615 research outputs found

    Computational Intelligence Meets the Game of Go @ IEEE WCCI 2012

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    International audienceSince 2008, National University of Tainan (NUTN) in Taiwan and other academic organizations have hosted or organized several human vs. computer Go-related events [1, 2, 3, 4, 5] in Taiwan and in IEEE CIS flag conferences, including FUZZ-IEEE 2009, IEEE WCCI 2010, IEEE SSCI 2011, and FUZZ-IEEE 2011. Chun- Hsun Chou (9P), Ping-Chiang Chou (5P), Joanne Missingham (6P), Shang- Rong Tsai (6D), Sheng-Shu Chang (6D), and Shi-Jim Yen (6D) were invit- ed to attend the Human vs. Computer Go Competition @ IEEE WCCI 2012 (http://oase.nutn.edu.tw/wcci2012/ and http://top.twman.org/wcci2012) held in Brisbane, Australia, in June 2012

    A Bibliometric Overview of the International Airports and Airlines ‘IAA’ Topic in Journals and Scientific Community.

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    Background: The purpose of this study is to provide an assessment of international airports and airlines, ‘IAAs’, and to organize and classify the literature on air transport to stage the importance of this topic and encourage future research in the projection of the aviation and tourism sectors. Methods: It is a bibliographic study, and this work focuses on IAA documents published in major international journals, conferences, and books from 2000 to 9 June 2021; this topic is scattered across various journals and has secondary data in many disciplines. Results: The findings suggest a new paradigm applied to the IAA topic and are classified in four first-order research streams: airports; airlines; connectivity; and competition. This study identifies new challenges and opportunities for researchers, airport and airline operators, and stakeholders to make better future decisions. Conclusions: There is no agreement on an explicit definition of the IAA concept that captures the true nature of this topic. For this reason, this article is innovative in the new IAA concept and in how it will possibly change the theoretical frameworks in future scientific research in the aviation and tourism sectors. This study has been needed to better understand the effectiveness, projection, and different business strategies to be adopted by researchers and organizations in the aviation and tourism future.Partial funding for open access charge: Universidad de Málaga

    Warm-Start AlphaZero Self-Play Search Enhancements

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    Recently, AlphaZero has achieved landmark results in deep reinforcement learning, by providing a single self-play architecture that learned three different games at super human level. AlphaZero is a large and complicated system with many parameters, and success requires much compute power and fine-tuning. Reproducing results in other games is a challenge, and many researchers are looking for ways to improve results while reducing computational demands. AlphaZero's design is purely based on self-play and makes no use of labeled expert data ordomain specific enhancements; it is designed to learn from scratch. We propose a novel approach to deal with this cold-start problem by employing simple search enhancements at the beginning phase of self-play training, namely Rollout, Rapid Action Value Estimate (RAVE) and dynamically weighted combinations of these with the neural network, and Rolling Horizon Evolutionary Algorithms (RHEA). Our experiments indicate that most of these enhancements improve the performance of their baseline player in three different (small) board games, with especially RAVE based variants playing strongly

    The perception of emotion in artificial agents

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    Given recent technological developments in robotics, artificial intelligence and virtual reality, it is perhaps unsurprising that the arrival of emotionally expressive and reactive artificial agents is imminent. However, if such agents are to become integrated into our social milieu, it is imperative to establish an understanding of whether and how humans perceive emotion in artificial agents. In this review, we incorporate recent findings from social robotics, virtual reality, psychology, and neuroscience to examine how people recognize and respond to emotions displayed by artificial agents. First, we review how people perceive emotions expressed by an artificial agent, such as facial and bodily expressions and vocal tone. Second, we evaluate the similarities and differences in the consequences of perceived emotions in artificial compared to human agents. Besides accurately recognizing the emotional state of an artificial agent, it is critical to understand how humans respond to those emotions. Does interacting with an angry robot induce the same responses in people as interacting with an angry person? Similarly, does watching a robot rejoice when it wins a game elicit similar feelings of elation in the human observer? Here we provide an overview of the current state of emotion expression and perception in social robotics, as well as a clear articulation of the challenges and guiding principles to be addressed as we move ever closer to truly emotional artificial agents

    EMERGE Modular Robot: A Tool for Fast Deployment of Evolved Robots

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    This work presents a platform for evolution of morphology in full cycle reconfigurable hardware: The EMERGE (Easy Modular Embodied Robot Generator) modular robot platform. Three parts necessary to implement a full cycle process, i.e., assembling the modules in morphologies, testing the morphologies, disassembling modules and repeating, are described as a previous step to testing a fully autonomous system: the mechanical design of the EMERGE module, extensive tests of the modules by first assembling them manually, and automatic assembly and disassembly tests. EMERGE modules are designed to be easy and fast to build, one module is built in half an hour and is constructed from off-the-shelf and 3D printed parts. Thanks to magnetic connectors, modules are quickly attached and detached to assemble and reconfigure robot morphologies. To test the performance of real EMERGE modules, 30 different morphologies are evolved in simulation, transferred to reality, and tested 10 times. Manual assembly of these morphologies is aided by a visual guiding tool that uses AprilTag markers to check the real modules positions in the morphology against their simulated counterparts and provides a color feedback. Assembly time takes under 5 min for robots with fewer than 10 modules and increases linearly with the number of modules in the morphology. Tests show that real EMERGE morphologies can reproduce the performance of their simulated counterparts, considering the reality gap. Results also show that magnetic connectors allow modules to disconnect in case of being subjected to high external torques that could damage them otherwise. Module tracking combined with their easy assembly and disassembly feature enable EMERGE modules to be also reconfigured using an external robotic manipulator. Experiments demonstrate that it is possible to attach and detach modules from a morphology, as well as release the module from the manipulator using a passive magnetic gripper. This shows that running a completely autonomous, evolution of morphology in full cycle reconfigurable hardware of different topologies for robots is possible and on the verge of being realized. We discuss EMERGE features and the trade-off between reusability and morphological variability among different approaches to physically implement evolved robots

    Embodied Evolution in Collective Robotics: A Review

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    This paper provides an overview of evolutionary robotics techniques applied to on-line distributed evolution for robot collectives -- namely, embodied evolution. It provides a definition of embodied evolution as well as a thorough description of the underlying concepts and mechanisms. The paper also presents a comprehensive summary of research published in the field since its inception (1999-2017), providing various perspectives to identify the major trends. In particular, we identify a shift from considering embodied evolution as a parallel search method within small robot collectives (fewer than 10 robots) to embodied evolution as an on-line distributed learning method for designing collective behaviours in swarm-like collectives. The paper concludes with a discussion of applications and open questions, providing a milestone for past and an inspiration for future research.Comment: 23 pages, 1 figure, 1 tabl

    A Survey of Adaptive Resonance Theory Neural Network Models for Engineering Applications

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    This survey samples from the ever-growing family of adaptive resonance theory (ART) neural network models used to perform the three primary machine learning modalities, namely, unsupervised, supervised and reinforcement learning. It comprises a representative list from classic to modern ART models, thereby painting a general picture of the architectures developed by researchers over the past 30 years. The learning dynamics of these ART models are briefly described, and their distinctive characteristics such as code representation, long-term memory and corresponding geometric interpretation are discussed. Useful engineering properties of ART (speed, configurability, explainability, parallelization and hardware implementation) are examined along with current challenges. Finally, a compilation of online software libraries is provided. It is expected that this overview will be helpful to new and seasoned ART researchers

    Metapopulation Differential Co-Evolution of Trading Strategies in a Model Financial Market

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