111 research outputs found

    Cooperative Self-Scheduling Secure Routing Protocol for Efficient Communication in MANET

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    In wireless transmission, a Mobile Ad-hoc Network (MANET) contains many mobile nodes that can communicate without needing base stations. Due to the highly dynamic nature of wireless, MANETs face several issues, like malicious nodes making packet loss, high energy consumption, and security. Key challenges include efficient clustering and routing with optimal energy efficiency for Quality of Service (QoS) performance. To combat these issues, this novel presents Cooperative Self-Scheduling Secure Routing Protocol (CoS3RP) for efficient scheduling for proficient packet transmission in MANET. Initially, we used Elite Sparrow Search Algorithm (ESSA) for identifies the Cluster Head (CH) and form clusters. The Multipath Optimal Distance Selection (MODS) technique is used to find the multiple routes for data transmission. Afterward, the proposed CoS3RP transmits the packets based on each node authentication. The proposed method for evaluating and selecting efficient routing and data transfer paths is implemented using the Network simulator (NS2) tool, and the results are compared with other methods. Furthermore, the proposed well performs in routing performance, security, latency and throughput

    Node activity based trust and reputation estimation approach for secure and QoS routing in MANET

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    Achieving safe and secure communication in MANETs is a key challenge due to its dynamic nature. A number of security studies disclose that reputation management systems are able to be effectual with less overhead. The reputation of a node is calculated by using automated assessment algorithms depend on predefined trust scheme. This paper proposes a Node Activity-based Trust and Reputation estimation (NA-TRE) approach for the security and QoS routing in MANET. NA-TRE aims to find trust estimation and reputation of a node. The NA-TRE approach monitors the activity changes, packet forwarding or dropping in a node to find the status of the node. The various activities of a node like Normal State (NS), Resource Limitation State (RS) and Malicious State (MS) are monitored. This status of a node is helpful in computing trust and reputation. In this paper NA-TRE approach compared with existing protocols AODV, FACE and TMS to evaluate the efficiency of MANET. The experiment results show that 20% increasing of throughput, 10% decrease of overhead and end to end delay

    A Multidimensional Trust Evaluation Model for MANETs

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    Effective trust management can enhance nodes’ cooperation in selecting trustworthy and optimal paths between the source and destination nodes in mobile ad hoc networks (MANETs). It allows the wireless nodes (WNs) in a MANET environment to deal with uncertainty about the future actions of other participants. The main challenges in MANETs are time-varying network architecture due to the mobility of WNs, the presence of attack-prone nodes, and extreme resource limitations. In this paper, an energy-aware and social trust inspired multidimensional trust management model is proposed to achieve enhanced quality of service (QoS) parameters by overcoming these challenges. The trust management model calculates the trust value of the WNs through peer to peer and link evaluations. Energy and social trust are utilized for peer to peer evaluation, while an optimal routing path with a small number of intermediate nodes with minimum acceptable trust value is used for evaluation of the link. Empirical analysis reveals that the proposed trust model is robust and accurate in comparison to the state-of-the-art model for MANETs

    Code offloading in opportunistic computing

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    With the advent of cloud computing, applications are no longer tied to a single device, but they can be migrated to a high-performance machine located in a distant data center. The key advantage is the enhancement of performance and consequently, the users experience. This activity is commonly referred computational offloading and it has been strenuously investigated in the past years. The natural candidate for computational offloading is the cloud, but recent results point out the hidden costs of cloud reliance in terms of latency and energy; Cuervo et. al. illustrates the limitations on cloud-based computational offloading based on WANs latency times. The dissertation confirms the results of Cuervo et. al. and illustrates more use cases where the cloud may not be the right choice. This dissertation addresses the following question: is it possible to build a novel approach for offloading the computation that overcomes the limitations of the state-of-the-art? In other words, is it possible to create a computational offloading solution that is able to use local resources when the Cloud is not usable, and remove the strong bond with the local infrastructure? To this extent, I propose a novel paradigm for computation offloading named anyrun computing, whose goal is to use any piece of higher-end hardware (locally or remotely accessible) to offloading a portion of the application. With anyrun computing I removed the boundaries that tie the solution to an infrastructure by adding locally available devices to augment the chances to succeed in offloading. To achieve the goals of the dissertation it is fundamental to have a clear view of all the steps that take part in the offloading process. To this extent, I firstly provided a categorization of such activities combined with their interactions and assessed the impact on the system. The outcome of the analysis is the mapping to the problem to a combinatorial optimization problem that is notoriously known to be NP-Hard. There are a set of well-known approaches to solving such kind of problems, but in this scenario, they cannot be used because they require a global view that can be only maintained by a centralized infrastructure. Thus, local solutions are needed. Moving further, to empirically tackle the anyrun computing paradigm, I propose the anyrun computing framework (ARC), a novel software framework whose objective is to decide whether to offload or not to any resource-rich device willing to lend assistance is advantageous compared to local execution with respect to a rich array of performance dimensions. The core of ARC is the nference nodel which receives a rich set of information about the available remote devices from the SCAMPI opportunistic computing framework developed within the European project SCAMPI, and employs the information to profile a given device, in other words, it decides whether offloading is advantageous compared to local execution, i.e. whether it can reduce the local footprint compared to local execution in the dimensions of interest (CPU and RAM usage, execution time, and energy consumption). To empirically evaluate ARC I presented a set of experimental results on the cloud, cloudlet, and opportunistic domain. In the cloud domain, I used the state of the art in cloud solutions over a set of significant benchmark problems and with three WANs access technologies (i.e. 3G, 4G, and high-speed WAN). The main outcome is that the cloud is an appealing solution for a wide variety of problems, but there is a set of circumstances where the cloud performs poorly. Moreover, I have empirically shown the limitations of cloud-based approaches, specifically, In some circumstances, problems with high transmission costs tend to perform poorly, unless they have high computational needs. The second part of the evaluation is done in opportunistic/cloudlet scenarios where I used my custom-made testbed to compare ARC and MAUI, the state of the art in computation offloading. To this extent, I have performed two distinct experiments: the first with a cloudlet environment and the second with an opportunistic environment. The key outcome is that ARC virtually matches the performances of MAUI (in terms of energy savings) in cloudlet environment, but it improves them by a 50% to 60% in the opportunistic domain

    Diseño de mecanismos para el desarrollo de sistemas seguros con calidad de servicio (QoS)

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    Seguridad y Calidad de Servicio (QoS) son aspectos ampliamente confrontados. En esta tesis se realiza un análisis detallado de las características y requisitos de seguridad y QoS en las redes candidatas a formar parte de la Internet del Futuro (IF) y de la Internet de los Objetos (IdO), así como de los mecanismos actuales para el análisis de la compensación entre mecanismos de seguridad y QoS. De este estudio se desprende la necesidad de definir nuevos modelos para la evaluación del impacto entre mecanismos de seguridad y QoS, dado que la mayor parte de los estudios centra sus esfuerzos en entornos específicos y características determinadas que no pueden ser fácilmente mapeadas a otros entornos, o cambiar dinámicamente. Por ello definimos un modelo para la composición de esquemas de definición paramétrica basado en el contexto, definido por sus siglas en inglés, Context-based Parametric Relationship Model (CPRM). Este modelo es implementado en una herramienta para la evaluación de mecanismos de Seguridad y QoS (SQT), y su rendimiento evaluado en base a la información integrada en los contextos y la dependencia paramétrica. Finalmente, para mejorar la visualización de los resultados y agilizar la comprensión del modelo definimos un sistema de recomendaciones para la herramienta SQT (SQT-RS). El análisis del modelo y de la herramienta se realiza empleando dos casos base dentro de escenarios del FI: mecanismos de autenticación en redes de sensores (WSN) y recomendaciones para la composición de mecanismos en escenarios de 5G Green sometidos a eavesdropping y jamming

    Enhancing trustability in MMOGs environments

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    Massively Multiplayer Online Games (MMOGs; e.g., World of Warcraft), virtual worlds (VW; e.g., Second Life), social networks (e.g., Facebook) strongly demand for more autonomic, security, and trust mechanisms in a way similar to humans do in the real life world. As known, this is a difficult matter because trusting in humans and organizations depends on the perception and experience of each individual, which is difficult to quantify or measure. In fact, these societal environments lack trust mechanisms similar to those involved in humans-to-human interactions. Besides, interactions mediated by compute devices are constantly evolving, requiring trust mechanisms that keep the pace with the developments and assess risk situations. In VW/MMOGs, it is widely recognized that users develop trust relationships from their in-world interactions with others. However, these trust relationships end up not being represented in the data structures (or databases) of such virtual worlds, though they sometimes appear associated to reputation and recommendation systems. In addition, as far as we know, the user is not provided with a personal trust tool to sustain his/her decision making while he/she interacts with other users in the virtual or game world. In order to solve this problem, as well as those mentioned above, we propose herein a formal representation of these personal trust relationships, which are based on avataravatar interactions. The leading idea is to provide each avatar-impersonated player with a personal trust tool that follows a distributed trust model, i.e., the trust data is distributed over the societal network of a given VW/MMOG. Representing, manipulating, and inferring trust from the user/player point of view certainly is a grand challenge. When someone meets an unknown individual, the question is “Can I trust him/her or not?”. It is clear that this requires the user to have access to a representation of trust about others, but, unless we are using an open source VW/MMOG, it is difficult —not to say unfeasible— to get access to such data. Even, in an open source system, a number of users may refuse to pass information about its friends, acquaintances, or others. Putting together its own data and gathered data obtained from others, the avatar-impersonated player should be able to come across a trust result about its current trustee. For the trust assessment method used in this thesis, we use subjective logic operators and graph search algorithms to undertake such trust inference about the trustee. The proposed trust inference system has been validated using a number of OpenSimulator (opensimulator.org) scenarios, which showed an accuracy increase in evaluating trustability of avatars. Summing up, our proposal aims thus to introduce a trust theory for virtual worlds, its trust assessment metrics (e.g., subjective logic) and trust discovery methods (e.g., graph search methods), on an individual basis, rather than based on usual centralized reputation systems. In particular, and unlike other trust discovery methods, our methods run at interactive rates.MMOGs (Massively Multiplayer Online Games, como por exemplo, World of Warcraft), mundos virtuais (VW, como por exemplo, o Second Life) e redes sociais (como por exemplo, Facebook) necessitam de mecanismos de confiança mais autónomos, capazes de assegurar a segurança e a confiança de uma forma semelhante à que os seres humanos utilizam na vida real. Como se sabe, esta não é uma questão fácil. Porque confiar em seres humanos e ou organizações depende da percepção e da experiência de cada indivíduo, o que é difícil de quantificar ou medir à partida. Na verdade, esses ambientes sociais carecem dos mecanismos de confiança presentes em interacções humanas presenciais. Além disso, as interacções mediadas por dispositivos computacionais estão em constante evolução, necessitando de mecanismos de confiança adequados ao ritmo da evolução para avaliar situações de risco. Em VW/MMOGs, é amplamente reconhecido que os utilizadores desenvolvem relações de confiança a partir das suas interacções no mundo com outros. No entanto, essas relações de confiança acabam por não ser representadas nas estruturas de dados (ou bases de dados) do VW/MMOG específico, embora às vezes apareçam associados à reputação e a sistemas de reputação. Além disso, tanto quanto sabemos, ao utilizador não lhe é facultado nenhum mecanismo que suporte uma ferramenta de confiança individual para sustentar o seu processo de tomada de decisão, enquanto ele interage com outros utilizadores no mundo virtual ou jogo. A fim de resolver este problema, bem como os mencionados acima, propomos nesta tese uma representação formal para essas relações de confiança pessoal, baseada em interacções avatar-avatar. A ideia principal é fornecer a cada jogador representado por um avatar uma ferramenta de confiança pessoal que segue um modelo de confiança distribuída, ou seja, os dados de confiança são distribuídos através da rede social de um determinado VW/MMOG. Representar, manipular e inferir a confiança do ponto de utilizador/jogador, é certamente um grande desafio. Quando alguém encontra um indivíduo desconhecido, a pergunta é “Posso confiar ou não nele?”. É claro que isto requer que o utilizador tenha acesso a uma representação de confiança sobre os outros, mas, a menos que possamos usar uma plataforma VW/MMOG de código aberto, é difícil — para não dizer impossível — obter acesso aos dados gerados pelos utilizadores. Mesmo em sistemas de código aberto, um número de utilizadores pode recusar partilhar informações sobre seus amigos, conhecidos, ou sobre outros. Ao juntar seus próprios dados com os dados obtidos de outros, o utilizador/jogador representado por um avatar deve ser capaz de produzir uma avaliação de confiança sobre o utilizador/jogador com o qual se encontra a interagir. Relativamente ao método de avaliação de confiança empregue nesta tese, utilizamos lógica subjectiva para a representação da confiança, e também operadores lógicos da lógica subjectiva juntamente com algoritmos de procura em grafos para empreender o processo de inferência da confiança relativamente a outro utilizador. O sistema de inferência de confiança proposto foi validado através de um número de cenários Open-Simulator (opensimulator.org), que mostrou um aumento na precisão na avaliação da confiança de avatares. Resumindo, a nossa proposta visa, assim, introduzir uma teoria de confiança para mundos virtuais, conjuntamente com métricas de avaliação de confiança (por exemplo, a lógica subjectiva) e em métodos de procura de caminhos de confiança (com por exemplo, através de métodos de pesquisa em grafos), partindo de uma base individual, em vez de se basear em sistemas habituais de reputação centralizados. Em particular, e ao contrário de outros métodos de determinação do grau de confiança, os nossos métodos são executados em tempo real

    SMART : A Secure Remote Sensing Solution for Smart Cities’ Urban Areas

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    Nowadays, smart cities are becoming an emerging area of research for upgrading and modifying our existing society by adopting the latest and the most trending technologies in the market. Though the number of IoT based applications is constantly increasing, with new products being launched every 6 months, many organizations are afraid of an early adoption of such products because of their security issues. In particular, the transmission and storage of online information causes a lot of cybersecurity issues while ensuring a secure communication mechanism. The aim of this paper is thus to present an efficient and effective communicating mechanism for smart cities using two decision-making models based on the SMART and Subjective approaches. The SMART approach is used to make an intelligent and ideal decision when communicating in the network. In addition, the continuous surveillance of the communicating entities can be done by computing their trust values through a subjective mechanism. The devices having a higher trust value are thus considered as more trustworthy devices. The proposed mechanism is simulated and verified for various security metrics, being compared to the state-of-art approaches. In addition, the proposed mechanism is simulated and out-performed against existing approaches by showing a 97% improvement in terms of accuracy, utility value, delay and threat metrics

    Mobile Ad Hoc Networks

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    Guiding readers through the basics of these rapidly emerging networks to more advanced concepts and future expectations, Mobile Ad hoc Networks: Current Status and Future Trends identifies and examines the most pressing research issues in Mobile Ad hoc Networks (MANETs). Containing the contributions of leading researchers, industry professionals, and academics, this forward-looking reference provides an authoritative perspective of the state of the art in MANETs. The book includes surveys of recent publications that investigate key areas of interest such as limited resources and the mobility of mobile nodes. It considers routing, multicast, energy, security, channel assignment, and ensuring quality of service. Also suitable as a text for graduate students, the book is organized into three sections: Fundamentals of MANET Modeling and Simulation—Describes how MANETs operate and perform through simulations and models Communication Protocols of MANETs—Presents cutting-edge research on key issues, including MAC layer issues and routing in high mobility Future Networks Inspired By MANETs—Tackles open research issues and emerging trends Illustrating the role MANETs are likely to play in future networks, this book supplies the foundation and insight you will need to make your own contributions to the field. It includes coverage of routing protocols, modeling and simulations tools, intelligent optimization techniques to multicriteria routing, security issues in FHAMIPv6, connecting moving smart objects to the Internet, underwater sensor networks, wireless mesh network architecture and protocols, adaptive routing provision using Bayesian inference, and adaptive flow control in transport layer using genetic algorithms
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