741 research outputs found
Evolutionary multiplayer games on graphs with edge diversity
Evolutionary game dynamics in structured populations has been extensively
explored in past decades. However, most previous studies assume that payoffs of
individuals are fully determined by the strategic behaviors of interacting
parties and social ties between them only serve as the indicator of the
existence of interactions. This assumption neglects important information
carried by inter-personal social ties such as genetic similarity, geographic
proximity, and social closeness, which may crucially affect the outcome of
interactions. To model these situations, we present a framework of evolutionary
multiplayer games on graphs with edge diversity, where different types of edges
describe diverse social ties. Strategic behaviors together with social ties
determine the resulting payoffs of interactants. Under weak selection, we
provide a general formula to predict the success of one behavior over the
other. We apply this formula to various examples which cannot be dealt with
using previous models, including the division of labor and relationship- or
edge-dependent games. We find that labor division facilitates collective
cooperation by decomposing a many-player game into several games of smaller
sizes. The evolutionary process based on relationship-dependent games can be
approximated by interactions under a transformed and unified game. Our work
stresses the importance of social ties and provides effective methods to reduce
the calculating complexity in analyzing the evolution of realistic systems.Comment: 50 pages, 7 figure
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Chris Cannings: A Life in Games
Chris Cannings was one of the pioneers of evolutionary game theory. His early work was inspired by the formulations of John Maynard Smith, Geoff Parker and Geoff Price; Chris recognized the need for a strong mathematical foundation both to validate stated results and to give a basis for extensions of the models. He was responsible for fundamental results on matrix games, as well as much of the theory of the important war of attrition game, patterns of evolutionarily stable strategies, multiplayer games and games on networks. In this paper we describe his work, key insights and their influence on research by others in this increasingly important field. Chris made substantial contributions to other areas such as population genetics and segregation analysis, but it was to games that he always returned. This review is written by three of his students from different stages of his career
Dynamics of growth factor production in monolayers of cancer cells and evolution of resistance to anticancer therapies
Tumor heterogeneity is well documented for many characters, including the production of growth factors, which improve tumor proliferation and promote resistance against apoptosis and against immune reaction. What maintains heterogeneity remains an open question that has implications for diagnosis and treatment. While it has been suggested that therapies targeting growth factors are robust against evolved resistance, current therapies against growth factors, like antiangiogenic drugs, are not effective in the long term, as resistant mutants can evolve and lead to relapse. We use evolutionary game theory to study the dynamics of the production of growth factors by monolayers of cancer cells and to understand the effect of therapies that target growth factors. The dynamics depend on the production cost of the growth factor, on its diffusion range and on the type of benefit it confers to the cells. Stable heterogeneity is a typical outcome of the dynamics, while a pure equilibrium of nonproducer cells is possible under certain conditions. Such pure equilibrium can be the goal of new anticancer therapies. We show that current therapies, instead, can be effective only if growth factors are almost completely eliminated and if the reduction is almost immediate
Interaction-based group identity detection via reinforcement learning and artificial evolution
We present a computational framework capable of inferring the existence of group identities, built upon social networks of reciprocal friendship, in Complex Adaptive Artificial Societies (CAAS) by solely observing the flow of interactions occurring among the agents. Our modelling framework infers the group identities by following two steps: first, it aims to learn the ongoing levels of cooperation among the agents and, second, it applies evolutionary computation, based on the learned cooperation values, to partition the agents into groups and assign group identities to the agents.
Experimental investigations, based on CAAS of agents who interact with each other by means of the Ultimatum (or Bargain) Social Dilemma Game, show that a cooperation learning phase, based on Reinforcement Learning, can provide highly promising results for minimising the mismatch between the existing and the inferred group identities. The proposed method appears to be robust independently of the size and the ongoing social dynamics of the societies.peer-reviewe
Heterogeneity for IGF-II production maintained by public goods dynamics in neuroendocrine pancreatic cancer
The extensive intratumor heterogeneity revealed by sequencing cancer genomes is an essential determinant of tumor progression, diagnosis, and treatment. What maintains heterogeneity remains an open question because competition within a tumor leads to a strong selection for the fittest subclone. Cancer cells also cooperate by sharing molecules with paracrine effects, such as growth factors, and heterogeneity can be maintained if subclones depend on each other for survival. Without strict interdependence between subclones, however, nonproducer cells can free-ride on the growth factors produced by neighboring producer cells, a collective action problem known in game theory as the “tragedy of the commons,” which has been observed in microbial cell populations. Here, we report that similar dynamics occur in cancer cell populations. Neuroendocrine pancreatic cancer (insulinoma) cells that do not produce insulin-like growth factor II (IGF-II) grow slowly in pure cultures but have a proliferation advantage in mixed cultures, where they can use the IGF-II provided by producer cells. We show that, as predicted by evolutionary game theory, producer cells do not go extinct because IGF-II acts as a nonlinear public good, creating negative frequency-dependent selection that leads to a stable coexistence of the two cell types. Intratumor cell heterogeneity can therefore be maintained even without strict interdependence between cell subclones. Reducing the amount of growth factors available within a tumor may lead to a reduction in growth followed by a new equilibrium, which may explain relapse in therapies that target growth factors
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