586 research outputs found

    Voice Over Sensor Networks

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    Wireless sensor networks have traditionally focused on low duty-cycle applications where sensor data are reported periodically in the order of seconds or even longer. This is due to typically slow changes in physical variables, the need to keep node costs low and the goal of extending battery lifetime. However, there is a growing need to support real-time streaming of audio and/or low-rate video even in wireless sensor networks for use in emergency situations and shortterm intruder detection. In this paper, we describe a real-time voice stream-capability in wireless sensor networks and summarize our deployment experiences of voice streaming across a large sensor network of FireFly nodes in an operational coal mine. FireFly is composed of several integrated layers including specialized low-cost hardware, a sensor network operating system, a real-time link layer and network scheduling. We are able to provide efficient support for applications with timing constraints by tightly coupling the network and task scheduling with hardware-based global time synchronization. We use this platform to support 2-way audio streaming concurrently with sensing tasks. For interactive voice, we investigate TDMA-based slot scheduling with balanced bi-directional latency while meeting audio timeliness requirements. Finally, we describe our experimental deployment of 42 nodes in a coal mine, and present measurements of the end-to-end throughput, jitter, packet loss and voice quality

    Dynamic Resource Allocation in Embedded, High-Performance and Cloud Computing

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    The availability of many-core computing platforms enables a wide variety of technical solutions for systems across the embedded, high-performance and cloud computing domains. However, large scale manycore systems are notoriously hard to optimise. Choices regarding resource allocation alone can account for wide variability in timeliness and energy dissipation (up to several orders of magnitude). Dynamic Resource Allocation in Embedded, High-Performance and Cloud Computing covers dynamic resource allocation heuristics for manycore systems, aiming to provide appropriate guarantees on performance and energy efficiency. It addresses different types of systems, aiming to harmonise the approaches to dynamic allocation across the complete spectrum between systems with little flexibility and strict real-time guarantees all the way to highly dynamic systems with soft performance requirements. Technical topics presented in the book include: Load and Resource Models Admission Control Feedback-based Allocation and Optimisation Search-based Allocation Heuristics Distributed Allocation based on Swarm Intelligence Value-Based Allocation Each of the topics is illustrated with examples based on realistic computational platforms such as Network-on-Chip manycore processors, grids and private cloud environments.Note.-- EUR 6,000 BPC fee funded by the EC FP7 Post-Grant Open Access Pilo

    Dynamic Resource Allocation in Embedded, High-Performance and Cloud Computing

    Get PDF
    The availability of many-core computing platforms enables a wide variety of technical solutions for systems across the embedded, high-performance and cloud computing domains. However, large scale manycore systems are notoriously hard to optimise. Choices regarding resource allocation alone can account for wide variability in timeliness and energy dissipation (up to several orders of magnitude). Dynamic Resource Allocation in Embedded, High-Performance and Cloud Computing covers dynamic resource allocation heuristics for manycore systems, aiming to provide appropriate guarantees on performance and energy efficiency. It addresses different types of systems, aiming to harmonise the approaches to dynamic allocation across the complete spectrum between systems with little flexibility and strict real-time guarantees all the way to highly dynamic systems with soft performance requirements. Technical topics presented in the book include: • Load and Resource Models• Admission Control• Feedback-based Allocation and Optimisation• Search-based Allocation Heuristics• Distributed Allocation based on Swarm Intelligence• Value-Based AllocationEach of the topics is illustrated with examples based on realistic computational platforms such as Network-on-Chip manycore processors, grids and private cloud environments

    Dynamic Resource Allocation in Embedded, High-Performance and Cloud Computing

    Get PDF
    The availability of many-core computing platforms enables a wide variety of technical solutions for systems across the embedded, high-performance and cloud computing domains. However, large scale manycore systems are notoriously hard to optimise. Choices regarding resource allocation alone can account for wide variability in timeliness and energy dissipation (up to several orders of magnitude). Dynamic Resource Allocation in Embedded, High-Performance and Cloud Computing covers dynamic resource allocation heuristics for manycore systems, aiming to provide appropriate guarantees on performance and energy efficiency. It addresses different types of systems, aiming to harmonise the approaches to dynamic allocation across the complete spectrum between systems with little flexibility and strict real-time guarantees all the way to highly dynamic systems with soft performance requirements. Technical topics presented in the book include: • Load and Resource Models• Admission Control• Feedback-based Allocation and Optimisation• Search-based Allocation Heuristics• Distributed Allocation based on Swarm Intelligence• Value-Based AllocationEach of the topics is illustrated with examples based on realistic computational platforms such as Network-on-Chip manycore processors, grids and private cloud environments

    Performance and policy dimensions in internet routing

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    The Internet Routing Project, referred to in this report as the 'Highball Project', has been investigating architectures suitable for networks spanning large geographic areas and capable of very high data rates. The Highball network architecture is based on a high speed crossbar switch and an adaptive, distributed, TDMA scheduling algorithm. The scheduling algorithm controls the instantaneous configuration and swell time of the switch, one of which is attached to each node. In order to send a single burst or a multi-burst packet, a reservation request is sent to all nodes. The scheduling algorithm then configures the switches immediately prior to the arrival of each burst, so it can be relayed immediately without requiring local storage. Reservations and housekeeping information are sent using a special broadcast-spanning-tree schedule. Progress to date in the Highball Project includes the design and testing of a suite of scheduling algorithms, construction of software reservation/scheduling simulators, and construction of a strawman hardware and software implementation. A prototype switch controller and timestamp generator have been completed and are in test. Detailed documentation on the algorithms, protocols and experiments conducted are given in various reports and papers published. Abstracts of this literature are included in the bibliography at the end of this report, which serves as an extended executive summary

    Wireless multimedia sensor networks, security and key management

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    Wireless Multimedia Sensor Networks (WMSNs) have emerged and shifted the focus from the typical scalar wireless sensor networks to networks with multimedia devices that are capable to retrieve video, audio, images, as well as scalar sensor data. WMSNs are able to deliver multimedia content due to the availability of inexpensive CMOS cameras and microphones coupled with the significant progress in distributed signal processing and multimedia source coding techniques. These mentioned characteristics, challenges, and requirements of designing WMSNs open many research issues and future research directions to develop protocols, algorithms, architectures, devices, and testbeds to maximize the network lifetime while satisfying the quality of service requirements of the various applications. In this thesis dissertation, we outline the design challenges of WMSNs and we give a comprehensive discussion of the proposed architectures and protocols for the different layers of the communication protocol stack for WMSNs along with their open research issues. Also, we conduct a comparison among the existing WMSN hardware and testbeds based on their specifications and features along with complete classification based on their functionalities and capabilities. In addition, we introduce our complete classification for content security and contextual privacy in WSNs. Our focus in this field, after conducting a complete survey in WMSNs and event privacy in sensor networks, and earning the necessary knowledge of programming sensor motes such as Micaz and Stargate and running simulation using NS2, is to design suitable protocols meet the challenging requirements of WMSNs targeting especially the routing and MAC layers, secure the wirelessly exchange of data against external attacks using proper security algorithms: key management and secure routing, defend the network from internal attacks by using a light-weight intrusion detection technique, protect the contextual information from being leaked to unauthorized parties by adapting an event unobservability scheme, and evaluate the performance efficiency and energy consumption of employing the security algorithms over WMSNs

    An architecture for an ATM network continuous media server exploiting temporal locality of access

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    With the continuing drop in the price of memory, Video-on-Demand (VoD) solutions that have so far focused on maximising the throughput of disk units with a minimal use of physical memory may now employ significant amounts of cache memory. The subject of this thesis is the study of a technique to best utilise a memory buffer within such a VoD solution. In particular, knowledge of the streams active on the server is used to allocate cache memory. Stream optimised caching exploits reuse of data among streams that are temporally close to each other within the same clip; the data fetched on behalf of the leading stream may be cached and reused by the following streams. Therefore, only the leading stream requires access to the physical disk and the potential level of service provision allowed by the server may be increased. The use of stream optimised caching may consequently be limited to environments where reuse of data is significant. As such, the technique examined within this thesis focuses on a classroom environment where user progress is generally linear and all users progress at approximately the same rate for such an environment, reuse of data is guaranteed. The analysis of stream optimised caching begins with a detailed theoretical discussion of the technique and suggests possible implementations. Later chapters describe both the design and construction of a prototype server that employs the caching technique, and experiments that use of the prototype to assess the effectiveness of the technique for the chosen environment using `emulated' users. The conclusions of these experiments indicate that stream optimised caching may be applicable to larger scale VoD systems than small scale teaching environments. Future development of stream optimised caching is considered

    Interactivity And User-heterogeneity In On Demand Broadcast Video

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    Video-On-Demand (VOD) has appeared as an important technology for many multimedia applications such as news on demand, digital libraries, home entertainment, and distance learning. In its simplest form, delivery of a video stream requires a dedicated channel for each video session. This scheme is very expensive and non-scalable. To preserve server bandwidth, many users can share a channel using multicast. Two types of multicast have been considered. In a non-periodic multicast setting, users make video requests to the server; and it serves them according to some scheduling policy. In a periodic broadcast environment, the server does not wait for service requests. It broadcasts a video cyclically, e.g., a new stream of the same video is started every t seconds. Although, this type of approach does not guarantee true VOD, the worst service latency experienced by any client is less than t seconds. A distinct advantage of this approach is that it can serve a very large community of users using minimal server bandwidth. In VOD System it is desirable to provide the user with the video-cassette-recorder-like (VCR) capabilities such as fast-forwarding a video or jumping to a specific frame. This issue in the broadcast framework is addressed, where each video and its interactive version are broadcast repeatedly on the network. Existing techniques rely on data prefetching as the mechanism to provide this functionality. This approach provides limited usability since the prefetching rate cannot keep up with typical fast-forward speeds. In the same environment, end users might have access to different bandwidth capabilities at different times. Current periodic broadcast schemes, do not take advantage of high-bandwidth capabilities, nor do they adapt to the low-bandwidth limitation of the receivers. A heterogeneous technique is presented that can adapt to a range of receiving bandwidth capability. Given a server bandwidth and a range of different client bandwidths, users employing the proposed technique will choose either to use their full reception bandwidth capability and therefore accessing the video at a very short time, or using part or enough reception bandwidth at the expense of a longer access latency
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