340 research outputs found

    Map matching by using inertial sensors: literature review

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    This literature review aims to clarify what is known about map matching by using inertial sensors and what are the requirements for map matching, inertial sensors, placement and possible complementary position technology. The target is to develop a wearable location system that can position itself within a complex construction environment automatically with the aid of an accurate building model. The wearable location system should work on a tablet computer which is running an augmented reality (AR) solution and is capable of track and visualize 3D-CAD models in real environment. The wearable location system is needed to support the system in initialization of the accurate camera pose calculation and automatically finding the right location in the 3D-CAD model. One type of sensor which does seem applicable to people tracking is inertial measurement unit (IMU). The IMU sensors in aerospace applications, based on laser based gyroscopes, are big but provide a very accurate position estimation with a limited drift. Small and light units such as those based on Micro-Electro-Mechanical (MEMS) sensors are becoming very popular, but they have a significant bias and therefore suffer from large drifts and require method for calibration like map matching. The system requires very little fixed infrastructure, the monetary cost is proportional to the number of users, rather than to the coverage area as is the case for traditional absolute indoor location systems.Siirretty Doriast

    Robust localization with wearable sensors

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    Measuring physical movements of humans and understanding human behaviour is useful in a variety of areas and disciplines. Human inertial tracking is a method that can be leveraged for monitoring complex actions that emerge from interactions between human actors and their environment. An accurate estimation of motion trajectories can support new approaches to pedestrian navigation, emergency rescue, athlete management, and medicine. However, tracking with wearable inertial sensors has several problems that need to be overcome, such as the low accuracy of consumer-grade inertial measurement units (IMUs), the error accumulation problem in long-term tracking, and the artefacts generated by movements that are less common. This thesis focusses on measuring human movements with wearable head-mounted sensors to accurately estimate the physical location of a person over time. The research consisted of (i) providing an overview of the current state of research for inertial tracking with wearable sensors, (ii) investigating the performance of new tracking algorithms that combine sensor fusion and data-driven machine learning, (iii) eliminating the effect of random head motion during tracking, (iv) creating robust long-term tracking systems with a Bayesian neural network and sequential Monte Carlo method, and (v) verifying that the system can be applied with changing modes of behaviour, defined as natural transitions from walking to running and vice versa. This research introduces a new system for inertial tracking with head-mounted sensors (which can be placed in, e.g. helmets, caps, or glasses). This technology can be used for long-term positional tracking to explore complex behaviours

    Inertial sensors for smartphones navigation

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    The advent of smartphones and tablets, means that we can constantly get informa- tion on our current geographical location. These devices include not only GPS/GNSS chipsets but also mass-market inertial platforms that can be used to plan activities, share locations on social networks, and also to perform positioning in indoor and outdoor scenarios. This paper shows the performance of smartphones and their inertial sensors in terms of gaining information about the user’s current geographical loca- tion considering an indoor navigation scenario. Tests were carried out to determine the accuracy and precision obtainable with internal and external sensors. In terms of the attitude and drift estimation with an updating interval equal to 1 s, 2D accuracies of about 15 cm were obtained with the images. Residual benefits were also obtained, however, for large intervals, e.g. 2 and 5 s, where the accuracies decreased to 50 cm and 2.2 m, respectively

    Evaluating indoor positioning systems in a shopping mall : the lessons learned from the IPIN 2018 competition

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    The Indoor Positioning and Indoor Navigation (IPIN) conference holds an annual competition in which indoor localization systems from different research groups worldwide are evaluated empirically. The objective of this competition is to establish a systematic evaluation methodology with rigorous metrics both for real-time (on-site) and post-processing (off-site) situations, in a realistic environment unfamiliar to the prototype developers. For the IPIN 2018 conference, this competition was held on September 22nd, 2018, in Atlantis, a large shopping mall in Nantes (France). Four competition tracks (two on-site and two off-site) were designed. They consisted of several 1 km routes traversing several floors of the mall. Along these paths, 180 points were topographically surveyed with a 10 cm accuracy, to serve as ground truth landmarks, combining theodolite measurements, differential global navigation satellite system (GNSS) and 3D scanner systems. 34 teams effectively competed. The accuracy score corresponds to the third quartile (75th percentile) of an error metric that combines the horizontal positioning error and the floor detection. The best results for the on-site tracks showed an accuracy score of 11.70 m (Track 1) and 5.50 m (Track 2), while the best results for the off-site tracks showed an accuracy score of 0.90 m (Track 3) and 1.30 m (Track 4). These results showed that it is possible to obtain high accuracy indoor positioning solutions in large, realistic environments using wearable light-weight sensors without deploying any beacon. This paper describes the organization work of the tracks, analyzes the methodology used to quantify the results, reviews the lessons learned from the competition and discusses its future

    Indoor navigation for the visually impaired : enhancements through utilisation of the Internet of Things and deep learning

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    Wayfinding and navigation are essential aspects of independent living that heavily rely on the sense of vision. Walking in a complex building requires knowing exact location to find a suitable path to the desired destination, avoiding obstacles and monitoring orientation and movement along the route. People who do not have access to sight-dependent information, such as that provided by signage, maps and environmental cues, can encounter challenges in achieving these tasks independently. They can rely on assistance from others or maintain their independence by using assistive technologies and the resources provided by smart environments. Several solutions have adapted technological innovations to combat navigation in an indoor environment over the last few years. However, there remains a significant lack of a complete solution to aid the navigation requirements of visually impaired (VI) people. The use of a single technology cannot provide a solution to fulfil all the navigation difficulties faced. A hybrid solution using Internet of Things (IoT) devices and deep learning techniques to discern the patterns of an indoor environment may help VI people gain confidence to travel independently. This thesis aims to improve the independence and enhance the journey of VI people in an indoor setting with the proposed framework, using a smartphone. The thesis proposes a novel framework, Indoor-Nav, to provide a VI-friendly path to avoid obstacles and predict the user s position. The components include Ortho-PATH, Blue Dot for VI People (BVIP), and a deep learning-based indoor positioning model. The work establishes a novel collision-free pathfinding algorithm, Orth-PATH, to generate a VI-friendly path via sensing a grid-based indoor space. Further, to ensure correct movement, with the use of beacons and a smartphone, BVIP monitors the movements and relative position of the moving user. In dark areas without external devices, the research tests the feasibility of using sensory information from a smartphone with a pre-trained regression-based deep learning model to predict the user s absolute position. The work accomplishes a diverse range of simulations and experiments to confirm the performance and effectiveness of the proposed framework and its components. The results show that Indoor-Nav is the first type of pathfinding algorithm to provide a novel path to reflect the needs of VI people. The approach designs a path alongside walls, avoiding obstacles, and this research benchmarks the approach with other popular pathfinding algorithms. Further, this research develops a smartphone-based application to test the trajectories of a moving user in an indoor environment

    The IPIN 2019 Indoor Localisation Competition - Description and Results

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    IPIN 2019 Competition, sixth in a series of IPIN competitions, was held at the CNR Research Area of Pisa (IT), integrated into the program of the IPIN 2019 Conference. It included two on-site real-time Tracks and three off-site Tracks. The four Tracks presented in this paper were set in the same environment, made of two buildings close together for a total usable area of 1000 m 2 outdoors and and 6000 m 2 indoors over three floors, with a total path length exceeding 500 m. IPIN competitions, based on the EvAAL framework, have aimed at comparing the accuracy performance of personal positioning systems in fair and realistic conditions: past editions of the competition were carried in big conference settings, university campuses and a shopping mall. Positioning accuracy is computed while the person carrying the system under test walks at normal walking speed, uses lifts and goes up and down stairs or briefly stops at given points. Results presented here are a showcase of state-of-the-art systems tested side by side in real-world settings as part of the on-site real-time competition Tracks. Results for off-site Tracks allow a detailed and reproducible comparison of the most recent positioning and tracking algorithms in the same environment as the on-site Tracks

    The IPIN 2019 Indoor Localisation Competition—Description and Results

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    IPIN 2019 Competition, sixth in a series of IPIN competitions, was held at the CNR Research Area of Pisa (IT), integrated into the program of the IPIN 2019 Conference. It included two on-site real-time Tracks and three off-site Tracks. The four Tracks presented in this paper were set in the same environment, made of two buildings close together for a total usable area of 1000 m 2 outdoors and and 6000 m 2 indoors over three floors, with a total path length exceeding 500 m. IPIN competitions, based on the EvAAL framework, have aimed at comparing the accuracy performance of personal positioning systems in fair and realistic conditions: past editions of the competition were carried in big conference settings, university campuses and a shopping mall. Positioning accuracy is computed while the person carrying the system under test walks at normal walking speed, uses lifts and goes up and down stairs or briefly stops at given points. Results presented here are a showcase of state-of-the-art systems tested side by side in real-world settings as part of the on-site real-time competition Tracks. Results for off-site Tracks allow a detailed and reproducible comparison of the most recent positioning and tracking algorithms in the same environment as the on-site Tracks

    Indoor pedestrian dead reckoning calibration by visual tracking and map information

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    Currently, Pedestrian Dead Reckoning (PDR) systems are becoming more attractive in market of indoor positioning. This is mainly due to the development of cheap and light Micro Electro-Mechanical Systems (MEMS) on smartphones and less requirement of additional infrastructures in indoor areas. However, it still faces the problem of drift accumulation and needs the support from external positioning systems. Vision-aided inertial navigation, as one possible solution to that problem, has become very popular in indoor localization with satisfied performance than individual PDR system. In the literature however, previous studies use fixed platform and the visual tracking uses feature-extraction-based methods. This paper instead contributes a distributed implementation of positioning system and uses deep learning for visual tracking. Meanwhile, as both inertial navigation and optical system can only provide relative positioning information, this paper contributes a method to integrate digital map with real geographical coordinates to supply absolute location. This hybrid system has been tested on two common operation systems of smartphones as iOS and Android, based on corresponded data collection apps respectively, in order to test the robustness of method. It also uses two different ways for calibration, by time synchronization of positions and heading calibration based on time steps. According to the results, localization information collected from both operation systems has been significantly improved after integrating with visual tracking data

    Ortsbezogene Anwendungen und Dienste: 9. Fachgespräch der GI/ITG-Fachgruppe Kommunikation und Verteilte Systeme ; 13. & 14. September 2012

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    Der Aufenthaltsort eines mobilen Benutzers stellt eine wichtige Information für Anwendungen aus den Bereichen Mobile Computing, Wearable Computing oder Ubiquitous Computing dar. Ist ein mobiles Endgerät in der Lage, die aktuelle Position des Benutzers zu bestimmen, kann diese Information von der Anwendung berücksichtigt werden -- man spricht dabei allgemein von ortsbezogenen Anwendungen. Eng verknüpft mit dem Begriff der ortsbezogenen Anwendung ist der Begriff des ortsbezogenen Dienstes. Hierbei handelt es sich beispielsweise um einen Dienst, der Informationen über den aktuellen Standort übermittelt. Mittlerweile werden solche Dienste kommerziell eingesetzt und erlauben etwa, dass ein Reisender ein Hotel, eine Tankstelle oder eine Apotheke in der näheren Umgebung findet. Man erwartet, nicht zuletzt durch die Einführung von LTE, ein großes Potenzial ortsbezogener Anwendungen für die Zukunft. Das jährlich stattfindende Fachgespräch "Ortsbezogene Anwendungen und Dienste" der GI/ITG-Fachgruppe Kommunikation und Verteilte Systeme hat sich zum Ziel gesetzt, aktuelle Entwicklungen dieses Fachgebiets in einem breiten Teilnehmerkreis aus Industrie und Wissenschaft zu diskutieren. Der vorliegende Konferenzband fasst die Ergebnisse des neunten Fachgesprächs zusammen.The location of a mobile user poses an important information for applications in the scope of Mobile Computung, Wearable Computing and Ubiquitous Computing. If a mobile device is able to determine the current location of its user, this information may be taken into account by an application. Such applications are called a location-based applications. Closely related to location-based applications are location-based services, which for example provides the user informations about his current location. Meanwhile such services are deployed commercially and enable travelers for example to find a hotel, a petrol station or a pharmacy in his vicinity. It is expected, not least because of the introduction of LTE, a great potential of locations-based applications in the future. The annual technical meeting "Location-based Applications and Services" of the GI/ITG specialized group "Communication and Dsitributed Systems" targets to discuss current evolutions in a broad group of participants assembling of industrial representatives and scientists. The present proceedings summarizes the result of the 9th annual meeting
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