32 research outputs found

    Bitocast: a hybrid BitTorrent and IP Multicast content distribution solution

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    Dissertação apresentada para obtenção do Grau de Mestre em Informática, pela Universidade Nova de Lisboa, Faculdade de Ciências e TecnologiaIn recent years we have observed an increased use of the Internet as a means for transmitting large content. There have been several technology attempts to attack this problem, including costly distribution networks and, more recently, peer to peer (P2P) protocols. Amongst these P2P protocols, BitTorrent has proven itself as an effective means for transmitting large content items and today enjoys great popularity. Numerous researchers have analyzed BitTorrent and proposed concepts and models to enhance its reliability, efficiency and fairness. Further, there are proposals to extend BitTorrent to support on-demand multimedia streaming. In this Dissertation we present Bitocast, a content distribution system that combines IP Multicast and BitTorrent protocols in order to achieve a more efficient usage of an Internet Service Provider’s network and reduce download time when serving large sets of contents to large audiences

    Robust P2P Live Streaming

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    Projecte fet en col.laboració amb la Fundació i2CATThe provisioning of robust real-time communication services (voice, video, etc.) or media contents through the Internet in a distributed manner is an important challenge, which will strongly influence in current and future Internet evolution. Aware of this, we are developing a project named Trilogy leaded by the i2CAT Foundation, which has as main pillar the study, development and evaluation of Peer-to-Peer (P2P) Live streaming architectures for the distribution of high-quality media contents. In this context, this work concretely covers media coding aspects and proposes the use of Multiple Description Coding (MDC) as a flexible solution for providing robust and scalable live streaming over P2P networks. This work describes current state of the art in media coding techniques and P2P streaming architectures, presents the implemented prototype as well as its simulation and validation results

    Robust P2P Live Streaming

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    Projecte fet en col.laboració amb la Fundació i2CATThe provisioning of robust real-time communication services (voice, video, etc.) or media contents through the Internet in a distributed manner is an important challenge, which will strongly influence in current and future Internet evolution. Aware of this, we are developing a project named Trilogy leaded by the i2CAT Foundation, which has as main pillar the study, development and evaluation of Peer-to-Peer (P2P) Live streaming architectures for the distribution of high-quality media contents. In this context, this work concretely covers media coding aspects and proposes the use of Multiple Description Coding (MDC) as a flexible solution for providing robust and scalable live streaming over P2P networks. This work describes current state of the art in media coding techniques and P2P streaming architectures, presents the implemented prototype as well as its simulation and validation results

    Serviços OTT TV: aspectos técnico-económicos

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    Mestrado em Engenharia Eletrónica e TelecomunicaçõesThe breadth of availability and variety of online video contents has helped to encourage a far more mobile experience, which has proved particularly popular among younger generations. Over The Top (OTT) services, particularly those on-demand video platforms, became more and more attractive to consumers when compared with the current main TV packages. This document describes how the video OTT Ecosystem works from a technical side. The description presented reaches both ends of the distribution chain: from how the video signals are acquired and processed, thru all the way to how they are delivered to the client, passing by the challenges and consequences that such services have on the network. The main objective of this dissertation is to understand the possibility to create in Portugal a new operator where the core business is video delivery using only OTT services.A amplitude e variedade de conteúdos disponíveis online têm ajudado a promover uma experiência cada ver mais móvel da televisão, serviço que se tem revelado particularmente popular entre os mais jovens. Serviços Over The Top (OTT), sobretudo aqueles disponíveis através de plataformas de video on-demand, têm-se tornado cada vez mais atraentes para os consumidores, em comparação com os atuais pacotes de televisão. Este documento descreve como funciona, do ponto de vista técnico, o ecossistema do vídeo sobre OTT. A descrição apresentada abrange ambas as extremidades da cadeia de distribuição: desde a forma como os sinais de vídeo são adquiridos e processados até ao modo como eles são entregues ao cliente, passando pelos problemas e consequências que tais serviços podem ter na rede. O principal objectivo deste trabalho é contribuir para compreender se é possível criar em Portugal um novo operador onde o core business seja a distribuição de vídeo utilizando apenas serviços OTT

    Optimizing Network Coding Algorithms for Multiple Applications.

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    Deviating from the archaic communication approach of treating information as a fluid moving through pipes, the concepts of Network Coding (NC) suggest that optimal throughput of a multicast network can be achieved by processing information at individual network nodes. However, existing challenges to harness the advantages of NC concepts for practical applications have prevented the development of NC into an effective solution to increase the performance of practical communication networks. In response, the research work presented in this thesis proposes cross-layer NC solutions to increase the network throughput of data multicast as well as video quality of video multicast applications. First, three algorithms are presented to improve the throughput of NC enabled networks by minimizing the NC coefficient vector overhead, optimizing the NC redundancy allocation and improving the robustness of NC against bursty packet losses. Considering the fact that majority of network traffic occupies video, rest of the proposed NC algorithms are content-aware and are optimized for both data and video multicast applications. A set of content and network-aware optimization algorithms, which allocate redundancies for NC considering content properties as well as the network status, are proposed to efficiently multicast data and video across content delivery networks. Furthermore content and channel-aware joint channel and network coding algorithms are proposed to efficiently multicast data and video across wireless networks. Finally, the possibilities of performing joint source and network coding are explored to increase the robustness of high volume video multicast applications. Extensive simulation studies indicate significant improvements with the proposed algorithms to increase the network throughput and video quality over related state-of-the-art solutions. Hence, it is envisaged that the proposed algorithms will contribute to the advancement of data and video multicast protocols in the future communication networks

    Architectures and dynamic bandwidth allocation algorithms for next generation optical access networks

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    Understanding the performance of Internet video over residential networks

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    Video streaming applications are now commonplace among home Internet users, who typically access the Internet using DSL or Cable technologies. However, the effect of these technologies on video performance, in terms of degradations in video quality, is not well understood. To enable continued deployment of applications with improved quality of experience for home users, it is essential to understand the nature of network impairments and develop means to overcome them. In this dissertation, I demonstrate the type of network conditions experienced by Internet video traffic, by presenting a new dataset of the packet level performance of real-time streaming to residential Internet users. Then, I use these packet level traces to evaluate the performance of commonly used models for packet loss simulation, and finding the models to be insufficient, present a new type of model that more accurately captures the loss behaviour. Finally, to demonstrate how a better understanding of the network can improve video quality in a real application scenario, I evaluate the performance of forward error correction schemes for Internet video using the measurements. I show that performance can be poor, devise a new metric to predict performance of error recovery from the characteristics of the input, and validate that the new packet loss model allows more realistic simulations. For the effective deployment of Internet video systems to users of residential access networks, a firm understanding of these networks is required. This dissertation provides insights into the packet level characteristics that can be expected from such networks, and techniques to realistically simulate their behaviour, promoting development of future video applications

    Real-time video streaming using peer-to-peer for video distribution

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    The growth of the Internet has led to research and development of several new and useful applications including video streaming. Commercial experiments are underway to determine the feasibility of multimedia broadcasting using packet based data networks alongside traditional over-the-air broadcasting. Broadcasting companies are offering low cost or free versions of video content online to both guage and at the same time generate popularity. In addition to television broadcasting, video streaming is used in a number of application areas including video conferencing, telecommuting and long distance education. Large scale video streaming has not become as widespread or widely deployed as could be expected. The reason for this is the high bandwidth requirement (and thus high cost) associated with video data. Provision of a constant stream of video data on a medium to large scale typically consumes a significant amount of bandwidth. An effect of this is that encoding bit rates are lowered and consequently video quality is degraded resulting in even slower uptake rates for video streaming services. The aim of this dissertation is to investigate peer-to-peer streaming as a potential solution to this bandwidth problem. The proposed peer-to-peer based solution relies on end user co-operation for video data distribution. This approach is highly effective in reducing the outgoing bandwidth requirement for the video streaming server. End users redistribute received video chunks amongst their respective peers and in so doing increase the potential capacity of the entire network for supporting more clients. A secondary effect of such a system is that encoding capabilities (including higher encoding bit rates or encoding of additional sub-channels) can be enhanced. Peer-to-peer distribution enables any regular user to stream video to large streaming networks with many viewers. This research includes a detailed overview of the fields of video streaming and peer-to-peer networking. Techniques for optimal video preparation and data distribution were investigated. A variety of academic and commercial peer-to-peer based multimedia broadcasting systems were analysed as a means to further define and place the proposed implementation in context with respect to other peercasting implementations. A proof-of-concept of the proposed implementation was developed, mathematically analyzed and simulated in a typical deployment scenario. Analysis was carried out to predict simulation performance and as a form of design evaluation and verification. The analysis highlighted some critical areas which resulted in adaptations to the initial design as well as conditions under which performance can be guaranteed. A simulation of the proof-of-concept system was used to determine the extent of bandwidth savings for the video server. The aim of the simulations was to show that it is possible to encode and deliver video data in real time over a peer-to-peer network. The proposed system achieved expectations and showed significant bandwidth savings for a sustantially large video streaming audience. The implementation was able to encode video in real time and continually stream video packets on time to connected peers while continually supporting network growth by connecting additional peers (or stream viewers). The system performed well and showed good performance under typical real world restrictions on available bandwith capacity.Dissertation (MEng)--University of Pretoria, 2009.Electrical, Electronic and Computer Engineeringunrestricte

    Design and Implementation of a Communication Protocol to Improve Multimedia QoS and QoE in Wireless Ad Hoc Networks

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    [EN] This dissertation addresses the problem of multimedia delivery over multi-hop ad hoc wireless networks, and especially over wireless sensor networks. Due to their characteristics of low power consumption, low processing capacity and low memory capacity, they have major difficulties in achieving optimal quality levels demanded by end users in such communications. In the first part of this work, it has been carried out a study to determine the behavior of a variety of multimedia streams and how they are affected by the network conditions when they are transmitted over topologies formed by devices of different technologies in multi hop wireless ad hoc mode. To achieve this goal, we have performed experimental tests using a test bench, which combine the main codecs used in audio and video streaming over IP networks with different sound and video captures representing the characteristic patterns of multimedia services such as phone calls, video communications, IPTV and video on demand (VOD). With the information gathered in the laboratory, we have been able to establish the correlation between the induced changes in the physical and logical topology and the network parameters that measure the quality of service (QoS) of a multimedia transmission, such as latency, jitter or packet loss. At this stage of the investigation, a study was performed to determine the state of the art of the proposed protocols, algorithms, and practical implementations that have been explicitly developed to optimize the multimedia transmission over wireless ad hoc networks, especially in ad hoc networks using clusters of nodes distributed over a geographic area and wireless sensor networks. Next step of this research was the development of an algorithm focused on the logical organization of clusters formed by nodes capable of adapting to the circumstances of real-time traffic. The stated goal was to achieve the maximum utilization of the resources offered by the set of nodes that forms the network, allowing simultaneously sending reliably and efficiently all types of content through them, and mixing conventional IP data traffic with multimedia traffic with stringent QoS and QoE requirements. Using the information gathered in the previous phase, we have developed a network architecture that improves overall network performance and multimedia streaming. In parallel, it has been designed and programmed a communication protocol that allows implementing the proposal and testing its operation on real network infrastructures. In the last phase of this thesis we have focused our work on sending multimedia in wireless sensor networks (WSN). Based on the above results, we have adapted both the architecture and the communication protocol for this particular type of network, whose use has been growing hugely in recent years.[ES] Esta tesis doctoral aborda el problema de la distribución de contenidos multimedia a través de redes inalámbricas ad hoc multisalto, especialmente las redes inalámbricas de sensores que, debido a sus características de bajo consumo energético, baja capacidad de procesamiento y baja capacidad de memoria, plantean grandes dificultades para alcanzar los niveles de calidad óptimos que exigen los usuarios finales en dicho tipo de comunicaciones. En la primera parte de este trabajo se ha llevado a cabo un estudio para determinar el comportamiento de una gran variedad de flujos multimedia y como se ven afectados por las condiciones de la red cuando son transmitidos a través topologías formadas por dispositivos de diferentes tecnologías que se comunican en modo ad hoc multisalto inalámbrico. Para ello, se han realizado pruebas experimentales sobre una maqueta de laboratorio, combinando los principales códecs empleados en la transmisión de audio y video a través de redes IP con diversas capturas de sonido y video que representan patrones característicos de servicios multimedia tales como las llamadas telefónicas, videoconferencias, IPTV o video bajo demanda (VOD). Con la información reunida en el laboratorio se ha podido establecer la correlación entre los cambios inducidos en la topología física y lógica de la red con los parámetros que miden la calidad de servicio (QoS) de una transmisión multimedia, tales como la latencia el jitter o la pérdida de paquetes. En esta fase de la investigación se realiza un estudio para determinar el estado del arte de las propuestas de desarrollo e implementación de protocolos y algoritmos que se han generado de forma explícita para optimizar la transmisión de tráfico multimedia sobre redes ad hoc inalámbricas, especialmente en las redes inalámbricas de sensores y redes ad hoc utilizando clústeres de nodos distribuidos en un espacio geográfico. El siguiente paso en la investigación ha consistido en el desarrollo de un algoritmo propio para la organización lógica de clústeres formados por nodos capaces de adaptarse a las circunstancias del tráfico en tiempo real. El objetivo planteado es conseguir un aprovechamiento máximo de los recursos ofrecidos por el conjunto de nodos que forman la red, permitiendo de forma simultánea el envío de todo tipo de contenidos a través de ellos de forma confiable y eficiente, permitiendo la convivencia de tráfico de datos IP convencional con tráfico multimedia con requisitos exigentes de QoS y QoE. A partir de la información conseguida en la fase anterior, se ha desarrollado una arquitectura de red que mejora el rendimiento general de la red y el de las transmisiones multimedia de audio y video en particular. De forma paralela, se ha diseñado y programado un protocolo de comunicación que permite implementar el modelo y testear su funcionamiento sobre infraestructuras de red reales. En la última fase de esta tesis se ha dirigido la atención hacia la transmisión multimedia en las redes de sensores inalámbricos (WSN). Partiendo de los resultados anteriores, se ha adaptado tanto la arquitectura como el protocolo de comunicaciones para este tipo concreto de red, cuyo uso se ha extendido en los últimos años de forma considerable[CA] Esta tesi doctoral aborda el problema de la distribució de continguts multimèdia a través de xarxes sense fil ad hoc multi salt, especialment les xarxes sense fil de sensors que, a causa de les seues característiques de baix consum energètic, baixa capacitat de processament i baixa capacitat de memòria, plantegen grans dificultats per a aconseguir els nivells de qualitat òptims que exigixen els usuaris finals en eixos tipus de comunicacions. En la primera part d'este treball s'ha dut a terme un estudi per a determinar el comportament d'una gran varietat de fluxos multimèdia i com es veuen afectats per les condicions de la xarxa quan són transmesos a través topologies formades per dispositius de diferents tecnologies que es comuniquen en mode ad hoc multi salt sense fil. Per a això, s'han realitzat proves experimentals sobre una maqueta de laboratori, combinant els principals códecs empleats en la transmissió d'àudio i vídeo a través de xarxes IP amb diverses captures de so i vídeo que representen patrons característics de serveis multimèdia com son les cridades telefòniques, videoconferències, IPTV o vídeo baix demanda (VOD). Amb la informació reunida en el laboratori s'ha pogut establir la correlació entre els canvis induïts en la topologia física i lògica de la xarxa amb els paràmetres que mesuren la qualitat de servei (QoS) d'una transmissió multimèdia, com la latència el jitter o la pèrdua de paquets. En esta fase de la investigació es realitza un estudi per a determinar l'estat de l'art de les propostes de desenvolupament i implementació de protocols i algoritmes que s'han generat de forma explícita per a optimitzar la transmissió de tràfic multimèdia sobre xarxes ad hoc sense fil, especialment en les xarxes sense fil de sensors and xarxes ad hoc utilitzant clusters de nodes distribuïts en un espai geogràfic. El següent pas en la investigació ha consistit en el desenvolupament d'un algoritme propi per a l'organització lògica de clusters formats per nodes capaços d'adaptar-se a les circumstàncies del tràfic en temps real. L'objectiu plantejat és aconseguir un aprofitament màxim dels recursos oferits pel conjunt de nodes que formen la xarxa, permetent de forma simultània l'enviament de qualsevol tipus de continguts a través d'ells de forma confiable i eficient, permetent la convivència de tràfic de dades IP convencional amb tràfic multimèdia amb requisits exigents de QoS i QoE. A partir de la informació aconseguida en la fase anterior, s'ha desenvolupat una arquitectura de xarxa que millora el rendiment general de la xarxa i el de les transmissions multimèdia d'àudio i vídeo en particular. De forma paral¿lela, s'ha dissenyat i programat un protocol de comunicació que permet implementar el model i testejar el seu funcionament sobre infraestructures de xarxa reals. En l'última fase d'esta tesi s'ha dirigit l'atenció cap a la transmissió multimèdia en les xarxes de sensors sense fil (WSN). Partint dels resultats anteriors, s'ha adaptat tant l'arquitectura com el protocol de comunicacions per a aquest tipus concret de xarxa, l'ús del qual s'ha estés en els últims anys de forma considerable.Díaz Santos, JR. (2016). Design and Implementation of a Communication Protocol to Improve Multimedia QoS and QoE in Wireless Ad Hoc Networks [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/62162TESI

    Service Oriented Mobile Computing

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    La diffusione di concetti quali Pervasive e Mobile Computing introduce nell'ambito dei sistemi distribuiti due aspetti fondamentali: la mobilità dell'utente e l'interazione con l'ambiente circostante, favorite anche dal crescente utilizzo di dispositivi mobili dotati di connettività wireless come prodotti di consumo. Per estendere le funzionalità introdotte nell'ambito dei sistemi distribuiti dalle Architetture Orientate ai Servizi (SOA) e dal paradigma peer-to-peer anche a dispositivi dalle risorse limitate (in termini di capacità computazionale, memoria e batteria), è necessario disporre di un middleware leggero e progettato tenendo in considerazione tali caratteristiche. In questa tesi viene presentato NAM (Networked Autonomic Machine), un formalismo che descrive in modo esaustivo un sistema di questo tipo; si tratta di un modello teorico per la definizione di entità hardware e software in grado di condividere le proprie risorse in modo completamente altruistico. In particolare, il lavoro si concentra sulla definizione e gestione di un determinato tipo di risorse, i servizi, che possono essere offerti ed utilizzati da dispositivi mobili, mediante meccanismi di composizione e migrazione. NSAM (Networked Service-oriented Autonomic Machine) è una specializzazione di NAM per la condivisione di servizi in una rete peer-to-peer, ed è basato su tre concetti fondamentali: schemi di overlay, composizione dinamica di servizi e auto-configurazione dei peer. Nella tesi vengono presentate anche diverse attività applicative, che fanno riferimento all'utilizzo di due middleware sviluppati dal gruppo di Sistemi Distribuiti (DSG) dell'Università di Parma: SP2A (Service Oriented Peer-to-peer Architecture), framework per lo sviluppo di applicazioni distribuite attraverso la condivisione di risorse in una rete peer-to-peer, e Jxta-Soap che consente la condivisione di Web Services in una rete peer-to-peer JXTA. Le applicazioni realizzate spaziano dall'ambito della logistica, alla creazione di comunità per l'e-learning, all'Ambient Intelligence alla gestione delle emergenze, ed hanno come denominatore comune la creazione di reti eterogenee e la condivisione di risorse anche tra dispositivi mobili. Viene inoltre messo in evidenza come tali applicazioni possano essere ottimizzate mediante l'introduzione del framework NAM descritto, per consentire la condivisione di diversi tipi di risorse in modo efficiente e proattivo
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