141 research outputs found

    An Overview on Principles for Energy Efficient Robot Locomotion

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    Despite enhancements in the development of robotic systems, the energy economy of today's robots lags far behind that of biological systems. This is in particular critical for untethered legged robot locomotion. To elucidate the current stage of energy efficiency in legged robotic systems, this paper provides an overview on recent advancements in development of such platforms. The covered different perspectives include actuation, leg structure, control and locomotion principles. We review various robotic actuators exploiting compliance in series and in parallel with the drive-train to permit energy recycling during locomotion. We discuss the importance of limb segmentation under efficiency aspects and with respect to design, dynamics analysis and control of legged robots. This paper also reviews a number of control approaches allowing for energy efficient locomotion of robots by exploiting the natural dynamics of the system, and by utilizing optimal control approaches targeting locomotion expenditure. To this end, a set of locomotion principles elaborating on models for energetics, dynamics, and of the systems is studied

    Human Activity Recognition and Control of Wearable Robots

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    abstract: Wearable robotics has gained huge popularity in recent years due to its wide applications in rehabilitation, military, and industrial fields. The weakness of the skeletal muscles in the aging population and neurological injuries such as stroke and spinal cord injuries seriously limit the abilities of these individuals to perform daily activities. Therefore, there is an increasing attention in the development of wearable robots to assist the elderly and patients with disabilities for motion assistance and rehabilitation. In military and industrial sectors, wearable robots can increase the productivity of workers and soldiers. It is important for the wearable robots to maintain smooth interaction with the user while evolving in complex environments with minimum effort from the user. Therefore, the recognition of the user's activities such as walking or jogging in real time becomes essential to provide appropriate assistance based on the activity. This dissertation proposes two real-time human activity recognition algorithms intelligent fuzzy inference (IFI) algorithm and Amplitude omega (AωA \omega) algorithm to identify the human activities, i.e., stationary and locomotion activities. The IFI algorithm uses knee angle and ground contact forces (GCFs) measurements from four inertial measurement units (IMUs) and a pair of smart shoes. Whereas, the AωA \omega algorithm is based on thigh angle measurements from a single IMU. This dissertation also attempts to address the problem of online tuning of virtual impedance for an assistive robot based on real-time gait and activity measurement data to personalize the assistance for different users. An automatic impedance tuning (AIT) approach is presented for a knee assistive device (KAD) in which the IFI algorithm is used for real-time activity measurements. This dissertation also proposes an adaptive oscillator method known as amplitude omega adaptive oscillator (AωAOA\omega AO) method for HeSA (hip exoskeleton for superior augmentation) to provide bilateral hip assistance during human locomotion activities. The AωA \omega algorithm is integrated into the adaptive oscillator method to make the approach robust for different locomotion activities. Experiments are performed on healthy subjects to validate the efficacy of the human activities recognition algorithms and control strategies proposed in this dissertation. Both the activity recognition algorithms exhibited higher classification accuracy with less update time. The results of AIT demonstrated that the KAD assistive torque was smoother and EMG signal of Vastus Medialis is reduced, compared to constant impedance and finite state machine approaches. The AωAOA\omega AO method showed real-time learning of the locomotion activities signals for three healthy subjects while wearing HeSA. To understand the influence of the assistive devices on the inherent dynamic gait stability of the human, stability analysis is performed. For this, the stability metrics derived from dynamical systems theory are used to evaluate unilateral knee assistance applied to the healthy participants.Dissertation/ThesisDoctoral Dissertation Aerospace Engineering 201

    Simulating a Flexible Robotic System based on Musculoskeletal Modeling

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    Humanoid robotics offers a unique research tool for understanding the human brain and body. The synthesis of human motion is a complex procedure that involves accurate reconstruction of movement sequences, modeling of musculoskeletal kinematics, dynamics and actuation, and characterization of reliable performance criteria. Many of these processes have much in common with the problems found in robotics research, with the recent advent of complex humanoid systems. This work presents the design and development of a new-generation bipedal robot. Its modeling and simulation has been realized by using an open-source software to create and analyze dynamic simulation of movement: OpenSim. Starting from a study by Fuben He, our model aims to be used as an innovative approach to the study of a such type of robot in which there are series elastic actuators represented by active and passive spring components in series with motors. It has provided of monoarticular and biarticular joint in a very similar manner to human musculoskeletal model. This thesis is only the starting point of a wide range of other possible future works: from the control structure completion and whole-body control application, to imitation learning and reinforcement learning for human locomotion, from motion test on at ground to motion test on rough ground, and obviously the transition from simulation to practice with a real elastic bipedal robot biologically-inspired that can move like a human bein

    Rich and Robust Bio-Inspired Locomotion Control for Humanoid Robots

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    Bipedal locomotion is a challenging task in the sense that it requires to maintain dynamic balance while steering the gait in potentially complex environments. Yet, humans usually manage to move without any apparent difficulty, even on rough terrains. This requires a complex control scheme which is far from being understood. In this thesis, we take inspiration from the impressive human walking capabilities to design neuromuscular controllers for humanoid robots. More precisely, we control the robot motors to reproduce the action of virtual muscles commanded by stimulations (i.e. neural signals), similarly to what is done during human locomotion. Because the human neural circuitry commanding these muscles is not completely known, we make hypotheses about this control scheme to simplify it and progressively refine the corresponding rules. This thesis thus aims at developing new walking algorithms for humanoid robots in order to obtain fast, human-like and energetically efficient gaits. In particular, gait robustness and richness are two key aspects of this work. In other words, the gaits developed in the thesis can be steered by an external operator, while being resistant to external perturbations. This is mainly tested during blind walking experiments on COMAN, a 95 cm tall humanoid robot. Yet, the proposed controllers can be adapted to other humanoid robots. In the beginning of this thesis, we adapt and port an existing reflex-based neuromuscular model to the real COMAN platform. When tested in a 2D simulation environment, this model was capable of reproducing stable human-like locomotion. By porting it to real hardware, we show that these neuromuscular controllers are viable solutions to develop new controllers for robotics locomotion. Starting from this reflex-based model, we progressively iterate and transform the stimulation rules to add new features. In particular, gait modulation is obtained with the inclusion of a central pattern generator (CPG), a neural circuit capable of producing rhythmic patterns of neural activity without receiving rhythmic inputs. Using this CPG, the 2D walker controllers are incremented to generate gaits across a range of forward speeds close to the normal human one. By using a similar control method, we also obtain 2D running gaits whose speed can be controlled by a human operator. The walking controllers are later extended to 3D scenarios (i.e. no motion constraint) with the capability to adapt both the forward speed and the heading direction (including steering curvature). In parallel, we also develop a method to automatically learn stimulation networks for a given task and we study how flexible feet affect the gait in terms of robustness and energy efficiency. In sum, we develop neuromuscular controllers generating human-like gaits with steering capabilities. These controllers recruit three main components: (i) virtual muscles generating torque references at the joint level, (ii) neural signals commanding these muscles with reflexes and CPG signals, and (iii) higher level commands controlling speed and heading. Interestingly, these developments target humanoid robots locomotion but can also be used to better understand human locomotion. In particular, the recruitment of a CPG during human locomotion is still a matter open to debate. This question can thus benefit from the experiments performed in this thesis

    Biped locomotion control through a biologically-inspired closed-loop controller

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    Dissertação de mestrado integrado em Engenharia BiomédicaCurrently motor disability in industrialized countries due to neural and physical impairments is an increasingly worrying phenomenon and the percentage of patients is expected to be increasing continuously over the coming decades due to a process of ageing the world is undergoing. Additionally, rising retirement ages, higher demand of elderly people for an independent, dignified life and mobility, huge cost in the provision of health care are some other determinants that motivate the restoration of motor function as one of the main goals of rehabilitation. Modern concepts of motor learning favor a task-specific training in which all movements in daily life should be trained/assisted repetitively in a physically correct fashion. Considering the functional activity of the neuronal circuits within the spinal cord, namely the central pattern generator (CPG), as the foundation to human locomotion, motor relearning should be based on intensive training strategies directed to the stimulation and reorganization of such neural pathways through mechanisms addressed by neural plasticity. To this end, neuromodelings are required to simulate the human locomotion control to overcome the current technological challenges such as developing smaller, intelligent and cost-effective devices for home and work rehabilitation scenarios which can enable a continuous therapy/ assistance to guide the impaired limbs in a gentle manner, avoiding abrupt perturbations and providing as little assistance as necessary. Biomimetic models, taking neurological and biomechanical inspiration from biological animals, have been embracing these challenges and developing effective solutions on refining the locomotion models in terms of energy efficiency, simplicity in the structure and robust adaptability to environment changes and unexpected perturbations. Thus, the aim target of this work is to study the applicability of the CPG model for gait rehabilitation, either for assistance and/or therapy purposes. Focus is developed on the locomotion control to increase the knowledge of the underlying principles useful for gait restoration, exploring the brainstem-spinal-biomechanics interaction more fully. This study has great application in the project of autonomous robots and in the rehabilitation technology, not only in the project of prostheses and orthoses, but also in the searching of procedures that help to recuperate motor functions of human beings. Encouraging results were obtained which pave the way towards the simulation of more complex behaviors and principles of human locomotion, consequently contributing for improved automated motor rehabilitation adapted to the rehabilitation emerging needs.Actualmente a debilidade motora em países industrializados devido a deficiências neurais e físicas é um fenómeno crescente de apreensão sendo expectável um contínuo aumento do rácio de pacientes nas próximas décadas devido ao processo de envelhecimento. Inclusivé, o aumento da idade de reforma, a maior procura por parte dos idosos para uma mobilidade e vida autónoma e condigna, o elevado custo nos cuidados de saúde são incentivos para a restauração da função motora como um dos objectivos principais da reabilitação. Conceitos recentes de aprendizagem motora apoiam um treino de tarefas específicas no qual movimentos no quotidiano devem ser treinados/assistidos de forma repetitiva e fisicamente correcta. Considerando a actividade funcional dos circuitos neurais na medula, nomeadamente o gerador de padrão central (CPG), como a base da locomoção, a reaprendizagem motora deve-se basear em estratégias intensivas de treino visando a estimulação e reorganização desses vias neurais através de mecanismos abordados pela plasticidade neural. Assim, são necessários modelos neurais para simular o controlo da locomoção humana de modo a superar desafios tecnológicos actuais tais como o desenvolvimento de dispositivos mais compactos, inteligentes e económicos para os cenários de reabilitação domiciliar e laboral que podem permitir uma terapia/assistência contínua na guia dos membros debilitados de uma forma suave, evitando perturbações abruptas e fornecendo assistência na medida do necessário. Modelos biomiméticos, inspirando-se nos princípios neurológicos e biomecânicos dos animais, têm vindo a abraçar esses desafios e a desenvolver soluções eficazes na refinação de modelos de locomoção em termos da eficiência de energia, da simplicidade na estrutura e da adaptibilidade robusta face a alterações ambientais e perturbações inesperadas. Então, o objectivo principal do trabalho é estudar a aplicabilidade do modelo de CPG para a reabilitação da marcha, para efeitos de assistência e/ou terapia. É desenvolvido um foco no controlo da locomoção para maior entendimento dos princípios subjacentes úteis para a recuperação da marcha, explorando a interacção tronco cerebral-espinal medula-biomecânica de forma mais detalhada. Este estudo tem potencial aplicação no projecto de robôs autónomos e na tecnologia de reabilitação, não só no desenvolvimento de ortóteses e próteses, mas também na procura de procedimentos úteis para a recuperação da função motora. Foram obtidos resultados promissores susceptíveis de abrir caminho à simulação de comportamentos e princípios mais complexos da marcha, contribuindo consequentemente para uma aprimorada reabilitação motora automatizada adaptada às necessidades emergentes

    Advancing Musculoskeletal Robot Design for Dynamic and Energy-Efficient Bipedal Locomotion

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    Achieving bipedal robot locomotion performance that approaches human performance is a challenging research topic in the field of humanoid robotics, requiring interdisciplinary expertise from various disciplines, including neuroscience and biomechanics. Despite the remarkable results demonstrated by current humanoid robots---they can walk, stand, turn, climb stairs, carry a load, push a cart---the versatility, stability, and energy efficiency of humans have not yet been achieved. However, with robots entering our lives, whether in the workplace, in clinics, or in normal household environments, such improvements are increasingly important. The current state of research in bipedal robot locomotion reveals that several groups have continuously demonstrated enhanced locomotion performance of the developed robots. But each of these groups has taken a unilateral approach and placed the focus on only one aspect, in order to achieve enhanced movement abilities;---for instance, the motion control and postural stability or the mechanical design. The neural and mechanical systems in human and animal locomotion, however, are strongly coupled and should therefore not be treated separately. Human-inspired musculoskeletal design of bipedal robots offers great potential for enhanced dynamic and energy-efficient locomotion but also imposes major challenges for motion planning and control. In this thesis, we first present a detailed review of the problems related to achieving enhanced dynamic and energy-efficient bipedal locomotion, from various important perspectives, and examine the essential properties of the human locomotory apparatus. Subsequently, existing insights and approaches from biomechanics, to understand the neuromechanical motion apparatus, and from robotics, to develop more human-like robots that can move in our environment, are discussed in detail. These thorough investigations of the interrelated essential design decisions are used to develop a novel design for a musculoskeletal bipedal robot, BioBiped1, such that, in the long term, it is capable of realizing dynamic hopping, running, and walking motions. The BioBiped1 robot features a highly compliant tendon-driven actuation system that mimics key functionalities of the human lower limb system. In experiments, BioBiped1's locomotor function for the envisioned gaits is validated globally. It is shown that the robot is able to rebound passively, store and release energy, and actively push off from the ground. The proof of concept of BioBiped1's locomotor function, however, marks only the starting point for our investigations, since this novel design concept opens up a number of questions regarding the required design complexity for the envisioned motions and the appropriate motion generation and control concept. For this purpose, a simulator specifically designed for the requirements of musculoskeletally actuated robotic systems, including sufficiently realistic ground reaction forces, is developed. It relies on object-oriented design and is based on a numerical solver, without model switching, to enable the analysis of impact peak forces and the simulation of flight phases. The developed library also contains the models of the actuated and passive mono- and biarticular elastic tendons and a penalty-based compliant contact model with nonlinear damping, to incorporate the collision, friction, and stiction forces occurring during ground contact. Using these components, the full multibody system (MBS) dynamics model is developed. To ensure a sufficiently similar behavior of the simulated and the real musculoskeletal robot, various measurements and parameter identifications for sub-models are performed. Finally, it is shown that the simulation model behaves similarly to the real robot platform. The intelligent combination of actuated and passive mono- and biarticular tendons, imitating important human muscle groups, offers tremendous potential for improved locomotion performance but also requires a sophisticated concept for motion control of the robot. Therefore, a further contribution of this thesis is the development of a centralized, nonlinear model-based method for motion generation and control that utilizes the derived detailed dynamics models of the implemented actuators. The concept is used to realize both computer-generated hopping and human jogging motions. Additionally, the problem of appropriate motor-gear unit selection prior to the robot's construction is tackled, using this method. The thesis concludes with a number of simulation studies in which several leg actuation designs are examined for their optimality with regard to systematically selected performance criteria. Furthermore, earlier paradoxical biomechanical findings about biarticular muscles in running are presented and, for the first time, investigated by detailed simulation of the motion dynamics. Exploring the Lombard paradox, a novel reduced and energy-efficient locomotion model without knee extensor has been simulated successfully. The models and methods developed within this thesis, as well as the insights gained, are already being employed to develop future prototypes. In particular, the optimal dimensioning and setting of the actuators, including all mono- and biarticular muscle-tendon units, are based on the derived design guidelines and are extensively validated by means of the simulation models and the motion control method. These developments are expected to significantly enhance progress in the field of bipedal robot design and, in the long term, to drive improvements in rehabilitation for humans through an understanding of the neuromechanics underlying human walking and the application of this knowledge to the design of prosthetics

    Humanoid Robots

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    For many years, the human being has been trying, in all ways, to recreate the complex mechanisms that form the human body. Such task is extremely complicated and the results are not totally satisfactory. However, with increasing technological advances based on theoretical and experimental researches, man gets, in a way, to copy or to imitate some systems of the human body. These researches not only intended to create humanoid robots, great part of them constituting autonomous systems, but also, in some way, to offer a higher knowledge of the systems that form the human body, objectifying possible applications in the technology of rehabilitation of human beings, gathering in a whole studies related not only to Robotics, but also to Biomechanics, Biomimmetics, Cybernetics, among other areas. This book presents a series of researches inspired by this ideal, carried through by various researchers worldwide, looking for to analyze and to discuss diverse subjects related to humanoid robots. The presented contributions explore aspects about robotic hands, learning, language, vision and locomotion

    Climbing and Walking Robots

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    Nowadays robotics is one of the most dynamic fields of scientific researches. The shift of robotics researches from manufacturing to services applications is clear. During the last decades interest in studying climbing and walking robots has been increased. This increasing interest has been in many areas that most important ones of them are: mechanics, electronics, medical engineering, cybernetics, controls, and computers. Today’s climbing and walking robots are a combination of manipulative, perceptive, communicative, and cognitive abilities and they are capable of performing many tasks in industrial and non- industrial environments. Surveillance, planetary exploration, emergence rescue operations, reconnaissance, petrochemical applications, construction, entertainment, personal services, intervention in severe environments, transportation, medical and etc are some applications from a very diverse application fields of climbing and walking robots. By great progress in this area of robotics it is anticipated that next generation climbing and walking robots will enhance lives and will change the way the human works, thinks and makes decisions. This book presents the state of the art achievments, recent developments, applications and future challenges of climbing and walking robots. These are presented in 24 chapters by authors throughtot the world The book serves as a reference especially for the researchers who are interested in mobile robots. It also is useful for industrial engineers and graduate students in advanced study
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