512 research outputs found

    Visualization for the Physical Sciences

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    A stable tensor-based deflection model for controlled fluid simulations

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    The association between fluids and tensors can be observed in some practical situations, such as diffusion tensor imaging and permeable flow. For simulation purposes, tensors may be used to constrain the fluid flow along specific directions. This work seeks to explore this tensor-fluid relationship and to propose a method to control fluid flow with an orientation tensor field. To achieve our purposes, we expand the mathematical formulation governing fluid dynamics to locally change momentum, deflecting the fluid along intended paths. Building upon classical computer graphics approaches for fluid simulation, the numerical method is altered to accomodate the new formulation. Gaining control over fluid diffusion can also aid on visualization of tensor fields, where the detection and highlighting of paths of interest is often desired. Experiments show that the fluid adequately follows meaningful paths induced by the underlying tensor field, resulting in a method that is numerically stable and suitable for visualization and animation purposes.A associação entre fluidos e tensores pode ser observada em algumas situações práticas, como em ressonância magnética por tensores de difusão ou em escoamento permeável. Para fins de simulação, tensores podem ser usados para restringir o escoamento do fluido ao longo de direções específicas. Este trabalho visa explorar esta relação tensor-fluido e propor um método para controlar o escoamento usando um campo de tensores de orientação. Para atingir nossos objetivos, nós expandimos a formulação matemática que governa a dinâmica de fluidos para alterar localmente o momento, defletindo o fluido para trajetórias desejadas. Tomando como base abordagens clássicas para simulação de fluidos em computação gráfica, o método numérico é alterado para acomodar a nova formulação. Controlar o processo de difusão pode também ajudar na visualização de campos tensoriais, onde frequentemente busca-se detectar e realçar caminhos de interesse. Os experimentos realizados mostram que o fluido, induzido pelo campo tensorial subjacente, percorre trajetórias significativas, resultando em um método que é numericamente estável e adequado para fins de visualização e animação

    New techniques for the scientific visualization of three-dimensional multi-variate and vector fields

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    Volume rendering allows us to represent a density cloud with ideal properties (single scattering, no self-shadowing, etc.). Scientific visualization utilizes this technique by mapping an abstract variable or property in a computer simulation to a synthetic density cloud. This thesis extends volume rendering from its limitation of isotropic density clouds to anisotropic and/or noisy density clouds. Design aspects of these techniques are discussed that aid in the comprehension of scientific information. Anisotropic volume rendering is used to represent vector based quantities in scientific visualization. Velocity and vorticity in a fluid flow, electric and magnetic waves in an electromagnetic simulation, and blood flow within the body are examples of vector based information within a computer simulation or gathered from instrumentation. Understand these fields can be crucial to understanding the overall physics or physiology. Three techniques for representing three-dimensional vector fields are presented: Line Bundles, Textured Splats and Hair Splats. These techniques are aimed at providing a high-level (qualitative) overview of the flows, offering the user a substantial amount of information with a single image or animation. Non-homogenous volume rendering is used to represent multiple variables. Computer simulations can typically have over thirty variables, which describe properties whose understanding are useful to the scientist. Trying to understand each of these separately can be time consuming. Trying to understand any cause and effect relationships between different variables can be impossible. NoiseSplats is introduced to represent two or more properties in a single volume rendering of the data. This technique is also aimed at providing a qualitative overview of the flows

    Observing supermassive black holes in virtual reality

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    We present a full 360 degree (i.e., 4π\pi steradian) general-relativistic ray-tracing and radiative transfer calculations of accreting supermassive black holes. We perform state-of-the-art three-dimensional general relativistic magnetohydrodynamical simulations using the BHAC code, subsequently post-processing this data with the radiative transfer code RAPTOR. All relativistic and general-relativistic effects, such as Doppler boosting and gravitational redshift, as well as geometrical effects due to the local gravitational field and the observer's changing position and state of motion, are therefore calculated self-consistently. Synthetic images at four astronomically-relevant observing frequencies are generated from the perspective of an observer with a full 360-degree view inside the accretion flow, who is advected with the flow as it evolves. As an example, we calculated images based on recent best-fit models of observations of Sagittarius A*. These images are combined to generate a complete 360-degree Virtual Reality movie of the surrounding environment of the black hole and its event horizon. Our approach also enables the calculation of the local luminosity received at a given fluid element in the accretion flow, providing important applications in, e.g., radiation feedback calculations onto black hole accretion flows. In addition to scientific applications, the 360-degree Virtual Reality movies we present also represent a new medium through which to communicate black hole physics to a wider audience, serving as a powerful educational tool.Comment: 25 pages, 11 figures, 1 movie; https://www.youtube.com/watch?v=SXN4hpv977s&t=57
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