37 research outputs found

    CoAP Infrastructure for IoT

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    The Internet of Things (IoT) can be seen as a large-scale network of billions of smart devices. Often IoT devices exchange data in small but numerous messages, which requires IoT services to be more scalable and reliable than ever. Traditional protocols that are known in the Web world does not fit well in the constrained environment that these devices operate in. Therefore many lightweight protocols specialized for the IoT have been studied, among which the Constrained Application Protocol (CoAP) stands out for its well-known REST paradigm and easy integration with existing Web. On the other hand, new paradigms such as Fog Computing emerges, attempting to avoid the centralized bottleneck in IoT services by moving computations to the edge of the network. Since a node of the Fog essentially belongs to relatively constrained environment, CoAP fits in well. Among the many attempts of building scalable and reliable systems, Erlang as a typical concurrency-oriented programming (COP) language has been battle tested in the telecom industry, which has similar requirements as the IoT. In order to explore the possibility of applying Erlang and COP in general to the IoT, this thesis presents an Erlang based CoAP server/client prototype ecoap with a flexible concurrency model that can scale up to an unconstrained environment like the Cloud and scale down to a constrained environment like an embedded platform. The flexibility of the presented server renders the same architecture applicable from Fog to Cloud. To evaluate its performance, the proposed server is compared with the mainstream CoAP implementation on an Amazon Web Service (AWS) Cloud instance and a Raspberry Pi 3, representing the unconstrained and constrained environment respectively. The ecoap server achieves comparable throughput, lower latency, and in general scales better than the other implementation in the Cloud and on the Raspberry Pi. The thesis yields positive results and demonstrates the value of the philosophy of Erlang in the IoT space

    Integration of ROS2 with a simulation environment

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    Dissertação de mestrado integrado em Engenharia InformáticaCurrently, the University of Minho owns a driving simulator, from now on referred to as Driving Simulator Mockup 2-Wheeler (DSM-2W), which mimics a real driving environment for motorcycles. This simulator can reproduce diverse driving scenarios, like driving on different roads, traffic, and weather conditions, and is mostly used to test how the driver reacts to stimulus from subsystems under test in a particular scenario. The simulator has several components, namely, the Mock-up, which represents the motorcycle physically, the software responsible for the simulation environment, that is also projected on a screen, called SILAB [1] as well as several other subsystems and respective software, which all together form a complex distributed system. SILAB creates realistic graphic environments, has different models to control the behavior of other drivers and pedestrians, generates 3D sounds, and facilitates the personalization of the simulation scenario. Robot Operating System 2 (ROS2) [2] provides a set of tools and software libraries that facilitate the develop ment of robot systems and applications. With the increasing reliance on software, sensors, and actuators in the automotive domain, it makes sense to view cars [3] and motorcycles as robots. Therefore, it also makes sense to use ROS2 in the simulation domain to solve the problems at hand. This dissertation describes how ROS2, a well-known and accepted middleware for robotic applications, can also play a role in these contexts acting as a universal interface between motorcycle simulators and external subsystems and thereby significantly improving the system’s expansibility and those subsystems’ portability and reusability.A Universidade do Minho possui um simulador de motas, denominado Driving Simulator Mockup 2-Wheeler (DSM-2W), que imita um ambiente real de condução de motas. Esta ferramenta consegue reproduzir diversos cenários de condução, como conduzir em diferentes condições de estrada, tráfego, bem como em diferentes condições meteorológicas. Esta ferramenta é sobretudo usada para testar como o condutor reage a estímulos de vários sub-sistemas em teste em cenários particulares. O simulador possui diversos componentes, o Mock-up, que representa a mota fisicamente, o software responsável pela projeção do ambiente de simulação no ecrã, chamado SILAB [1], mais um conjunto de sub-sistemas e o respetivo software, que no conjunto formam um complexo sistema distribuído. O SILAB cria ambientes de simulação realistas, tem diferentes modelos para controlar o comportamento dos outros condutores e dos pedestres, gera sons 3D e facilita a personalização do cenário da simulação. O Robot Operating System 2 (ROS2) possui um conjunto de ferramentas e bibliotecas para desenvolver aplicações para robôs [2]. Com o aumento do uso de software, sensores, e atuadores no contexto automóvel, faz sentido equiparar veículos automóveis [3] e motas a robôs Portanto, também faz sentido usar o ROS2 para resolver problemas neste contexto. O objetivo desta dissertação passa por mostrar como o ROS2, um middleware bastante utilizado em aplicações para robôs, pode ter um papel importante em contextos de simulação ao atuar como uma interface universal entre sub-sistemas a testar e um simulador de motas e consequentemente melhorar a extensibilidade do simulador e a portabilidade e reusabilidade desses sub-sistemas

    Performance and Reliability Evaluation of Apache Kafka Messaging System

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    Streaming data is now flowing across various devices and applications around us. This type of data means any unbounded, ever growing, infinite data set which is continuously generated by all kinds of sources. Examples include sensor data transmitted among different Internet of Things (IoT) devices, user activity records collected on websites and payment requests sent from mobile devices. In many application scenarios, streaming data needs to be processed in real-time because its value can be futile over time. A variety of stream processing systems have been developed in the last decade and are evolving to address rising challenges. A typical stream processing system consists of multiple processing nodes in the topology of a DAG (directed acyclic graph). To build real-time streaming data pipelines across those nodes, message middleware technology is widely applied. As a distributed messaging system with high durability and scalability, Apache Kafka has become very popular among modern companies. It ingests streaming data from upstream applications and store the data in its distributed cluster, which provides a fault-tolerant data source for stream processors. Therefore, Kafka plays a critical role to ensure the completeness, correctness and timeliness of streaming data delivery. However, it is impossible to meet all the user requirements in real-time cases with a simple and fixed data delivery strategy. In this thesis, we address the challenge of choosing a proper configuration to guarantee both performance and reliability of Kafka for complex streaming application scenarios. We investigate the features that have an impact on the performance and reliability metrics. We propose a queueing based prediction model to predict the performance metrics, including producer throughput and packet latency of Kafka. We define two reliability metrics, the probability of message loss and the probability of message duplication. We create an ANN model to predict these metrics given unstable network metrics like network delay and packet loss rate. To collect sufficient training data we build a Docker-based Kafka testbed with a fault injection module. We use a new quality-of-service metric, timely throughput to help us choosing proper batch size in Kafka. Based on this metric, we propose a dynamic configuration method, which reactively guarantees both performance and reliability of Kafka under complex operation conditions

    A distributed architecture for unmanned aerial systems based on publish/subscribe messaging and simultaneous localisation and mapping (SLAM) testbed

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    A dissertation submitted in fulfilment for the degree of Master of Science. School of Computational and Applied Mathematics, University of the Witwatersrand, Johannesburg, South Africa, November 2017The increased capabilities and lower cost of Micro Aerial Vehicles (MAVs) unveil big opportunities for a rapidly growing number of civilian and commercial applications. Some missions require direct control using a receiver in a point-to-point connection, involving one or very few MAVs. An alternative class of mission is remotely controlled, with the control of the drone automated to a certain extent using mission planning software and autopilot systems. For most emerging missions, there is a need for more autonomous, cooperative control of MAVs, as well as more complex data processing from sensors like cameras and laser scanners. In the last decade, this has given rise to an extensive research from both academia and industry. This research direction applies robotics and computer vision concepts to Unmanned Aerial Systems (UASs). However, UASs are often designed for specific hardware and software, thus providing limited integration, interoperability and re-usability across different missions. In addition, there are numerous open issues related to UAS command, control and communication(C3), and multi-MAVs. We argue and elaborate throughout this dissertation that some of the recent standardbased publish/subscribe communication protocols can solve many of these challenges and meet the non-functional requirements of MAV robotics applications. This dissertation assesses the MQTT, DDS and TCPROS protocols in a distributed architecture of a UAS control system and Ground Control Station software. While TCPROS has been the leading robotics communication transport for ROS applications, MQTT and DDS are lightweight enough to be used for data exchange between distributed systems of aerial robots. Furthermore, MQTT and DDS are based on industry standards to foster communication interoperability of “things”. Both protocols have been extensively presented to address many of today’s needs related to networks based on the internet of things (IoT). For example, MQTT has been used to exchange data with space probes, whereas DDS was employed for aerospace defence and applications of smart cities. We designed and implemented a distributed UAS architecture based on each publish/subscribe protocol TCPROS, MQTT and DDS. The proposed communication systems were tested with a vision-based Simultaneous Localisation and Mapping (SLAM) system involving three Parrot AR Drone2 MAVs. Within the context of this study, MQTT and DDS messaging frameworks serve the purpose of abstracting UAS complexity and heterogeneity. Additionally, these protocols are expected to provide low-latency communication and scale up to meet the requirements of real-time remote sensing applications. The most important contribution of this work is the implementation of a complete distributed communication architecture for multi-MAVs. Furthermore, we assess the viability of this architecture and benchmark the performance of the protocols in relation to an autonomous quadcopter navigation testbed composed of a SLAM algorithm, an extended Kalman filter and a PID controller.XL201

    VR-Banway: implementação de um agregador local de dados de sensores em computadores de placa única e redes de malha

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    Mestrado em Engenharia de Computadores e TelemáticaInternet of Things (IoT) is a generic category of ICT architectures that includes the use of sensor-based, communication-enabled systems. A common architectural element in IoT is the sensors gateway that collects data from nearby sensors and relays them to higher-order remote services. The VR2Market project, in which this work is integrated, uses two implementations of the gateway, based on Android smartphones and RPI boards. With the new proposed IoT-inspired computing module, it is possible to migrate gateways to a smaller, more efficient hardware, while retaining the high-level programming abstraction. In this work, we propose and implement a new version of the gateway, named VR-Banway, using the Intel Edison compute module, taking into consideration the integration with additional service layers in VR2Market system, especially with respect to the required Ad hoc networks support. VR-Banway proved to be a solution capable of replacing the existing gateway component in the VR2Market system. The new approach uses a smaller module, reduces power consumption and is more portable. VR-Banway has been used in the context of firefighters monitoring, but is ready to be deployed in other domains.A Internet of Things (IoT) é uma categoria genérica das arquiteturas de TIC que inclui o uso de sistemas baseados em sensores e comunicações. Um elemento comum das arquiteturas IoT é o agregador que recolhe dados de sensores nas proximidades e reencaminha-os para serviços remotos de mais alto nível. O projeto VR2Market, no qual este trabalho está integrado, usa duas implementações do agregador de dados, implementados em Android e RPI. Com o novo módulo proposto, inspirado na IoT, é possível migrar os agregadores de dados para dispositivos mais pequenos e mais eficientes mantendo a abstração de programação de alto nível. Neste trabalho, propomos e implementamos uma nova versão do agregador de dados, chamado VR-Banway, usando o módulo computacional Intel Edison, tendo em consideração a integração de novas camadas de serviços no VR2Market, especialmente no que diz respeito ao suporte de redes Ad hoc. VR-Banway provou ser uma solução capaz de substituir o componente de agregador de dados existente no sistema VR2Market. A nova abordagem usa um módulo mais pequeno, reduz o consumo de energia e é mais portátil. VR-Banway foi usado no contexto de monitorização de bombeiros, mas está preparado para ser implementado noutros domínios

    Service-based Fault Tolerance for Cyber-Physical Systems: A Systems Engineering Approach

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    Cyber-physical systems (CPSs) comprise networked computing units that monitor and control physical processes in feedback loops. CPSs have potential to change the ways people and computers interact with the physical world by enabling new ways to control and optimize systems through improved connectivity and computing capabilities. Compared to classical control theory, these systems involve greater unpredictability which may affect the stability and dynamics of the physical subsystems. Further uncertainty is introduced by the dynamic and open computing environments with rapidly changing connections and system configurations. However, due to interactions with the physical world, the dependable operation and tolerance of failures in both cyber and physical components are essential requirements for these systems.The problem of achieving dependable operations for open and networked control systems is approached using a systems engineering process to gain an understanding of the problem domain, since fault tolerance cannot be solved only as a software problem due to the nature of CPSs, which includes close coordination among hardware, software and physical objects. The research methodology consists of developing a concept design, implementing prototypes, and empirically testing the prototypes. Even though modularity has been acknowledged as a key element of fault tolerance, the fault tolerance of highly modular service-oriented architectures (SOAs) has been sparsely researched, especially in distributed real-time systems. This thesis proposes and implements an approach based on using loosely coupled real-time SOA to implement fault tolerance for a teleoperation system.Based on empirical experiments, modularity on a service level can be used to support fault tolerance (i.e., the isolation and recovery of faults). Fault recovery can be achieved for certain categories of faults (i.e., non-deterministic and aging-related) based on loose coupling and diverse operation modes. The proposed architecture also supports the straightforward integration of fault tolerance patterns, such as FAIL-SAFE, HEARTBEAT, ESCALATION and SERVICE MANAGER, which are used in the prototype systems to support dependability requirements. For service failures, systems rely on fail-safe behaviours, diverse modes of operation and fault escalation to backup services. Instead of using time-bounded reconfiguration, services operate in best-effort capabilities, providing resilience for the system. This enables, for example, on-the-fly service changes, smooth recoveries from service failures and adaptations to new computing environments, which are essential requirements for CPSs.The results are combined into a systems engineering approach to dependability, which includes an analysis of the role of safety-critical requirements for control system software architecture design, architectural design, a dependability-case development approach for CPSs and domain-specific fault taxonomies, which support dependability case development and system reliability analyses. Other contributions of this work include three new patterns for fault tolerance in CPSs: DATA-CENTRIC ARCHITECTURE, LET IT CRASH and SERVICE MANAGER. These are presented together with a pattern language that shows how they relate to other patterns available for the domain

    Middleware for Large-scale Distributed Systems

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    Nos últimos anos o aumento exponencial da utilização de dispositivos móveis e serviços disponibilizados na “Cloud” levou a que a forma como os sistemas são desenhados e implementados mudasse, numa perspectiva de tentar alcançar requisitos que até então não eram essenciais. Analisando esta evolução, com o enorme aumento dos dispositivos móveis, como os “smartphones” e “tablets” fez com que o desenho e implementação de sistemas distribuidos fossem ainda mais importantes nesta área, na tentativa de promover sistemas e aplicações que fossem mais flexíveis, robutos, escaláveis e acima de tudo interoperáveis. A menor capacidade de processamento ou armazenamento destes dispositivos tornou essencial o aparecimento e crescimento de tecnologias que prometem solucionar muitos dos problemas identificados. O aparecimento do conceito de Middleware visa solucionar estas lacunas nos sistemas distribuidos mais evoluídos, promovendo uma solução a nível de organização e desenho da arquitetura dos sistemas, ao memo tempo que fornece comunicações extremamente rápidas, seguras e de confiança. Uma arquitetura baseada em Middleware visa dotar os sistemas de um canal de comunicação que fornece uma forte interoperabilidade, escalabilidade, e segurança na troca de mensagens, entre outras vantagens. Nesta tese vários tipos e exemplos de sistemas distribuídos e são descritos e analisados, assim como uma descrição em detalhe de três protocolos (XMPP, AMQP e DDS) de comunicação, sendo dois deles (XMPP e AMQP) utilzados em projecto reais que serão descritos ao longo desta tese. O principal objetivo da escrita desta tese é demonstrar o estudo e o levantamento do estado da arte relativamente ao conceito de Middleware aplicado a sistemas distribuídos de larga escala, provando que a utilização de um Middleware pode facilitar e agilizar o desenho e desenvolvimento de um sistema distribuído e traz enormes vantagens num futuro próximo.Over the last few years the designing and implementation of applications have evolved to a new breed of applications that are used by a huge number of users at the same time and are capable of being executed in up to thousands of machines physically distributed, even geographically, such as the cloud computing systems, the new concept of “big data” and smart cities. The existence of several components of these systems, distributed in independent machines, brings inevitable issues in terms of designing and implementation of those systems in order to achieve flexible, scalable, robust, reliable and interoperable systems. It is extremely important to design and implement systems that can be capable of providing a communication and coordination among all the components of the system. The concept of implementing a Middleware seems to be a great option to solve most of these issues, allowing a system to communicate with other systems in a really fast, robust and secure way. This thesis pretends to demonstrate that the usage of Middleware technologies to ensure the communication in distributed systems brings a huge number of advantages, such as interoperability between systems, robustness regarding the communication layer, scalability and high speed communications

    Dagstuhl News January - December 1999

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    "Dagstuhl News" is a publication edited especially for the members of the Foundation "Informatikzentrum Schloss Dagstuhl" to thank them for their support. The News give a summary of the scientific work being done in Dagstuhl. Each Dagstuhl Seminar is presented by a small abstract describing the contents and scientific highlights of the seminar as well as the perspectives or challenges of the research topic

    New Challenges on Web Architectures for the Homogenization of the Heterogeneity of Smart Objects in the Internet of Things

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    Aquesta tesi tracta de dues de les noves tecnologies relacionades amb la Internet of Things (IoT) i la seva integració amb el camp de les Smart Grids (SGs); aquestes tecnologies son la Web of Things (WoT) i la Social Internet of Things (SIoT). La WoT és una tecnologia que s’espera que proveeixi d’un entorn escalable i interoperable a la IoT usant la infraestructura web existent, els protocols web y la web semàntica. També s’espera que la SIoT contribueixi a solucionar els reptes d’escalabilitat i capacitat de descobriment creant una xarxa social d’agents (objectes i humans). Per explorar la sinergia entre aquestes tecnologies, l’objectiu és el de proporcionar evidència pràctica i empírica, generalment en forma de prototips d’implementació i experimentació empírica. En relació amb la WoT i les SGs, s’ha creat un prototip per al Web of Energy (WoE) que té com a objectiu abordar els desafiaments presents en el domini les SGs. El prototip és capaç de proporcionar interoperabilitat i homogeneïtat entre diversos protocols. El disseny d’implementació es basa en el Model d’Actors, que també proporciona escalabilitat del prototip. L’experimentació mostra que el prototip pot gestionar la transmissió de missatges per a aplicacions de les SGs que requereixen que la comunicació es realitzi sota llindars de temps crítics. També es pren una altra direcció d’investigació similar, menys centrada en les SGs, però per a una gamma més àmplia de dominis d’aplicació. S’integra la descripció dels fluxos d’execució com a màquines d’estats finits utilitzant ontologies web (Resource Description Framework (RDF)) i metodologies de la WoT (les accions es realitzen basant-se en peticions Hyper-Text Transfer Protocol/Secure (HTTP/S) a Uniform Resource Locators (URLs)). Aquest flux d’execució, que també pot ser un plantilla per a permetre una configuració flexible en temps d’execució, s’implementa i interpreta com si fos (i mitjançant) un Virtual Object (VO). L’objectiu de la plantilla és ser reutilitzable i poder-se compartir entre múltiples desplegaments de la IoT dins el mateix domini d’aplicació. A causa de les tecnologies utilitzades, la solució no és adequada per a aplicacions de temps crític (llindar de temps relativament baix i rígid). No obstant això, és adequat per a aplicacions que no demanden resposta en un temps crític i que requereixen el desplegament de VOs similars en el que fa referència al flux d’execució. Finalment, el treball s’enfoca en una altra tecnologia destinada a millorar l’escalabilitat i la capacitat de descobriment en la IoT. La SIoT està sorgint com una nova estructura de la IoT que uneix els nodes a través de relacions significatives. Aquestes relacions tenen com a objectiu millorar la capacitat de descobriment; en conseqüència, millora la escalabilitat d’una xarxa de la IoT. En aquest treball s’aplica aquest nou paradigma per optimitzar la gestió de l’energia en el costat de la demanda a les SGs. L’objectiu és aprofitar les característiques de la SIoT per ajudar a la creació de Prosumer Community Groups (PCGs) (grups d’usuaris que consumeixen o produeixen energia) amb el mateix objectiu d’optimització en l’ús de l’energia. La sinergia entre la SIoT i les SGs s’ha anomenat Social Internet of Energy (SIoE). Per tant, amb la SIoE i amb el focus en un desafiament específic, s’estableix la base conceptual per a la integració entre la SIoT i les SGs. Els experiments inicials mostren resultats prometedors i aplanen el camí per a futures investigacions i avaluacions de la proposta. Es conclou que el WoT i la SIoT són dos paradigmes complementaris que nodreixen l’evolució de la propera generació de la IoT. S’espera que la propera generació de la IoT sigui un Multi-Agent System (MAS) generalitzat. Alguns investigadors ja estan apuntant a la Web i les seves tecnologies (per exemple, Web Semàntica, HTTP/S)—i més concretamente a la WoT — com a l’entorn que nodreixi a aquests agents. La SIoT pot millorar tant l’entorn com les relacions entre els agents en aquesta fusió. Les SGs també poden beneficiar-se dels avenços de la IoT, ja que es poden considerar com una aplicació específica d’aquesta última.  Esta tesis trata de dos de las novedosas tecnologías relacionadas con la Internet of Things (IoT) y su integración con el campo de las Smart Grids (SGs); estas tecnologías son laWeb of Things (WoT) y la Social Internet of Things (SIoT). La WoT es una tecnología que se espera que provea de un entorno escalable e interoperable a la IoT usando la infraestructura web existente, los protocolos web y la web semántica. También se espera que la SIoT contribuya a solucionar los retos de escalabilidad y capacidad de descubrimiento creando una red social de agentes (objetos y humanos). Para explorar la sinergia entre estas tecnologías, el objetivo es el de proporcionar evidencia práctica y empírica, generalmente en forma de prototipos de implementación y experimentación empírica. En relación con la WoT y las SGs, se ha creado un prototipo para la Web of Energy (WoE) que tiene como objetivo abordar los desafíos presentes en el dominio las SGs. El prototipo es capaz de proporcionar interoperabilidad y homogeneidad entre diversos protocolos. El diseño de implementación se basa en el Modelo de Actores, que también proporciona escalabilidad del prototipo. La experimentación muestra que el prototipo puede manejar la transmisión de mensajes para aplicaciones de las SGs que requieran que la comunicación se realice bajo umbrales de tiempo críticos. También se toma otra dirección de investigación similar, menos centrada en las SGs, pero para una gama más amplia de dominios de aplicación. Se integra la descripción de los flujos de ejecución como máquinas de estados finitos utilizando ontologías web (Resource Description Framework (RDF)) y metodologías de la WoT (las acciones se realizan basándose en peticiones Hyper-Text Transfer Protocol/Secure (HTTP/S) a Uniform Resource Locators (URLs)). Este flujo de ejecución, que también puede ser una plantilla para permitir una configuración flexible en tiempo de ejecución, se implementa e interpreta como si fuera (y a través de) un Virtual Object (VO). El objetivo de la plantilla es que sea reutilizable y se pueda compartir entre múltiples despliegues de la IoT dentro del mismo dominio de aplicación. Debido a las tecnologías utilizadas, la solución no es adecuada para aplicaciones de tiempo crítico (umbral de tiempo relativamente bajo y rígido). Sin embargo, es adecuado para aplicaciones que no demandan respuesta en un tiempo crítico y que requieren el despliegue de VOs similares en cuanto al flujo de ejecución. Finalmente, el trabajo se enfoca en otra tecnología destinada a mejorar la escalabilidad y la capacidad de descubrimiento en la IoT. La SIoT está emergiendo como una nueva estructura de la IoT que une los nodos a través de relaciones significativas. Estas relaciones tienen como objetivo mejorar la capacidad de descubrimiento; en consecuencia, mejora la escalabilidad de una red de la IoT. En este trabajo se aplica este nuevo paradigma para optimizar la gestión de la energía en el lado de la demanda en las SGs. El objetivo es aprovechar las características de la SIoT para ayudar en la creación de Prosumer Community Groups (PCGs) (grupos de usuarios que consumen o producen energía) con el mismo objetivo de optimización en el uso de la energía. La sinergia entre la SIoT y las SGs ha sido denominada Social Internet of Energy (SIoE). Por lo tanto, con la SIoE y con el foco en un desafío específico, se establece la base conceptual para la integración entre la SIoT y las SG. Los experimentos iniciales muestran resultados prometedores y allanan el camino para futuras investigaciones y evaluaciones de la propuesta. Se concluye que la WoT y la SIoT son dos paradigmas complementarios que nutren la evolución de la próxima generación de la IoT. Se espera que la próxima generación de la IoT sea un Multi-Agent System (MAS) generalizado. Algunos investigadores ya están apuntando a la Web y sus tecnologías (por ejemplo,Web Semántica, HTTP/S)—y más concretamente a la WoT — como el entorno que nutra a estos agentes. La SIoT puede mejorar tanto el entorno como las relaciones entre los agentes en esta fusión. Como un campo específico de la IoT, las SGs también pueden beneficiarse de los avances de la IoT.This thesis deals with two novel Internet of Things (IoT) technologies and their integration to the field of the Smart Grid (SG); these technologies are the Web of Things (WoT) and the Social Internet of Things (SIoT). The WoT is an enabling technology expected to provide a scalable and interoperable environment to the IoT using the existing web infrastructure, web protocols and the semantic web. The SIoT is expected to expand further and contribute to scalability and discoverability challenges by creating a social network of agents (objects and humans). When exploring the synergy between those technologies, we aim at providing practical and empirical evidence, usually in the form of prototype implementations and empirical experimentation. In relation to the WoT and SG, we create a prototype for the Web of Energy (WoE), that aims at addressing challenges present in the SG domain. The prototype is capable of providing interoperability and homogeneity among diverse protocols. The implementation design is based on the Actor Model, which also provides scalability in regards to the prototype. Experimentation shows that the prototype can handle the transmission of messages for time-critical SG applications. We also take another similar research direction less focused on the SG, but for a broader range of application domains. We integrate the description of flows of execution as Finite-State Machines (FSMs) using web ontologies (Resource Description Framework (RDF)) and WoT methodologies (actions are performed on the basis of calls Hyper Text Transfer Protocol/ Secure (HTTP/S) to a Uniform Resource Locator (URL)). This execution flow, which can also be a template to allow flexible configuration at runtime, is deployed and interpreted as (and through) a Virtual Object (VO). The template aims to be reusable and shareable among multiple IoT deployments within the same application domain. Due to the technologies used, the solution is not suitable for time-critical applications. Nevertheless, it is suitable for non-time-critical applications that require the deployment of similar VOs. Finally, we focus on another technology aimed at improving scalability and discoverability in IoT. The SIoT is emerging as a new IoT structure that links nodes through meaningful relationships. These relationships aim at improving discoverability; consequently, improving the scalability of an IoT network. We apply this new paradigm to optimize energy management at the demand side in a SG. Our objective is to harness the features of the SIoT to aid in the creation of Prosumer Community Group (PCG) (groups of energy users that consume or produce energy) with the same Demand Side Management (DSM) goal. We refer to the synergy between SIoT and SG as Social Internet of Energy (SIoE). Therefore, with the SIoE and focusing on a specific challenge, we set the conceptual basis for the integration between SIoT and SG. Initial experiments show promising results and pave the way for further research and evaluation of the proposal. We conclude that the WoT and the SIoT are two complementary paradigms that nourish the evolution of the next generation IoT. The next generation IoT is expected to be a pervasive Multi-Agent System (MAS). Some researchers are already pointing at the Web and its technologies (e.g. Semantic Web, HTTP/S) — and more concretely at the WoT — as the environment nourishing the agents. The SIoT can enhance both the environment and the relationships between agents in this fusion. As a specific field of the IoT, the SG can also benefit from IoT advancements
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