626 research outputs found
Connectionist natural language parsing
The key developments of two decades of connectionist parsing are reviewed. Connectionist parsers are assessed according to their ability to learn to represent syntactic structures from examples automatically, without being presented with symbolic grammar rules. This review also considers the extent to which connectionist parsers offer computational models of human sentence processing and provide plausible accounts of psycholinguistic data. In considering these issues, special attention is paid to the level of realism, the nature of the modularity, and the type of processing that is to be found in a wide range of parsers
Concurrent Lexicalized Dependency Parsing: The ParseTalk Model
A grammar model for concurrent, object-oriented natural language parsing is
introduced. Complete lexical distribution of grammatical knowledge is achieved
building upon the head-oriented notions of valency and dependency, while
inheritance mechanisms are used to capture lexical generalizations. The
underlying concurrent computation model relies upon the actor paradigm. We
consider message passing protocols for establishing dependency relations and
ambiguity handling.Comment: 90kB, 7pages Postscrip
SCREEN: Learning a Flat Syntactic and Semantic Spoken Language Analysis Using Artificial Neural Networks
In this paper, we describe a so-called screening approach for learning robust
processing of spontaneously spoken language. A screening approach is a flat
analysis which uses shallow sequences of category representations for analyzing
an utterance at various syntactic, semantic and dialog levels. Rather than
using a deeply structured symbolic analysis, we use a flat connectionist
analysis. This screening approach aims at supporting speech and language
processing by using (1) data-driven learning and (2) robustness of
connectionist networks. In order to test this approach, we have developed the
SCREEN system which is based on this new robust, learned and flat analysis.
In this paper, we focus on a detailed description of SCREEN's architecture,
the flat syntactic and semantic analysis, the interaction with a speech
recognizer, and a detailed evaluation analysis of the robustness under the
influence of noisy or incomplete input. The main result of this paper is that
flat representations allow more robust processing of spontaneous spoken
language than deeply structured representations. In particular, we show how the
fault-tolerance and learning capability of connectionist networks can support a
flat analysis for providing more robust spoken-language processing within an
overall hybrid symbolic/connectionist framework.Comment: 51 pages, Postscript. To be published in Journal of Artificial
Intelligence Research 6(1), 199
SARDSRN: A NEURAL NETWORK SHIFT-REDUCE PARSER
Simple Recurrent Networks (SRNs) have been widely used in natural language tasks. SARDSRN extends the SRN by
explicitly representing the input sequence in a SARDNET self-organizing map. The distributed SRN component leads to good generalization and robust cognitive properties, whereas the SARDNET map provides exact representations of the sentence constituents. This combination allows SARDSRN to learn to parse sentences with more complicated structure than can the SRN alone, and suggests that the approach could scale up to realistic natural language
Geometric representations for minimalist grammars
We reformulate minimalist grammars as partial functions on term algebras for
strings and trees. Using filler/role bindings and tensor product
representations, we construct homomorphisms for these data structures into
geometric vector spaces. We prove that the structure-building functions as well
as simple processors for minimalist languages can be realized by piecewise
linear operators in representation space. We also propose harmony, i.e. the
distance of an intermediate processing step from the final well-formed state in
representation space, as a measure of processing complexity. Finally, we
illustrate our findings by means of two particular arithmetic and fractal
representations.Comment: 43 pages, 4 figure
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Large-scale connectionist natural language parsing using lexical semantic and syntactic knowledge
Syntactic parsing plays a pivotal role in most automatic natural language processing systems. The research project presented in this dissertation has focused on two main characteristics of connectionist models for natural language processing: their adaptability to different tagging conventions, and their ability to use multiple linguistic constraints in parallel during sentence processing. In focusing on these key characteristics, an existing hybrid connectionist, shift-reduce corpus-based parsing model has been modified. This parser, which had earlier been trained to acquire linguistic knowledge from the Lancaster Parsed Corpus, has been adapted to learn linguistic knowledge from the Wall Street Journal Corpus. This adaptation is a novel demonstration that this connectionist parser, and by extension, other similar connectionist models, is able to adapt to more than one syntactic tagging convention; this implies their ability to adapt to the underlying linguistic theories used to annotate these corpora
Research in the Language, Information and Computation Laboratory of the University of Pennsylvania
This report takes its name from the Computational Linguistics Feedback Forum (CLiFF), an informal discussion group for students and faculty. However the scope of the research covered in this report is broader than the title might suggest; this is the yearly report of the LINC Lab, the Language, Information and Computation Laboratory of the University of Pennsylvania.
It may at first be hard to see the threads that bind together the work presented here, work by faculty, graduate students and postdocs in the Computer Science and Linguistics Departments, and the Institute for Research in Cognitive Science. It includes prototypical Natural Language fields such as: Combinatorial Categorial Grammars, Tree Adjoining Grammars, syntactic parsing and the syntax-semantics interface; but it extends to statistical methods, plan inference, instruction understanding, intonation, causal reasoning, free word order languages, geometric reasoning, medical informatics, connectionism, and language acquisition.
Naturally, this introduction cannot spell out all the connections between these abstracts; we invite you to explore them on your own. In fact, with this issue it’s easier than ever to do so: this document is accessible on the “information superhighway”. Just call up http://www.cis.upenn.edu/~cliff-group/94/cliffnotes.html
In addition, you can find many of the papers referenced in the CLiFF Notes on the net. Most can be obtained by following links from the authors’ abstracts in the web version of this report.
The abstracts describe the researchers’ many areas of investigation, explain their shared concerns, and present some interesting work in Cognitive Science. We hope its new online format makes the CLiFF Notes a more useful and interesting guide to Computational Linguistics activity at Penn
CLiFF Notes: Research in the Language Information and Computation Laboratory of The University of Pennsylvania
This report takes its name from the Computational Linguistics Feedback Forum (CLIFF), an informal discussion group for students and faculty. However the scope of the research covered in this report is broader than the title might suggest; this is the yearly report of the LINC Lab, the Language, Information and Computation Laboratory of the University of Pennsylvania. It may at first be hard to see the threads that bind together the work presented here, work by faculty, graduate students and postdocs in the Computer Science, Psychology, and Linguistics Departments, and the Institute for Research in Cognitive Science. It includes prototypical Natural Language fields such as: Combinatorial Categorial Grammars, Tree Adjoining Grammars, syntactic parsing and the syntax-semantics interface; but it extends to statistical methods, plan inference, instruction understanding, intonation, causal reasoning, free word order languages, geometric reasoning, medical informatics, connectionism, and language acquisition. With 48 individual contributors and six projects represented, this is the largest LINC Lab collection to date, and the most diverse
CLiFF Notes: Research in the Language, Information and Computation Laboratory of the University of Pennsylvania
One concern of the Computer Graphics Research Lab is in simulating human task behavior and understanding why the visualization of the appearance, capabilities and performance of humans is so challenging. Our research has produced a system, called Jack, for the definition, manipulation, animation and human factors analysis of simulated human figures. Jack permits the envisionment of human motion by interactive specification and simultaneous execution of multiple constraints, and is sensitive to such issues as body shape and size, linkage, and plausible motions. Enhanced control is provided by natural behaviors such as looking, reaching, balancing, lifting, stepping, walking, grasping, and so on. Although intended for highly interactive applications, Jack is a foundation for other research.
The very ubiquitousness of other people in our lives poses a tantalizing challenge to the computational modeler: people are at once the most common object around us, and yet the most structurally complex. Their everyday movements are amazingly fluid, yet demanding to reproduce, with actions driven not just mechanically by muscles and bones but also cognitively by beliefs and intentions. Our motor systems manage to learn how to make us move without leaving us the burden or pleasure of knowing how we did it. Likewise we learn how to describe the actions and behaviors of others without consciously struggling with the processes of perception, recognition, and language.
Present technology lets us approach human appearance and motion through computer graphics modeling and three dimensional animation, but there is considerable distance to go before purely synthesized figures trick our senses. We seek to build computational models of human like figures which manifest animacy and convincing behavior. Towards this end, we: Create an interactive computer graphics human model; Endow it with reasonable biomechanical properties; Provide it with human like behaviors; Use this simulated figure as an agent to effect changes in its world; Describe and guide its tasks through natural language instructions.
There are presently no perfect solutions to any of these problems; ultimately, however, we should be able to give our surrogate human directions that, in conjunction with suitable symbolic reasoning processes, make it appear to behave in a natural, appropriate, and intelligent fashion. Compromises will be essential, due to limits in computation, throughput of display hardware, and demands of real-time interaction, but our algorithms aim to balance the physical device constraints with carefully crafted models, general solutions, and thoughtful organization.
The Jack software is built on Silicon Graphics Iris 4D workstations because those systems have 3-D graphics features that greatly aid the process of interacting with highly articulated figures such as the human body. Of course, graphics capabilities themselves do not make a usable system. Our research has therefore focused on software to make the manipulation of a simulated human figure easy for a rather specific user population: human factors design engineers or ergonomics analysts involved in visualizing and assessing human motor performance, fit, reach, view, and other physical tasks in a workplace environment. The software also happens to be quite usable by others, including graduate students and animators. The point, however, is that program design has tried to take into account a wide variety of physical problem oriented tasks, rather than just offer a computer graphics and animation tool for the already computer sophisticated or skilled animator.
As an alternative to interactive specification, a simulation system allows a convenient temporal and spatial parallel programming language for behaviors. The Graphics Lab is working with the Natural Language Group to explore the possibility of using natural language instructions, such as those found in assembly or maintenance manuals, to drive the behavior of our animated human agents. (See the CLiFF note entry for the AnimNL group for details.)
Even though Jack is under continual development, it has nonetheless already proved to be a substantial computational tool in analyzing human abilities in physical workplaces. It is being applied to actual problems involving space vehicle inhabitants, helicopter pilots, maintenance technicians, foot soldiers, and tractor drivers. This broad range of applications is precisely the target we intended to reach. The general capabilities embedded in Jack attempt to mirror certain aspects of human performance, rather than the specific requirements of the corresponding workplace.
We view the Jack system as the basis of a virtual animated agent that can carry out tasks and instructions in a simulated 3D environment. While we have not yet fooled anyone into believing that the Jack figure is real , its behaviors are becoming more reasonable and its repertoire of actions more extensive. When interactive control becomes more labor intensive than natural language instructional control, we will have reached a significant milestone toward an intelligent agent
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