27,103 research outputs found
From synaptic interactions to collective dynamics in random neuronal networks models: critical role of eigenvectors and transient behavior
The study of neuronal interactions is currently at the center of several
neuroscience big collaborative projects (including the Human Connectome, the
Blue Brain, the Brainome, etc.) which attempt to obtain a detailed map of the
entire brain matrix. Under certain constraints, mathematical theory can advance
predictions of the expected neural dynamics based solely on the statistical
properties of such synaptic interaction matrix. This work explores the
application of free random variables (FRV) to the study of large synaptic
interaction matrices. Besides recovering in a straightforward way known results
on eigenspectra of neural networks, we extend them to heavy-tailed
distributions of interactions. More importantly, we derive analytically the
behavior of eigenvector overlaps, which determine stability of the spectra. We
observe that upon imposing the neuronal excitation/inhibition balance, although
the eigenvalues remain unchanged, their stability dramatically decreases due to
strong non-orthogonality of associated eigenvectors. It leads us to the
conclusion that the understanding of the temporal evolution of asymmetric
neural networks requires considering the entangled dynamics of both
eigenvectors and eigenvalues, which might bear consequences for learning and
memory processes in these models. Considering the success of FRV analysis in a
wide variety of branches disciplines, we hope that the results presented here
foster additional application of these ideas in the area of brain sciences.Comment: 24 pages + 4 pages of refs, 8 figure
Evolutionary multiplayer games on graphs with edge diversity
Evolutionary game dynamics in structured populations has been extensively
explored in past decades. However, most previous studies assume that payoffs of
individuals are fully determined by the strategic behaviors of interacting
parties and social ties between them only serve as the indicator of the
existence of interactions. This assumption neglects important information
carried by inter-personal social ties such as genetic similarity, geographic
proximity, and social closeness, which may crucially affect the outcome of
interactions. To model these situations, we present a framework of evolutionary
multiplayer games on graphs with edge diversity, where different types of edges
describe diverse social ties. Strategic behaviors together with social ties
determine the resulting payoffs of interactants. Under weak selection, we
provide a general formula to predict the success of one behavior over the
other. We apply this formula to various examples which cannot be dealt with
using previous models, including the division of labor and relationship- or
edge-dependent games. We find that labor division facilitates collective
cooperation by decomposing a many-player game into several games of smaller
sizes. The evolutionary process based on relationship-dependent games can be
approximated by interactions under a transformed and unified game. Our work
stresses the importance of social ties and provides effective methods to reduce
the calculating complexity in analyzing the evolution of realistic systems.Comment: 50 pages, 7 figure
Variability of X-ray binaries from an oscillating hot corona
The spectral and timing properties of an oscillating hot thermal corona are
investigated. This oscillation is assumed to be due to a magneto-acoustic wave
propagating within the corona and triggered by an external, non specified,
excitation. A cylindrical geometry is adopted and, neglecting the rotation, the
wave equation is solved in for different boundary conditions. The resulting
X-ray luminosity, through thermal comptonization of embedded soft photons, is
then computed, first analytically, assuming linear dependence between the local
pressure disturbance and the radiative modulation. These calculations are also
compared to Monte-Carlo simulations. The main results of this study are: (1)
the corona plays the role of a low band-pass medium, its response to a white
noise excitation being a at top noise Power Spectral Density (PSD) at low
frequencies and a red noise at high frequency, (2) resonant peaks are present
in the PSD. Their powers depend on the boundary conditions chosen and, more
specifically, on the impedance adaptation with the external medium at the
corona inner boundary. (3) The flat top noise level and break as well as the
resonant peak frequencies are inversely proportional to the external radius rj.
(4) Computed rms and f-spectra exhibit an overall increase of the variability
with energy. Comparison with observed variability features, especially in the
hard intermediate states of X-ray binaries are discussed.Comment: 12 pages, 7 figures, accepted for publication in MNRA
Active Learning of Multiple Source Multiple Destination Topologies
We consider the problem of inferring the topology of a network with
sources and receivers (hereafter referred to as an -by- network), by
sending probes between the sources and receivers. Prior work has shown that
this problem can be decomposed into two parts: first, infer smaller subnetwork
components (i.e., -by-'s or -by-'s) and then merge these components
to identify the -by- topology. In this paper, we focus on the second
part, which had previously received less attention in the literature. In
particular, we assume that a -by- topology is given and that all
-by- components can be queried and learned using end-to-end probes. The
problem is which -by-'s to query and how to merge them with the given
-by-, so as to exactly identify the -by- topology, and optimize a
number of performance metrics, including the number of queries (which directly
translates into measurement bandwidth), time complexity, and memory usage. We
provide a lower bound, , on the number of
-by-'s required by any active learning algorithm and propose two greedy
algorithms. The first algorithm follows the framework of multiple hypothesis
testing, in particular Generalized Binary Search (GBS), since our problem is
one of active learning, from -by- queries. The second algorithm is called
the Receiver Elimination Algorithm (REA) and follows a bottom-up approach: at
every step, it selects two receivers, queries the corresponding -by-, and
merges it with the given -by-; it requires exactly steps, which is
much less than all possible -by-'s. Simulation results
over synthetic and realistic topologies demonstrate that both algorithms
correctly identify the -by- topology and are near-optimal, but REA is
more efficient in practice
The mechanics of stochastic slowdown in evolutionary games
We study the stochastic dynamics of evolutionary games, and focus on the
so-called `stochastic slowdown' effect, previously observed in (Altrock et. al,
2010) for simple evolutionary dynamics. Slowdown here refers to the fact that a
beneficial mutation may take longer to fixate than a neutral one. More
precisely, the fixation time conditioned on the mutant taking over can show a
maximum at intermediate selection strength. We show that this phenomenon is
present in the prisoner's dilemma, and also discuss counterintuitive slowdown
and speedup in coexistence games. In order to establish the microscopic origins
of these phenomena, we calculate the average sojourn times. This allows us to
identify the transient states which contribute most to the slowdown effect, and
enables us to provide an understanding of slowdown in the takeover of a small
group of cooperators by defectors: Defection spreads quickly initially, but the
final steps to takeover can be delayed substantially. The analysis of
coexistence games reveals even more intricate behavior. In small populations,
the conditional average fixation time can show multiple extrema as a function
of the selection strength, e.g., slowdown, speedup, and slowdown again. We
classify two-player games with respect to the possibility to observe
non-monotonic behavior of the conditional average fixation time as a function
of selection strength.Comment: Accepted for publication in the Journal of Theoretical Biology.
Includes changes after peer revie
The global minima of the communicative energy of natural communication systems
Until recently, models of communication have explicitly or implicitly assumed that the goal of a communication system is just maximizing the information transfer between signals and `meanings'. Recently, it has been argued that a natural communication system not only has to maximize this quantity but also has to minimize the entropy of signals, which is a measure of the cognitive cost of using a word. The interplay between these two factors, i.e. maximization of the information transfer and minimization of the entropy, has been addressed previously using a Monte Carlo minimization procedure at zero temperature. Here we derive analytically the globally optimal communication systems that result from the interaction between these factors. We discuss the implications of our results for previous studies within this framework. In particular we prove that the emergence of Zipf's law using a Monte Carlo technique at zero temperature in previous studies indicates that the system had not reached the global optimum.Peer ReviewedPostprint (author's final draft
A multi-flow model for microquasars
We present a new picture for the central regions of Black Hole X-ray
Binaries. In our view, these central regions have a multi-flow configuration
which consists in (1) an outer standard accretion disc down to a transition
radius r_J, (2) an inner magnetized accretion disc below r_J driving (3) a non
relativistic self-collimated electron-proton jet surrounding, when adequate
conditions for pair creation are met, (4) a ultra relativistic
electron-positron beam. This accretion-ejection paradigm provides a simple
explanation to the canonical spectral states, from radio to X/gamma-rays, by
varying the transition radius r_J and disc accretion rate independently. Large
values of r_J and low accretion rate correspond to Quiescent and Hard states.
These states are characterized by the presence of a steady electron-proton MHD
jet emitted by the disc below r_J. The hard X-ray component is expect to form
at the jet basis. When r_J becomes smaller than the marginally stable orbit
r_i, the whole disc resembles a standard accretion disc with no jet,
characteristic of the Soft state. Intermediate states correspond to situations
where r_J ~ r_i. At large accretion rate, an unsteady pair cascade process is
triggered within the jet axis, giving birth to flares and ejection of
relativistic pair blobs. This would correspond to the luminous intermediate
state, with its associated superluminal motions.Comment: 12 pages, 3 figures. Proceedings of ``High Energies in the
Highlands'', Fort-William, 27 June-1 July 200
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