14,781 research outputs found

    A Nested Family of kk-total Effective Rewards for Positional Games

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    We consider Gillette's two-person zero-sum stochastic games with perfect information. For each k \in \ZZ_+ we introduce an effective reward function, called kk-total. For k=0k = 0 and 11 this function is known as {\it mean payoff} and {\it total reward}, respectively. We restrict our attention to the deterministic case. For all kk, we prove the existence of a saddle point which can be realized by uniformly optimal pure stationary strategies. We also demonstrate that kk-total reward games can be embedded into (k+1)(k+1)-total reward games

    Solving Stochastic B\"uchi Games on Infinite Arenas with a Finite Attractor

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    We consider games played on an infinite probabilistic arena where the first player aims at satisfying generalized B\"uchi objectives almost surely, i.e., with probability one. We provide a fixpoint characterization of the winning sets and associated winning strategies in the case where the arena satisfies the finite-attractor property. From this we directly deduce the decidability of these games on probabilistic lossy channel systems.Comment: In Proceedings QAPL 2013, arXiv:1306.241

    A survey of random processes with reinforcement

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    The models surveyed include generalized P\'{o}lya urns, reinforced random walks, interacting urn models, and continuous reinforced processes. Emphasis is on methods and results, with sketches provided of some proofs. Applications are discussed in statistics, biology, economics and a number of other areas.Comment: Published at http://dx.doi.org/10.1214/07-PS094 in the Probability Surveys (http://www.i-journals.org/ps/) by the Institute of Mathematical Statistics (http://www.imstat.org

    Multigame Effect in Finite Populations Induces Strategy Linkage Between Two Games

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    Evolutionary game dynamics with two 2-strategy games in a finite population has been investigated in this study. Traditionally, frequency-dependent evolutionary dynamics are modeled by deterministic replicator dynamics under the assumption that the population size is infinite. However, in reality, population sizes are finite. Recently, stochastic processes in finite populations have been introduced into evolutionary games in order to study finite size effects in evolutionary game dynamics. However, most of these studies focus on populations playing only single games. In this study, we investigate a finite population with two games and show that a finite population playing two games tends to evolve toward a specific direction to form particular linkages between the strategies of the two games

    Liveness of Randomised Parameterised Systems under Arbitrary Schedulers (Technical Report)

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    We consider the problem of verifying liveness for systems with a finite, but unbounded, number of processes, commonly known as parameterised systems. Typical examples of such systems include distributed protocols (e.g. for the dining philosopher problem). Unlike the case of verifying safety, proving liveness is still considered extremely challenging, especially in the presence of randomness in the system. In this paper we consider liveness under arbitrary (including unfair) schedulers, which is often considered a desirable property in the literature of self-stabilising systems. We introduce an automatic method of proving liveness for randomised parameterised systems under arbitrary schedulers. Viewing liveness as a two-player reachability game (between Scheduler and Process), our method is a CEGAR approach that synthesises a progress relation for Process that can be symbolically represented as a finite-state automaton. The method is incremental and exploits both Angluin-style L*-learning and SAT-solvers. Our experiments show that our algorithm is able to prove liveness automatically for well-known randomised distributed protocols, including Lehmann-Rabin Randomised Dining Philosopher Protocol and randomised self-stabilising protocols (such as the Israeli-Jalfon Protocol). To the best of our knowledge, this is the first fully-automatic method that can prove liveness for randomised protocols.Comment: Full version of CAV'16 pape

    Nonlinear Markov Processes in Big Networks

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    Big networks express various large-scale networks in many practical areas such as computer networks, internet of things, cloud computation, manufacturing systems, transportation networks, and healthcare systems. This paper analyzes such big networks, and applies the mean-field theory and the nonlinear Markov processes to set up a broad class of nonlinear continuous-time block-structured Markov processes, which can be applied to deal with many practical stochastic systems. Firstly, a nonlinear Markov process is derived from a large number of interacting big networks with symmetric interactions, each of which is described as a continuous-time block-structured Markov process. Secondly, some effective algorithms are given for computing the fixed points of the nonlinear Markov process by means of the UL-type RG-factorization. Finally, the Birkhoff center, the Lyapunov functions and the relative entropy are used to analyze stability or metastability of the big network, and several interesting open problems are proposed with detailed interpretation. We believe that the results given in this paper can be useful and effective in the study of big networks.Comment: 28 pages in Special Matrices; 201
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