4,803 research outputs found

    Evaluating indoor positioning systems in a shopping mall : the lessons learned from the IPIN 2018 competition

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    The Indoor Positioning and Indoor Navigation (IPIN) conference holds an annual competition in which indoor localization systems from different research groups worldwide are evaluated empirically. The objective of this competition is to establish a systematic evaluation methodology with rigorous metrics both for real-time (on-site) and post-processing (off-site) situations, in a realistic environment unfamiliar to the prototype developers. For the IPIN 2018 conference, this competition was held on September 22nd, 2018, in Atlantis, a large shopping mall in Nantes (France). Four competition tracks (two on-site and two off-site) were designed. They consisted of several 1 km routes traversing several floors of the mall. Along these paths, 180 points were topographically surveyed with a 10 cm accuracy, to serve as ground truth landmarks, combining theodolite measurements, differential global navigation satellite system (GNSS) and 3D scanner systems. 34 teams effectively competed. The accuracy score corresponds to the third quartile (75th percentile) of an error metric that combines the horizontal positioning error and the floor detection. The best results for the on-site tracks showed an accuracy score of 11.70 m (Track 1) and 5.50 m (Track 2), while the best results for the off-site tracks showed an accuracy score of 0.90 m (Track 3) and 1.30 m (Track 4). These results showed that it is possible to obtain high accuracy indoor positioning solutions in large, realistic environments using wearable light-weight sensors without deploying any beacon. This paper describes the organization work of the tracks, analyzes the methodology used to quantify the results, reviews the lessons learned from the competition and discusses its future

    Analysis and Accuracy Improvement of UWB-TDoA-Based Indoor Positioning System

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    Positioning systems are used in a wide range of applications which require determining the position of an object in space, such as locating and tracking assets, people and goods; assisting navigation systems; and mapping. Indoor Positioning Systems (IPSs) are used where satellite and other outdoor positioning technologies lack precision or fail. Ultra-WideBand (UWB) technology is especially suitable for an IPS, as it operates under high data transfer rates over short distances and at low power densities, although signals tend to be disrupted by various objects. This paper presents a comprehensive study of the precision, failure, and accuracy of 2D IPSs based on UWB technology and a pseudo-range multilateration algorithm using Time Difference of Arrival (TDoA) signals. As a case study, the positioning of a 4×4m2 area, four anchors (transceivers), and one tag (receiver) are considered using bitcraze’s Loco Positioning System. A Cramér–Rao Lower Bound analysis identifies the convex hull of the anchors as the region with highest precision, taking into account the anisotropic radiation pattern of the anchors’ antennas as opposed to ideal signal distributions, while bifurcation envelopes containing the anchors are defined to bound the regions in which the IPS is predicted to fail. This allows the formulation of a so-called flyable area, defined as the intersection between the convex hull and the region outside the bifurcation envelopes. Finally, the static bias is measured after applying a built-in Extended Kalman Filter (EKF) and mapped using a Radial Basis Function Network (RBFN). A debiasing filter is then developed to improve the accuracy. Findings and developments are experimentally validated, with the IPS observed to fail near the anchors, precision around ±3cm, and accuracy improved by about 15cm for static and 5cm for dynamic measurements, on average

    LOCATE-US: Indoor Positioning for Mobile Devices Using Encoded Ultrasonic Signals, Inertial Sensors and Graph- Matching

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    Indoor positioning remains a challenge and, despite much research and development carried out in the last decade, there is still no standard as with the Global Navigation Satellite Systems (GNSS) outdoors. This paper presents an indoor positioning system called LOCATE-US with adjustable granularity for use with commercial mobile devices, such as smartphones or tablets. LOCATE-US is privacy-oriented and allows every device to compute its own position by fusing ultrasonic, inertial sensor measurements and map information. Ultrasonic Local Positioning Systems (ULPS) based on encoded signals are placed in critical zones that require an accuracy below a few decimeters to correct the accumulated drift errors of the inertial measurements. These systems are well suited to work at room level as walls confine acoustic waves inside. To avoid audible artifacts, the U-LPS emission is set at 41.67 kHz, and an ultrasonic acquisition module with reduced dimensions is attached to the mobile device through the USB port to capture signals. Processing in the mobile device involves an improved Time Differences of Arrival (TDOA) estimation that is fused with the measurements from an external inertial sensor to obtain real-time location and trajectory display at a 10 Hz rate. Graph-matching has also been included, considering available prior knowledge about the navigation scenario. This kind of device is an adequate platform for Location-Based Services (LBS), enabling applications such as augmented reality, guiding applications, or people monitoring and assistance. The system architecture can easily incorporate new sensors in the future, such as UWB, RFiD or others.Universidad de AlcaláJunta de Comunidades de Castilla-La ManchaAgencia Estatal de Investigació

    Indoor localization and navigation for blind persons using visual landmarks and a GIS

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    In an unfamiliar environment we spot and explore all available information which might guide us to a desired location. This largely unconscious processing is done by our trained sensory a nd cognitive systems. These recognize and memorize sets of landmarks which allow us to create a mental map of the envi ronment, and this map enables us to navigate by exploiting very few but the most important landmarks stored in our memory. We present a system which integrates a geographic information system of a building with visu al landmarks for localizing the user in the building and for tracing and validating a route for the user's navigation. Hence, the developed system complements the white cane for improving the user's autonomy during indoor navigation. Although de signed for visually impaired persons, the system can be used by any person for wayfinding in a complex building

    Recent Advances in Indoor Localization Systems and Technologies

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    Despite the enormous technical progress seen in the past few years, the maturity of indoor localization technologies has not yet reached the level of GNSS solutions. The 23 selected papers in this book present the recent advances and new developments in indoor localization systems and technologies, propose novel or improved methods with increased performance, provide insight into various aspects of quality control, and also introduce some unorthodox positioning methods

    Asynchronous Ultrasonic Trilateration for Indoor Positioning of Mobile Phones

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    Spatial awareness is fast becoming the key feature on today‟s mobile devices. While accurate outdoor navigation has been widely available for some time through Global Positioning Systems (GPS), accurate indoor positioning is still largely an unsolved problem. One major reason for this is that GPS and other Global Navigation Satellite Systems (GNSS) systems offer accuracy of a scale far different to that required for effective indoor navigation. Indoor positioning is also hindered by poor GPS signal quality, a major issue when developing dedicated indoor locationing systems. In addition, many indoor systems use specialized hardware to calculate accurate device position, as readily available wireless protocols have so far not delivered sufficient levels of accuracy. This research aims to investigate how the mobile phone‟s innate ability to produce sound (notably ultrasound) can be utilised to deliver more accurate indoor positioning than current methods. Experimental work covers limitations of mobile phone speakers in regard to generation of high frequencies, propagation patternsof ultrasound and their impact on maximum range, and asynchronous trilateration. This is followed by accuracy and reliability tests of an ultrasound positioning system prototype.This thesis proposes a new method of positioning a mobile phone indoors with accuracy substantially better than other contemporary positioning systems available on off-theshelf mobile devices. Given that smartphones can be programmed to correctly estimate direction, this research outlines a potentially significant advance towards a practical platform for indoor Location Based Services. Also a novel asynchronous trilateration algorithm is proposed that eliminates the need for synchronisation between the mobile device and the positioning infrastructure

    Sistemas de posicionamento baseados em comunicação por luz para ambientes interiores

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    The demand for highly precise indoor positioning systems (IPSs) is growing rapidly due to its potential in the increasingly popular techniques of the Internet of Things, smart mobile devices, and artificial intelligence. IPS becomes a promising research domain that is getting wide attention due to its benefits in several working scenarios, such as, industries, indoor public locations, and autonomous navigation. Moreover, IPS has a prominent contribution in day-to-day activities in organizations such as health care centers, airports, shopping malls, manufacturing, underground locations, etc., for safe operating environments. In indoor environments, both radio frequency (RF) and optical wireless communication (OWC) based technologies could be adopted for localization. Although the RF-based global positioning system, such as, Global positioning system offers higher penetration rates with reduced accuracy (i.e., in the range of a few meters), it does not work well in indoor environments (and not at all in certain cases such as tunnels, mines, etc.) due to the very weak signal and no direct access to the satellites. On the other hand, the light-based system known as a visible light positioning (VLP) system, as part of the OWC systems, uses the pre-existing light-emitting diodes (LEDs)-based lighting infrastructure, could be used at low cost and high accuracy compared with the RF-based systems. VLP is an emerging technology promising high accuracy, high security, low deployment cost, shorter time response, and low relative complexity when compared with RFbased positioning. However, in indoor VLP systems, there are some concerns such as, multipath reflection, transmitter tilting, transmitter’s position, and orientation uncertainty, human shadowing/blocking, and noise causing the increase in the positioning error, thereby reducing the positioning accuracy of the system. Therefore, it is imperative to capture the characteristics of different VLP channel and properly model them for the dual purpose of illumination and localization. In this thesis, firstly, the impact of transmitter tilting angles and multipath reflections are studied and for the first time, it is demonstrated that tilting the transmitter can be beneficial in VLP systems considering both line of sight (LOS) and non-line of sight transmission paths. With the transmitters oriented towards the center of the receiving plane, the received power level is maximized due to the LOS components. It is also shown that the proposed scheme offers a significant accuracy improvement of up to ~66% compared with a typical non-tilted transmitter VLP. The effect of tilting the transmitter on the lighting uniformity is also investigated and results proved that the uniformity achieved complies with the European Standard EN 12464-1. After that, the impact of transmitter position and orientation uncertainty on the accuracy of the VLP system based on the received signal strength (RSS) is investigated. Simulation results show that the transmitter uncertainties have a severe impact on the positioning error, which can be leveraged through the usage of more transmitters. Concerning a smaller transmitter’s position epochs, and the size of the training set. It is shown that, the ANN with Bayesian regularization outperforms the traditional RSS technique using the non-linear least square estimation for all values of signal to noise ratio. Furthermore, a novel indoor VLP system is proposed based on support vector machines and polynomial regression considering two different multipath environments of an empty room and a furnished room. The results show that, in an empty room, the positioning accuracy improvement for the positioning error of 2.5 cm are 36.1, 58.3, and 72.2 % for three different scenarios according to the regions’ distribution in the room. For the furnished room, a positioning relative accuracy improvement of 214, 170, and 100 % is observed for positioning error of 0.1, 0.2, and 0.3 m, respectively. Ultimately, an indoor VLP system based on convolutional neural networks (CNN) is proposed and demonstrated experimentally in which LEDs are used as transmitters and a rolling shutter camera is used as receiver. A detection algorithm named single shot detector (SSD) is used which relies on CNN (i.e., MobileNet or ResNet) for classification as well as position estimation of each LED in the image. The system is validated using a real-world size test setup containing eight LED luminaries. The obtained results show that the maximum average root mean square positioning error achieved is 4.67 and 5.27 cm with SSD MobileNet and SSD ResNet models, respectively. The validation results show that the system can process 67 images per second, allowing real-time positioning.A procura por sistemas de posicionamento interior (IPSs) de alta precisão tem crescido rapidamente devido ao seu interesse nas técnicas cada vez mais populares da Internet das Coisas, dispositivos móveis inteligentes e inteligência artificial. O IPS tornou-se um domínio de pesquisa promissor que tem atraído grande atenção devido aos seus benefícios em vários cenários de trabalho, como indústrias, locais públicos e navegação autónoma. Além disso, o IPS tem uma contribuição destacada no dia a dia de organizações, como, centros de saúde, aeroportos, supermercados, fábricas, locais subterrâneos, etc. As tecnologias baseadas em radiofrequência (RF) e comunicação óptica sem fio (OWC) podem ser adotadas para localização em ambientes interiores. Embora o sistema de posicionamento global (GPS) baseado em RF ofereça taxas de penetração mais altas com precisão reduzida (ou seja, na faixa de alguns metros), não funciona bem em ambientes interiores (e não funciona bem em certos casos como túneis, minas, etc.) devido ao sinal muito fraco e falta de acesso direto aos satélites. Por outro lado, o sistema baseado em luz conhecido como sistema de posicionamento de luz visível (VLP), como parte dos sistemas OWC, usa a infraestrutura de iluminação baseada em díodos emissores de luz (LEDs) pré-existentes, é um sistemas de baixo custo e alta precisão quando comprado com os sistemas baseados em RF. O VLP é uma tecnologia emergente que promete alta precisão, alta segurança, baixo custo de implantação, menor tempo de resposta e baixa complexidade relativa quando comparado ao posicionamento baseado em RF. No entanto, os sistemas VLP interiores, exibem algumas limitações, como, a reflexão multicaminho, inclinação do transmissor, posição do transmissor e incerteza de orientação, sombra/bloqueio humano e ruído, que têm como consequência o aumento do erro de posicionamento, e consequente redução da precisão do sistema. Portanto, é imperativo estudar as características dos diferentes canais VLP e modelá-los adequadamente para o duplo propósito de iluminação e localização. Esta tesa aborda, primeiramente, o impacto dos ângulos de inclinação do transmissor e reflexões multipercurso no desempenho do sistema de posicionamento. Demonstra-se que a inclinação do transmissor pode ser benéfica em sistemas VLP considerando tanto a linha de vista (LOS) como as reflexões. Com os transmissores orientados para o centro do plano recetor, o nível de potência recebido é maximizado devido aos componentes LOS. Também é mostrado que o esquema proposto oferece uma melhoria significativa de precisão de até ~66% em comparação com um sistema VLP de transmissor não inclinado típico. O efeito da inclinação do transmissor na uniformidade da iluminação também é investigado e os resultados comprovam que a uniformidade alcançada está de acordo com a Norma Europeia EN 12464-1. O impacto da posição do transmissor e incerteza de orientação na precisão do sistema VLP com base na intensidade do sinal recebido (RSS) foi também investigado. Os resultados da simulação mostram que as incertezas do transmissor têm um impacto severo no erro de posicionamento, que pode ser atenuado com o uso de mais transmissores. Para incertezas de posicionamento dos transmissores menores que 5 cm, os erros médios de posicionamento são 23.3, 15.1 e 13.2 cm para conjuntos de 4, 9 e 16 transmissores, respetivamente. Enquanto que, para a incerteza de orientação de um transmissor menor de 5°, os erros médios de posicionamento são 31.9, 20.6 e 17 cm para conjuntos de 4, 9 e 16 transmissores, respetivamente. O trabalho da tese abordou a investigação dos aspetos de projeto de um sistema VLP indoor no qual uma rede neuronal artificial (ANN) é utilizada para estimativa de posicionamento considerando um canal multipercurso. O estudo considerou a influência do ruído como indicador de desempenho para a comparação entre diferentes abordagens de projeto. Três algoritmos de treino de ANNs diferentes foram considerados, a saber, Levenberg-Marquardt, regularização Bayesiana e algoritmos de gradiente conjugado escalonado, para minimizar o erro de posicionamento no sistema VLP. O projeto da ANN foi otimizado com base no número de neurónios nas camadas ocultas, no número de épocas de treino e no tamanho do conjunto de treino. Mostrou-se que, a ANN com regularização Bayesiana superou a técnica RSS tradicional usando a estimação não linear dos mínimos quadrados para todos os valores da relação sinal-ruído. Foi proposto um novo sistema VLP indoor baseado em máquinas de vetores de suporte (SVM) e regressão polinomial considerando dois ambientes interiores diferentes: uma sala vazia e uma sala mobiliada. Os resultados mostraram que, numa sala vazia, a melhoria da precisão de posicionamento para o erro de posicionamento de 2.5 cm são 36.1, 58.3 e 72.2% para três cenários diferentes de acordo com a distribuição das regiões na sala. Para a sala mobiliada, uma melhoria de precisão relativa de posicionamento de 214, 170 e 100% é observada para erro de posicionamento de 0.1, 0.2 e 0.3 m, respetivamente. Finalmente, foi proposto um sistema VLP indoor baseado em redes neurais convolucionais (CNN). O sistema foi demonstrado experimentalmente usando luminárias LED como transmissores e uma camara com obturador rotativo como recetor. O algoritmo de detecção usou um detector de disparo único (SSD) baseado numa CNN pré configurada (ou seja, MobileNet ou ResNet) para classificação. O sistema foi validado usando uma configuração de teste de tamanho real contendo oito luminárias LED. Os resultados obtidos mostraram que o erro de posicionamento quadrático médio alcançado é de 4.67 e 5.27 cm com os modelos SSD MobileNet e SSD ResNet, respetivamente. Os resultados da validação mostram que o sistema pode processar 67 imagens por segundo, permitindo o posicionamento em tempo real.Programa Doutoral em Engenharia Eletrotécnic

    Making Graphical Information Accessible Without Vision Using Touch-based Devices

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    Accessing graphical material such as graphs, figures, maps, and images is a major challenge for blind and visually impaired people. The traditional approaches that have addressed this issue have been plagued with various shortcomings (such as use of unintuitive sensory translation rules, prohibitive costs and limited portability), all hindering progress in reaching the blind and visually-impaired users. This thesis addresses aspects of these shortcomings, by designing and experimentally evaluating an intuitive approach —called a vibro-audio interface— for non-visual access to graphical material. The approach is based on commercially available touch-based devices (such as smartphones and tablets) where hand and finger movements over the display provide position and orientation cues by synchronously triggering vibration patterns, speech output and auditory cues, whenever an on-screen visual element is touched. Three human behavioral studies (Exp 1, 2, and 3) assessed usability of the vibro-audio interface by investigating whether its use leads to development of an accurate spatial representation of the graphical information being conveyed. Results demonstrated efficacy of the interface and importantly, showed that performance was functionally equivalent with that found using traditional hardcopy tactile graphics, which are the gold standard of non-visual graphical learning. One limitation of this approach is the limited screen real estate of commercial touch-screen devices. This means large and deep format graphics (e.g., maps) will not fit within the screen. Panning and zooming operations are traditional techniques to deal with this challenge but, performing these operations without vision (i.e., using touch) represents several computational challenges relating both to cognitive constraints of the user and technological constraints of the interface. To address these issues, two human behavioral experiments were conducted, that assessed the influence of panning (Exp 4) and zooming (Exp 5) operations in non-visual learning of graphical material and its related human factors. Results from experiments 4 and 5 indicated that the incorporation of panning and zooming operations enhances the non-visual learning process and leads to development of more accurate spatial representation. Together, this thesis demonstrates that the proposed approach —using a vibro-audio interface— is a viable multimodal solution for presenting dynamic graphical information to blind and visually-impaired persons and supporting development of accurate spatial representations of otherwise inaccessible graphical materials
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