7 research outputs found
Vaporwave is dead, long live vaporwave!
Popular music subcultures have acknowledged, engaged with, or rejected digital platforms to varying degrees; their relationship to it is often made fraught, ambivalent and ironic by projections of the Internet as inauthentic or impersonal and their inheritance of Romantic-influenced countercultural aesthetics. The genre vaporwave offers a key example of this, especially given that it emerged and exists almost exclusively on digital platforms. Vaporwave addresses its own digital nature and historicity in sound and image, as recent scholarship on it has observed. Its life online represents not an abandonment of traditional formulations of the relationship between culture, technology and authenticity, but a new arena in which to negotiate them
Digital voices: Posthumanism and the generation of empathy
This chapter investigates digital technologies that variously assist, enable or simulate musical praxis. The first section sets up an opposition between the idea of the digital tool that augments human agency, and the machinic automatism predicated on the idea that reality is fundamentally number (dataism) and ticks along without the need for human consciousness. This gives rise to the idea that mechanical automatism is also intrinsic to human agency, a strand of posthuman thought on which the rest of the chapter turns. Accordingly, the second section shows how posing algorithmic composition as an expression of the posthuman is problematic. The final section focuses on the synthetic voices of digital assistants from online service providers that generate empathy at the price of a surrogate ‘conscience’. Accommodating this within a humanistic model is possible, but a closing case study of Tod Machover’s futurist opera, Death and the Powers (2010), raises the prospect of what might be called a ‘dark ontology’ of the digital
Virtual worlds from recording to video games
Music plays a significant role in both the establishment of and immersion in virtual worlds. This chapter theorises various forms of musical virtual reality, arguing that the virtual worlds of music challenge existing understandings of virtual reality and immersion. Analysing recording technology, mobile music, video games and the phenomenology of listening, the chapter argues that musical virtual reality can be theorised as an omnipresent, perpetually moving and embodied circulation of musical energy. Musical virtual reality invites a ‘drastic’ musicology that engages with the immediate, immersive and affectively powerful aspects of the listening event