202 research outputs found

    Live Streaming in P2P and Hybrid P2P-Cloud Environments for the Open Internet

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    Peer-to-Peer (P2P) live media streaming is an emerging technology that reduces the barrier to stream live events over the Internet. However, providing a high quality media stream using P2P overlay networks is challenging and gives raise to a number of issues: (i) how to guarantee quality of the service (QoS) in the presence of dynamism, (ii) how to incentivize nodes to participate in media distribution, (iii) how to avoid bottlenecks in the overlay, and (iv) how to deal with nodes that reside behind Network Address Translators gateways (NATs). In this thesis, we answer the above research questions in form of new algorithms and systems. First of all, we address problems (i) and (ii) by presenting our P2P live media streaming solutions: Sepidar, which is a multiple-tree overlay, and GLive, which is a mesh overlay. In both models, nodes with higher upload bandwidth are positioned closer to the media source. This structure reduces the playback latency and increases the playback continuity at nodes, and also incentivizes the nodes to provide more upload bandwidth. We use a reputation model to improve participating nodes in media distribution in Sepidar and GLive. In both systems, nodes audit the behaviour of their directly connected nodes by getting feedback from other nodes. Nodes who upload more of the stream get a relatively higher reputation, and proportionally higher quality streams. To construct our streaming overlay, we present a distributed market model inspired by Bertsekas auction algorithm, although our model does not rely on a central server with global knowledge. In our model, each node has only partial information about the system. Nodes acquire knowledge of the system by sampling nodes using the Gradient overlay, where it facilitates the discovery of nodes with similar upload bandwidth. We address the bottlenecks problem, problem (iii), by presenting CLive that satisfies real-time constraints on delay between the generation of the stream and its actual delivery to users. We resolve this problem by borrowing some resources (helpers) from the cloud, upon need. In our approach, helpers are added on demand to the overlay, to increase the amount of total available bandwidth, thus increasing the probability of receiving the video on time. As the use of cloud resources costs money, we model the problem as the minimization of the economical cost, provided that a set of constraints on QoS is satisfied. Finally, we solve the NAT problem, problem (iv), by presenting two NAT-aware peer sampling services (PSS): Gozar and Croupier. Traditional gossip-based PSS breaks down, where a high percentage of nodes are behind NATs. We overcome this problem in Gozar using one-hop relaying to communicate with the nodes behind NATs. Croupier similarly implements a gossip-based PSS, but without the use of relaying

    Multimedia Social Networks: Game Theoretic Modeling and Equilibrium Analysis

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    Multimedia content sharing and distribution over multimedia social networks is more popular now than ever before: we download music from Napster, share our images on Flickr, view user-created video on YouTube, and watch peer-to-peer television using Coolstreaming, PPLive and PPStream. Within these multimedia social networks, users share, exchange, and compete for scarce resources such as multimedia data and bandwidth, and thus influence each other's decision and performance. Therefore, to provide fundamental guidelines for the better system design, it is important to analyze the users' behaviors and interactions in a multimedia social network, i.e., how users interact with and respond to each other. Game theory is a mathematical tool that analyzes the strategic interactions among multiple decision makers. It is ideal and essential for studying, analyzing, and modeling the users' behaviors and interactions in social networking. In this thesis, game theory will be used to model users' behaviors in social networks and analyze the corresponding equilibria. Specifically, in this thesis, we first illustrate how to use game theory to analyze and model users' behaviors in multimedia social networks by discussing the following three different scenarios. In the first scenario, we consider a non-cooperative multimedia social network where users in the social network compete for the same resource. We use multiuser rate allocation social network as an example for this scenario. In the second scenario, we consider a cooperative multimedia social network where users in the social network cooperate with each other to obtain the content. We use cooperative peer-to-peer streaming social network as an example for this scenario. In the third scenario, we consider how to use the indirect reciprocity game to stimulate cooperation among users. We use the packet forwarding social network as an example. Moreover, the concept of ``multimedia social networks" can be applied into the field of signal and image processing. If each pixel/sample is treated as a user, then the whole image/signal can be regarded as a multimedia social network. From such a perspective, we introduce a new paradigm for signal and image processing, and develop generalized and unified frameworks for classical signal and image problems. In this thesis, we use image denoising and image interpolation as examples to illustrate how to use game theory to re-formulate the classical signal and image processing problems

    Distributed Optimization of P2P Media Delivery Overlays

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    Media streaming over the Internet is becoming increasingly popular. Currently, most media is delivered using global content-delivery networks, providing a scalable and robust client-server model. However, content delivery infrastructures are expensive. One approach to reduce the cost of media delivery is to use peer-to-peer (P2P) overlay networks, where nodes share responsibility for delivering the media to one another. The main challenges in P2P media streaming using overlay networks include: (i) nodes should receive the stream with respect to certain timing constraints, (ii) the overlay should adapt to the changes in the network, e.g., varying bandwidth capacity and join/failure of nodes, (iii) nodes should be intentivized to contribute and share their resources, and (iv) nodes should be able to establish connectivity to the other nodes behind NATs. In this work, we meet these requirements by presenting P2P solutions for live media streaming, as well as proposing a distributed NAT traversal solution. First of all, we introduce a distributed market model to construct an approximately minimal height multiple-tree streaming overlay for content delivery, in gradienTv. In this system, we assume all the nodes are cooperative and execute the protocol. However, in reality, there may exist some opportunistic nodes, free-riders, that take advantage of the system, without contributing to content distribution. To overcome this problem, we extend our market model in Sepidar to be effective in deterring free-riders. However, gradienTv and Sepidar are tree-based solutions, which are fragile in high churn and failure scenarios. We present a solution to this problem in GLive that provides a more robust overlay by replacing the tree structure with a mesh. We show in simulation, that the mesh-based overlay outperforms the multiple-tree overlay. Moreover, we compare the performance of all our systems with the state-of-the-art NewCoolstreaming, and observe that they provide better playback continuity and lower playback latency than that of NewCoolstreaming under a variety of experimental scenarios. Although our distributed market model can be run against a random sample of nodes, we improve its convergence time by executing it against a sample of nodes taken from the Gradient overlay. The Gradient overlay organizes nodes in a topology using a local utility value at each node, such that nodes are ordered in descending utility values away from a core of the highest utility nodes. The evaluations show that the streaming overlays converge faster when our market model works on top of the Gradient overlay. We use a gossip-based peer sampling service in our streaming systems to provide each node with a small list of live nodes. However, in the Internet, where a high percentage of nodes are behind NATs, existing gossiping protocols break down. To solve this problem, we present Gozar, a NAT-friendly gossip-based peer sampling service that: (i) provides uniform random samples in the presence of NATs, and (ii) enables direct connectivity to sampled nodes using a fully distributed NAT traversal service. We compare Gozar with the state-of-the-art NAT-friendly gossip-based peer sampling service, Nylon, and show that only Gozar supports one-hop NAT traversal, and its overhead is roughly half of Nylon’s

    Incentive-driven QoS in peer-to-peer overlays

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    A well known problem in peer-to-peer overlays is that no single entity has control over the software, hardware and configuration of peers. Thus, each peer can selfishly adapt its behaviour to maximise its benefit from the overlay. This thesis is concerned with the modelling and design of incentive mechanisms for QoS-overlays: resource allocation protocols that provide strategic peers with participation incentives, while at the same time optimising the performance of the peer-to-peer distribution overlay. The contributions of this thesis are as follows. First, we present PledgeRoute, a novel contribution accounting system that can be used, along with a set of reciprocity policies, as an incentive mechanism to encourage peers to contribute resources even when users are not actively consuming overlay services. This mechanism uses a decentralised credit network, is resilient to sybil attacks, and allows peers to achieve time and space deferred contribution reciprocity. Then, we present a novel, QoS-aware resource allocation model based on Vickrey auctions that uses PledgeRoute as a substrate. It acts as an incentive mechanism by providing efficient overlay construction, while at the same time allocating increasing service quality to those peers that contribute more to the network. The model is then applied to lagsensitive chunk swarming, and some of its properties are explored for different peer delay distributions. When considering QoS overlays deployed over the best-effort Internet, the quality received by a client cannot be adjudicated completely to either its serving peer or the intervening network between them. By drawing parallels between this situation and well-known hidden action situations in microeconomics, we propose a novel scheme to ensure adherence to advertised QoS levels. We then apply it to delay-sensitive chunk distribution overlays and present the optimal contract payments required, along with a method for QoS contract enforcement through reciprocative strategies. We also present a probabilistic model for application-layer delay as a function of the prevailing network conditions. Finally, we address the incentives of managed overlays, and the prediction of their behaviour. We propose two novel models of multihoming managed overlay incentives in which overlays can freely allocate their traffic flows between different ISPs. One is obtained by optimising an overlay utility function with desired properties, while the other is designed for data-driven least-squares fitting of the cross elasticity of demand. This last model is then used to solve for ISP profit maximisation

    Behavior Modeling and Forensics for Multimedia Social Networks

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    Within the past decades, the explosive combination of multimedia signal processing, communications and networking technologies has facilitated the sharing of digital multimedia data and enabled pervasive digital media distribution over all kinds of networks. People involved in the sharing and distribution of multimedia contents form \emph{multimedia social networks} in which users share and exchange multimedia content, as well as other resources. Users in a multimedia social network have different objectives and influence each other's decision and performance. It is of ample importance to understand how users interact with and respond to each other and analyze the impact of human factors on multimedia systems. This thesis illustrates various aspects of issues and problems in multimedia social networks via two case studies of human behavior in multimedia fingerprinting and peer-to-peer live streaming. Since media security and content protection is a major issue in current multimedia systems, this thesis first studies the user dynamics of multimedia fingerprinting social networks. We investigate the side information which improves the traitor-tracing performance and provide the optimal strategies for both users (fingerprint detector and the colluders) in the multimedia fingerprinting social network. Furthermore, before a collusion being successfully mounted, the colluders must be stimulated to cooperate with each other and all colluders have to agree on the attack strategy. Therefore, not all types of collusion are possible. We reduce the possible collusion set by analyzing the incentives and bargaining behavior among colluders. We show that the optimal strategies designed based on human behavior can provide more information to the fingerprint detector and effectively improve the collusion resistance. The second part of this thesis focuses on understanding modelling and analyzing user dynamics for users in various types of peer-to-peer live streaming social networks. We stimulate user cooperation by designing the optimal, cheat-proof, and attack-resistant strategies for peer-to-peer live streaming social networks over Internet as well as wireless networks. Also, as more and more smart-phone users subscribe to the live-streaming service, a reasonable market price has to be set to prevent the users from reselling the live video. We start from analyzing the equilibrium between the users who want to resell the video and the potential buyers to provide the optimal price for the content owner

    Energy-aware service provisioning in P2P-assisted cloud ecosystems

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    Cotutela Universitat Politècnica de Catalunya i Instituto Tecnico de LisboaEnergy has been emerged as a first-class computing resource in modern systems. The trend has primarily led to the strong focus on reducing the energy consumption of data centers, coupled with the growing awareness of the adverse impact on the environment due to data centers. This has led to a strong focus on energy management for server class systems. In this work, we intend to address the energy-aware service provisioning in P2P-assisted cloud ecosystems, leveraging economics-inspired mechanisms. Toward this goal, we addressed a number of challenges. To frame an energy aware service provisioning mechanism in the P2P-assisted cloud, first, we need to compare the energy consumption of each individual service in P2P-cloud and data centers. However, in the procedure of decreasing the energy consumption of cloud services, we may be trapped with the performance violation. Therefore, we need to formulate a performance aware energy analysis metric, conceptualized across the service provisioning stack. We leverage this metric to derive energy analysis framework. Then, we sketch a framework to analyze the energy effectiveness in P2P-cloud and data center platforms to choose the right service platform, according to the performance and energy characteristics. This framework maps energy from the hardware oblivious, top level to the particular hardware setting in the bottom layer of the stack. Afterwards, we introduce an economics-inspired mechanism to increase the energy effectiveness in the P2P-assisted cloud platform as well as moving toward a greener ICT for ICT for a greener ecosystem.La energía se ha convertido en un recurso de computación de primera clase en los sistemas modernos. La tendencia ha dado lugar principalmente a un fuerte enfoque hacia la reducción del consumo de energía de los centros de datos, así como una creciente conciencia sobre los efectos ambientales negativos, producidos por los centros de datos. Esto ha llevado a un fuerte enfoque en la gestión de energía de los sistemas de tipo servidor. En este trabajo, se pretende hacer frente a la provisión de servicios de bajo consumo energético en los ecosistemas de la nube asistida por P2P, haciendo uso de mecanismos basados en economía. Con este objetivo, hemos abordado una serie de desafíos. Para instrumentar un mecanismo de servicio de aprovisionamiento de energía consciente en la nube asistida por P2P, en primer lugar, tenemos que comparar el consumo energético de cada servicio en la nube P2P y en los centros de datos. Sin embargo, en el procedimiento de disminuir el consumo de energía de los servicios en la nube, podemos quedar atrapados en el incumplimiento del rendimiento. Por lo tanto, tenemos que formular una métrica, sobre el rendimiento energético, a través de la pila de servicio de aprovisionamiento. Nos aprovechamos de esta métrica para derivar un marco de análisis de energía. Luego, se esboza un marco para analizar la eficacia energética en la nube asistida por P2P y en la plataforma de centros de datos para elegir la plataforma de servicios adecuada, de acuerdo con las características de rendimiento y energía. Este marco mapea la energía desde el alto nivel independiente del hardware a la configuración de hardware particular en la capa inferior de la pila. Posteriormente, se introduce un mecanismo basado en economía para aumentar la eficacia energética en la plataforma en la nube asistida por P2P, así como avanzar hacia unas TIC más verdes, para las TIC en un ecosistema más verde.Postprint (published version

    Recent Trends in Communication Networks

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    In recent years there has been many developments in communication technology. This has greatly enhanced the computing power of small handheld resource-constrained mobile devices. Different generations of communication technology have evolved. This had led to new research for communication of large volumes of data in different transmission media and the design of different communication protocols. Another direction of research concerns the secure and error-free communication between the sender and receiver despite the risk of the presence of an eavesdropper. For the communication requirement of a huge amount of multimedia streaming data, a lot of research has been carried out in the design of proper overlay networks. The book addresses new research techniques that have evolved to handle these challenges

    rStream: Resilient and Optimal Peer-to-Peer Streaming with Rateless Codes

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