13 research outputs found

    GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications

    Get PDF
    This book contains the proceedings of the International Conference on Computer Graphics Theory and Applications (GRAPP 2012) and of the International Conference on Information Visualization Theory and Applications (IVAPP 2011) which were organized and sponsored by the Institute for Systems and Technologies of Information, Control and Communication (INSTICC). We hope that the proceedings here published, demonstrate new and innovative solutions, and highlight technical problems in each field that are challenging and worthwhile. Thus, GRAPP and IVAPP were organized to promote a discussion forum between researchers, developers, manufactures and end-users, about the conferences research topics and to establish guidelines in the developing of more advanced solutions. We received a high number of paper submissions for this edition of GRAPP, 116 in total, with contributions from all five continents which attest to the success and global dimension of GRAPP. To evaluate each submission, we used a double-blind evaluation method and each paper was reviewed by at least two experts from the International Program Committee. In the end, 20 papers were selected for publication as full papers, 35 papers were accepted for short presentation and 23 were accepted for poster presentation. The result was an oral-paper acceptance ratio of 47% and a high-quality program that is attractive to experts from Computer Graphics area. A high number of paper submissions for this edition of IVAPP was also received, 66 in total, with contributions from all five continents which attest to the success and global dimension of IVAPP. 12 papers were selected for publication as full papers, 7 papers were accepted for short presentation and 15 were accepted for poster presentation. The result was an oral-paper acceptance ratio of 29% and a high-quality program that is attractive to experts from Information Visualization area. We hope that these Conference Proceedings, submitted for indexation by Thomson Reuters Conference Proceedings Citation Index, INSPEC, DBLP and EI, may help the Computer Graphics community to find interesting research work. Furthermore, a short list of presented papers will be selected to be expanded into a forthcoming book of VISIGRAPP Selected Papers to be published by Springer during 2012. Moreover, the conference also featured a number of keynote lectures delivered by internationally well known experts thus contributing to increase the overall quality of the conference and to provide a deeper understanding of the conference interest fields. In order to promote the development of professional networks the organizing committee has prepared a Conference Dinner in the evening of February 25th. We hope that you enjoy this exciting conference and have an unforgettable stay in the beautiful city of Rome, Italy. Finally, we would like to express our thanks, first of all, to the authors of the technical papers, whose work and dedication make possible to put together a program that we believe very exciting and of high technical quality. Next, we would like to thank all the members of the program committee and auxiliary reviewers, who helped us with their expertise and time. We would also like to thank the invited speakers for their invaluable contribution and for sharing their vision in their talks. Special thanks should be addressed to the INSTICC Steering Committee whose invaluable work made possible this event. We wish you all an exciting conference and an unforgettable stay in Rome, Italy. We hope to meet you again for the next edition of GRAPP and IVAPP, details of which will be shortly available at http://www.grapp.visigrapp.org and http://www.ivapp.visigrapp.org

    Efficient global illumination calculation for inverse lighting problems

    Get PDF
    La luz es un elemento clave en la manera en que percibimos y experimentamos nuestro entorno. Como tal, es un objeto mas a modelar en el proceso de diseño, de forma similar a como ocurre con las formas y los materiales. Las intenciones de iluminacion (LI) son los objetivos y restricciones que el diseñador pretende alcanzar en el proceso del diseño de iluminaci´on: ¿qué superficies se deben iluminar con luz natural y cuales con luz artificial?, ¿qué zonas deben estar en sombra?, ¿cuales son las intensidades maximas y mínimas permitidas? Satisfacer las LI consiste en encontrar la ubicacion, forma e intensidad adecuada de las fuentes luminosas. Este tipo de problemas se define como un problema inverso de iluminacion (ILP) que se resuelve con tecnicas de optimizacion. En el contexto anterior, el objetivo de esta tesis consiste en proponer metodos eficientes para resolver ILP. Este objetivo es motivado por la brecha percibida entre los problemas habituales de diseño de iluminacion y las herramientas computacionales existentes para su resolucion. Las herramientas desarrolladas por la industria se especializan en evaluar configuraciones de iluminacion previamente diseñadas, y las desarrolladas por la academia resuelven problemas relativamente sencillos a costos elevados. Las propuestas cubren distintos aspectos del proceso de optimizacion, que van desde la formulacion del problema a su resolucion. Estan desarrolladas para el caso en que las superficies poseen reflexion e iluminacion difusas y se basan en el calculo de una aproximacion de rango bajo de la matriz de radiosidad. Algunos resultados obtenidos son: el calculo acelerado de la radiosidad de la escena en una unidad de procesamiento gr´afico (GPU); el uso de la heuristica \201Cvariable neighborhood search\201D (VNS) para la resolucion de ILP; el planteo de una estructura multinivel para tratar ILP de forma escalonada; y el uso de tecnicas para optimizar la configuracion de filtros de luz. Otros resultados obtenidos se basan en la formulacion de las LI en funcion de la media y desviacion estandar de las radiosidades halladas. Se propone un metodo para generar LI que contengan esos parametros estadisticos, y otro metodo para acelerar su evaluacion. Con estos resultados se logran tiempos de respuesta interactivos. Por último, las tecnicas anteriores adolecen de una etapa de pre-cómputo relativamente costosa, por tanto se propone acelerar el calculo de la inversa de la matriz de radiosidad a partir de una muestra de factores de forma. Los métodos aquí presentados fueron publicados en seis articulos, tres de ellos en congresos internacionales y tres en revistas arbitradas.Light is a key element that influences the way we perceive and experience our environment. As such, light is an object to be modeled in the design process, as happens with the forms and materials. The lighting intentions (LI) are the objectives and constraints that designers want to achieve in the process of lighting design: which surfaces should be illuminated with natural and which with artificial light?, which surfaces should be in shadow?, which are the maximum and minimum intensities allowed? The fulfillment of the LI consists in finding the location, shape and intensity appropriate for the light sources. This problem is defined as an inverse lighting problem (ILP), solved by optimization techniques. In the above context, the aim of this thesis is the proposal of efficient methods to solve ILP. This objective is motivated by the perceived gap between the usual problems of lighting design, and the computational tools developed for its resolution. The tools developed by the industry specialize in evaluating previously designed lighting configurations, and those developed by the academia solve relatively simple problems at a high computational cost. The proposals cover several aspects of the optimization process, ranging from the formulation of the problem to its resolution. They are developed for the case in which the surfaces have Lambertian reflection and illumination, and are based on the calculation of a low rank approximation to the radiosity matrix. Some results are: rapid calculation of radiosity of the scene in a graphics processing unit (GPU), the use of heuristics “variable neighborhood search” (VNS) for solving ILP, the proposition of a multilevel structure to solve ILP in a stepwise approach, and the use of these techniques to optimize the configuration of light filters. Other results are based on the formulation of LI that use the mean and standard deviation of the radiosity values found. A method is proposed for generating LI containing these parameters, and another method is developed to speed up their evaluations. With these results we achieve interactive response times. Finally, the above techniques suffer from a costly pre-computing stage and therefore, a method is proposed to accelerate the calculation of the radiosity inverse matrix based on a sample of the form factors. The methods presented here were published in six articles, three of them at international conferences and three in peer reviewed journals

    Delta debugging microservice systems with parallel optimization

    Get PDF

    Surface Simplification of 3D Animation Models Using Robust Homogeneous Coordinate Transformation

    Get PDF
    The goal of 3D surface simplification is to reduce the storage cost of 3D models. A 3D animation model typically consists of several 3D models. Therefore, to ensure that animation models are realistic, numerous triangles are often required. However, animation models that have a high storage cost have a substantial computational cost. Hence, surface simplification methods are adopted to reduce the number of triangles and computational cost of 3D models. Quadric error metrics (QEM) has recently been identified as one of the most effective methods for simplifying static models. To simplify animation models by using QEM, Mohr and Gleicher summed the QEM of all frames. However, homogeneous coordinate problems cannot be considered completely by using QEM. To resolve this problem, this paper proposes a robust homogeneous coordinate transformation that improves the animation simplification method proposed by Mohr and Gleicher. In this study, the root mean square errors of the proposed method were compared with those of the method proposed by Mohr and Gleicher, and the experimental results indicated that the proposed approach can preserve more contour features than Mohr’s method can at the same simplification ratio

    Close and Distant Reading Visualizations for the Comparative Analysis of Digital Humanities Data

    Get PDF
    Traditionally, humanities scholars carrying out research on a specific or on multiple literary work(s) are interested in the analysis of related texts or text passages. But the digital age has opened possibilities for scholars to enhance their traditional workflows. Enabled by digitization projects, humanities scholars can nowadays reach a large number of digitized texts through web portals such as Google Books or Internet Archive. Digital editions exist also for ancient texts; notable examples are PHI Latin Texts and the Perseus Digital Library. This shift from reading a single book “on paper” to the possibility of browsing many digital texts is one of the origins and principal pillars of the digital humanities domain, which helps developing solutions to handle vast amounts of cultural heritage data – text being the main data type. In contrast to the traditional methods, the digital humanities allow to pose new research questions on cultural heritage datasets. Some of these questions can be answered with existent algorithms and tools provided by the computer science domain, but for other humanities questions scholars need to formulate new methods in collaboration with computer scientists. Developed in the late 1980s, the digital humanities primarily focused on designing standards to represent cultural heritage data such as the Text Encoding Initiative (TEI) for texts, and to aggregate, digitize and deliver data. In the last years, visualization techniques have gained more and more importance when it comes to analyzing data. For example, Saito introduced her 2010 digital humanities conference paper with: “In recent years, people have tended to be overwhelmed by a vast amount of information in various contexts. Therefore, arguments about ’Information Visualization’ as a method to make information easy to comprehend are more than understandable.” A major impulse for this trend was given by Franco Moretti. In 2005, he published the book “Graphs, Maps, Trees”, in which he proposes so-called distant reading approaches for textual data that steer the traditional way of approaching literature towards a completely new direction. Instead of reading texts in the traditional way – so-called close reading –, he invites to count, to graph and to map them. In other words, to visualize them. This dissertation presents novel close and distant reading visualization techniques for hitherto unsolved problems. Appropriate visualization techniques have been applied to support basic tasks, e.g., visualizing geospatial metadata to analyze the geographical distribution of cultural heritage data items or using tag clouds to illustrate textual statistics of a historical corpus. In contrast, this dissertation focuses on developing information visualization and visual analytics methods that support investigating research questions that require the comparative analysis of various digital humanities datasets. We first take a look at the state-of-the-art of existing close and distant reading visualizations that have been developed to support humanities scholars working with literary texts. We thereby provide a taxonomy of visualization methods applied to show various aspects of the underlying digital humanities data. We point out open challenges and we present our visualizations designed to support humanities scholars in comparatively analyzing historical datasets. In short, we present (1) GeoTemCo for the comparative visualization of geospatial-temporal data, (2) the two tag cloud designs TagPies and TagSpheres that comparatively visualize faceted textual summaries, (3) TextReuseGrid and TextReuseBrowser to explore re-used text passages among the texts of a corpus, (4) TRAViz for the visualization of textual variation between multiple text editions, and (5) the visual analytics system MusikerProfiling to detect similar musicians to a given musician of interest. Finally, we summarize our and the collaboration experiences of other visualization researchers to emphasize the ingredients required for a successful project in the digital humanities, and we take a look at future challenges in that research field

    État des lieux des représentations dynamiques des temporalités des territoires

    Get PDF
    Le temps et ses caractéristiques ont toujours fait l’objet de grandes attentions pour comprendre les dynamiques des territoires. Aujourd’hui, que ce soit à cause des nouvelles capacités d’observation en temps réel, de l’accumulation des séries de données au cours du temps, ou à cause de la multiplication des rythmes, les temporalités à prendre en compte pour comprendre les dynamiques territoriales se multiplient et leurs imbrications se complexifient. Interroger les rythmes, les vitesses, les cycles de ces dynamiques, ou mettre en relation temporelle des phénomènes spatiaux tels que les évènements catastrophiques passés devient plus que jamais un enjeu pour comprendre et décider.Les jeux de méthodes mobilisables aujourd’hui pour représenter les temporalités des territoires sont en plein renouvellement, et imposent désormais bien souvent de franchir les fractures disciplinaires traditionnelles entre échelles, entre outils, entre formalismes. Les domaines d’applications potentiellement concernés, comme celui du développement durable des territoires, sont autant de domaines susceptibles de nourrir les questions associées à l’exploration des temporalités des territoires. Le projet "Représentation dynamique des temporalités des territoires" se veut un état des lieux de différents développements et solutions pour analyser et rendre compte des temporalités des territoires. Cet état des lieux est à entrées multiples, interrogeant à la fois des choix amont (modélisation) et des choix proprement liés à la question de la représentation. Le projet débouche sur un ensemble de résultats dont certains sont mis en ligne sur le site: http://www.map.cnrs.fr/jyb/puca/- Une grille de lecture de la collection d'applications analysée (voir onglet "47 applications"), grille où sont combinés des indicateurs généraux sur par exmeple le type de service rendu ou le type de dynamique spatiale analysée, et des indicateurs plus spécifiques au traitement des dimensions spatiales et temporelles. Cette grille est mise en place sur 47 applications identifiées et analysées,- Des visualisations récapitulatives conçues comme outils d'analyse comparative de la collection,- Une bibliographie structurée en relation avec la grille de lecture

    Effects of fitlight training on cognitive-motor processes in open skill sports

    Get PDF
    Background: Executive functions (EFs) are a family of cognitive processes that include inhibition, working memory and cognitive flexibility. Physical activity and sports practice have been identified as activities that could improve EFs. The relation between EFs and motor training still raises many unanswered research questions. Future studies should investigate which EFs are improved by a particular cognitive-motor training (CMT). Aims: This thesis aimed to verify if a massed CMT using Fitlight induces improvements in EFs and physical fitness in young open-skill athletes compared to a non-intervention group. This thesis is composed of two different studies. The aims of study 1 were to verify if the Fitlight training system could: 1) improve young basketball athletes’ EFs and motor performance; 2) induce changes on the rate of perceived effort and enjoyment of training in the experimental group compared to a non-intervention group. The aims of study 2 were to determine if a 5-week CMT program using Fitlight, in the experimental group than non-intervention group: 1) improved EFs in young adults élite judo athletes; 2) had an impact on BDNF and IgA levels; 3) changed physical fitness; 4) changed enjoyment of training; 5) induced greater fatigue; 6) induced changes in psychobiosocial states; 7) was related to athletes’ performance in competition. Methods: In the study 1, 49 male basketball players (age = 15.0 ± 1.5 yrs) were assigned to the control and Fitlight-trained (FITL) groups, which performed 3 weeks of massed basketball practice, including 25 min per day of shooting sessions or Fitlight training, respectively. Anthropometric parameters, fitness tests and cognitive tasks were assessed. In the study 2, 27 élite judo athletes (14 males and 13 females; age = 19.5 ± 2.0 years) were assigned to the Fitlight (FG) and control (CG) groups which performed 5 weeks of CMT, including 25 min per day of Fitlight training or traditional judo training, respectively. Anthropometric parameters, fitness tests and cognitive tasks were assessed. In addition, BDNF was collected by saliva sampling and competitive results after the intervention period were considered. Results: Study 1: RM-ANOVA showed significant EFs scores increased in both groups over time, without differences between the groups. Moreover, an increased sRPE and eRPE appeared in the FITL group (p = 0.0001; p = 0.01), with no group differences in activity enjoyment and fitness tests. Study 2: RM-ANOVA showed significant differences in FG for the accuracy of flanker (p=0.028) and backward digit span (p0.05). Conclusions: The first study reported that three weeks of massed basketball training improved EFs and motor performance in young players. The additional Fitlight training increased the perceived cognitive effort without decreasing enjoyment, even if it seems unable to induce additional improvements in EFs. The second study is the first that investigated cognitive-motor training using FitlightTM in judo. Results showed that a 5-week judo-specific CMT improved EFs and motor performance in élite judo athletes. The additional Fitlight training increased the enjoyment without decreasing perceived effort. Finally, regarding competitive results obtained by FG athletes after the end of the intervention, it was observed a significant difference in terms of won matches
    corecore