1,704 research outputs found

    Scheduling a non-professional indoor football league : a tabu search based approach

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    This paper deals with a real-life scheduling problem of a non-professional indoor football league. The goal is to develop a schedule for a time-relaxed, double round-robin tournament which avoids close successions of games involving the same team in a limited period of time. This scheduling problem is interesting, because games are not planned in rounds. Instead, each team provides time slots in which they can play a home game, and time slots in which they cannot play at all. We present an integer programming formulation and a heuristic based on tabu search. The core component of this algorithm consists of solving a transportation problem, which schedules (or reschedules) all home games of a team. Our heuristic generates schedules with a quality comparable to those found with IP solvers, however with considerably less computational effort. These schedules were approved by the league organizers, and used in practice for the seasons 2009-2010 till 2016-2017

    Handling fairness issues in time-relaxed tournaments with availability constraints

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    Sports timetables determine who will play against whom, where, and on which time slot. In contrast to time-constrained sports timetables, time-relaxed timetables utilize (many) more time slots than there are games per team. This offers time-relaxed timetables additional flexibility to take into account venue availability constraints, stating that a team can only play at home when its venue is available, and player availability constraints stating that a team can only play when its players are available. Despite their flexibility, time-relaxed timetables have the drawback that the rest period between teams’ consecutive games can vary considerably, and the difference in the number of games played at any point in the season can become large. Besides, it can be important to timetable home and away games alternately. In this paper, we first establish the computational complexity of time-relaxed timetabling with availability constraints. Naturally, when one also incorporates fairness objectives on top of availability, the problem becomes even more challenging. We present two heuristics that can handle these fairness objectives. First, we propose an adaptive large neighborhood method that repeatedly destroys and repairs a timetable. Second, we propose a memetic algorithm that makes use of local search to schedule or reschedule all home games of a team. For numerous artificial and real-life instances, these heuristics generate high-quality timetables using considerably less computational resources compared to integer programming models solved using a state-of-the-art solver

    Fairness and Flexibility in Sport Scheduling

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    Scheduling Super Rugby

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    We develop scheduling models of Super Rugby, the existing Super 14 (2006–2010) and the proposed Super 15 (from 2011), and the revised national provincial ITM Cup competition (from 2011). Developing schedules for these competitions involves a large number of competition design decisions and scheduling compromises between team welfare, travel, television, and revenue management. We show that Super 15 addresses some of the complications that arose in scheduling Super 14. The 2011 ITM cup features a very tight scheduling window due to the Rugby World Cup, with 10 matches per team over a 7 week period. The schedules developed show that it is possible to accommodate most of the (assumed) preferences of teams and organisers

    Predictive Analytics for Real-time Auction Bidding Support: a Case on Fantasy Football

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    This work reports about an end-to-end business analytics experiment, applying predictive and prescriptive analytics to real-time bidding support for fantasy football draft auctions. Forecast methods are used to quantify the expected return of each investment alternative, while subgradient optimization is used to provide adaptive online recommendations on the allocation of scarce budget resources. A distributed front-end implementation of the prescriptive modules and the rankings of simulated leagues testify the viability of this architecture for actual support

    Mathematical Modeling and Optimization Approaches for Scheduling the Regular-Season Games of the National Hockey League

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    RÉSUMÉ : La Ligue nationale de hockey (LNH) est une association sportive professionnelle de hockey sur glace regroupant des Ă©quipes du Canada et des États-Unis. Chaque annĂ©e, la LNH dois compter sur un calendrier de haute qualitĂ© concernant des questions Ă©conomiques et d'Ă©quitĂ© pour les 1230 matchs de sa saison rĂ©guliĂšre. Dans cette thĂšse, nous proposons le premier modĂšle de programmation linĂ©aire en nombres entiers (PLNE) pour le problĂšme de la planification de ces matchs. BasĂ© sur la littĂ©rature scientifique en planification des horaires sportifs, et aussi sur un raisonnement pratique, nous identifions et soulignons des exigences essentielles et des prĂ©fĂ©rences qui doivent ĂȘtre satisfaites par des calendriers de haute qualitĂ© pour la LNH. La construction de tels calendriers, tout comme la planification des horaires sportifs en gĂ©nĂ©ral, s'avĂšre une tĂąche trĂšs difficile qui doit prendre en compte des intĂ©rĂȘts concurrents et, dans plusieurs cas, subjectifs. En particulier, les expĂ©rimentations numĂ©riques que nous dĂ©crivons dans cette Ă©tude fournissent des Ă©vidences solides suggĂ©rant qu'une approche basĂ©e sur la PLNE est actuellement incapable de rĂ©soudre des instances de taille rĂ©aliste pour le problĂšme. Pour surmonter cet inconvĂ©nient, nous proposons ensuite un algorithme de recherche adaptative Ă  voisinage large (ALNS) qui intĂšgre Ă  la fois des nouvelles stratĂ©gies et des heuristiques spĂ©cialisĂ©es provenant de la littĂ©rature scientifique. Afin de tester cette approche, nous gĂ©nĂ©rons plusieurs instances du problĂšme. Toutes les instances sont basĂ©es sur les calendriers officiels de la LNH et, en particulier, utilisent les dates de matchs Ă  domicile de chaque Ă©quipe comme des dates de disponibilitĂ© de son arĂ©na. Dans les situations les plus difficiles, la disponibilitĂ© des arĂ©nas est rare ou est Ă  son minimum. Dans tous les cas, en ce qui concerne les indicateurs de qualitĂ© soulevĂ©s, l'algorithme ALNS a Ă©tĂ© capable de gĂ©nĂ©rer des calendriers clairement meilleur que leur correspondants adoptĂ©s par la LNH. Les rĂ©sultats obtenus suggĂšrent que notre approche pourrait certainement permettre aux gestionnaires de la LNH de trouver des calendriers de meilleur qualitĂ© par rapport Ă  une variĂ©tĂ© de nouvelles prĂ©fĂ©rences.----------ABSTRACT : The National Hockey League (NHL) is a major professional ice hockey league composed of 30 teams located throughout the United States and Canada. Every year, the NHL must rely on a high-quality schedule regarding both economic and fairness issues for the 1230 games of its regular season. In this thesis, we propose the first integer linear programming (IP) model for the problem of scheduling those games. Based both on the pertinent sports scheduling literature and on practical reasoning, we identify and point out essential requirements and preferences that should be satisfied by good NHL schedules. Finding such schedules, as many other sports scheduling problems, is a very difficult task that involves several stakeholders with many conflicting, and often subjective, interests. In fact, computational experiments that we describe in this study, provide compelling evidence that an IP approach is currently unable to solve instances of realistic size for the problem. To overcome such drawback, we propose then an Adaptive Large Neighborhood Search (ALNS) algorithm that integrates both novel strategies and specialized heuristics from the scientific literature. To test the approach, we generate instances based on past NHL schedules and on a given number of arena-available dates that are suitable for the home games of each team. In the most challenging instances, availability of arenas is scarce or at its minimum. In all cases, regarding the identified concerns, the ALNS algorithm was able to generate much better schedules than those implemented by the NHL. Results obtained suggest that our approach could certainly identify unnecessary weakness in NHL schedules, makes the NHL managers aware of better schedules with respect to different requirements, and even lead them to consider other desired features they might not have previously taken into account

    Marginal Revenue Product Of Division I Swimmers

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    To date, the National Collegiate Athletic Association (NCAA) has undergone an excessive amount of reforms including topics such as student-athlete well-being, academics, enforcement, resource allocation, and so forth. However, despite the constant stream of policy reforms there has been a significant lack of effective reform initiatives with reference to the economic state of the NCAA. This void is partially due to the lack of sufficient empirical evidence surrounding the economic discussion of college athletics, specifically in regards to the discussion of the potential for performance based compensation for student-athletes. Past research for such compensation has focused primarily on large revenue producing sports such as football and men’s basketball (Brown, 1993; 2011; Brown & Jewell, 2006). However, by only examining two of the almost ninety NCAA recognized sports it has created a large gap in the literature necessary to examine things further. Considering this, the current research intends to expand the scope of the literature by using an econometrics approach to investigate the current state of the NCAA non-revenue producing sport of swimming. The research uses public NCAA economic revenue and expenditure reports from the years 2010-2016 to create a revenue function and conduct a multiple regression analysis. The attempt of such research is to determine the marginal revenue product (MRP) and economic value of a Division I swimmer. The final results find that there is a significant relationship between certain MRP determining variables on swim program revenue and expenses. However, not all variables in the revenue function are found to be significant thus it helps to open the door for future research to investigate the MRP of non-revenue generating sports to create a more elaborate picture of the true impact different variables can have on revenue and expenditures of NCAA athletic programs

    Solving hard industrial combinatorial problems with SAT

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    The topic of this thesis is the development of SAT-based techniques and tools for solving industrial combinatorial problems. First, it describes the architecture of state-of-the-art SAT and SMT Solvers based on the classical DPLL procedure. These systems can be used as black boxes for solving combinatorial problems. However, sometimes we can increase their efficiency with slight modifications of the basic algorithm. Therefore, the study and development of techniques for adjusting SAT Solvers to specific combinatorial problems is the first goal of this thesis. Namely, SAT Solvers can only deal with propositional logic. For solving general combinatorial problems, two different approaches are possible: - Reducing the complex constraints into propositional clauses. - Enriching the SAT Solver language. The first approach corresponds to encoding the constraint into SAT. The second one corresponds to using propagators, the basis for SMT Solvers. Regarding the first approach, in this document we improve the encoding of two of the most important combinatorial constraints: cardinality constraints and pseudo-Boolean constraints. After that, we present a new mixed approach, called lazy decomposition, which combines the advantages of encodings and propagators. The other part of the thesis uses these theoretical improvements in industrial combinatorial problems. We give a method for efficiently scheduling some professional sport leagues with SAT. The results are promising and show that a SAT approach is valid for these problems. However, the chaotical behavior of CDCL-based SAT Solvers due to VSIDS heuristics makes it difficult to obtain a similar solution for two similar problems. This may be inconvenient in real-world problems, since a user expects similar solutions when it makes slight modifications to the problem specification. In order to overcome this limitation, we have studied and solved the close solution problem, i.e., the problem of quickly finding a close solution when a similar problem is considered
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