61 research outputs found
Experimental Probes of Localized Gravity: On and Off the Wall
The phenomenology of the Randall-Sundrum model of localized gravity is
analyzed in detail for the two scenarios where the Standard Model (SM) gauge
and matter fields are either confined to a TeV scale 3-brane or may propagate
in a slice of five dimensional anti-deSitter space. In the latter instance, we
derive the interactions of the graviton, gauge, and fermion Kaluza-Klein (KK)
states. The resulting phenomenological signatures are shown to be highly
dependent on the value of the 5-dimensional fermion mass and differ
substantially from the case where the SM fields lie on the TeV-brane. In both
scenarios, we examine the collider signatures for direct production of the
graviton and gauge KK towers as well as their induced contributions to
precision electroweak observables. These direct and indirect signatures are
found to play a complementary role in the exploration of the model parameter
space. In the case where the SM field content resides on the TeV-brane, we show
that the LHC can probe the full parameter space and hence will either discover
or exclude this model if the scale of electroweak physics on the 3-brane is
less than 10 TeV. We also show that spontaneous electroweak symmetry breaking
of the SM must take place on the TeV-brane.Comment: 62 pages, Latex, 22 figure
Long-Baseline Neutrino Facility (LBNF) and Deep Underground Neutrino Experiment (DUNE) Conceptual Design Report Volume 2: The Physics Program for DUNE at LBNF
The Physics Program for the Deep Underground Neutrino Experiment (DUNE) at the Fermilab Long-Baseline Neutrino Facility (LBNF) is described
Highly-parallelized simulation of a pixelated LArTPC on a GPU
The rapid development of general-purpose computing on graphics processing units (GPGPU) is allowing the implementation of highly-parallelized Monte Carlo simulation chains for particle physics experiments. This technique is particularly suitable for the simulation of a pixelated charge readout for time projection chambers, given the large number of channels that this technology employs. Here we present the first implementation of a full microphysical simulator of a liquid argon time projection chamber (LArTPC) equipped with light readout and pixelated charge readout, developed for the DUNE Near Detector. The software is implemented with an end-to-end set of GPU-optimized algorithms. The algorithms have been written in Python and translated into CUDA kernels using Numba, a just-in-time compiler for a subset of Python and NumPy instructions. The GPU implementation achieves a speed up of four orders of magnitude compared with the equivalent CPU version. The simulation of the current induced on 10^3 pixels takes around 1 ms on the GPU, compared with approximately 10 s on the CPU. The results of the simulation are compared against data from a pixel-readout LArTPC prototype
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