1,258 research outputs found

    Interactive Knowledge Construction in the Collaborative Building of an Encyclopedia

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    International audienceOne of the major challenges of Applied Artificial Intelligence is to provide environments where high level human activities like learning, constructing theories or performing experiments, are enhanced by Artificial Intelligence technologies. This paper starts with the description of an ambitious project: EnCOrE2. The specific real world EnCOrE scenario, significantly representing a much wider class of potential applicative contexts, is dedicated to the building of an Encyclopedia of Organic Chemistry in the context of Virtual Communities of experts and students. Its description is followed by a brief survey of some major AI questions and propositions in relation with the problems raised by the EnCOrE project. The third part of the paper starts with some definitions of a set of “primitives” for rational actions, and then integrates them in a unified conceptual framework for the interactive construction of knowledge. To end with, we sketch out protocols aimed at guiding both the collaborative construction process and the collaborative learning process in the EnCOrE project.The current major result is the emerging conceptual model supporting interaction between human agents and AI tools integrated in Grid services within a socio-constructivist approach, consisting of cycles of deductions, inductions and abductions upon facts (the shared reality) and concepts (their subjective interpretation) submitted to negotiations, and finally converging to a socially validated consensus

    Preference Dissemination by Sharing Viewpoints: Simulating Serendipity

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    IC3K 2015 will be held in conjunction with IJCCI 2015International audienceThe Web currently stores two types of content. These contents include linked data from the semantic Web and user contributions from the social Web. Our aim is to represent simplified aspects of these contents within a unified topological model and to harvest the benefits of integrating both content types in order to prompt collective learning and knowledge discovery. In particular, we wish to capture the phenomenon of Serendipity (i.e., incidental learning) using a subjective knowledge representation formalism, in which several " viewpoints " are individually interpretable from a knowledge graph. We prove our own Viewpoints approach by evidencing the collective learning capacity enabled by our approach. To that effect, we build a simulation that disseminates knowledge with linked data and user contributions, similar to the way the Web is formed. Using a behavioral model configured to represent various Web navigation strategies, we seek to optimize the distribution of preference systems. Our results outline the most appropriate strategies for incidental learning, bringing us closer to understanding and modeling the processes involved in Serendipity. An implementation of the Viewpoints formalism kernel is available. The underlying Viewpoints model allows us to abstract and generalize our current proof of concept for the indexing of any type of data set

    A contradiction-driven approach to theory formation : conceptual issues, pragmatics in human learning, potentialities

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    In Educational literature, Discovery Learning appears as an approach in which the learner builds up his/her own knowledge by performing experiments within a domain and inferring/increasing rules as a result. Such a constructivist approach has been largely exploited in the design of computational artefacts with learning purposes, the so-called Discovery Learning Environments (DLEs). One known feature of such environments is the autonomy degree required for students to succeed while handling a domain. Additionally, DLEs designers are often challenged to get students actually engaged. Such questions are on the basis of our concerns with the design and usage of particular DLEs, within which learning events occur as a consequence of contradiction detection and overcoming, during human/machine cooperative work. In this paper, we present an artificial agent capable of handling such a contradiction-driven approach of learning, by highlighting the exchanges that the agent should promote with a human learner. The conceptual model supporting the agent’s design relies on the scientific rationale, particularly the empirical approach guided by the theory-experiment confrontation. We shall reinforce the interest of the model for the design of DLEs by presenting its exploitation in a real learning situation in Law. Also, we suggest potential instantiations of the model elsewhere than in Human Learning

    Construction et Ă©volution de connaissances par confrontation de points de vue : prototype pour la recherche d'information scientifique

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    Avec le Web 2.0, les utilisateurs, devenus contributeurs, ont pris une place centrale dans les processus de consommation et de production de connaissances ; cependant la paternité des contributions est souvent perdue lors de l'indexation de l'information. Viewpoints est un formalisme de représentation des connaissances centré sur le point de vue individuel, humain ou artificiel. Nous considérons trois types d'objets de connaissance : les documents (supports), les agents (émetteurs) et les topics (descripteurs). Un viewpoint émis par un agent exprime son opinion sur la proximité entre deux objets. Les viewpoints permettent de définir et de calculer une distance entre objets qui évolue au fil des interactions (requêtes et retours d'utilisation) et de l'ajout de nouveaux viewpoints. Un prototype de moteur de recherche pour des données de publications scientifiques tirées de HAL-LIRMM montre comment Viewpoints peut faire émerger, de façon transparente, une intelligence collective à partir des interactions des utilisateurs contributeurs. (Résumé d'auteur

    Localization and analysis of critical areas in urban scenarios

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    This paper presents an application of a pedestrian detection system aimed at localizing potentially dangerous situations in specific urban scenarios. The approach used in this work differs from the one implemented in traditional pedestrian detection systems, which are designed to localize all pedestrians appearing in the area in front of the vehicle. This application first locates critical areas in the urban environment, and then it searches for pedestrians in these areas only. The environment is reconstructed with a standard laser scanner system, while the following check for the presence of pedestrians is performed thanks to the fusion with a vision system. The great advantages of such an approach are that pedestrian recognition is performed on a very limited image area -therefore boosting its timing performance- and no assessment on the danger level is finally required before providing the result to either the driver or an on-board computer for automatic manoeuvres

    Actes de la 9ème conférence des Technologies de l’Information et de la Communication pour l’Enseignement (TICE 2014)

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    National audienceLe cycle de conférence TICE a pour objectif de faire tous les deux ans le point sur les résultats de recherches, les nouvelles applications, les derniers usages, et les retours d’expériences dans le domaine de l’éducation supérieure numérique. Le colloque TICE 2014 est organisé par l’IUT de Beziers, une composante de l’Université Montpellier 2. Cette neuvième édition du colloque TICE sera l’occasion de rassembler à Béziers, du 18 au 20 Novembre 2014, la communauté scientifique et industrielle des TICE autour du thème « Nouvelles pédagogies et sciences et technologies du numérique »

    Search for Third Generation Vector Leptoquarks in p anti-p Collisions at sqrt(s) = 1.96 TeV

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    We describe a search for a third generation vector leptoquark (VLQ3) that decays to a b quark and tau lepton using the CDF II detector and 322 pb^(-1) of integrated luminosity from the Fermilab Tevatron. Vector leptoquarks have been proposed in many extensions of the standard model (SM). Observing a number of events in agreement with SM expectations, assuming Yang-Mills (minimal) couplings, we obtain the most stringent upper limit on the VLQ3 pair production cross section of 344 fb (493 fb) and lower limit on the VLQ3 mass of 317 GeV/c^2 (251 GeV/c^2) at 95% C.L.Comment: 7 pages, 2 figures, submitted to PR

    Initial experience with the CDF SVT trigger

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    The Collider Detector at Fermilab (CDF) Silicon Vertex Tracker (SVT) is a device that works inside the CDF Level 2 trigger to find and fit tracks in real time using the central silicon vertex detector information. SVT starts from tracks found by the Level 1 central chamber fast trigger and adds the silicon information to compute transverse track parameters with offline quality in about . The CDF SVT is fully installed and functional and has been exercised with real data during the spring and summer 2001. It is a complex digital device of more than 100 VME boards that performs a dramatic data reduction (only about one event in a thousand is accepted by the trigger). Diagnosing rare failures poses a special challenge and SVT internal data flow is monitored by dedicated hardware and software. This paper briefly covers the SVT architecture and design and reports on the SVT building/commissioning experience (hardware and software) and on the first results from the initial running
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