754 research outputs found

    Lilia, A Showcase for Fast Bootstrap of Conversation-Like Dialogues Based on a Goal-Oriented System

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    International audienceRecently many works have proposed to cast human-machine interaction in a sentence generation scheme. Neural networks models can learn how to generate a probable sentence based on the user's statement along with a partial view of the dialogue history. While appealing to some extent, these approaches require huge training sets of general-purpose data and lack a principled way to intertwine language generation with information retrieval from back-end resources to fuel the dialogue with actualised and precise knowledge. As a practical alternative, in this paper, we present Lilia, a showcase for fast bootstrap of conversation-like dialogues based on a goal-oriented system. First, a comparison of goal-oriented and conversational system features is led, then a conversion process is described for the fast bootstrap of a new system, finalised with an on-line training of the system's main components. Lilia is dedicated to a chitchat task, where speakers exchange viewpoints on a displayed image while trying collaboratively to derive its author's intention. Evaluations with user trials showed its efficiency in a realistic setup

    Proceedings of the international conference on cooperative multimodal communication CMC/95, Eindhoven, May 24-26, 1995:proceedings

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    Implicit Acquisition of User Models in Cooperative Advisory Systems

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    User modelling systems to date have relied heavily on user models that were hand crafted for use in a particular situation. Recently, attention has focused on the feasibility of general user models, models that can be transferred from one situation to another with little or no modification. Such a general user model could be implemented as a modular component easily integrated into diverse systems. This paper addresses one class of general user models, those general with respect to the underlying domain of the application. In particular, a domain independent user modelling module for cooperative advisory systems is discussed. A major problem in building user models is the difficulty of acquiring information about the user. Traditional approaches have relied heavily on information that is pre-encoded by the system designer. For a user model to be domain independent, acquisition of knowledge will have to be done implicitly, i.e., knowledge about the user must be acquired during his interaction with the system. The research proposed in this paper focuses on domain independent implicit user model acquisition techniques for cooperative advisory systems. These techniques have been formalized as a set of model acquisition rules that will serve as the basis for the implementation of the model acquisition portion of a general user modelling module. The acquisition rules have been developed by studying a large number of conversations between advice-seekers and an expert. The rules presented are capable of supporting most of the modelling requirements of the expert in these conversations. Future work includes implementing these acquisition rules in a general user modelling module to test their effectiveness and domain independence

    Artificial Cognition for Social Human-Robot Interaction: An Implementation

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    © 2017 The Authors Human–Robot Interaction challenges Artificial Intelligence in many regards: dynamic, partially unknown environments that were not originally designed for robots; a broad variety of situations with rich semantics to understand and interpret; physical interactions with humans that requires fine, low-latency yet socially acceptable control strategies; natural and multi-modal communication which mandates common-sense knowledge and the representation of possibly divergent mental models. This article is an attempt to characterise these challenges and to exhibit a set of key decisional issues that need to be addressed for a cognitive robot to successfully share space and tasks with a human. We identify first the needed individual and collaborative cognitive skills: geometric reasoning and situation assessment based on perspective-taking and affordance analysis; acquisition and representation of knowledge models for multiple agents (humans and robots, with their specificities); situated, natural and multi-modal dialogue; human-aware task planning; human–robot joint task achievement. The article discusses each of these abilities, presents working implementations, and shows how they combine in a coherent and original deliberative architecture for human–robot interaction. Supported by experimental results, we eventually show how explicit knowledge management, both symbolic and geometric, proves to be instrumental to richer and more natural human–robot interactions by pushing for pervasive, human-level semantics within the robot's deliberative system

    Interactions in Virtual Worlds:Proceedings Twente Workshop on Language Technology 15

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    How to educate students without coming face to face with them or Information technologies in the teaching of translation on a distance-learning basis

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    The author offers a synoptic vision of the possibilities presented by the use of information and communication technologies in the teaching of translation on a distance-learning basis, with a view to improving contact between lecturers and students, suggesting practical translation classes and guaranteeing individualised online education
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