216,754 research outputs found
Complexity of evolutionary equilibria in static fitness landscapes
A fitness landscape is a genetic space -- with two genotypes adjacent if they
differ in a single locus -- and a fitness function. Evolutionary dynamics
produce a flow on this landscape from lower fitness to higher; reaching
equilibrium only if a local fitness peak is found. I use computational
complexity to question the common assumption that evolution on static fitness
landscapes can quickly reach a local fitness peak. I do this by showing that
the popular NK model of rugged fitness landscapes is PLS-complete for K >= 2;
the reduction from Weighted 2SAT is a bijection on adaptive walks, so there are
NK fitness landscapes where every adaptive path from some vertices is of
exponential length. Alternatively -- under the standard complexity theoretic
assumption that there are problems in PLS not solvable in polynomial time --
this means that there are no evolutionary dynamics (known, or to be discovered,
and not necessarily following adaptive paths) that can converge to a local
fitness peak on all NK landscapes with K = 2. Applying results from the
analysis of simplex algorithms, I show that there exist single-peaked
landscapes with no reciprocal sign epistasis where the expected length of an
adaptive path following strong selection weak mutation dynamics is
even though an adaptive path to the optimum of length less
than n is available from every vertex. The technical results are written to be
accessible to mathematical biologists without a computer science background,
and the biological literature is summarized for the convenience of
non-biologists with the aim to open a constructive dialogue between the two
disciplines.Comment: 14 pages, 3 figure
Computational strategies for dissecting the high-dimensional complexity of adaptive immune repertoires
The adaptive immune system recognizes antigens via an immense array of
antigen-binding antibodies and T-cell receptors, the immune repertoire. The
interrogation of immune repertoires is of high relevance for understanding the
adaptive immune response in disease and infection (e.g., autoimmunity, cancer,
HIV). Adaptive immune receptor repertoire sequencing (AIRR-seq) has driven the
quantitative and molecular-level profiling of immune repertoires thereby
revealing the high-dimensional complexity of the immune receptor sequence
landscape. Several methods for the computational and statistical analysis of
large-scale AIRR-seq data have been developed to resolve immune repertoire
complexity in order to understand the dynamics of adaptive immunity. Here, we
review the current research on (i) diversity, (ii) clustering and network,
(iii) phylogenetic and (iv) machine learning methods applied to dissect,
quantify and compare the architecture, evolution, and specificity of immune
repertoires. We summarize outstanding questions in computational immunology and
propose future directions for systems immunology towards coupling AIRR-seq with
the computational discovery of immunotherapeutics, vaccines, and
immunodiagnostics.Comment: 27 pages, 2 figure
Analysis of adaptive walks on NK fitness landscapes with different interaction schemes
Fitness landscapes are genotype to fitness mappings commonly used in
evolutionary biology and computer science which are closely related to spin
glass models. In this paper, we study the NK model for fitness landscapes where
the interaction scheme between genes can be explicitly defined. The focus is on
how this scheme influences the overall shape of the landscape. Our main tool
for the analysis are adaptive walks, an idealized dynamics by which the
population moves uphill in fitness and terminates at a local fitness maximum.
We use three different types of walks and investigate how their length (the
number of steps required to reach a local peak) and height (the fitness at the
endpoint of the walk) depend on the dimensionality and structure of the
landscape. We find that the distribution of local maxima over the landscape is
particularly sensitive to the choice of interaction pattern. Most quantities
that we measure are simply correlated to the rank of the scheme, which is equal
to the number of nonzero coefficients in the expansion of the fitness landscape
in terms of Walsh functions.Comment: 29 pages, 9 figure
Fitness Landscape-Based Characterisation of Nature-Inspired Algorithms
A significant challenge in nature-inspired algorithmics is the identification
of specific characteristics of problems that make them harder (or easier) to
solve using specific methods. The hope is that, by identifying these
characteristics, we may more easily predict which algorithms are best-suited to
problems sharing certain features. Here, we approach this problem using fitness
landscape analysis. Techniques already exist for measuring the "difficulty" of
specific landscapes, but these are often designed solely with evolutionary
algorithms in mind, and are generally specific to discrete optimisation. In
this paper we develop an approach for comparing a wide range of continuous
optimisation algorithms. Using a fitness landscape generation technique, we
compare six different nature-inspired algorithms and identify which methods
perform best on landscapes exhibiting specific features.Comment: 10 pages, 1 figure, submitted to the 11th International Conference on
Adaptive and Natural Computing Algorithm
Visualisation of advanced search
This article presents investigation on visualisation of
search processes. Existing evolutionary and adaptive
algorithms for search and optimisation, in certain
extent, may differ from each other in behaviour and in
obtained results. An intention for future analysis of
search algorithms, their behaviour and differences
motivates the development of tools for visual
representation of the search process. By developing a
3D graphical interface for Computational Intelligence
Software such as Free Search [1] [2], Particle Swarm
Optimisation [3], Differential Evolution [4] and
Genetic Algorithm [5] [6] it is possible to build a
scene with test function and individuals, moving on
the landscape of that test function towards their goals
Society Functions Best with an Intermediate Level of Creativity
In a society, a proportion of the individuals can benefit from creativity
without being creative themselves by copying the creators. This paper uses an
agent-based model of cultural evolution to investigate how society is affected
by different levels of individual creativity. We performed a time series
analysis of the mean fitness of ideas across the artificial society varying
both the percentage of creators, C, and how creative they are, p using two
discounting methods. Both analyses revealed a valley in the adaptive landscape,
indicating a tradeoff between C and p. The results suggest that excess
creativity at the individual level can be detrimental at the level of the
society because creators invest in unproven ideas at the expense of propagating
proven ideas.Comment: 6 pages. arXiv admin note: text overlap with arXiv:1310.4086,
arXiv:1310.378
LaDy: software for assessing local landscape diversity profiles of raster land cover maps using geographic windows
Landscape ecology starts from the assumption that diversity and spatial arrangement of ecosystem mosaics have ecological
implications and tries to understand the interactions between diversity and structure of large spatially heterogeneous areas and their
ecological functions. These assumptions imply effective use of earth observation techniques and geographic information systems,
enabling a global view of the landscape mosaics. In this paper, a software, LaDy (Landscape Diversity Software), for computing
Re´nyi’s local landscape diversity profile on raster land cover maps is presented. LaDy is based on the use of Merchant’s adaptive
geographic window, which is designed to operate on a neighborhood of patches instead of a fixed rectangular neighborhood of
pixels (the conventional approach in image analysis).L'articolo è disponibile sul sito dell'editore www.elsevier.co
Adaptation in tunably rugged fitness landscapes: The Rough Mount Fuji Model
Much of the current theory of adaptation is based on Gillespie's mutational
landscape model (MLM), which assumes that the fitness values of genotypes
linked by single mutational steps are independent random variables. On the
other hand, a growing body of empirical evidence shows that real fitness
landscapes, while possessing a considerable amount of ruggedness, are smoother
than predicted by the MLM. In the present article we propose and analyse a
simple fitness landscape model with tunable ruggedness based on the Rough Mount
Fuji (RMF) model originally introduced by Aita et al. [Biopolymers 54:64-79
(2000)] in the context of protein evolution. We provide a comprehensive
collection of results pertaining to the topographical structure of RMF
landscapes, including explicit formulae for the expected number of local
fitness maxima, the location of the global peak, and the fitness correlation
function. The statistics of single and multiple adaptive steps on the RMF
landscape are explored mainly through simulations, and the results are compared
to the known behavior in the MLM model. Finally, we show that the RMF model can
explain the large number of second-step mutations observed on a highly-fit
first step backgound in a recent evolution experiment with a microvirid
bacteriophage [Miller et al., Genetics 187:185-202 (2011)].Comment: 43 pages, 12 figures; revised version with new results on the number
of fitness maxim
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