44 research outputs found

    Базовые операции для формирования рельефа и изменения формы сложных функциональных поверхностей в системах компьютерной визуализации

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    Рассмотрены вопросы использования функций возмущения для визуализации поверхностей трехмерных объектов в реальном времени. Предложены методы задания и визуализации трехмерных поверхностей, адаптированные для реализации на графических ускорителях. Предложена реализация методов преобразования описывающей функции для геометрических операций: офсеттинга, проекции, метаморфозиса (морфинга), кручения, заметания.Розглянуто питання використання функцій збурення для візуалізації поверхонь тривимірних об’єктів у реальному часі. Запропоновано методи задання та візуалізації тривимірних поверхонь, що адаптовані для реалізації на графічних прискорювачах. Запропоновано реалізацію методів перетворення описуючої функції для геометричних операцій: офсеттингу, проекції, метаморфозису (морфінгу), кручення, замітання.The issues of using perturbation functions for real time visualization of 3D objects surfaces are considered. Methods for defining and visualization of 3D surfaces, adopted for realization on graphic accelerators are proposed. Realization of methods of defining function transformation for geometric operations: offsetting, projection, metamorphosis (morphing), twisting, sweeping are proposed

    Local implicit modeling of blood vessels for interactive simulation

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    International audienceIn the context of computer-based simulation, contact management requires an accurate, smooth, but still efficient surface model for the blood vessels. A new implicit model is proposed, consisting of a tree of local implicit surfaces generated by skeletons ({\em blobby models}). The surface is reconstructed from data points by minimizing an energy, alternating with an original blob selection and subdivision scheme. The reconstructed models are very efficient for simulation and were shown to provide a sub-voxel approximation of the vessel surface on 5 patients

    From medical data to simple virtual mock-up of scapulo-humeral joint

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    The surgical operations of shoulder joint are guided by various principles: osteosynthesis in the case of fracture, osteotomy in order to correct a deformation or to modify the functioning of the joint, or implementation of articular prosthesis. At the end of the twentieth century, many innovations in the domains of biomechanics and orthopedic surgery have been performed. Nevertheless, theoretical and practical problems may appear during the operation (visual field of surgeon is very limited, quality and shape of the bone is variable depending on the patient). Biomechanical criteria of success are defined for each intervention. For example, the installation with success of prosthetic implant will be estimated according to the degree of mobility of the new articulation, the movements of this articulation being function of the shape of the prosthesis and of its position on its osseous support. It is not always easy to optimize the preparation of the surgical operation for every patient, and a preliminary computer simulation would allow helping the surgeon in its choices and its preparation of the intervention. The techniques of virtual reality allow a high degree of immersion and allow envisaging the development of a navigation device during the operating act

    BSP-fields: An Exact Representation of Polygonal Objects by Differentiable Scalar Fields Based on Binary Space Partitioning

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    The problem considered in this work is to find a dimension independent algorithm for the generation of signed scalar fields exactly representing polygonal objects and satisfying the following requirements: the defining real function takes zero value exactly at the polygonal object boundary; no extra zero-value isosurfaces should be generated; C1 continuity of the function in the entire domain. The proposed algorithms are based on the binary space partitioning (BSP) of the object by the planes passing through the polygonal faces and are independent of the object genus, the number of disjoint components, and holes in the initial polygonal mesh. Several extensions to the basic algorithm are proposed to satisfy the selected optimization criteria. The generated BSP-fields allow for applying techniques of the function-based modeling to already existing legacy objects from CAD and computer animation areas, which is illustrated by several examples

    Visualizing Information on a Sphere

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    We describe a method for the visualization of information units on spherical domains which is employed in the banking industry for risk analysis, stock prediction and other tasks. The system is based on a quantification of the similarity of related objects that governs the parameters of a mass-spring system. Unlike existing approaches we initialize all information units onto the inner surface of two concentric spheres and attach them with springs to the outer sphere. Since the spring stiffnesses correspond to the computed similarity measures, the system converges into an energy minimum which reveals multidimensional relations and adjacencies in terms of spatial neighborhoods. Depending on the application scenario our approach supports different topological arrangements of related objects. In order to cope with large data sets we propose a blobby clustering mechanism that enables encapsulation of similar objects by implicit shapes. In addition, we implemented various interaction techniques allowing semantic analysis of the underlying data sets. Our prototype system IVORY is written in JAVA, and its versatility is illustrated by an example from financial service providers

    Methods of obtaining smooth surface in 2D/3D surface reconstruction

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    Surface reconstruction is an emergent research area in the field of computer aided design and manufacturing. There are various methods / algorithms which are working considerably well for surface reconstruction problem but we cannot say to the best of our knowledge that we got all the solutions. Missing surface can be repaired either by surface patch or by extending boundary curves. However, in both cases, surface smoothening problem arises in form of flat surface. The present paper has been tried to offer a solution to above problem which makes the curve smoother

    Construction of Implicit Surfaces from Point Clouds Using a Feature-based Approach

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    An Exact Representation of Polygonal Objects by C1-continuous Scalar Fields Based on Binary Space Partitioning

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    The problem considered in this work is to find a dimension independent algorithm for the generation of signed scalar fields exactly representing polygonal objects and satisfying the following requirements: the defining real function takes zero value exactly at the polygonal object boundary; no extra zero-value isosurfaces should be generated; C1 continuity of the function in the entire domain. The proposed algorithms are based on the binary space partitioning (BSP) of the object by the planes passing through the polygonal faces and are independent of the object genus, the number of disjoint components, and holes in the initial polygonal mesh. Several extensions to the basic algorithm are proposed to satisfy the selected optimization criteria. The generated BSP-fields allow for applying techniques of function-based modelling to already existing legacy objects from CAD and computer animation areas, which is illustrated by several examples
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