3,970 research outputs found

    Intrinsic Motivation Systems for Autonomous Mental Development

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    Exploratory activities seem to be intrinsically rewarding for children and crucial for their cognitive development. Can a machine be endowed with such an intrinsic motivation system? This is the question we study in this paper, presenting a number of computational systems that try to capture this drive towards novel or curious situations. After discussing related research coming from developmental psychology, neuroscience, developmental robotics, and active learning, this paper presents the mechanism of Intelligent Adaptive Curiosity, an intrinsic motivation system which pushes a robot towards situations in which it maximizes its learning progress. This drive makes the robot focus on situations which are neither too predictable nor too unpredictable, thus permitting autonomous mental development.The complexity of the robot’s activities autonomously increases and complex developmental sequences self-organize without being constructed in a supervised manner. Two experiments are presented illustrating the stage-like organization emerging with this mechanism. In one of them, a physical robot is placed on a baby play mat with objects that it can learn to manipulate. Experimental results show that the robot first spends time in situations which are easy to learn, then shifts its attention progressively to situations of increasing difficulty, avoiding situations in which nothing can be learned. Finally, these various results are discussed in relation to more complex forms of behavioral organization and data coming from developmental psychology. Key words: Active learning, autonomy, behavior, complexity, curiosity, development, developmental trajectory, epigenetic robotics, intrinsic motivation, learning, reinforcement learning, values

    Embodied Evolution in Collective Robotics: A Review

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    This paper provides an overview of evolutionary robotics techniques applied to on-line distributed evolution for robot collectives -- namely, embodied evolution. It provides a definition of embodied evolution as well as a thorough description of the underlying concepts and mechanisms. The paper also presents a comprehensive summary of research published in the field since its inception (1999-2017), providing various perspectives to identify the major trends. In particular, we identify a shift from considering embodied evolution as a parallel search method within small robot collectives (fewer than 10 robots) to embodied evolution as an on-line distributed learning method for designing collective behaviours in swarm-like collectives. The paper concludes with a discussion of applications and open questions, providing a milestone for past and an inspiration for future research.Comment: 23 pages, 1 figure, 1 tabl

    Evolutionary Robotics: a new scientific tool for studying cognition

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    We survey developments in Artificial Neural Networks, in Behaviour-based Robotics and Evolutionary Algorithms that set the stage for Evolutionary Robotics in the 1990s. We examine the motivations for using ER as a scientific tool for studying minimal models of cognition, with the advantage of being capable of generating integrated sensorimotor systems with minimal (or controllable) prejudices. These systems must act as a whole in close coupling with their environments which is an essential aspect of real cognition that is often either bypassed or modelled poorly in other disciplines. We demonstrate with three example studies: homeostasis under visual inversion; the origins of learning; and the ontogenetic acquisition of entrainment

    Evolution of Swarm Robotics Systems with Novelty Search

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    Novelty search is a recent artificial evolution technique that challenges traditional evolutionary approaches. In novelty search, solutions are rewarded based on their novelty, rather than their quality with respect to a predefined objective. The lack of a predefined objective precludes premature convergence caused by a deceptive fitness function. In this paper, we apply novelty search combined with NEAT to the evolution of neural controllers for homogeneous swarms of robots. Our empirical study is conducted in simulation, and we use a common swarm robotics task - aggregation, and a more challenging task - sharing of an energy recharging station. Our results show that novelty search is unaffected by deception, is notably effective in bootstrapping the evolution, can find solutions with lower complexity than fitness-based evolution, and can find a broad diversity of solutions for the same task. Even in non-deceptive setups, novelty search achieves solution qualities similar to those obtained in traditional fitness-based evolution. Our study also encompasses variants of novelty search that work in concert with fitness-based evolution to combine the exploratory character of novelty search with the exploitatory character of objective-based evolution. We show that these variants can further improve the performance of novelty search. Overall, our study shows that novelty search is a promising alternative for the evolution of controllers for robotic swarms.Comment: To appear in Swarm Intelligence (2013), ANTS Special Issue. The final publication will be available at link.springer.co

    Accurate robot simulation through system identification

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    Robot simulators are useful tools for developing robot behaviours. They provide a fast and efficient means to test robot control code at the convenience of the office desk. In all but the simplest cases though, due to the complexities of the physical systems modelled in the simulator, there are considerable differences between the behaviour of the robot in the simulator and that in the real world environment. In this paper we present a novel method to create a robot simulator using real sensor data. Logged sensor data is used to construct a mathematically explicit model(in the form of a NARMAX polynomial) of the robot’s environment. The advantage of such a transparent model — in contrast to opaque modelling methods such as artificial neural networks — is that it can be analysed to characterise the modelled system, using established mathematical methods In this paper we compare the behaviour of the robot running a particular task in both the simulator and the real-world using qualitative and quantitative measures including statistical methods to investigate the faithfulness of the simulator

    Spatio-Temporal Patterns act as Computational Mechanisms governing Emergent behavior in Robotic Swarms

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    open access articleOur goal is to control a robotic swarm without removing its swarm-like nature. In other words, we aim to intrinsically control a robotic swarm emergent behavior. Past attempts at governing robotic swarms or their selfcoordinating emergent behavior, has proven ineffective, largely due to the swarm’s inherent randomness (making it difficult to predict) and utter simplicity (they lack a leader, any kind of centralized control, long-range communication, global knowledge, complex internal models and only operate on a couple of basic, reactive rules). The main problem is that emergent phenomena itself is not fully understood, despite being at the forefront of current research. Research into 1D and 2D Cellular Automata has uncovered a hidden computational layer which bridges the micromacro gap (i.e., how individual behaviors at the micro-level influence the global behaviors on the macro-level). We hypothesize that there also lie embedded computational mechanisms at the heart of a robotic swarm’s emergent behavior. To test this theory, we proceeded to simulate robotic swarms (represented as both particles and dynamic networks) and then designed local rules to induce various types of intelligent, emergent behaviors (as well as designing genetic algorithms to evolve robotic swarms with emergent behaviors). Finally, we analysed these robotic swarms and successfully confirmed our hypothesis; analyzing their developments and interactions over time revealed various forms of embedded spatiotemporal patterns which store, propagate and parallel process information across the swarm according to some internal, collision-based logic (solving the mystery of how simple robots are able to self-coordinate and allow global behaviors to emerge across the swarm)

    Evolutionary robotics: model or design?

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    In this paper, I review recent work in evolutionary robotics (ER), and discuss the perspectives and future directions of the field. First, I propose to draw a crisp distinction between studies that exploit ER as a design methodology on the one hand, and studies that instead use ER as a modeling tool to better understand phenomena observed in biology. Such a distinction is not always that obvious in the literature, however. It is my conviction that ER would profit from an explicit commitment to one or the other approach. Indeed, I believe that the constraints imposed by the specific approach would guide the experimental design and the analysis of the results obtained, therefore reducing arbitrary choices and promoting the adoption of principled methods that are common practice in the target domain, be it within engineering or the life sciences. Additionally, this would improve dissemination and the impact of ER studies on other disciplines, leading to the establishment of ER as a valid tool either for design or modeling purposes

    Global Localization based on Evolutionary Optimization Algorithms for Indoor and Underground Environments

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    Mención Internacional en el título de doctorA fully autonomous robot is defined by its capability to sense, understand and move within the environment to perform a specific task. These qualities are included within the concept of navigation. However, among them, a basic transcendent one is localization, the capacity of the system to know its position regarding its surroundings. Therefore, the localization issue could be defined as searching the robot’s coordinates and rotation angles within a known environment. In this thesis, the particular case of Global Localization is addressed, when no information about the initial position is known, and the robot relies only on its sensors. This work aims to develop several tools that allow the system to locate in the two most usual geometric map representations: occupancy maps and Point Clouds. The former divides the dimensional space into equally-sized cells coded with a binary value distinguishing between free and occupied space. Point Clouds define obstacles and environment features as a sparse set of points in the space, commonly measured through a laser sensor. In this work, various algorithms are presented to search for that position through laser measurements only, in contrast with more usual methods that combine external information with motion information of the robot, odometry. Therefore, the system is capable of finding its own position in indoor environments, with no necessity of external positioning and without the influence of the uncertainty that motion sensors typically induce. Our solution is addressed by implementing various stochastic optimization algorithms or Meta-heuristics, specifically those bio-inspired or commonly known as Evolutionary Algorithms. Inspired by natural phenomena, these algorithms are based on the evolution of a series of particles or population members towards a solution through the optimization of a cost or fitness function that defines the problem. The implemented algorithms are Differential Evolution, Particle Swarm Optimization, and Invasive Weed Optimization, which try to mimic the behavior of evolution through mutation, the movement of swarms or flocks of animals, and the colonizing behavior of invasive species of plants respectively. The different implementations address the necessity to parameterize these algorithms for a wide search space as a complete three-dimensional map, with exploratory behavior and the convergence conditions that terminate the search. The process is a recursive optimum estimation search, so the solution is unknown. These implementations address the optimum localization search procedure by comparing the laser measurements from the real position with the one obtained from each candidate particle in the known map. The cost function evaluates this similarity between real and estimated measurements and, therefore, is the function that defines the problem to optimize. The common approach in localization or mapping using laser sensors is to establish the mean square error or the absolute error between laser measurements as an optimization function. In this work, a different perspective is introduced by benefiting from statistical distance or divergences, utilized to describe the similarity between probability distributions. By modeling the laser sensor as a probability distribution over the measured distance, the algorithm can benefit from the asymmetries provided by these divergences to favor or penalize different situations. Hence, how the laser scans differ and not only how much can be evaluated. The results obtained in different maps, simulated and real, prove that the Global Localization issue is successfully solved through these methods, both in position and orientation. The implementation of divergence-based weighted cost functions provides great robustness and accuracy to the localization filters and optimal response before different sources and noise levels from sensor measurements, the environment, or the presence of obstacles that are not registered in the map.Lo que define a un robot completamente autónomo es su capacidad para percibir el entorno, comprenderlo y poder desplazarse en ´el para realizar las tareas encomendadas. Estas cualidades se engloban dentro del concepto de la navegación, pero entre todas ellas la más básica y de la que dependen en buena parte el resto es la localización, la capacidad del sistema de conocer su posición respecto al entorno que lo rodea. De esta forma el problema de la localización se podría definir como la búsqueda de las coordenadas de posición y los ángulos de orientación de un robot móvil dentro de un entorno conocido. En esta tesis se aborda el caso particular de la localización global, cuando no existe información inicial alguna y el sistema depende únicamente de sus sensores. El objetivo de este trabajo es el desarrollo de varias herramientas que permitan que el sistema encuentre la localización en la que se encuentra respecto a los dos tipos de mapa más comúnmente utilizados para representar el entorno: los mapas de ocupación y las nubes de puntos. Los primeros subdividen el espacio en celdas de igual tamaño cuyo valor se define de forma binaria entre espacio libre y ocupado. Las nubes de puntos definen los obstáculos como una serie dispersa de puntos en el espacio comúnmente medidos a través de un láser. En este trabajo se presentan varios algoritmos para la búsqueda de esa posición utilizando únicamente las medidas de este sensor láser, en contraste con los métodos más habituales que combinan información externa con información propia del movimiento del robot, la odometría. De esta forma el sistema es capaz de encontrar su posición en entornos interiores sin depender de posicionamiento externo y sin verse influenciado por la deriva típica que inducen los sensores de movimiento. La solución se afronta mediante la implementación de varios tipos de algoritmos estocásticos de optimización o Meta-heurísticas, en concreto entre los denominados bio-inspirados o comúnmente conocidos como Algoritmos Evolutivos. Estos algoritmos, inspirados en varios fenómenos de la naturaleza, se basan en la evolución de una serie de partículas o población hacia una solución en base a la optimización de una función de coste que define el problema. Los algoritmos implementados en este trabajo son Differential Evolution, Particle Swarm Optimization e Invasive Weed Optimization, que tratan de imitar el comportamiento de la evolución por mutación, el movimiento de enjambres o bandas de animales y la colonización por parte de especies invasivas de plantas respectivamente. Las distintas implementaciones abordan la necesidad de parametrizar estos algoritmos para un espacio de búsqueda muy amplio como es un mapa completo, con la necesidad de que su comportamiento sea muy exploratorio, así como las condiciones de convergencia que definen el fin de la búsqueda ya que al ser un proceso recursivo de estimación la solución no es conocida. Estos algoritmos plantean la forma de buscar la localización ´optima del robot mediante la comparación de las medidas del láser en la posición real con lo esperado en la posición de cada una de esas partículas teniendo en cuenta el mapa conocido. La función de coste evalúa esa semejanza entre las medidas reales y estimadas y por tanto, es la función que define el problema. Las funciones típicamente utilizadas tanto en mapeado como localización mediante el uso de sensores láser de distancia son el error cuadrático medio o el error absoluto entre distancia estimada y real. En este trabajo se presenta una perspectiva diferente, aprovechando las distancias estadísticas o divergencias, utilizadas para establecer la semejanza entre distribuciones probabilísticas. Modelando el sensor como una distribución de probabilidad entorno a la medida aportada por el láser, se puede aprovechar la asimetría de esas divergencias para favorecer o penalizar distintas situaciones. De esta forma se evalúa como difieren las medias y no solo cuanto. Los resultados obtenidos en distintos mapas tanto simulados como reales demuestran que el problema de la localización se resuelve con éxito mediante estos métodos tanto respecto al error de estimación de la posición como de la orientación del robot. El uso de las divergencias y su implementación en una función de coste ponderada proporciona gran robustez y precisión al filtro de localización y gran respuesta ante diferentes fuentes y niveles de ruido, tanto de la propia medida del sensor, del ambiente y de obstáculos no modelados en el mapa del entorno.Programa de Doctorado en Ingeniería Eléctrica, Electrónica y Automática por la Universidad Carlos III de MadridPresidente: Fabio Bonsignorio.- Secretario: María Dolores Blanco Rojas.- Vocal: Alberto Brunete Gonzále
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