RuLer, the proposed learning algorithm, receives a dataset containing user labeled combinations of parameter values of a synthesis algorithm. Among those combinations sharing the same label, it analyses the patterns based on dissimilarity. These patterns are described as an IF-THEN rule model. The algorithm parameters provide control to define what is considered a pattern. As patterns are the base for inducting new parameter settings, the algorithm parameters control the degree of consistency of the inducted settings respect to the original input data. An algorithm (named FuzzyRuLer) able to extend IF-THEN rules to hyperrectangles, which in turn are used as the cores of membership functions, is presented. The resulting fuzzy rule model creates a map of the entire input feature space. For such a pursuit, the algorithm generalizes the logical rules solving the contradictions by following a maximum volume heuristics. Across the manuscript it is discussed how, when machine learning algorithms are used as creative tools, glitches, errors or inaccuracies produced by the resulting models are sometimes desirable as they might offer novel, unpredictable results. The evaluation of the algorithms follows two paths. The first focuses on user tests. The second responds to the fact that this work was carried out within the computer science department and is intended to provide a broader, nonspecific domain evaluation of the algorithms performance using extrinsic benchmarks (i.e not belonging to a synthesizer's domain) for cross validation and minority oversampling. In oversampling tasks, using imbalanced datasets, the algorithm yields state-of-the-art results. Moreover, the synthetic points produced are significantly different from those created by the other algorithms and perform (controlled) exploration of more distant regions. Finally, accompanying the research, various performances, concerts and an album were produced with the algorithms and examples of this thesis. The reviews received and collections where the album has been featured show a positive reception within the community. Together, these evaluations suggest that rule learning is both an effective method and a promising path for further research.Aquest manuscrit explora la programació automàtica d’algorismes de síntesi de so dins del context de la pràctica artística performativa coneguda com a live coding. L'escriptura improvisada de codi font per crear música o visuals es va convertir en un instrument en el moment en què els ordinadors van poder realitzar síntesis de so en temps real amb llenguatges que mantenien el seu intèrpret en funcionament. D'aleshores ençà, el live coding comporta la programació en temps real d’algorismes de síntesi de so. Per a aquest propòsit, una possibilitat és tenir un algorisme que creï automàticament variacions a partir d'alguns presets seleccionats. No obstant, la necessitat de retroalimentació en temps real i la petita mida dels conjunts de dades són restriccions que fan que els programadors automàtics de sintetitzadors de so i els algorismes d’aprenentatge no siguin factibles d’utilitzar. A més, el seu disseny no està orientat a crear variacions d'un so, sinó a trobar els paràmetres del sintetitzador que aplicats a l'algorisme de síntesi produeixen un so determinat (target). Altres enfocaments creen representacions de l'espai de sons possibles, per permetre a l'usuari explorar-lo mitjançant l'evolució interactiva, però requereixen temps més llargs. Aquesta tesi investiga l'aprenentatge inductiu de regles per a la programació on-the-fly de sintetitzadors. Aquest enfocament és conceptualment diferent dels que es troben a la literatura. Els models de regles ofereixen interpretabilitat i permeten treballar amb els valors dels paràmetres dels algorismes de síntesi, sense processament previ. RuLer, l'algorisme d'aprenentatge proposat, rep dades amb combinacions etiquetades per l'usuari dels valors dels paràmetres d'un algorisme de síntesi. A continuació, analitza els patrons, basats en la dissimilitud, entre les combinacions de cada etiqueta. Aquests patrons es descriuen com un model de regles IF-THEN. Els paràmetres de l'algorisme proporcionen control per definir el que es considera un patró. Llavors, controlen el grau de consistència dels nous paràmetres de síntesi induïts respecte a les dades d'entrada originals. A continuació, es presenta un algorisme (FuzzyRuLer) capaç d’estendre les regles IF-THEN a hiperrectangles, que al seu torn s’utilitzen com a nuclis de funcions de pertinença. El model de regles difuses resultant crea un mapa complet de l'espai de la funció d'entrada. Per això, l'algorisme generalitza les regles lògiques seguint una heurística de volum màxim. Al llarg del manuscrit es discuteix com, quan s’utilitzen algorismes d’aprenentatge automàtic com a eines creatives, de vegades són desitjables glitches, errors o imprecisions produïdes pels models resultants, ja que poden oferir nous resultats imprevisibles. L'avaluació dels algorismes segueix dos camins. El primer es centra en proves d'usuari. El segon, que respon al fet que aquest treball es va dur a terme dins del departament de ciències de la computació, pretén proporcionar una avaluació més àmplia, no específica d'un domini, del rendiment dels algorismes mitjançant benchmarks extrínsecs utilitzats per cross-validation i minority oversampling. En tasques d'oversampling, mitjançant imbalanced data sets, l'algorisme proporciona resultats equiparables als de l'estat de l'art. A més, els punts sintètics produïts són significativament diferents als creats pels altres algorismes i realitzen exploracions (controlades) de regions més llunyanesEste manuscrito explora la programación automática de algoritmos de síntesis de sonido dentro del contexto de la práctica artística performativa conocida como live coding. La escritura de código fuente de forma improvisada para crear música o imágenes, se convirtió en un instrumento en el momento en que las computadoras asequibles pudieron realizar síntesis de sonido en tiempo real con lenguajes que mantuvieron su interprete en funcionamiento. Desde entonces, el live coding ha implicado la programación en tiempo real de algoritmos de síntesis. Para ese propósito, una posibilidad es tener un algoritmo que cree automáticamente variaciones a partir de unos pocos presets seleccionados. Sin embargo, la necesidad de retroalimentación en tiempo real y el pequeño tamaño de los conjuntos de datos (que incluso pueden recopilarse durante la misma actuación), limitan el uso de los algoritmos existentes, tanto de programación automática de sintetizadores como de aprendizaje de máquina. Además, el diseño de dichos algoritmos no está orientado a crear variaciones de un sonido, sino a encontrar los parámetros del sintetizador que coincidan con un sonido dado. Otros enfoques crean representaciones del espacio de posibles sonidos, para permitir al usuario explorarlo mediante evolución interactiva. Aunque estos sistemas están orientados a la exploración, requieren tiempos más largos. Esta tesis investiga el aprendizaje inductivo de reglas para la programación de sintetizadores on-the-fly. Este enfoque es conceptualmente diferente de los que se encuentran en la literatura, tanto de programación de sintetizadores como de live coding. Los modelos de reglas ofrecen interpretabilidad y permiten trabajar con los valores de los parámetros de los algoritmos de síntesis (incluso con datos simbólicos), haciendo innecesario el preprocesamiento. RuLer, el algoritmo de aprendizaje propuesto, recibe un conjunto de datos que contiene combinaciones, etiquetadas por el usuario, de valores de parámetros de un algoritmo de síntesis. Luego, analiza los patrones, en función de la disimilitud, entre las combinaciones de cada etiqueta. Estos patrones se describen como un modelo de reglas lógicas IF-THEN. Los parámetros del algoritmo proporcionan el control para definir qué se considera un patrón. Como los patrones son la base para inducir nuevas configuraciones de parámetros, los parámetros del algoritmo controlan también el grado de consistencia de las configuraciones inducidas con respecto a los datos de entrada originales. Luego, se presenta un algoritmo (llamado FuzzyRuLer) capaz de extender las reglas lógicas tipo IF-THEN a hiperrectángulos, que a su vez se utilizan como núcleos de funciones de pertenencia. El modelo de reglas difusas resultante crea un mapa completo del espacio de las clases de entrada. Para tal fin, el algoritmo generaliza las reglas lógicas resolviendo las contradicciones utilizando una heurística de máximo volumen. A lo largo del manuscrito se analiza cómo, cuando los algoritmos de aprendizaje automático se utilizan como herramientas creativas, los glitches, errores o inexactitudes producidas por los modelos resultantes son a veces deseables, ya que pueden ofrecer resultados novedosos e impredecibles. La evaluación de los algoritmos sigue dos caminos. El primero se centra en pruebas de usuario. El segundo, responde al hecho de que este trabajo se llevó a cabo dentro del departamento de ciencias de la computación y está destinado a proporcionar una evaluación más amplia, no de dominio específica, del rendimiento de los algoritmos utilizando beanchmarks extrínsecos para cross-validation y oversampling. En estas últimas pruebas, utilizando conjuntos de datos no balanceados, el algoritmo produce resultados equiparables a los del estado del arte. Además, los puntos sintéticos producidos son significativamente diferentes de los creados por los otros algoritmos y realizan una exploración (controlada) de regiones más distantes. Finalmente, acompañando la investigación, realicé diversas presentaciones, conciertos y un ´álbum utilizando los algoritmos y ejemplos de esta tesis. Las críticas recibidas y las listas donde se ha presentado el álbum muestran una recepción positiva de la comunidad. En conjunto, estas evaluaciones sugieren que el aprendizaje de reglas es al mismo tiempo un método eficaz y un camino prometedor para futuras investigaciones.Postprint (published version

    A survey of multiple classifier systems as hybrid systems

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    A current focus of intense research in pattern classification is the combination of several classifier systems, which can be built following either the same or different models and/or datasets building approaches. These systems perform information fusion of classification decisions at different levels overcoming limitations of traditional approaches based on single classifiers. This paper presents an up-to-date survey on multiple classifier system (MCS) from the point of view of Hybrid Intelligent Systems. The article discusses major issues, such as diversity and decision fusion methods, providing a vision of the spectrum of applications that are currently being developed

    Applications of Deep Learning and Machine Learning in Healthcare Domain – A Literature Review

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    In recent years, Artificial Intelligence (AI) has advanced rapidly in terms of software algorithms, hardware implementation, and implementations in a wide range of fields. The latest advances in AI applications in biomedicine, such as disease diagnostics, living assistance, biomedical information processing, and biomedical science, are summarised in this study. Brain-Computer Interfaces (BCIs), Arterial Spin Labeling (ASL) imaging, ASL-MRI, biomarkers, Natural Language Processing (NLP), and various algorithms all help to reduce errors and monitor disease progression. Computer-assisted diagnosis, decision support systems, expert systems, and software implementation can help doctors reduce intra- and inter-observer variability. In this paper, numerous researchers conduct a systematic literature review on the application and implementation of Machine Learning, Deep Learning, and Artificial Intelligence in the healthcare industry
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