4,242 research outputs found

    Simple Obstacle Avoidance Algorithm for Rehabilitation Robots

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    The efficiency of a rehabilitation robot is improved by offering record-and-replay to operate the robot. While automatically moving to a stored target (replay) collisions of the robot with obstacles in its work space must be avoided. A simple, though effective, generic and deterministic algorithm for obstacle avoidance was developed. The algorithm derives a collision free path of the end-effector of the robot around known obstacles to the target location in O(n) time. In a case study, using the rehabilitation robot ARM, the performance of the algorithm was tested. As was a newly human-machine-interface offering this record-and-replay functionality to the use

    Learning Singularity Avoidance

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    With the increase in complexity of robotic systems and the rise in non-expert users, it can be assumed that task constraints are not explicitly known. In tasks where avoiding singularity is critical to its success, this paper provides an approach, especially for non-expert users, for the system to learn the constraints contained in a set of demonstrations, such that they can be used to optimise an autonomous controller to avoid singularity, without having to explicitly know the task constraints. The proposed approach avoids singularity, and thereby unpredictable behaviour when carrying out a task, by maximising the learnt manipulability throughout the motion of the constrained system, and is not limited to kinematic systems. Its benefits are demonstrated through comparisons with other control policies which show that the constrained manipulability of a system learnt through demonstration can be used to avoid singularities in cases where these other policies would fail. In the absence of the systems manipulability subject to a tasks constraints, the proposed approach can be used instead to infer these with results showing errors less than 10^-5 in 3DOF simulated systems as well as 10^-2 using a 7DOF real world robotic system

    SkiMap: An Efficient Mapping Framework for Robot Navigation

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    We present a novel mapping framework for robot navigation which features a multi-level querying system capable to obtain rapidly representations as diverse as a 3D voxel grid, a 2.5D height map and a 2D occupancy grid. These are inherently embedded into a memory and time efficient core data structure organized as a Tree of SkipLists. Compared to the well-known Octree representation, our approach exhibits a better time efficiency, thanks to its simple and highly parallelizable computational structure, and a similar memory footprint when mapping large workspaces. Peculiarly within the realm of mapping for robot navigation, our framework supports realtime erosion and re-integration of measurements upon reception of optimized poses from the sensor tracker, so as to improve continuously the accuracy of the map.Comment: Accepted by International Conference on Robotics and Automation (ICRA) 2017. This is the submitted version. The final published version may be slightly differen

    Optimization of an Autonomous Mobile Robot Path Planning Based on Improved Genetic Algorithms

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    Mobile robots are intended to operate in a variety of environments, and they need to be able to navigate and travel around obstacles, such as objects and barriers. In order to guarantee that the robot will not come into contact with any obstacles or other objects during its movement, algorithms for path planning have been demonstrated. The basic goal while constructing a route is to find the fastest and smoothest route between the starting point and the destination. This article describes route planning using the improvised genetic algorithm with the Bezier Curve (GA-BZ). This study carried out two main experiments, each using a 20x20 random grid map model with varying percentages of obstacles (5%, 15%, and 30% in the first experiment, and 25% and 50% in the second). In the initial experiments, the population (PN), generation (GN), and mutation rate (MR) of genetic algorithms (GA) will be altered to the following values: (PN = 100, 125, 150, or 200; GN = 100, 125, 150; and MR = 0.1, 0.3, 0.5, 0.7) respectively. The goal is to evaluate the effectiveness of AMR in terms of travel distance (m), total time (s), and total cost (RM) in comparison to traditional GA and GA-BZ. The second experiment examined robot performance utilising GA, GA-BZ, Simulated Annealing (SA), A-Star (A*), and Dijkstra's Algorithms (DA) for path distance (m), time travel (s), and fare trip (RM). The simulation results are analysed, compared, and explained. In conclusion, the project is summarised

    Sensor Planning and Control in a Dynamic Environment

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    This paper presents an approach to the problem of controlling the configuration of a team of mobile agents equipped with cameras so as to optimize the quality of the estimates derived from their measurements. The issue of optimizing the robots\u27 configuration is particularly important in the context of teams equipped with vision sensors since most estimation schemes of interest will involve some form of triangulation. We provide a theoretical framework for tackling the sensor planning problem and a practical computational strategy, inspired by work on particle filtering, for implementing the approach. We extend our previous work by showing how modeled system dynamics and configuration space obstacles can be handled. These ideas have been demonstrated both in simulation and on actual robotic platforms. The results indicate that the framework is able to solve fairly difficult sensor planning problems online without requiring excessive amounts of computational resources
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