26,325 research outputs found

    Conflicts, integration, hybridization of subcultures: An ecological approach to the case of queercore

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    This paper investigates the case study of queercore, providing a socio-historical analysis of its subcultural production, in the terms of what Michel Foucault has called archaeology of knowledge (1969). In particular, we will focus on: the self-definition of the movement; the conflicts between the two merged worlds of punk and queer culture; the \u201cinternal-subcultural\u201d conflicts between both queercore and punk, and between queercore and gay\lesbian music culture; the political aspects of differentiation. In the conclusion, we will offer an innovative theoretical proposal about the interpretation of subcultures in ecological and semiotic terms, combining the contribution of the American sociologist Andrew Abbot and of the Russian semiologist Jurij Michajlovi\u10d Lotma

    Dissecting action sports studies: Past, present, and beyond

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    The term “action sports” broadly refers to a wide range of mostly individualized activities such as BMX, kite-surfing, skateboarding, surfing, and snowboarding that differed – at least in their early phases of development – from traditional rule-bound, competitive, regulated Western “achievement” sport cultures ( Booth and Thorpe, 2007 ; Kusz, 2007a ; Wheaton 2004, 2010 ). Various categorizations have been used to describe these activities, including extreme, lifestyle, and alternative sports. In this chapter, however, the term action sports is used as it is currently the preferred term among committed participants and industry members in North America and Australasia (many of whom reject the overly commercialized “extreme” moniker imposed upon them by transnational media and mainstream sponsors during the mid- and late 1990s). Many action sports gained popularity during the new leisure trends of the 1960s and 1970s and increasingly attracted alternative youth, who appropriated these activities and infused them with a set of hedonistic and carefree philosophies and subcultural styles ( Booth and Thorpe, 2007 ; Thorpe and Wheaton, 2011a ; Wheaton, 2010 )

    We’re So Bored With London, Wayne Daly in conversation with Russell Bestley, Parts 1 & 2

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    Interview discussion with Wayne Daly on the subject of UK punk singles

    The discourses of doing science in English

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    In January 2003, Malaysia re-adopted the English language as a medium of instruction for science and mathematics. This change in the medium of instruction brings with it challenges of its own. What does it mean to 'do' science in the Malaysian context and to do so in English? How does the change in the medium of instruction from Bahasa Malaysia to English impinge upon current instructional and literacy practicesof teachers and learners? What kinds of change are required of the community that is invested in the teaching of science? This paper will address these questions by troubling some common-sense assumptions of 'doing' science in the Malaysian context in the light of findings of a qualitative case study conducted to investigate how one two teachers working in different contexts in a Malaysian school copes with the new medium of instruction and the myriad of issues that come with it

    The challenges of participatory research with 'tech-savvy' youth

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    This paper focuses on participatory research and how it can be understood and employed when researching children and youth. The aim of this paper is to provide a theoretically and empirically grounded discussion of participatory research methodologies with respect to investigating the dynamic and evolving phenomenon of young people growing up in networked societies. Initially, we review the nature of participatory research and how other researchers have endeavoured to involve young people (children and youth) in their research projects. Our review of these approaches aims to elucidate what we see as recurring and emerging issues with respect to the methodological design of involving young people as co-researchers. In the light of these issues and in keeping with our aim, we offer a case study of our own research project that seeks to understand the ways in which high school students use new media and network ICT systems (Internet, mobile phone applications, social networking sites) to construct identities, form social relations, and engage in creative practices as part of their everyday lives. The article concludes by offering an assessment of our tripartite model of participatory research that may benefit other researchers who share a similar interest in youth and new media

    Threats and hopes for abandoned buildings in Berlin: an urban exploration approach

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    Abandoned buildings have become a distinguishing mark for the recent history and alternative spirit of Berlin. The growth in popularity of urban exploration, which focuses in illegally trespassing these neglected places, has made Berlin a hotspot for such a subculture, whose practitioners express an extreme sensibility about the current and future state of the buildings they explore. Through this perspective, the present article identifies three main threats towards the buildings: a touristification phenomenon created by urban exploration; commodification as a result of this touristification; and the increasing gentrification in the city that ignores the tangible and intangible qualities of the buildings. By critically reviewing these aspects, the article concludes proposing ‘informal re-appropriation’ as an integrated solution that prioritizes public participation and slow urban development over neoliberal immediate revenues, where minimal interventions contribute to preserve Berlin’s unique aesthetics embedded in its abandoned buildings

    "Appearance potent"? A content analysis of UK gay and straight men's magazines.

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    With little actual appraisal, a more 'appearance potent' (i.e., a reverence for appearance ideals) subculture has been used to explain gay men's greater body dissatisfaction in comparison to straight men's. This study sought to assess the respective appearance potency of each subculture by a content analysis of 32 issues of the most read gay (Attitude, Gay Times) and straight men's magazines (Men's Health, FHM) in the UK. Images of men and women were coded for their physical characteristics, objectification and nudity, as were the number of appearance adverts and articles. The gay men's magazines featured more images of men that were appearance ideal, nude and sexualized than the straight men's magazines. The converse was true for the images of women and appearance adverts. Although more research is needed to understand the effect of this content on the viewer, the findings are consistent with a more appearance potent gay male subculture

    Wireless Play and Unexpected Innovation

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    Part of the Volume on Digital Young, Innovation, and the Unexpected. This chapter considers play as leading to unexpected innovation in advanced wireless technologies. It concludes that much of the potential for new media to enhance innovation actually echoes much older patterns, as evidenced by comparisons to wireless history. These are patterns of privilege, particularly class and gender privilege, reinforced by strict intellectual property protections. Detailed case studies are presented of the "wardrivers," young male computer enthusiasts who helped map wi-fi signals over the past decade, and of earlier analog wireless enthusiasts. The chapter offers a solid critique of many present-day celebrations of technology-driven innovation and of the rhetoric of participatory culture

    Lifestyle travellers: Backpacking as a way of life

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    Scholarship on backpackers speculates some individuals may extend backpacking to a way of life. This article empirically explores this proposition using lifestyle consumption as its framing concept and conceptualises individuals who style their lives around the enduring practice of backpacking as ‘lifestyle travellers’. Ethnographic interviews with lifestyle travellers in India and Thailand offer an emic account of the practices, ideologies and social identity that characterise lifestyle travel as a distinctive subtype within backpacking. Departing from the drifter construct, which (re)constitutes this identity as socially deviant, the concept of lifestyle allows for a contemporary appraisal of these individuals’ patterns of meaningful consumption and wider insights into how ongoing mobility can lead to different ways of understanding identities and relating to place. Keywords: lifestyle consumption; backpacker; mobility; drifter; identit

    Edging your bets: advantage play, gambling, crime and victimisation

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    Consumerism, industrial development and regulatory liberalisation have underpinned the ascendance of gambling to a mainstream consumption practice. In particular, the online gambling environment has been marketed as a site of ‘safe risks’ where citizens can engage in a multitude of different forms of aleatory consumption. This paper offers a virtual ethnography of an online ‘advantage play’ subculture. It demonstrates how advantage players have reinterpreted the online gambling landscape as an environment saturated with crime and victimisation. In this virtual world, advantage play is no longer simply an instrumental act concerned with profit accumulation to finance consumer desires. Rather, it acts as an opportunity for individuals to engage in a unique form of edgework, whereby the threat to one’s well-being is tested through an ability to avoid crime and victimisation. This paper demonstrates how mediated environments may act as sites for edgeworking and how the potential for victimisation can be something that is actively engaged with
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