3,475 research outputs found
Texture Segregation By Visual Cortex: Perceptual Grouping, Attention, and Learning
A neural model is proposed of how laminar interactions in the visual cortex may learn and recognize object texture and form boundaries. The model brings together five interacting processes: region-based texture classification, contour-based boundary grouping, surface filling-in, spatial attention, and object attention. The model shows how form boundaries can determine regions in which surface filling-in occurs; how surface filling-in interacts with spatial attention to generate a form-fitting distribution of spatial attention, or attentional shroud; how the strongest shroud can inhibit weaker shrouds; and how the winning shroud regulates learning of texture categories, and thus the allocation of object attention. The model can discriminate abutted textures with blurred boundaries and is sensitive to texture boundary attributes like discontinuities in orientation and texture flow curvature as well as to relative orientations of texture elements. The model quantitatively fits a large set of human psychophysical data on orientation-based textures. Object boundar output of the model is compared to computer vision algorithms using a set of human segmented photographic images. The model classifies textures and suppresses noise using a multiple scale oriented filterbank and a distributed Adaptive Resonance Theory (dART) classifier. The matched signal between the bottom-up texture inputs and top-down learned texture categories is utilized by oriented competitive and cooperative grouping processes to generate texture boundaries that control surface filling-in and spatial attention. Topdown modulatory attentional feedback from boundary and surface representations to early filtering stages results in enhanced texture boundaries and more efficient learning of texture within attended surface regions. Surface-based attention also provides a self-supervising training signal for learning new textures. Importance of the surface-based attentional feedback in texture learning and classification is tested using a set of textured images from the Brodatz micro-texture album. Benchmark studies vary from 95.1% to 98.6% with attention, and from 90.6% to 93.2% without attention.Air Force Office of Scientific Research (F49620-01-1-0397, F49620-01-1-0423); National Science Foundation (SBE-0354378); Office of Naval Research (N00014-01-1-0624
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Healthcare Event and Activity Logging.
The health of patients in the intensive care unit (ICU) can change frequently and inexplicably. Crucial events and activities responsible for these changes often go unnoticed. This paper introduces healthcare event and action logging (HEAL) which automatically and unobtrusively monitors and reports on events and activities that occur in a medical ICU room. HEAL uses a multimodal distributed camera network to monitor and identify ICU activities and estimate sanitation-event qualifiers. At the core is a novel approach to infer person roles based on semantic interactions, a critical requirement in many healthcare settings where individuals' identities must not be identified. The proposed approach for activity representation identifies contextual aspects basis and estimates aspect weights for proper action representation and reconstruction. The flexibility of the proposed algorithms enables the identification of people roles by associating them with inferred interactions and detected activities. A fully working prototype system is developed, tested in a mock ICU room and then deployed in two ICU rooms at a community hospital, thus offering unique capabilities for data gathering and analytics. The proposed method achieves a role identification accuracy of 84% and a backtracking role identification of 79% for obscured roles using interaction and appearance features on real ICU data. Detailed experimental results are provided in the context of four event-sanitation qualifiers: clean, transmission, contamination, and unclean
A Review of Panoptic Segmentation for Mobile Mapping Point Clouds
3D point cloud panoptic segmentation is the combined task to (i) assign each
point to a semantic class and (ii) separate the points in each class into
object instances. Recently there has been an increased interest in such
comprehensive 3D scene understanding, building on the rapid advances of
semantic segmentation due to the advent of deep 3D neural networks. Yet, to
date there is very little work about panoptic segmentation of outdoor
mobile-mapping data, and no systematic comparisons. The present paper tries to
close that gap. It reviews the building blocks needed to assemble a panoptic
segmentation pipeline and the related literature. Moreover, a modular pipeline
is set up to perform comprehensive, systematic experiments to assess the state
of panoptic segmentation in the context of street mapping. As a byproduct, we
also provide the first public dataset for that task, by extending the NPM3D
dataset to include instance labels. That dataset and our source code are
publicly available. We discuss which adaptations are need to adapt current
panoptic segmentation methods to outdoor scenes and large objects. Our study
finds that for mobile mapping data, KPConv performs best but is slower, while
PointNet++ is fastest but performs significantly worse. Sparse CNNs are in
between. Regardless of the backbone, Instance segmentation by clustering
embedding features is better than using shifted coordinates
A review on deep learning techniques for 3D sensed data classification
Over the past decade deep learning has driven progress in 2D image
understanding. Despite these advancements, techniques for automatic 3D sensed
data understanding, such as point clouds, is comparatively immature. However,
with a range of important applications from indoor robotics navigation to
national scale remote sensing there is a high demand for algorithms that can
learn to automatically understand and classify 3D sensed data. In this paper we
review the current state-of-the-art deep learning architectures for processing
unstructured Euclidean data. We begin by addressing the background concepts and
traditional methodologies. We review the current main approaches including;
RGB-D, multi-view, volumetric and fully end-to-end architecture designs.
Datasets for each category are documented and explained. Finally, we give a
detailed discussion about the future of deep learning for 3D sensed data, using
literature to justify the areas where future research would be most valuable.Comment: 25 pages, 9 figures. Review pape
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