11 research outputs found

    CourseEditor: A course planning tool compatible with IMS-LD

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    For the successful adoption of Computer Based Learning (CBL), it is necessary to provide teachers with user-friendly authoring tools that guide them in the process of planning a course. It is important that the documents generated by these tools are compliant with CBL standards to ensure that the instructional designs made by the teachers remain valid regardless of the Learning Management System (LMS) used to deliver the course. IMS-Learning Design (IMS-LD) is one of the most accepted specifications by the educational community for modeling of learning processes. There are some authoring-tools that allow export learning designs in IMS-LD but they are not course-planning oriented. In addition, a big challenge is how to improve the user interfaces of these tools in order to be easier to use for regular teachers. This paper presents CourseEditor, a course planning authoring tool that allows a teacher to describe the complete planning of a course (objectives, contents, methodology, and evaluation) and export the results in an IMS-LD compatible format. The paper provides a novel modeling of course planning that takes into account ideas from different instructional theories. CourseEditor combines power and flexibility, with the simplicity of an interface that can be used by teachers with no technical background. The paper illustrates the use of the tool creating a course on Telematic Services in the context of a Telecommunications Engineering degree. In addition, the relationships of course planning and IMS-LD are presented, showing which information of course planning can be represented in IMS-LD and which not. (c) 2010 Wiley Periodicals, Inc. Comput Appl Eng Educ 21: 421-431, 2013This research has been partially funded by the following projects: project "Learn3: Towards Learning of the Third Kind" funded by the Spanish Ministry of Science and Innovation under grant No. TIN2008-05163/TSI and project E_MADRID: "InvestigaciĂłn y Desarrollo de TecnologĂ­as para el e-Learning en la Comunidad de Madrid" funded by the Madrid Regional Government under grant No. S2009/TIC-1650.Publicad

    Design research in the Netherlands:symposium preprints

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    Design research in the Netherlands:symposium preprints

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    Compliance flow: an intelligent workflow management system to support engineering processes

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    This work is about extending the scope of current workflow management systems to support engineering processes. On the one hand engineering processes are relatively dynamic, and on the other their specification and performance are constrained by industry standards and guidelines for the sake of product acceptability, such as IEC 61508 for safety and ISO 9001 for quality. A number of technologies have been proposed to increase the adaptability of current workflow systems to deal with dynamic situations. A primary concern is how to support open-ended processes that cannot be completely specified in detail prior to their execution. A survey of adaptive workflow systems is given and the enabling technologies are discussed. Engineering processes are studied and their characteristics are identified and discussed. Current workflow systems have been successfully used in managing "administrative" processes for some time, but they lack the flexibility to support dynamic, unpredictable, collaborative, and highly interdependent engineering processes. [Continues.

    Deductive Verification of Concurrent Programs and its Application to Secure Information Flow for Java

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    Formal verification of concurrent programs still poses a major challenge in computer science. Our approach is an adaptation of the modular rely/guarantee methodology in dynamic logic. Besides functional properties, we investigate language-based security. Our verification approach extends naturally to multi-threaded Java and we present an implementation in the KeY verification system. We propose natural extensions to JML regarding both confidentiality properties and multi-threaded programs

    Fourth NASA Langley Formal Methods Workshop

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    This publication consists of papers presented at NASA Langley Research Center's fourth workshop on the application of formal methods to the design and verification of life-critical systems. Topic considered include: Proving properties of accident; modeling and validating SAFER in VDM-SL; requirement analysis of real-time control systems using PVS; a tabular language for system design; automated deductive verification of parallel systems. Also included is a fundamental hardware design in PVS

    Shortest Route at Dynamic Location with Node Combination-Dijkstra Algorithm

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    Abstract— Online transportation has become a basic requirement of the general public in support of all activities to go to work, school or vacation to the sights. Public transportation services compete to provide the best service so that consumers feel comfortable using the services offered, so that all activities are noticed, one of them is the search for the shortest route in picking the buyer or delivering to the destination. Node Combination method can minimize memory usage and this methode is more optimal when compared to A* and Ant Colony in the shortest route search like Dijkstra algorithm, but can’t store the history node that has been passed. Therefore, using node combination algorithm is very good in searching the shortest distance is not the shortest route. This paper is structured to modify the node combination algorithm to solve the problem of finding the shortest route at the dynamic location obtained from the transport fleet by displaying the nodes that have the shortest distance and will be implemented in the geographic information system in the form of map to facilitate the use of the system. Keywords— Shortest Path, Algorithm Dijkstra, Node Combination, Dynamic Location (key words

    A flexible and reusable framework for dialogue and action management in multi-party discourse

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    This thesis describes a model for goal-directed dialogue and activity control in real-time for multiple conversation participants that can be human users or virtual characters in multimodal dialogue systems and a framework implementing the model. It is concerned with two genres: task-oriented systems and interactive narratives. The model is based on a representation of participant behavior on three hierarchical levels: dialogue acts, dialogue games, and activities. Dialogue games allow to take advantage of social conventions and obligations to model the basic structure of dialogues. The interactions can be specified and implemented using reoccurring elementary building blocks. Expectations about future behavior of other participants are derived from the state of active dialogue games; this can be useful for, e. g., input disambiguation. The knowledge base of the system is defined in an ontological format and allows individual knowledge and personal traits for the characters. The Conversational Behavior Generation Framework implements the model. It coordinates a set of conversational dialogue engines (CDEs), where each participant is represented by one CDE. The virtual characters can act autonomously, or semi-autonomously follow goals assigned by an external story module (Narrative Mode). The framework allows combining alternative specification methods for the virtual characters\u27; activities (implementation in a general-purpose programming language, by plan operators, or in the specification language Lisa that was developed for the model). The practical viability of the framework was tested and demonstrated via the realization of three systems with different purposes and scope.Diese Arbeit beschreibt ein Modell für zielgesteuerte Dialog- und Ablaufsteuerung in Echtzeit für beliebig viele menschliche Konversationsteilnehmer und virtuelle Charaktere in multimodalen Dialogsystemen, sowie eine Softwareumgebung, die das Modell implementiert. Dabei werden zwei Genres betrachtet: Task-orientierte Systeme und interaktive Erzählungen. Das Modell basiert auf einer Repräsentation des Teilnehmerverhaltens auf drei hierarchischen Ebenen: Dialogakte, Dialogspiele und Aktivitäten. Dialogspiele erlauben es, soziale Konventionen und Obligationen auszunutzen, um die Dialoge grundlegend zu strukturieren. Die Interaktionen können unter Verwendung wiederkehrender elementarer Bausteine spezifiziert und programmtechnisch implementiert werden. Aus dem Zustand aktiver Dialogspiele werden Erwartungen an das zukünftige Verhalten der Dialogpartner abgeleitet, die beispielsweise für die Desambiguierung von Eingaben von Nutzen sein können. Die Wissensbasis des Systems ist in einem ontologischen Format definiert und ermöglicht individuelles Wissen und persönliche Merkmale für die Charaktere. Das Conversational Behavior Generation Framework implementiert das Modell. Es koordiniert eine Menge von Dialog-Engines (CDEs), wobei jedem Teilnehmer eine CDE zugeordet wird, die ihn repräsentiert. Die virtuellen Charaktere können autonom oder semi-autonom nach den Zielvorgaben eines externen Storymoduls agieren (Narrative Mode). Das Framework erlaubt die Kombination alternativer Spezifikationsarten für die Aktivitäten der virtuellen Charaktere (Implementierung in einer allgemeinen Programmiersprache, durch Planoperatoren oder in der für das Modell entwickelten Spezifikationssprache Lisa). Die Praxistauglichkeit des Frameworks wurde anhand der Realisierung dreier Systeme mit unterschiedlichen Zielsetzungen und Umfang erprobt und erwiesen

    XX Workshop de Investigadores en Ciencias de la ComputaciĂłn - WICC 2018 : Libro de actas

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    Actas del XX Workshop de Investigadores en Ciencias de la Computación (WICC 2018), realizado en Facultad de Ciencias Exactas y Naturales y Agrimensura de la Universidad Nacional del Nordeste, los dìas 26 y 27 de abril de 2018.Red de Universidades con Carreras en Informática (RedUNCI
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