79 research outputs found
The Effects of Object Shape, Fidelity, Color, and Luminance on Depth Perception in Handheld Mobile Augmented Reality
Depth perception of objects can greatly affect a user's experience of an
augmented reality (AR) application. Many AR applications require depth matching
of real and virtual objects and have the possibility to be influenced by depth
cues. Color and luminance are depth cues that have been traditionally studied
in two-dimensional (2D) objects. However, there is little research
investigating how the properties of three-dimensional (3D) virtual objects
interact with color and luminance to affect depth perception, despite the
substantial use of 3D objects in visual applications. In this paper, we present
the results of a paired comparison experiment that investigates the effects of
object shape, fidelity, color, and luminance on depth perception of 3D objects
in handheld mobile AR. The results of our study indicate that bright colors are
perceived as nearer than dark colors for a high-fidelity, simple 3D object,
regardless of hue. Additionally, bright red is perceived as nearer than any
other color. These effects were not observed for a low-fidelity version of the
simple object or for a more-complex 3D object. High-fidelity objects had more
perceptual differences than low-fidelity objects, indicating that fidelity
interacts with color and luminance to affect depth perception. These findings
reveal how the properties of 3D models influence the effects of color and
luminance on depth perception in handheld mobile AR and can help developers
select colors for their applications.Comment: 9 pages, In proceedings of IEEE International Symposium on Mixed and
Augmented Reality (ISMAR) 202
VALID: A perceptually validated Virtual Avatar Library for Inclusion and Diversity
As consumer adoption of immersive technologies grows, virtual avatars will
play a prominent role in the future of social computing. However, as people
begin to interact more frequently through virtual avatars, it is important to
ensure that the research community has validated tools to evaluate the effects
and consequences of such technologies. We present the first iteration of a new,
freely available 3D avatar library called the Virtual Avatar Library for
Inclusion and Diversity (VALID), which includes 210 fully rigged avatars with a
focus on advancing racial diversity and inclusion. We present a detailed
process for creating, iterating, and validating avatars of diversity. Through a
large online study (n=132) with participants from 33 countries, we provide
statistically validated labels for each avatar's perceived race and gender.
Through our validation study, we also advance knowledge pertaining to the
perception of an avatar's race. In particular, we found that avatars of some
races were more accurately identified by participants of the same race
VALID: a perceptually validated Virtual Avatar Library for Inclusion and Diversity
As consumer adoption of immersive technologies grows, virtual avatars will play a prominent role in the future of social computing. However, as people begin to interact more frequently through virtual avatars, it is important to ensure that the research community has validated tools to evaluate the effects and consequences of such technologies. We present the first iteration of a new, freely available 3D avatar library called the Virtual Avatar Library for Inclusion and Diversity (VALID), which includes 210 fully rigged avatars with a focus on advancing racial diversity and inclusion. We also provide a detailed process for creating, iterating, and validating avatars of diversity. Through a large online study (n = 132) with participants from 33 countries, we provide statistically validated labels for each avatarâs perceived race and gender. Through our validation study, we also advance knowledge pertaining to the perception of an avatarâs race. In particular, we found that avatars of some races were more accurately identified by participants of the same race
Defining Advance Care Planning for Adults: A Consensus Definition From a Multidisciplinary Delphi Panel
Despite increasing interest in advance care planning (ACP) and prior ACP descriptions, a consensus definition does not yet exist to guide clinical, research, and policy initiatives
Is variety the spice of life? An experimental investigation into the effects of species richness on self-reported mental well-being.
<div><p>Losses in biodiversity and trends toward urbanisation have reduced peopleâs contact with biodiverse nature, yet the consequences for mental well-being are not well understood. Here, we demonstrate that greater plant and animal species richness in isolation causes an improvement in mental well-being. To do so, the present research experimentally manipulated species richness and assessed widely-used indicators of mental well-being. Participants viewed short videos of either high or low tree (Study 1) or bird (Study 2) species richness and reported on positive (i.e., vitality, positive affect) and negative (i.e., anxiety) indicators of mental well-being. Building on Study 1, Study 2 included an urban environment as a reference treatment and explored the role of giving participants information on the presented environment. We find that, in line with expectations, watching videos containing greater species richness consistently leads to higher mental well-being. We discuss findings in light of the importance of connecting people to biodiverse environments.</p></div
Photography-based taxonomy is inadequate, unnecessary, and potentially harmful for biological sciences
The question whether taxonomic descriptions naming new animal species without type specimen(s) deposited in collections should be accepted for publication by scientific journals and allowed by the Code has already been discussed in Zootaxa (Dubois & NemĂ©sio 2007; Donegan 2008, 2009; NemĂ©sio 2009aâb; Dubois 2009; Gentile & Snell 2009; Minelli 2009; Cianferoni & Bartolozzi 2016; Amorim et al. 2016). This question was again raised in a letter supported
by 35 signatories published in the journal Nature (Pape et al. 2016) on 15 September 2016. On 25 September 2016, the following rebuttal (strictly limited to 300 words as per the editorial rules of Nature) was submitted to Nature, which on
18 October 2016 refused to publish it. As we think this problem is a very important one for zoological taxonomy, this text is published here exactly as submitted to Nature, followed by the list of the 493 taxonomists and collection-based
researchers who signed it in the short time span from 20 September to 6 October 2016
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