3,332 research outputs found

    The Video Mesh: A Data Structure for Image-based Three-dimensional Video Editing

    Get PDF
    This paper introduces the video mesh, a data structure for representing video as 2.5D “paper cutouts.” The video mesh allows interactive editing of moving objects and modeling of depth, which enables 3D effects and post-exposure camera control. The video mesh sparsely encodes optical flow as well as depth, and handles occlusion using local layering and alpha mattes. Motion is described by a sparse set of points tracked over time. Each point also stores a depth value. The video mesh is a triangulation over this point set and per-pixel information is obtained by interpolation. The user rotoscopes occluding contours and we introduce an algorithm to cut the video mesh along them. Object boundaries are refined with per-pixel alpha values. The video mesh is at its core a set of texture mapped triangles, we leverage graphics hardware to enable interactive editing and rendering of a variety of effects. We demonstrate the effectiveness of our representation with special effects such as 3D viewpoint changes, object insertion, depth-of-field manipulation, and 2D to 3D video conversion

    The Video Mesh: A Data Structure for Image-based Video Editing

    Get PDF
    This paper introduces the video mesh, a data structure for representing video as 2.5D "paper cutouts." The video mesh allows interactive editing of moving objects and modeling of depth, which enables 3D effects and post-exposure camera control. The video mesh sparsely encodes optical flow as well as depth, and handles occlusion using local layering and alpha mattes. Motion is described by a sparse set of points tracked over time. Each point also stores a depth value. The video mesh is a triangulation over this point set and per-pixel information is obtained by interpolation. The user rotoscopes occluding contours and we introduce an algorithm to cut the video mesh along them. Object boundaries are refined with perpixel alpha values. The video mesh is at its core a set of texture mapped triangles, we leverage graphics hardware to enable interactive editing and rendering of a variety of effects. We demonstrate the effectiveness of our representation with a number of special effects including 3D viewpoint changes, object insertion, and depth-of-field manipulation

    On the Hardware/Software Design and Implementation of a High Definition Multiview Video Surveillance System

    Get PDF
    published_or_final_versio

    Optical techniques for 3D surface reconstruction in computer-assisted laparoscopic surgery

    Get PDF
    One of the main challenges for computer-assisted surgery (CAS) is to determine the intra-opera- tive morphology and motion of soft-tissues. This information is prerequisite to the registration of multi-modal patient-specific data for enhancing the surgeon’s navigation capabilites by observ- ing beyond exposed tissue surfaces and for providing intelligent control of robotic-assisted in- struments. In minimally invasive surgery (MIS), optical techniques are an increasingly attractive approach for in vivo 3D reconstruction of the soft-tissue surface geometry. This paper reviews the state-of-the-art methods for optical intra-operative 3D reconstruction in laparoscopic surgery and discusses the technical challenges and future perspectives towards clinical translation. With the recent paradigm shift of surgical practice towards MIS and new developments in 3D opti- cal imaging, this is a timely discussion about technologies that could facilitate complex CAS procedures in dynamic and deformable anatomical regions

    A Low Cost and Computationally Efficient Approach for Occlusion Handling in Video Surveillance Systems

    Get PDF
    In the development of intelligent video surveillance systems for tracking a vehicle, occlusions are one of the major challenges. It becomes difficult to retain features during occlusion especially in case of complete occlusion. In this paper, a target vehicle tracking algorithm for Smart Video Surveillance (SVS) is proposed to track an unidentified target vehicle even in case of occlusions. This paper proposes a computationally efficient approach for handling occlusions named as Kalman Filter Assisted Occlusion Handling (KFAOH) technique. The algorithm works through two periods namely tracking period when no occlusion is seen and detection period when occlusion occurs, thus depicting its hybrid nature. Kanade-Lucas-Tomasi (KLT) feature tracker governs the operation of algorithm during the tracking period, whereas, a Cascaded Object Detector (COD) of weak classifiers, specially trained on a large database of cars governs the operation during detection period or occlusion with the assistance of Kalman Filter (KF). The algorithm’s tracking efficiency has been tested on six different tracking scenarios with increasing complexity in real-time. Performance evaluation under different noise variances and illumination levels shows that the tracking algorithm has good robustness against high noise and low illumination. All tests have been conducted on the MATLAB platform. The validity and practicality of the algorithm are also verified by success plots and precision plots for the test cases

    Accurate Light Field Depth Estimation with Superpixel Regularization over Partially Occluded Regions

    Full text link
    Depth estimation is a fundamental problem for light field photography applications. Numerous methods have been proposed in recent years, which either focus on crafting cost terms for more robust matching, or on analyzing the geometry of scene structures embedded in the epipolar-plane images. Significant improvements have been made in terms of overall depth estimation error; however, current state-of-the-art methods still show limitations in handling intricate occluding structures and complex scenes with multiple occlusions. To address these challenging issues, we propose a very effective depth estimation framework which focuses on regularizing the initial label confidence map and edge strength weights. Specifically, we first detect partially occluded boundary regions (POBR) via superpixel based regularization. Series of shrinkage/reinforcement operations are then applied on the label confidence map and edge strength weights over the POBR. We show that after weight manipulations, even a low-complexity weighted least squares model can produce much better depth estimation than state-of-the-art methods in terms of average disparity error rate, occlusion boundary precision-recall rate, and the preservation of intricate visual features
    corecore