97 research outputs found

    Emotion repair and the direction of attention in aversive contexts: Evidence from an attention-demanding task

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    Two studies (total N = 145) examined the novel idea that individual differences in emotion repair may relate to the attention deployment stage of emotion regulation. More specifically, it was hypothesized that high repair individuals would be able to maintain focus on an attention-demanding task in an aversive context, but that low repair individuals would not, in both cases relative to a control condition. This sort of interactive hypothesis was supported in Study 1, which manipulated aversive events through the use of concurrent auditory stimulation and conceptual replication was found in Study 2. Together, the two studies offer suggestive evidence for the role of attention direction in emotion repair

    Collective emotions online and their influence on community life

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    E-communities, social groups interacting online, have recently become an object of interdisciplinary research. As with face-to-face meetings, Internet exchanges may not only include factual information but also emotional information - how participants feel about the subject discussed or other group members. Emotions are known to be important in affecting interaction partners in offline communication in many ways. Could emotions in Internet exchanges affect others and systematically influence quantitative and qualitative aspects of the trajectory of e-communities? The development of automatic sentiment analysis has made large scale emotion detection and analysis possible using text messages collected from the web. It is not clear if emotions in e-communities primarily derive from individual group members' personalities or if they result from intra-group interactions, and whether they influence group activities. We show the collective character of affective phenomena on a large scale as observed in 4 million posts downloaded from Blogs, Digg and BBC forums. To test whether the emotions of a community member may influence the emotions of others, posts were grouped into clusters of messages with similar emotional valences. The frequency of long clusters was much higher than it would be if emotions occurred at random. Distributions for cluster lengths can be explained by preferential processes because conditional probabilities for consecutive messages grow as a power law with cluster length. For BBC forum threads, average discussion lengths were higher for larger values of absolute average emotional valence in the first ten comments and the average amount of emotion in messages fell during discussions. Our results prove that collective emotional states can be created and modulated via Internet communication and that emotional expressiveness is the fuel that sustains some e-communities.Comment: 23 pages including Supporting Information, accepted to PLoS ON

    User-Centered Virtual Reality for Promoting Relaxation: An Innovative Approach

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    [EN] Virtual reality has been used effectively to promote relaxation and reduce stress. It is possible to find two main approaches to achieve such aims across the literature. The first one is focused on genetic environments filled with relaxing "narratives" to induce control over one's own body and physiological response, while the second one engages the user in virtual reality-mediated activities to empower his/her own abilities to regulate emotion. The scope of the present contribution is to extend the discourse on VR use to promote relaxation, by proposing a third approach. This would be based on VR with personalized content, based on user research to identify important life events. As a second step, distinctive features of such events may be rendered with symbols, activities or other virtual environments contents. According to literature, it is possible that such an approach would obtain more sophisticated and long-lasting relaxation in users. The present contribution explores this innovative theoretical proposal and its potential applications within future research and interventionsPizzoli, SFM.; Mazzocco, K.; Triberti, S.; Monzani, D.; Alcañiz Raya, ML.; Pravettoni, G. (2019). User-Centered Virtual Reality for Promoting Relaxation: An Innovative Approach. Frontiers in Psychology. 10:1-8. https://doi.org/10.3389/fpsyg.2019.00479S1810Alcañiz, M., Botella, C., Baños, R. M., Zaragoza, I., & Guixeres, J. (2009). The Intelligent e-Therapy system: a new paradigm for telepsychology and cybertherapy. British Journal of Guidance & Counselling, 37(3), 287-296. doi:10.1080/03069880902957015Alcañiz, M., Botella, C., Rey, B., Baños, R., Lozano, J. A., de la Vega, N. L., … Hospitaler, A. (2007). EMMA: An Adaptive Display for Virtual Therapy. Lecture Notes in Computer Science, 258-265. doi:10.1007/978-3-540-73216-7_29Anderson, A. P., Mayer, M. D., Fellows, A. M., Cowan, D. R., Hegel, M. T., & Buckey, J. C. (2017). Relaxation with Immersive Natural Scenes Presented Using Virtual Reality. Aerospace Medicine and Human Performance, 88(6), 520-526. doi:10.3357/amhp.4747.2017Annemans, L., Redekop, K., & Payne, K. (2013). Current Methodological Issues in the Economic Assessment of Personalized Medicine. Value in Health, 16(6), S20-S26. doi:10.1016/j.jval.2013.06.008Annerstedt, M., Jönsson, P., Wallergård, M., Johansson, G., Karlson, B., Grahn, P., … Währborg, P. (2013). Inducing physiological stress recovery with sounds of nature in a virtual reality forest — Results from a pilot study. Physiology & Behavior, 118, 240-250. doi:10.1016/j.physbeh.2013.05.023Baños, R. M., Botella, C., Alcañiz, M., Liaño, V., Guerrero, B., & Rey, B. (2004). Immersion and Emotion: Their Impact on the Sense of Presence. CyberPsychology & Behavior, 7(6), 734-741. doi:10.1089/cpb.2004.7.734Hoffman, H. G., Patterson, D. R., Soltani, M., Teeley, A., Miller, W., & Sharar, S. R. (2009). Virtual Reality Pain Control during Physical Therapy Range of Motion Exercises for a Patient with Multiple Blunt Force Trauma Injuries. CyberPsychology & Behavior, 12(1), 47-49. doi:10.1089/cpb.2008.0056Baños, R. M., Botella, C., Guillen, V., García-Palacios, A., Quero, S., Bretón-López, J., & Alcañiz, M. (2009). An adaptive display to treat stress-related disorders: EMMA’s World. British Journal of Guidance & Counselling, 37(3), 347-356. doi:10.1080/03069880902957064Baños, R. M., Botella, C., Rubió, I., Quero, S., García-Palacios, A., & Alcañiz, M. (2008). Presence and Emotions in Virtual Environments: The Influence of Stereoscopy. CyberPsychology & Behavior, 11(1), 1-8. doi:10.1089/cpb.2007.9936Baños, R. M., Guillen, V., Quero, S., García-Palacios, A., Alcaniz, M., & Botella, C. (2011). A virtual reality system for the treatment of stress-related disorders: A preliminary analysis of efficacy compared to a standard cognitive behavioral program. 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American Psychologist, 56(3), 218-226. doi:10.1037/0003-066x.56.3.218Gilardi, S., Guglielmetti, C., & Pravettoni, G. (2013). Interprofessional team dynamics and information flow management in emergency departments. Journal of Advanced Nursing, 70(6), 1299-1309. doi:10.1111/jan.12284Gonçalves, R., Pedrozo, A. L., Coutinho, E. S. F., Figueira, I., & Ventura, P. (2012). Efficacy of Virtual Reality Exposure Therapy in the Treatment of PTSD: A Systematic Review. PLoS ONE, 7(12), e48469. doi:10.1371/journal.pone.0048469Gross, J. J. (1998). The Emerging Field of Emotion Regulation: An Integrative Review. Review of General Psychology, 2(3), 271-299. doi:10.1037/1089-2680.2.3.271Hemenover, S. H., & Bowman, N. D. (2018). Video games, emotion, and emotion regulation: expanding the scope. Annals of the International Communication Association, 42(2), 125-143. doi:10.1080/23808985.2018.1442239Hoffman, H. G., Chambers, G. T., Meyer, W. J., Arceneaux, L. L., Russell, W. J., Seibel, E. J., … Patterson, D. R. (2011). Virtual Reality as an Adjunctive Non-pharmacologic Analgesic for Acute Burn Pain During Medical Procedures. Annals of Behavioral Medicine, 41(2), 183-191. doi:10.1007/s12160-010-9248-7Holland, A. C., & Kensinger, E. A. (2010). Emotion and autobiographical memory. Physics of Life Reviews, 7(1), 88-131. doi:10.1016/j.plrev.2010.01.006Ip, H. H. S., Wong, S. W. L., Chan, D. F. Y., Byrne, J., Li, C., Yuan, V. S. N., … Wong, J. Y. W. (2018). Enhance emotional and social adaptation skills for children with autism spectrum disorder: A virtual reality enabled approach. Computers & Education, 117, 1-15. doi:10.1016/j.compedu.2017.09.010Korpela, K. M., Ylén, M., Tyrväinen, L., & Silvennoinen, H. (2008). Determinants of restorative experiences in everyday favorite places. Health & Place, 14(4), 636-652. doi:10.1016/j.healthplace.2007.10.008Korpela, K. M., & Ylén, M. P. (2009). Effectiveness of Favorite-Place Prescriptions. 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British Journal of Psychiatry, 111(476), 561-573. doi:10.1192/bjp.111.476.561Miller, K. M. (1987). Deep Breathing Relaxation. AORN Journal, 45(2), 484-488. doi:10.1016/s0001-2092(07)68361-6Mitroff, S. R., Biggs, A. T., Adamo, S. H., Dowd, E. W., Winkle, J., & Clark, K. (2015). What can 1 billion trials tell us about visual search? Journal of Experimental Psychology: Human Perception and Performance, 41(1), 1-5. doi:10.1037/xhp0000012Mühlberger, A., Herrmann, M. J., Wiedemann, G., Ellgring, H., & Pauli, P. (2001). Repeated exposure of flight phobics to flights in virtual reality. Behaviour Research and Therapy, 39(9), 1033-1050. doi:10.1016/s0005-7967(00)00076-0Oliver, M. B., Bowman, N. D., Woolley, J. K., Rogers, R., Sherrick, B. I., & Chung, M.-Y. (2016). Video games as meaningful entertainment experiences. Psychology of Popular Media Culture, 5(4), 390-405. doi:10.1037/ppm0000066Oliver, M. B., Hartmann, T., & Woolley, J. K. (2012). Elevation in Response to Entertainment Portrayals of Moral Virtue. Human Communication Research, 38(3), 360-378. doi:10.1111/j.1468-2958.2012.01427.xParsons, T. D., & Reinebold, J. L. (2012). Adaptive virtual environments for neuropsychological assessment in serious games. IEEE Transactions on Consumer Electronics, 58(2), 197-204. doi:10.1109/tce.2012.6227413Parsons, T. D., & Rizzo, A. A. (2008). Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: A meta-analysis. Journal of Behavior Therapy and Experimental Psychiatry, 39(3), 250-261. doi:10.1016/j.jbtep.2007.07.007Parsons, T. D., Rizzo, A. A., Rogers, S., & York, P. (2009). Virtual reality in paediatric rehabilitation: A review. Developmental Neurorehabilitation, 12(4), 224-238. doi:10.1080/17518420902991719Picard, R. W., Vyzas, E., & Healey, J. (2001). Toward machine emotional intelligence: analysis of affective physiological state. 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    Complex relationships among personality traits, job characteristics, and work behaviors

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    The aim of the study was to investigate the additive, mediating, and moderating effects of personality traits and job characteristics on work behaviors. Job applicants (N = 161) completed personality questionnaires measuring extraversion, neuroticism, achievement motivation, and experience seeking. One and a half years later, supervisors rated the applicants' job performance, and the job incumbents completed questionnaires about skill variety, autonomy, and feedback, work stress, job satisfaction, work self-efficacy, and propensity to leave. LISREL was used to test 15 hypotheses. Perceived feedback mediated the relationship between achievement motivation and job performance. Extraversion predicted work self-efficacy and job satisfaction. Work stress mediated the relationship between neuroticism and job satisfaction. Job satisfaction and experience seeking were related to propensity to leave. Autonomy, skill variety, and feedback were related to job satisfaction

    Homeopathy – what are the active ingredients? An exploratory study using the UK Medical Research Council's framework for the evaluation of complex interventions

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    BACKGROUND: Research in homeopathy has traditionally addressed itself to defining the effectiveness of homeopathic potencies in comparison to placebo medication. There is now increasing awareness that the homeopathic consultation is in itself a therapeutic intervention working independently or synergistically with the prescribed remedy. Our objective was to identify and evalute potential "active ingredients" of the homeopathic approach as a whole, in a prospective formal case series, which draws on actual consultation data, and is based on the MRC framework for the evaluation of complex interventions. METHODS: Following on from a theoretical review of how homeopathic care might mediate its effects, 18 patients were prospectively recruited to a case series based at Bristol Homeopathic Hospital. Patients, who lived with one of three index conditions, were interviewed before and after a five visit "package of care". All consultations were recorded and transcribed verbatim. Additional data, including generic and condition-specific questionnaires, artwork and "significant other" reports were collected. Textual data was subject to thematic analysis and triangulated with other sources. RESULTS: We judged that around one third of patients had experienced a major improvement in their health over the study period, a third had some improvement and a third had no improvement. Putative active ingredients included the patients' "openness to the mind-body connection", consultational empathy, in-depth enquiry into bodily complaints, disclosure, the remedy matching process and, potentially, the homeopathic remedies themselves. CONCLUSION: This study has has identified, using primary consultation and other data, a range of factors that might account for the effectiveness of homeopathic care. Some of these, such as empathy, are non-specific. Others, such as the remedy matching process, are specific to homeopathy. These findings counsel against the use of placebo-controlled RCT designs in which both arms would potentially be receiving specific active ingredients. Future research in homeopathy should focus on pragmatic trials and seek to confirm or refute the therapeutic role of constructs such as patient "openness", disclosure and homeopathicity
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