871 research outputs found

    Graph Summarization

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    The continuous and rapid growth of highly interconnected datasets, which are both voluminous and complex, calls for the development of adequate processing and analytical techniques. One method for condensing and simplifying such datasets is graph summarization. It denotes a series of application-specific algorithms designed to transform graphs into more compact representations while preserving structural patterns, query answers, or specific property distributions. As this problem is common to several areas studying graph topologies, different approaches, such as clustering, compression, sampling, or influence detection, have been proposed, primarily based on statistical and optimization methods. The focus of our chapter is to pinpoint the main graph summarization methods, but especially to focus on the most recent approaches and novel research trends on this topic, not yet covered by previous surveys.Comment: To appear in the Encyclopedia of Big Data Technologie

    Interactive and Iterative Discovery of Entity Network Subgraphs

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    Graph mining to extract interesting components has been studied in various guises, e.g., communities, dense subgraphs, cliques. However, most existing works are based on notions of frequency and connectivity and do not capture subjective interestingness from a user's viewpoint. Furthermore, existing approaches to mine graphs are not interactive and cannot incorporate user feedbacks in any natural manner. In this paper, we address these gaps by proposing a graph maximum entropy model to discover surprising connected subgraph patterns from entity graphs. This model is embedded in an interactive visualization framework to enable human-in-the-loop, model-guided data exploration. Using case studies on real datasets, we demonstrate how interactions between users and the maximum entropy model lead to faster and explainable conclusions

    Euclidean distance geometry and applications

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    Euclidean distance geometry is the study of Euclidean geometry based on the concept of distance. This is useful in several applications where the input data consists of an incomplete set of distances, and the output is a set of points in Euclidean space that realizes the given distances. We survey some of the theory of Euclidean distance geometry and some of the most important applications: molecular conformation, localization of sensor networks and statics.Comment: 64 pages, 21 figure

    3D-Stereoscopic Immersive Analytics Projects at Monash University and University of Konstanz

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    Immersive Analytics investigates how novel interaction and display technologies may support analytical reasoning and decision making. The Immersive Analytics initiative of Monash University started early 2014. Over the last few years, a number of projects have been developed or extended in this context to meet the requirements of semi- or full-immersive stereoscopic environments. Different technologies are used for this purpose: CAVE2â„¢ (a 330 degree large-scale visualization environment which can be used for educative and scientific group presentations, analyses and discussions), stereoscopic Powerwalls (miniCAVEs, representing a segment of the CAVE2 and used for development and communication), Fishtanks, and/or HMDs (such as Oculus, VIVE, and mobile HMD approaches). Apart from CAVE2â„¢ all systems are or will be employed on both the Monash University and the University of Konstanz side, especially to investigate collaborative Immersive Analytics. In addition, sensiLab extends most of the previous approaches by involving all senses, 3D visualization is combined with multi-sensory feedback, 3D printing, robotics in a scientific-artistic-creative environment

    Semantic Similarity of Spatial Scenes

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    The formalization of similarity in spatial information systems can unleash their functionality and contribute technology not only useful, but also desirable by broad groups of users. As a paradigm for information retrieval, similarity supersedes tedious querying techniques and unveils novel ways for user-system interaction by naturally supporting modalities such as speech and sketching. As a tool within the scope of a broader objective, it can facilitate such diverse tasks as data integration, landmark determination, and prediction making. This potential motivated the development of several similarity models within the geospatial and computer science communities. Despite the merit of these studies, their cognitive plausibility can be limited due to neglect of well-established psychological principles about properties and behaviors of similarity. Moreover, such approaches are typically guided by experience, intuition, and observation, thereby often relying on more narrow perspectives or restrictive assumptions that produce inflexible and incompatible measures. This thesis consolidates such fragmentary efforts and integrates them along with novel formalisms into a scalable, comprehensive, and cognitively-sensitive framework for similarity queries in spatial information systems. Three conceptually different similarity queries at the levels of attributes, objects, and scenes are distinguished. An analysis of the relationship between similarity and change provides a unifying basis for the approach and a theoretical foundation for measures satisfying important similarity properties such as asymmetry and context dependence. The classification of attributes into categories with common structural and cognitive characteristics drives the implementation of a small core of generic functions, able to perform any type of attribute value assessment. Appropriate techniques combine such atomic assessments to compute similarities at the object level and to handle more complex inquiries with multiple constraints. These techniques, along with a solid graph-theoretical methodology adapted to the particularities of the geospatial domain, provide the foundation for reasoning about scene similarity queries. Provisions are made so that all methods comply with major psychological findings about people’s perceptions of similarity. An experimental evaluation supplies the main result of this thesis, which separates psychological findings with a major impact on the results from those that can be safely incorporated into the framework through computationally simpler alternatives

    Supporting Methodology Transfer in Visualization Research with Literature-Based Discovery and Visual Text Analytics

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    [ES] La creciente especialización de la ciencia está motivando la rápida fragmentación de disciplinas bien establecidas en comunidades interdisciplinares. Esta descom- posición se puede observar en un tipo de investigación en visualización conocida como investigación de visualización dirigida por el problema. En ella, equipos de expertos en visualización y un dominio concreto, colaboran en un área específica de conocimiento como pueden ser las humanidades digitales, la bioinformática, la seguridad informática o las ciencias del deporte. Esta tesis propone una serie de métodos inspirados en avances recientes en el análisis automático de textos y la rep- resentación del conocimiento para promover la adecuada comunicación y transferen- cia de conocimiento entre estas comunidades. Los métodos obtenidos se combinaron en una interfaz de análisis visual de textos orientada al descubrimiento científico, GlassViz, que fue diseñada con estos objetivos en mente. La herramienta se probó por primera vez en el dominio de las humanidades digitales para explorar un corpus masivo de artículos de visualización de propósito general. GlassViz fue adaptada en un estudio posterior para que soportase diferentes fuentes de datos representativas de estas comunidades, mostrando evidencia de que el enfoque propuesto también es una alternativa válida para abordar el problema de la fragmentación en la investigación en visualización

    Extraction and Analysis of Facebook Friendship Relations

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    Online Social Networks (OSNs) are a unique Web and social phenomenon, affecting tastes and behaviors of their users and helping them to maintain/create friendships. It is interesting to analyze the growth and evolution of Online Social Networks both from the point of view of marketing and other of new services and from a scientific viewpoint, since their structure and evolution may share similarities with real-life social networks. In social sciences, several techniques for analyzing (online) social networks have been developed, to evaluate quantitative properties (e.g., defining metrics and measures of structural characteristics of the networks) or qualitative aspects (e.g., studying the attachment model for the network evolution, the binary trust relationships, and the link prediction problem).\ud However, OSN analysis poses novel challenges both to Computer and Social scientists. We present our long-term research effort in analyzing Facebook, the largest and arguably most successful OSN today: it gathers more than 500 million users. Access to data about Facebook users and their friendship relations, is restricted; thus, we acquired the necessary information directly from the front-end of the Web site, in order to reconstruct a sub-graph representing anonymous interconnections among a significant subset of users. We describe our ad-hoc, privacy-compliant crawler for Facebook data extraction. To minimize bias, we adopt two different graph mining techniques: breadth-first search (BFS) and rejection sampling. To analyze the structural properties of samples consisting of millions of nodes, we developed a specific tool for analyzing quantitative and qualitative properties of social networks, adopting and improving existing Social Network Analysis (SNA) techniques and algorithms

    Visual Representation Learning with Limited Supervision

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    The quality of a Computer Vision system is proportional to the rigor of data representation it is built upon. Learning expressive representations of images is therefore the centerpiece to almost every computer vision application, including image search, object detection and classification, human re-identification, object tracking, pose understanding, image-to-image translation, and embodied agent navigation to name a few. Deep Neural Networks are most often seen among the modern methods of representation learning. The limitation is, however, that deep representation learning methods require extremely large amounts of manually labeled data for training. Clearly, annotating vast amounts of images for various environments is infeasible due to cost and time constraints. This requirement of obtaining labeled data is a prime restriction regarding pace of the development of visual recognition systems. In order to cope with the exponentially growing amounts of visual data generated daily, machine learning algorithms have to at least strive to scale at a similar rate. The second challenge consists in the learned representations having to generalize to novel objects, classes, environments and tasks in order to accommodate to the diversity of the visual world. Despite the evergrowing number of recent publications tangentially addressing the topic of learning generalizable representations, efficient generalization is yet to be achieved. This dissertation attempts to tackle the problem of learning visual representations that can generalize to novel settings while requiring few labeled examples. In this research, we study the limitations of the existing supervised representation learning approaches and propose a framework that improves the generalization of learned features by exploiting visual similarities between images which are not captured by provided manual annotations. Furthermore, to mitigate the common requirement of large scale manually annotated datasets, we propose several approaches that can learn expressive representations without human-attributed labels, in a self-supervised fashion, by grouping highly-similar samples into surrogate classes based on progressively learned representations. The development of computer vision as science is preconditioned upon the seamless ability of a machine to record and disentangle pictures' attributes that were expected to only be conceived by humans. As such, particular interest was dedicated to the ability to analyze the means of artistic expression and style which depicts a more complex task than merely breaking an image down to colors and pixels. The ultimate test for this ability is the task of style transfer which involves altering the style of an image while keeping its content. An effective solution of style transfer requires learning such image representation which would allow disentangling image style and its content. Moreover, particular artistic styles come with idiosyncrasies that affect which content details should be preserved and which discarded. Another pitfall here is that it is impossible to get pixel-wise annotations of style and how the style should be altered. We address this problem by proposing an unsupervised approach that enables encoding the image content in such a way that is required by a particular style. The proposed approach exchanges the style of an input image by first extracting the content representation in a style-aware way and then rendering it in a new style using a style-specific decoder network, achieving compelling results in image and video stylization. Finally, we combine supervised and self-supervised representation learning techniques for the task of human and animals pose understanding. The proposed method enables transfer of the representation learned for recognition of human poses to proximal mammal species without using labeled animal images. This approach is not limited to dense pose estimation and could potentially enable autonomous agents from robots to self-driving cars to retrain themselves and adapt to novel environments based on learning from previous experiences
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