116 research outputs found
More Than Just Video Games: Analyzing Japanese Game Design 1985 - 1995
This thesis is an exploration of how the Japanese experience in the second half of the 20th century shaped video game design in Japan from 1985-1995 – particularly the formation of the Japanese role-playing game (JRPG) genre. To understand the connection between the Japanese experience and JRPGs, research for this thesis was conducted around specific game developers and their creations, namely: Yuji Horii and Dragon Quest; Shigesato Itoi and Mother 1 & 2; and Tajiri Satoshi and the Pokémon games. The crux of this paper centers on primary source interviews with developers where social commentary was cited as the primary influence behind design decisions. Developer commentary on the Japanese experience related to topics such as work life balance, gender roles, and urbanization. To determine that the social commentary was indicative of the wider-Japanese experience, each chapter places the cited material in context with the Japanese historical narrative and data related to each topic. Additionally, Dragon Quest, Mother 1 & 2 and Pokémon are analyzed to understand how the Japanese experience informed design decision related to each game. Ultimately, this paper concludes that the Japanese experience as it relates to work life balance, gender roles, and urbanization affected the gameplay systems, narrative, character development, and presentation in Japanese role-playing games
Arch Height in Individuals with Multiple Sclerosis: A Pilot Study
Multiple Sclerosis (MS) is the most common neurological disorder affecting younger adults. MS causes demyelination of nerves in the central nervous system, which impairs the ability of the nerve to conduct its impulse to other nerves and muscles. Over time, weaknesses and sensory deficits in the limbs may lead to structural changes in the musculoskeletal system, such as tightness in certain muscles and joints (calf and ankle) and excessive motion in others (foot and knee). Structural changes in the foot, including arch height and mid-foot flexibility, have yet to be measured or studied in persons with MS.https://ecommons.udayton.edu/dpt_symposium/1009/thumbnail.jp
Ohio's First Electrolysis-Based Hydrogen Fueling Station
Presentation to the earth day coalition describing efforts with NASA GRC and Cleveland RTA on Ohio's hydrogen fueling station and bus demonstration. Project background and goals, challenges and successes, and current status
Effects of Small Rodent and Large Mammal Exclusion on Seedling Recruitment in Costa Rica 1
We examined whether the experimental exclusion of large mammalian and small rodent seed predators had differing effects on seedling recruitment under natural seed rain conditions. In both primary and late-successional secondary forested areas, exclosure experiments using natural seed densities were designed to assess seedling recruitment. To assess the differences in seedling recruitment, we monitored three exclosure treatments (1.2 m radius/1.5 m height) in two forest types (primary vs. late-successional secondary forest): (1) fenced exclosures that excluded large mammals; (2) fenced exclosures that excluded both large and small mammals; and (3) open controls. Within each exclosure treatment, we marked and identified all seedlings at the beginning of the experiment (February 2001), followed the marked seedlings' fate for a year, and then marked and identified all new seedlings after a year. Two preliminary findings were generated from these data: for some tree species, small rodents and large mammals have differential effects on seedling recruitment, and the effect of excluding mammals did not differ with habitat type (primary vs. late-successional secondary forest). These preliminary results highlight the need to examine further how the effects of small rodent and large mammal exclusion may affect species-specific seed predation and seedling recruitment in a variety of habitat/land use types ( e.g. , primary forest, late-successional forest, and early-successional forest).Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/74037/1/j.1744-7429.2006.00117.x.pd
Silicon-Based Lithium-Ion Capacitor for High Energy and High Power Application
Si-based Li-ion capacitor has been developed and demonstrated. The results show it is feasible to improve both power density and energy density in this configuration. The applied current density impacts the power and energy density: low current favors energy density while high current favors power density. Active carbon has a better rate capability than Si. Next StepsFuture Directions. Si electrode needs to be further studied and improved. Further optimization of SiAC ratio and evaluation of its impact on energy density and power density
Development of Structural Energy Storage for Aeronautics Applications
The National Aeronautics and Space Administration (NASA) has identified Multifunctional Structures for High Efficiency Lightweight Load-bearing Storage (M-SHELLS) as critical to development of hybrid gas-electric propulsion for commercial aeronautical transport in the N+3 timeframe. The established goals include reducing emissions by 80 and fuel consumption by 60 from todays state of the art. The advancement will enable technology for NASA Aeronautics Research Mission Directorates (ARMD) Strategic Thrust 3 to pioneer big leaps in efficiency and environmental performance for ultra-efficient commercial transports, as well as Strategic Thrust 4 to pioneer low-carbon propulsion technology in the transition to that scheme. The M-SHELLS concept addresses the hybrid gas-electric highest risk with its primary objective: to save structures energy storage system weight for future commercial hybrid electric propulsion aircraft by melding the load-carrying structure with energy storage in a single material. NASA's multifunctional approach also combines supercapacitor and battery chemistries in a synergistic energy storage arrangement in tandem with supporting good mechanical properties. The arrangement provides an advantageous combination of specific power, energy, and strength
Evaluation Studies of a 800W Solid Oxide-Based Fuel Cells Stack for Electrical Power in Aviation
As both NASA and the aeronautics industry recognize the need for higher fuel efficiency and lower carbon emissions in both commercial airline and private aviation applications, development of all-electric or hybrid electric aircraft have garnered renewed interest in the aviation community. For the particular example of the hybrid-electric option, the solid oxide fuel cell (SOFC) is an attractive option for the power source, due to its potential to utilize aviation fuels thereby having minimal impact to aviation infrastructure. SOFC stack performance depends upon many factors, one of the most important is the way the oxidant and fuel gases are delivered to the fuel cells. System modeling of various aircraft configurations for FUELEAP (Fostering Ultra-Efficient, Low-Emitting Aviation Power) point to the need to operate SOFC stacks at high current densities. This creates challenges in the thermal profile of the stacks with potential to create large thermal gradients and hot spots. This study investigates two types of commercial solid oxide fuel cell stacks, the cross flow and co-flow gas designs, both convectively cooled with cathode air. High fuel utilization factors were also employed under varying electrical loads expected from the demands of flight. In addition, performance, range of operation and endurance were investigated under conditions of high current loads and thermal cycling. Evaluations include the study of gas kinetic using electrochemical spectroscopy. Testing took place at the facilities of NASA Glenn using a commercial test system (FuelCon AG, Magdeburg Germany). These studies are crucial to the Glenn Research Center's ability to conduct research, evaluation and development of the next-generation SOFC based stacks for cutting-edge energy technologies for aerospace applications. This study supports NASA's Convergent Aeronautics Solutions' (CAS) FUELEAP project
How mammalian predation contributes to tropical tree community structure
The recruitment of seedlings from seeds is the key demographic transition for rain forest trees. Though tropical forest mammals are known to consume many seeds, their effects on tree community structure remain little known. To evaluate their effects, we monitored 8000 seeds of 24 tree species using exclosure cages that were selectively permeable to three size-classes of mammals for up to 4.4 years. Small and medium-bodied mammals removed many more seeds than did large mammals, and they alone generated beta diversity and negative density dependence, whereas all mammals reduced diversity and shaped local species composition. Thus, small and medium-bodied mammals more strongly contributed to community structure and promoted species coexistence than did large mammals. Given that seedling recruitment is seed-limited for most species, alterations to the composition of the community of mammalian seed predators is expected to have long-term consequences for tree community structure in tropical forests
Effects of active video games on body composition: a randomized controlled trial
BACKGROUND: Sedentary activities such as video gaming are independently associated with obesity. Active video games, in which players physically interact with images on screen, may help increase physical activity and improve body composition. OBJECTIVE: The aim of this study was to evaluate the effect of active video games over a 6-mo period on weight, body composition, physical activity, and physical fitness. DESIGN: We conducted a 2-arm, parallel, randomized controlled trial in Auckland, New Zealand. A total of 322 overweight and obese children aged 10-14 y, who were current users of sedentary video games, were randomly assigned at a 1:1 ratio to receive either an active video game upgrade package (intervention, n = 160) or to have no change (control group, n = 162). The primary outcome was the change from baseline in body mass index (BMI; in kg/m(2)). Secondary outcomes were changes in percentage body fat, physical activity, cardiorespiratory fitness, video game play, and food snacking. RESULTS: At 24 wk, the treatment effect on BMI (-0.24; 95% CI: -0.44, -0.05; P = 0.02) favored the intervention group. The change (±SE) in BMI from baseline increased in the control group (0.34 ± 0.08) but remained the same in the intervention group (0.09 ± 0.08). There was also evidence of a reduction in body fat in the intervention group (-0.83%; 95% CI: -1.54%, -0.12%; P = 0.02). The change in daily time spent playing active video games at 24 wk increased (10.03 min; 95% CI: 6.26, 13.81 min; P < 0.0001) with the intervention accompanied by a reduction in the change in daily time spent playing nonactive video games (-9.39 min; 95% CI: -19.38, 0.59 min; P = 0.06). CONCLUSION: An active video game intervention has a small but definite effect on BMI and body composition in overweight and obese children
Sedentary behavior and dietary intake in children, adolescents and adults: A systematic review
Context: Sedentary behavior is implicated in youth and adult overweight and obesity. However, the relationship between sedentary behavior and weight status is often small or inconsistent, with few studies controlling for confounding factors such as diet and physical activity. Diet has been hypothesized to covary with some sedentary behaviors. It is opportune, therefore, to review whether dietary intake is associated with sedentary behavior in young people and adults. This may allow for better interpretation of the diversity of findings concerning sedentary behavior and weight status. Evidence acquisition: Published English-language studies were located from computerized and manual searches in early 2010. Included studies were observational studies assessing an association between at least one sedentary behavior and at least one aspect of dietary intake in children (aged <11 years), adolescents (aged 1218 years), or adults (aged >18 years). Evidence synthesis: Fifty-three studies, totaling 111 independent samples, were eligible for this review. Sedentary behavior in children (n=19, independent samples=24), adolescents (n=26, independent samples=72), and adults (n=11, independent samples=14) appears to be clearly associated with elements of a less healthy diet including lower fruit and vegetable consumption; higher consumption of energy-dense snacks, drinks, and fast foods; and higher total energy intake. Strengths of association were mainly in the small-to-moderate range. Conclusions: The association drawn mainly from cross-sectional studies is that sedentary behavior, usually assessed as screen time and predominantly TV viewing, is associated with unhealthy dietary behaviors in children, adolescents, and adults. Interventions need to be developed that target reductions in sedentary time to test whether diet also changes. © 2011 American Journal of Preventive Medicine
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