501 research outputs found

    Practical, appropriate, empirically-validated guidelines for designing educational games

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    There has recently been a great deal of interest in the potential of computer games to function as innovative educational tools. However, there is very little evidence of games fulfilling that potential. Indeed, the process of merging the disparate goals of education and games design appears problematic, and there are currently no practical guidelines for how to do so in a coherent manner. In this paper, we describe the successful, empirically validated teaching methods developed by behavioural psychologists and point out how they are uniquely suited to take advantage of the benefits that games offer to education. We conclude by proposing some practical steps for designing educational games, based on the techniques of Applied Behaviour Analysis. It is intended that this paper can both focus educational games designers on the features of games that are genuinely useful for education, and also introduce a successful form of teaching that this audience may not yet be familiar with

    Feasible, Robust and Reliable Automation and Control for Autonomous Systems

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    The Special Issue book focuses on highlighting current research and developments in the automation and control field for autonomous systems as well as showcasing state-of-the-art control strategy approaches for autonomous platforms. The book is co-edited by distinguished international control system experts currently based in Sweden, the United States of America, and the United Kingdom, with contributions from reputable researchers from China, Austria, France, the United States of America, Poland, and Hungary, among many others. The editors believe the ten articles published within this Special Issue will be highly appealing to control-systems-related researchers in applications typified in the fields of ground, aerial, maritime vehicles, and robotics as well as industrial audiences

    Affective Brain-Computer Interfaces

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    An Overview of Self-Adaptive Technologies Within Virtual Reality Training

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    This overview presents the current state-of-the-art of self-adaptive technologies within virtual reality (VR) training. Virtual reality training and assessment is increasingly used for five key areas: medical, industrial & commercial training, serious games, rehabilitation and remote training such as Massive Open Online Courses (MOOCs). Adaptation can be applied to five core technologies of VR including haptic devices, stereo graphics, adaptive content, assessment and autonomous agents. Automation of VR training can contribute to automation of actual procedures including remote and robotic assisted surgery which reduces injury and improves accuracy of the procedure. Automated haptic interaction can enable tele-presence and virtual artefact tactile interaction from either remote or simulated environments. Automation, machine learning and data driven features play an important role in providing trainee-specific individual adaptive training content. Data from trainee assessment can form an input to autonomous systems for customised training and automated difficulty levels to match individual requirements. Self-adaptive technology has been developed previously within individual technologies of VR training. One of the conclusions of this research is that while it does not exist, an enhanced portable framework is needed and it would be beneficial to combine automation of core technologies, producing a reusable automation framework for VR training

    A global horizon scan of the future impacts of robotics and autonomous systems on urban ecosystems

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    Technology is transforming societies worldwide. A significant innovation is the emergence of robotics and autonomous systems (RAS), which have the potential to revolutionise cities for both people and nature. Nonetheless, the opportunities and challenges associated with RAS for urban ecosystems have yet to be considered systematically. Here, we report the findings of an online horizon scan involving 170 expert participants from 35 countries. We conclude that RAS are likely to transform land-use, transport systems and human-nature interactions. The prioritised opportunities were primarily centred on the deployment of RAS for monitoring and management of biodiversity and ecosystems. Fewer challenges were prioritised.Those that were emphasised concerns surrounding waste from unrecovered RAS, and the quality and interpretation of RAS-collected data. Although the future impacts of RAS for urban ecosystems are hard to predict, examining potentially important developments early is essential if we are to avoid detrimental consequences, but fully realise the benefits

    Visible Light Communications for Industrial Applications—Challenges and Potentials

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    Visible Light Communication (VLC) is a short-range optical wireless communication technology that has been gaining attention due to its potential to offload heavy data traffic from the congested radio wireless spectrum. At the same time, wireless communications are becoming crucial to smart manufacturing within the scope of Industry 4.0. Industry 4.0 is a developing trend of high-speed data exchange in automation for manufacturing technologies and is referred to as the fourth industrial revolution. This trend requires fast, reliable, low-latency, and cost-effective data transmissions with fast synchronizations to ensure smooth operations for various processes. VLC is capable of providing reliable, low-latency, and secure connections that do not penetrate walls and is immune to electromagnetic interference. As such, this paper aims to show the potential of VLC for industrial wireless applications by examining the latest research work in VLC systems. This work also highlights and classifies challenges that might arise with the applicability of VLC and visible light positioning (VLP) systems in these settings. Given the previous work performed in these areas, and the major ongoing experimental projects looking into the use of VLC systems for industrial applications, the use of VLC and VLP systems for industrial applications shows promising potential

    RANSAC for Robotic Applications: A Survey

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    Random Sample Consensus, most commonly abbreviated as RANSAC, is a robust estimation method for the parameters of a model contaminated by a sizable percentage of outliers. In its simplest form, the process starts with a sampling of the minimum data needed to perform an estimation, followed by an evaluation of its adequacy, and further repetitions of this process until some stopping criterion is met. Multiple variants have been proposed in which this workflow is modified, typically tweaking one or several of these steps for improvements in computing time or the quality of the estimation of the parameters. RANSAC is widely applied in the field of robotics, for example, for finding geometric shapes (planes, cylinders, spheres, etc.) in cloud points or for estimating the best transformation between different camera views. In this paper, we present a review of the current state of the art of RANSAC family methods with a special interest in applications in robotics.This work has been partially funded by the Basque Government, Spain, under Research Teams Grant number IT1427-22 and under ELKARTEK LANVERSO Grant number KK-2022/00065; the Spanish Ministry of Science (MCIU), the State Research Agency (AEI), the European Regional Development Fund (FEDER), under Grant number PID2021-122402OB-C21 (MCIU/AEI/FEDER, UE); and the Spanish Ministry of Science, Innovation and Universities, under Grant FPU18/04737
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