15,309 research outputs found
Improved measurement of depth perception
Electromechanical system for Howard-Dolman device was developed. System is used for human depth perception measurements without tactual stimuli
Depth Perception
In most disciplines, finding the distance from one object to the next is, at least in theory, a simple operation. Not so in astronomy. While the size of Earth itself was determined with a fair degree of accuracy in ancient times, the scale of the solar system wasn’t fully understood until just a few centuries ago, and the distances to even the closest of stars wasn’t reliably determined until Friedrich Bessel measured the distance to 61 Cygni in 1838
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Naturalistic depth perception
textMaking inferences about the 3-dimensional spatial structure of natural scenes is a critical visual function. While spatial discrimination both in depth and on the image plane has been well characterized for simple stimuli, little is known about our ability to discriminate depth in natural scenes, particularly at far distances. To begin filling in this gap we: (i) developed a database of 80 stereoscopic images paired with the corresponding measured distance information, (ii) used these scenes as psychophysical stimuli and measured near-far discrimination acuity in 4 observers as a function of distance and the visual angle separating the targets, (iii) made additional measurements under patched-eye (monocular) viewing conditions to evaluate the importance of binocular vision in depth discrimination as a function of viewing geometries. We find that binocular thresholds are roughly a constant Weber fraction of the distance for absolute distances ranging from 4 to 28 meters. Further, measured thresholds were around 1% for small separations, and increased to 4% for stimuli separated by 10 deg. Thus, the ability to discriminate depth in natural scenes is very good out to considerable distances. To investigate the basis of this discrimination ability, monocular thresholds were measured. We found that monocular thresholds were elevated for distances less than 15 meters, but were comparable to binocular thresholds for greater distances. Accurate depth perception depends on combining (fusing) multiple sources of sensory information. Thus binocular thresholds probably involve fusing separate monocular and disparity-derived estimates. Under the assumption of Gaussian distributed independent estimates, Bayes rule provides a simple reliability-weighted summation model of cue combination. Using disparity threshold measurements by Blakemore (1970), and the current monocular thresholds, parameter-free predictions were generated for the current binocular thresholds. These predictions were in broad agreement with the data, suggesting that the disparity and monocular cues are separable and combined optimally in natural scenes.Psycholog
Evaluating methods for controlling depth perception in stereoscopic cinematography.
Existing stereoscopic imaging algorithms can create static stereoscopic images with perceived depth control function to ensure a compelling 3D viewing experience without visual discomfort. However, current algorithms do not normally support standard Cinematic Storytelling techniques. These techniques, such as object movement, camera motion, and zooming, can result in dynamic scene depth change within and between a series of frames (shots) in stereoscopic cinematography. In this study, we empirically evaluate the following three types of stereoscopic imaging approaches that aim to address this problem. (1) Real-Eye Configuration: set camera separation equal to the nominal human eye interpupillary distance. The perceived depth on the display is identical to the scene depth without any distortion. (2) Mapping Algorithm: map the scene depth to a predefined range on the display to avoid excessive perceived depth. A new method that dynamically adjusts the depth mapping from scene space to display space is presented in addition to an existing fixed depth mapping method. (3) Depth of Field Simulation: apply Depth of Field (DOF) blur effect to stereoscopic images. Only objects that are inside the DOF are viewed in full sharpness. Objects that are far away from the focus plane are blurred. We performed a human-based trial using the ITU-R BT.500-11 Recommendation to compare the depth quality of stereoscopic video sequences generated by the above-mentioned imaging methods. Our results indicate that viewers' practical 3D viewing volumes are different for individual stereoscopic displays and viewers can cope with much larger perceived depth range in viewing stereoscopic cinematography in comparison to static stereoscopic images. Our new dynamic depth mapping method does have an advantage over the fixed depth mapping method in controlling stereo depth perception. The DOF blur effect does not provide the expected improvement for perceived depth quality control in 3D cinematography. We anticipate the results will be of particular interest to 3D filmmaking and real time computer games
Edge-region grouping in figure-ground organization and depth perception.
Edge-region grouping (ERG) is proposed as a unifying and previously unrecognized class of relational information that influences figure-ground organization and perceived depth across an edge. ERG occurs when the edge between two regions is differentially grouped with one region based on classic principles of similarity grouping. The ERG hypothesis predicts that the grouped side will tend to be perceived as the closer, figural region. Six experiments are reported that test the predictions of the ERG hypothesis for 6 similarity-based factors: common fate, blur similarity, color similarity, orientation similarity, proximity, and flicker synchrony. All 6 factors produce the predicted effects, although to different degrees. In a 7th experiment, the strengths of these figural/depth effects were found to correlate highly with the strength of explicit grouping ratings of the same visual displays. The relations of ERG to prior results in the literature are discussed, and possible reasons for ERG-based figural/depth effects are considered. We argue that grouping processes mediate at least some of the effects we report here, although ecological explanations are also likely to be relevant in the majority of cases
An application driven comparison of depth perception on desktop 3D displays.
Desktop 3D displays vary in their optical design and this results in a significant variation in the way in which stereo images are physically displayed on different 3D displays. When precise depth judgements need to be made these differences may become critical to task performance. Applications where this is a particular issue include medical imaging, geoscience and scientific visualization. We investigate perceived depth thresholds for four classes of desktop 3D display; full resolution, row interleaved, column interleaved and colour-column interleaved. Given the same input image resolution we calculate the physical view resolution for each class of display to geometrically predict its minimum perceived depth threshold. To verify our geometric predictions we present the design of a task where viewers are required to judge which of two neighboring squares lies in front of the other. We report results from a trial using this task where participants are randomly asked to judge whether they can perceive one of four levels of image disparity (0,2,4 and 6 pixels) on seven different desktop 3D displays. The results show a strong effect and the task produces reliable results that are sensitive to display differences. However, we conclude that depth judgement performance cannot always be predicted from display geometry alone. Other system factors, including software drivers, electronic interfaces, and individual participant differences must also be considered when choosing a 3D display to make critical depth judgements
Depth perception not found in human observers for static or dynamic anti-correlated random dot stereograms
One of the greatest challenges in visual neuroscience is that of linking neural activity with perceptual experience. In the case of binocular depth perception, important insights have been achieved through comparing neural responses and the perception of depth, for carefully selected stimuli. One of the most important types of stimulus that has been used here is the anti-correlated random dot stereogram (ACRDS). In these stimuli, the contrast polarity of one half of a stereoscopic image is reversed. While neurons in cortical area V1 respond reliably to the binocular disparities in ACRDS, they do not create a sensation of depth. This discrepancy has been used to argue that depth perception must rely on neural activity elsewhere in the brain. Currently, the psychophysical results on which this argument rests are not clear-cut. While it is generally assumed that ACRDS do not support the perception of depth, some studies have reported that some people, some of the time, perceive depth in some types of these stimuli. Given the importance of these results for understanding the neural correlates of stereopsis, we studied depth perception in ACRDS using a large number of observers, in order to provide an unambiguous conclusion about the extent to which these stimuli support the perception of depth. We presented observers with random dot stereograms in which correlated dots were presented in a surrounding annulus and correlated or anti-correlated dots were presented in a central circular region. While observers could reliably report the depth of the central region for correlated stimuli, we found no evidence for depth perception in static or dynamic anti-correlated stimuli. Confidence ratings for stereoscopic perception were uniformly low for anti-correlated stimuli, but showed normal variation with disparity for correlated stimuli. These results establish that the inability of observers to perceive depth in ACRDS is a robust phenomenon
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